List of spirits (Castlevania series): Difference between revisions
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|{{SSBUMusicLink|Castlevania|Beginning}} | |{{SSBUMusicLink|Castlevania|Beginning}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The indigo Simon represents Trevor C. Belmont, the main playable | *The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' whose design and gameplay is similar with Simon's in '"Castlevania''. | ||
*The blue Palutena | *The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who uses powerful magical spells, who serves as one of Trevor's optional playable companions in ''Castlevania III''. | ||
*The red Sheik minion represents Grant Danasty, a nimble thief who uses daggers and wears a red cloth wrapped around the top of his head, who serves as one of Trevor's optional playable companions in ''Castlevania III''. | |||
*The Alucard Assist Trophy enemy references his debut appearance in ''Castlevania III''' who serves as one of Trevor's optional playable companions. | |||
*The stage and music represent Dracula's Castle, the main setting of ''Castlevania III'' which Trevor and his companions must explore the castle to defeat Dracula. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil. | *This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil. | ||
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|{{SSBUMusicLink|Castlevania|Slash}} | |{{SSBUMusicLink|Castlevania|Slash}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Zelda | *The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress. | ||
*The white Falco, blue Charizard, and white Incineroar minions each represent three of | *The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko. | ||
*The stage | *The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, ''Castlevania: Rondo of Blood'' where Maria is imprisoned underneath the castle's main hall and is rescued by Richter. | ||
*Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the ''Castlevania'' series. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references how Maria | *This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in ''Rondo of Blood''. | ||
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''. | *In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''. | ||
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|{{SSBUMusicLink|Castlevania|Dracula's Castle}} | |{{SSBUMusicLink|Castlevania|Dracula's Castle}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The indigo Simon represents Trevor C. Belmont, the main playable | *The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who teams up with Alucard, who appears as the Assist Trophy enemy. | ||
*The music track represents the ''Castlevania | *The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Alucard's estranged father, Dracula. | ||
*The music track represents the musical theme of ''Castlevania Judgement'', which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in ''Symphony of the Night''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil. | *This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil. | ||
*This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his | *This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship. | ||
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series. | *In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series. | ||
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''. | |||
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|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}} | |{{SSBUMusicLink|Castlevania|Iron-Blue Intention}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The orange Simon represents Reinhardt Schneider, | *The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform. | ||
*The stage represents the exterior of Dracula's Castle, the main setting of ''Castlevania'' | *The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, ''Castlevania 64''. | ||
*Simon | *Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword. | *This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword. | ||
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|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
| | | | ||
*Richter | *The green Richter represents Nathan Graves, a vampire hunter who uses the Vampire Killer whip and wears a green uniform. | ||
*The stage and music track represents the exterior of Dracula's Castle, the main setting of ''Circle of the Moon''. | *The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, ''Circle of the Moon''. | ||
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage. | *The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage. | ||
*The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic. | *The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic. | ||
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|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Marth represents Hugh Baldwin, a swordsman who wears a white outfit. | *The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit. | ||
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh's debut game, ''Castlevania: Circle of the Moon''. | *The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, ''Castlevania: Circle of the Moon''. | ||
*The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks. | |||
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''. | *This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''. | ||
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|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Richter | *The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform. | ||
*The stage represents Luminous Cavern, a gloomy cavernous area in Juste's debut game, ''Castlevania: Harmony of Dissonance''. | *The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, ''Castlevania: Harmony of Dissonance''. | ||
*The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'' | *The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons. | ||
*The "increased move speed" battle condition references Juste' | *The "increased move speed" battle condition references the dash move used by Juste Belmont in ''Harmony of Dissonance'', which allows him to move at high speeds. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks. | *In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit. | *The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit. | ||
*The stage represents the Castle Corridor, the first area in Yoko's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins. | *The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins. | ||
