Charizard (SSBU)/Dash attack: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history and shieldstun) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Charizard rushes forward before skidding to a halt and delivering a side-kick. This move is primarily used for poking and breaking zoning due to its general lack of combo potential due to the high knockback. The move can KO at high percents at the ledge, however, it's niche in this department due to Charizards plentiful KO options. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{buff|Dash attack deals more damage (11%/8% → 13%/10%) and knockback.}} | *{{buff|Dash attack deals more damage (11%/8% → 13%/10%) and knockback.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Shieldstun | ! Shieldstun | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 15: | Line 18: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=96 | |bk=96 | ||
|ks=44 | |ks=44 | ||
Line 29: | Line 33: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|1. | |1.5× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 35: | Line 39: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=96 | |bk=96 | ||
|ks=44 | |ks=44 | ||
Line 49: | Line 54: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|1. | |1.5× | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 56: | Line 61: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=27 | |ks=27 | ||
Line 70: | Line 76: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|1. | |1.5× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 76: | Line 82: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=27 | |ks=27 | ||
Line 90: | Line 97: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|1. | |1.5× | ||
|} | |} | ||
Latest revision as of 07:28, November 4, 2022
Overview[edit]
Charizard rushes forward before skidding to a halt and delivering a side-kick. This move is primarily used for poking and breaking zoning due to its general lack of combo potential due to the high knockback. The move can KO at high percents at the ledge, however, it's niche in this department due to Charizards plentiful KO options.
Update History[edit]
- Dash attack deals more damage (11%/8% → 13%/10%) and knockback.
Hitboxes[edit]
Timing[edit]
Clean hit | 10-12 |
---|---|
Late hit | 13-20 |
Interruptible | 40 |
Animation length | 62 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|