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==Elytra boosting== | ==Elytra boosting== | ||
Elytra boosting refers to a range of [[advanced technique]]s which allow Steve to cover greater distances using his Elytra, improving his recovery. The most common and practical form of Elytra boosting involves quickly flicking downwards immediately after the Elytra's fireworks are launched, and then allowing the left stick to return to a neutral position. | '''Elytra boosting''' refers to a range of [[advanced technique]]s which allow Steve to cover greater distances using his Elytra, improving his recovery. The most common and practical form of Elytra boosting involves quickly flicking downwards immediately after the Elytra's fireworks are launched, and then allowing the left stick to return to a neutral position. | ||
An alternate method of Elytra boosting is to flick the upwards-special input to allow Steve to fly fully horizontally; once the fireworks have run out, begin slowly inputting an extremely light upwards input on the control stick. If successful, Steve will begin arcing upwards and will cover a massive distance, both horizontally and vertically. This method is particularly useful when attempting to recover from the bottom corners of the stage without a jump and materials, or in order to fly under the stage to the other side's ledge. | An alternate method of Elytra boosting is to flick the upwards-special input to allow Steve to fly fully horizontally; once the fireworks have run out, begin slowly inputting an extremely light upwards input on the control stick. If successful, Steve will begin arcing upwards and will cover a massive distance, both horizontally and vertically. This method is particularly useful when attempting to recover from the bottom corners of the stage without a jump and materials, or in order to fly under the stage to the other side's ledge. | ||
==E.P.I.C== | ==E.P.I.C.== | ||
E.P.I.C (Elytra Push Induced Cancel), discovered by | '''E.P.I.C.''' (Elytra Push Induced Cancel), discovered by {{Sm|WhyDo}}, refers to an advanced technique which allows Steve to improve his actionability out of an initial dash. Normally, when a character undergoes an initial dash, they are locked out of a wide range of moves until they enter a "run" state. The only moves which can be inputted during the initial dash are jumps, up smashes, dash attacks, dash grabs, pivots, and up specials. Furthermore, if Steve uses his Elytra while directly under a 2-block high block, his Elytra will immediately cancel and leave him fully actionable. As such, Steve can use his initial dash to go under a block, use an up special (Elytra), and immediately use any move that may have been otherwise impossible during initial-dash (such as shield or forward smash). This technique, although somewhat niche, can significantly improve Steve's approaching options. In addition, E.P.I.C. provides an alternate and easier method to achieve a jump-cancelled minecart, done by jumping out of the minecart while under blocks and instantly using up-special (though this does require two adjacent blocks rather than one). | ||
For a more nuanced description of E.P.I.C and its value, WhyDo has created a [https://www.youtube.com/watch?v=NmmecAImKxg | For a more nuanced description of E.P.I.C. and its value, WhyDo has created a [https://www.youtube.com/watch?v=NmmecAImKxg dedicated video] detailing the technique. | ||
==Instructional quotes== | ==Instructional quotes== |
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