*The music track | *The music track represents the musical theme of ''Harmony of Despair'', the game which features Yoko Belnades as a playable character. | ||
*The battle conditions references Yoko's usage of magical spells and magic-based attacks in her playable appearances. | *The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests. | *This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests. | ||
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|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
| | | | ||
*Richter | *The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform. | ||
*The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon's debut game, ''Castlevania: Lament of Innocence''. | *The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, ''Castlevania: Lament of Innocence''. | ||
*The first battle condition references the Perfect Guard technique | *The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip. | ||
*The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time. | |||
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|{{SSBUMusicLink|Castlevania|Jet Black Incursion}} | |{{SSBUMusicLink|Castlevania|Jet Black Incursion}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip. | *The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform. | ||
*The stage | *The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: Aria of Sorrow''. | ||
*The music track represents the musical theme of ''Dawn of Sorrow'', the game which features Julius Belmont as a playable character. | |||
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle. | *The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Robin represents Hector, a spellcaster | *The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula. | ||
*The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector. | *The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector. | ||
*The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting. | *The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting. | ||
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|{{SSBUMusicLink|Castlevania|Jail of Jewel}} | |{{SSBUMusicLink|Castlevania|Jail of Jewel}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Richter represents Jonathan Morris, | *The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket. | ||
*The red Robin minion represents Charlotte Aulin, Jonathan's female childhood friend | *The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks. | ||
*The stage and music track represents Dracula's Castle, the main setting of ''Portrait of Ruin''. | *The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, ''Castlevania: Portrait of Ruin''. | ||
*Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang. | *Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Castlevania|Hail from the Past}} | |{{SSBUMusicLink|Castlevania|Hail from the Past}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Zelda represents Charlotte Aulin, a blonde female character | *The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit. | ||
*The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip. | *The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip. | ||
*The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''. | *The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''. | ||
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her fire-based spells, Raging Fire and Explosion. | *Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells. | *This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells. | ||
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|{{SSBUMusicLink|Castlevania|Twilight Stigmata}} | |{{SSBUMusicLink|Castlevania|Twilight Stigmata}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Bayonetta represents Shanoa, a dark-haired witch who | *The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat. | ||
*The stage | *The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, ''Castlevania: Order of Ecclesia''. | ||
*The music track | *The music track represents the musical theme of ''Harmony of Despair'', a game which features Sanoa's appearance as a playable character. | ||
*The third battle condition references Shanoa's moveset | *The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor. | ||
*Bayonetta's [[Infernal Climax]] Final Smash features | *The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks. | ||
*Bayonetta's [[Infernal Climax]] Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in ''Order of Ecclesia'' which slows down gameplay when equipped to Shanoa. | |||
*Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs. | *In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs. | ||
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|{{SSBUMusicLink|Castlevania|Cross Your Heart}} | |{{SSBUMusicLink|Castlevania|Cross Your Heart}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Simon represents Gabriel Belmont, a member of the Belmont Clan who | *The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit. | ||
*The stage features a temple | *The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the ''Lord of Shadows'' series. | ||
*Simon's favored [[Cross]] references the Combat Cross, which would later become the Vampire Killer whip. | *Simon's favored [[Cross]] references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip. | ||
*Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel after | *Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Neutral type references Gabriel's affiliation with the Brotherhood of Light until his descent into the villainous Dracula. | *This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula. | ||
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|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | |{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger-than-normal navy Meta Knight | *The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face. | ||
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as | *The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail. | ||
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as an enemy. | |||
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact. | *The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair. | *This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair. | ||
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|{{SSBUMusicLink|Castlevania|Mad Forest}} | |{{SSBUMusicLink|Castlevania|Mad Forest}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy wrapped up in yellow-tinted bandages | *The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages. | ||
*The stage represents Dracula's Castle | *The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, ''Castlevania''. | ||
