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Gates of Hell: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name = Gates of Hell | |name = Gates of Hell | ||
|image = [[File:Kazuya Gates of Hell SSBU.gif|300px]] | |||
|caption = Gates of Hell in ''Ultimate''. | |||
|user = [[Kazuya]] | |user = [[Kazuya]] | ||
|universe = {{uv|Tekken}} | |universe = {{uv|Tekken}} | ||
}} | }} | ||
'''Gates of Hell''' is a [[command grab]] and one of several [[Command | '''Gates of Hell''' ({{ja|地獄門|Jigoku-mon}}, ''Hell Gate'') is a [[command grab]] and one of several [[Command-input move]]s exclusive to {{SSBU|Kazuya}}. | ||
==How to perform== | ==How to perform== | ||
Within grab range, the player must perform | Within [[grab]] range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the [[grab]] as a sign that the input was successful. Despite requiring a grab input to be used, because the input is tied to the [[A]] part of [[R]]+A — the macro a grab button input uses — Gates of Hell cannot be used [[out of shield]]. If Gates of Hell connects, like Kazuya's other [[throw]]s, a special camera angle activates in 1-on-1 battles. | ||
During the throw, Kazuya will force the opponent to the other side of him, bend them back, and kick them away, making it a useful tool when cornered to reverse the situation. It's the most damaging throw in the game, beating out {{SSBU|King K. Rool}}'s [[up throw]], making it a powerful tool for bringing opponents into [[KO]] range. However, its follow-up potential on its own is negligible, and an opponent teching it on-stage makes it negative on hit at lower [[percentage]]s. Thus, in the time after the throw is used, the Kazuya player should primarily aim to gain stage control. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] — such as {{SSBU|Chrom}} or {{SSBU|Dr. Mario}} — at high percentages on its own. Outside of this, it remains a strong kill throw in its own right, though the requirement to be cornered makes situations where it does so rarer than it initially seems. | |||
==Origin== | ==Origin== | ||
[[File:Tekken5GoH.gif|thumb|200px|Kazuya performing Gates of Hell in ''Tekken 5''.]] | [[File:Tekken5GoH.gif|thumb|200px|Kazuya performing Gates of Hell in ''Tekken 5''.]] | ||
Gates of Hell originated in ''Tekken 5'' as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play. | Gates of Hell originated in ''Tekken 5'' as an exclusive command throw for [[Kazuya]] and has been a staple in his kit ever since. The move is typically performed by starting in a crouch position, then ↘, ↓, ↘ + 1 + 2. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play. | ||
{{clr}} | {{clr}} | ||
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[[Category:Kazuya (SSBU)]] | [[Category:Kazuya (SSBU)]] | ||
[[Category:Tekken universe]] | [[Category:Tekken universe]] | ||
[[Category:Namco]] | [[Category:Bandai Namco]] |
Latest revision as of 00:33, October 12, 2022
Gates of Hell | |
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Gates of Hell in Ultimate. | |
User | Kazuya |
Universe | Tekken |
Gates of Hell (地獄門, Hell Gate) is a command grab and one of several Command-input moves exclusive to Kazuya.
How to perform[edit]
Within grab range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. Despite requiring a grab input to be used, because the input is tied to the A part of R+A — the macro a grab button input uses — Gates of Hell cannot be used out of shield. If Gates of Hell connects, like Kazuya's other throws, a special camera angle activates in 1-on-1 battles.
During the throw, Kazuya will force the opponent to the other side of him, bend them back, and kick them away, making it a useful tool when cornered to reverse the situation. It's the most damaging throw in the game, beating out King K. Rool's up throw, making it a powerful tool for bringing opponents into KO range. However, its follow-up potential on its own is negligible, and an opponent teching it on-stage makes it negative on hit at lower percentages. Thus, in the time after the throw is used, the Kazuya player should primarily aim to gain stage control. The knockback angle is extremely steep, gimping characters with poor recoveries — such as Chrom or Dr. Mario — at high percentages on its own. Outside of this, it remains a strong kill throw in its own right, though the requirement to be cornered makes situations where it does so rarer than it initially seems.
Origin[edit]
Gates of Hell originated in Tekken 5 as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The move is typically performed by starting in a crouch position, then ↘, ↓, ↘ + 1 + 2. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play.
Names in other languages[edit]
Trivia[edit]
- This is the second throw in the game to have the word "Hell" in its name. The first is Hell Wheel, Ken's back throw.
- It is also the third move in general to have the word, the first being Hell Wheel, as above, and the second being Hell's Gate, Sephiroth's down aerial.
- Unlike the others, Gates of Hell is actually referred to as such in Kazuya's in-game moveset guide, whereas the other two are only known as such in the tips.
- It is also the third move in general to have the word, the first being Hell Wheel, as above, and the second being Hell's Gate, Sephiroth's down aerial.