Giant Punch: Difference between revisions

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[[Image:Giant.jpg|right|thumb|Giant Punch]]
[[Image:Giant.jpg|right|thumb|Giant Punch]]
'''Giant Punch''' is [[Donkey Kong]]'s [[Neutral B]] attack.  It is charged by pressing the special move button; when it is fully-charged, steam will begin billowing out of Donkey Kong's head.  A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. If left or right is tilted, then Donkey Kong will roll in the tilted direction. In Brawl, Donkey Kong gains super armor right before throwing the punch.
'''Giant Punch''' is [[Donkey Kong]]'s [[Neutral B]] attack.  It is charged by pressing the special move button; when it is fully-charged, steam will begin billowing out of Donkey Kong's head.  A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. If left or right is tilted, then Donkey Kong will roll in the tilted direction. When fully charged is like a much faster but weaker than Falcon or Warlock Punch. In Brawl, Donkey Kong gains super armor right before throwing the punch and also is weaker in terms of knockback if used from very close.


In [[Melee]] and [[Brawl]], this move puts Donkey Kong into a [[helpless]] state if used in mid-air.
In [[Melee]] and [[Brawl]], this move puts Donkey Kong into a [[helpless]] state if used in mid-air but has less end lag than in the original.


==Reverse Giant Punch==
==Reverse Giant Punch==

Revision as of 16:15, February 28, 2009

File:Giant.jpg
Giant Punch

Giant Punch is Donkey Kong's Neutral B attack. It is charged by pressing the special move button; when it is fully-charged, steam will begin billowing out of Donkey Kong's head. A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. If left or right is tilted, then Donkey Kong will roll in the tilted direction. When fully charged is like a much faster but weaker than Falcon or Warlock Punch. In Brawl, Donkey Kong gains super armor right before throwing the punch and also is weaker in terms of knockback if used from very close.

In Melee and Brawl, this move puts Donkey Kong into a helpless state if used in mid-air but has less end lag than in the original.

Reverse Giant Punch

When using Giant Punch in Brawl, if the control stick/pad is quickly hit in the opposite direction during the first few frames, Donkey Kong will turn around very quickly(there is no animation, his model simply appears facing the opposite direction) and will use Giant Punch in the new direction. Every character (except Sonic, and perhaps Samus) can do the same with their Standard Special as well.

Gallery

Template:Donkey Kong Special Moves