Ganondorf (SSBU)/Neutral special: Difference between revisions
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|- | |- | ||
!Travel angle with vertical boost | !Travel angle with vertical boost | ||
| | |45° | ||
|} | |} | ||
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{|class="wikitable" | {|class="wikitable" | ||
!Duration | !Duration | ||
| | |40 frames (Ganondorf)<br>35 frames (Kirby) | ||
|- | |- | ||
!Slowdown magnitude | !Slowdown magnitude |
Revision as of 20:59, October 15, 2022
Ganondorf neutral special hitbox visualizations. | ||||
---|---|---|---|---|
Grounded | Aerial | |||
Grounded reversed | Aerial reversed | |||
Overview
Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch. This move may be appealing to use due to it being among the strongest attacks in the game, though its potential is dashed due to its considerable startup and endlag. Despite dealing heavy shield damage and Ganon being able to reverse the attack, nearby opponents who are conservative with their shield play will likely be able to punish him and follow up. This will cause him to be put in a disadvantage state, causing him to waste momentum. As a result, most players consider this attack to be his worst special move, and by extension, his worst move overall.
Hitboxes
Landing any hitbox produces a Special Zoom.
Grounded
Aerial
Differences for Kirby's Copy Ability
- The hitboxes have different offsets (2.4u → 1.5u (ID 0 X offset), 0u/1u/1u → 1.1u/-0.3u/-0.4u (ID 1 X/Y/Z), 5u/0u/0u → 1u/-4u/1u (ID 2 X/Y/Z)), better matching Kirby's proportions.
- The reverse versions' ID 0 and 2 hitboxes are also assigned to the opposite bones ("shoulderl"/"arml" → "shoulderr"/"armr"), due to Kirby having stance mirroring unlike Ganondorf.
Timing
Normal
The move can be reversed on frame 11. For the aerial version, the control stick is checked on frame 66 to apply vertical momentum in the chosen direction.
Super armor (grounded only) | 11-67 |
---|---|
Hitbox | 70-73 |
Interruptible | 118 |
Animation length | 130 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded only |
Reversed
For the aerial version, the control stick is checked on frame 76 to apply vertical momentum in the chosen direction.
Transition start | 11 |
---|---|
Turnaround | 21 |
Super armor (grounded only) | 21-74 |
Hitbox | 80-83 |
Interruptible | 128 |
Animation length | 140 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded only |
Lag time |
Hitbox |
Vulnerable |
State change |
Armour |
Interruptible |
Parameters
Move
Momentum forward | 0.8 |
---|---|
Vertical boost in midair by stick input | 0.5 |
Travel angle with vertical boost | 45° |
Special Zoom
Duration | 40 frames (Ganondorf) 35 frames (Kirby) |
---|---|
Slowdown magnitude | 2 |
Zoom rate | 4 (Ganondorf) 3.5 (Kirby) |
Time before zoom | 3 frames |
Background duration (non-1v1) | 30 frames |
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