Minecart: Difference between revisions

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The minecart will break if it takes too much damage, but if Steve was the one to break it, he will be able to recover the iron he used to initiate the move. While moving, the minecart is considered a projectile even while occupied, so it can be [[reflect]]ed.
The minecart will break if it takes too much damage, but if Steve was the one to break it, he will be able to recover the iron he used to initiate the move. While moving, the minecart is considered a projectile even while occupied, so it can be [[reflect]]ed.


==Yophey Cart==
==Yophey cart==
The yophey cart refers to an [[advanced technique]] exclusive to Steve that massively improves his option coverage after using minecart through the use of a {{h2|Mine / Craft / Create Block|Phantom block reverse}}, popularised by Smash player [[yophey]]. Simply put, when jumping out of a minecart, Steve has a nine-frame window in which a neutral special b-reverse may be inputted without causing Steve to place a block. This allows Steve to freely turn around midair after exiting a minecart, allowing him to face away from opponents after launching a minecart towards them. Following this, Steve may immediately input a back-air; this minecart to back-air sequence covers a surprising amount of options. If the opponent stays grounded, they will be grabbed by the minecart; if they jump or try to approach Steve, they will be caught by his incredibly powerful back-air, especially if he has diamond tools. The reason why back-air is preferred in this situation compared to a simple forward air is because back-air has much greater vertical and horizontal coverage, and is active for longer. The yophey cart has been successfully implemented by numerous top Steve players, such as [[yonni]] and [[acola]].
The yophey cart refers to an [[advanced technique]] exclusive to Steve that massively improves his option coverage after using minecart through the use of a {{h2|Mine / Craft / Create Block|Phantom block reverse}}, popularised by Smash player {{sm|yophey}}. Simply put, when jumping out of a minecart, Steve has a nine-frame window in which a neutral special b-reverse may be inputted without causing Steve to place a block. This allows Steve to freely turn around midair after exiting a minecart, allowing him to face away from opponents after launching a minecart towards them. Following this, Steve may immediately input a back-air; this minecart to back-air sequence covers a surprising amount of options. If the opponent stays grounded, they will be grabbed by the minecart; if they jump or try to approach Steve, they will be caught by his incredibly powerful back-air, especially if he has diamond tools. The reason why back-air is preferred in this situation compared to a simple forward air is because back-air has much greater vertical and horizontal coverage, and is active for longer. The yophey cart has been successfully implemented by numerous top Steve players, such as {{Sm|yonni}} and {{Sm|acola}}.


==Infinite Grab Glitch==
==Infinite grab glitch==
A glitch in version 9.0.0 can cause another Steve to be [https://youtu.be/1JUmnzxDhkA?t=502 grabbed indefinitely] by a Minecart. It requires one Steve to use Minecart, and a second Steve to hit him with a move before the first Steve completes the animation of getting into the minecart (most commonly with down smash). If done correctly, the second Steve will get grabbed by the Minecart, but will be unable to react at all until they are hit out of the Minecart, or pushed offstage (where they will fall to their death). This appears to occur as the first Steve has not technically "gotten into" his Minecart, confusing the game to believe the Minecart projectile has not actually spawned yet; as a result, it will not despawn the Minecart after its lifetime expires. This glitch has since been fixed in version 9.0.1.
A glitch in version 9.0.0 can cause another Steve to be [https://youtu.be/1JUmnzxDhkA?t=502 grabbed indefinitely] by a Minecart. It requires one Steve to use Minecart, and a second Steve to hit him with a move before the first Steve completes the animation of getting into the minecart (most commonly with down smash). If done correctly, the second Steve will get grabbed by the Minecart, but will be unable to react at all until they are hit out of the Minecart, or pushed offstage (where they will fall to their death). This appears to occur as the first Steve has not technically "gotten into" his Minecart, confusing the game to believe the Minecart projectile has not actually spawned yet; as a result, it will not despawn the Minecart after its lifetime expires. This glitch has since been fixed in version 9.0.1.


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