*The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform. | |||
*The music track represents the musical theme of ''Castlevania III: Dracula's Curse'', the game which features the Mummy as an enemy. | |||
*The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them. | *The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them. | ||
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player. | *This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player. | ||
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|{{SSBUMusicLink|Castlevania|Out of Time}} | |{{SSBUMusicLink|Castlevania|Out of Time}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Mii Brawler | *The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts. | ||
*The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback who | *The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature. | ||
*The stage and music track represent the Creature and Flea Man's | *The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic. | ||
*The Zap Floor hazard references the Creature's usage of electric-based attacks, as well as the Creature's reanimation by an electrical bolt. | *The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms. | ||
*The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster. | *Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster. | ||
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|{{SSBUMusicLink|Castlevania|Nothing to Lose}} | |{{SSBUMusicLink|Castlevania|Nothing to Lose}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Robin starting off with Death's Scythe represents Death, a blue | *The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe. | ||
*The stage | *The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms. | ||
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO | *The music track represents the boss battle theme against Dracula in ''Castlevania'', referencing Death's loyalty to Dracula in the ''Castlevania'' series. | ||
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command. | *This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme. | *The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme. | ||
*The stage and music track | *The stage and music track represent Laruba Mansion, the last accessible mansion in ''Castlevania II: Simon's Quest'' which features Carmilla's debut as a boss. | ||
*The Invisibility rule references how Carmilla is a ghost character, | *The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs. | *This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme. | *The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme. | ||
*The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon | *The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon. | ||
*The music track | *The stage represents the entrance into Dracula's Castle, the second stage of ''Castlevania: Rondo of Blood'' serving as the location of the Werewolf's boss battle, which features a full moon in the background. | ||
*The music track represents the musical the boss battle theme of ''Dawn of Sorrow'', the game which features the Werewolf as an enemy. | |||
*The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles. | *The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Castlevania|Dance of Gold}} | |{{SSBUMusicLink|Castlevania|Dance of Gold}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Robin represents Shaft, | *The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula. | ||
*The stage | *The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Shaft's master, Dracula. | ||
*The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in ''Castlevania: Symphony of the Night'' serving as the location of Shaft's boss battle. | |||
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''. | *The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing. | *The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing. | ||
*The stage | *The stage represents Kid Dracula's Castle, the first level of ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula. | ||
*The Slumber Floor hazard references | *The music track references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' are both games from the ''Casltevania'' franchise that were released during the Famicom Disk System era. | ||
*The | *The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up from a long slumber. | ||
*The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''. | *This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''. |
Revision as of 10:46, October 1, 2022
The following is the list of the spirits from the Castlevania series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1,052 | Trevor C. Belmont | ★★★★ | ⬡⬡⬡ | 4,015 | 10,039 | 2,369 | 5,923 | 1,646 | 4,116 | No Effect | Castlevania III: Dracula's Curse (Artwork: Castlevania: Curse of Darkness) |
•Battle via World of Light (Mysterious Dimension) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
1,053 | Maria Renard | ★★ | ⬡⬡ | 1,797 | 7,214 | 1,024 | 4,112 | 773 | 3,102 | Can Be Enhanced at Lv. 99 | Castlevania: Rondo of Blood (Artwork: Castlevania: Harmony of Despair) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
1,054 | Maria Renard (Symphony of the Night) | ★★★ | ⬡⬡ | 3,727 | 11,211 | 1,783 | 5,362 | 1,458 | 4,387 | Additional Midair Jump | Castlevania: Symphony of the Night | •Enhance the Maria Renard spirit | ||
1,055 | Alucard | ★★★★ | ⬡⬡⬡ | 4,183 | 10,458 | 2,320 | 5,800 | 1,483 | 3,708 | Sword Attack ↑ | Castlevania III: Dracula's Curse (Artwork: Castlevania: Symphony of the Night) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
1,056 | Reinhardt Schneider | ★ | ⬡⬡⬡ | 847 | 4,237 | 466 | 2,330 | 381 | 1,907 | No Effect | Castlevania (Nintendo 64) | •Purchase at Anna's Emporium for 500SP •Battle via Spirit Board | ||
1,057 | Nathan Graves | ★★ | ⬡ | 1,749 | 7041 | 927 | 3,732 | 822 | 3,309 | No Effect | Castlevania: Circle of the Moon | •Battle via World of Light (Mysterious Dimension) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
1,058 | Hugh Baldwin | ★ | ⬡ | 1,093 | 5,470 | 631 | 3,158 | 363 | 1,815 | Sword Attack ↑ | Castlevania: Circle of the Moon | •Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
1,059 | Juste Belmont | ★★ | ⬡⬡ | 1,621 | 6,506 | 932 | 3,741 | 689 | 2,765 | No Effect | Castlevania: Harmony of Dissonance | •Battle via World of Light (Molten Fortress) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
1,061 | Leon Belmont | ★★ | ⬡ | 1,837 | 7,393 | 1,038 | 4,177 | 799 | 3,216 | No Effect | Castlevania: Lament of Innocence | •Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
1,064 | Jonathan Morris | ★★★ | ⬡⬡ | 2,980 | 8,986 | 1,669 | 5,032 | 1,311 | 3,954 | No Effect | Castlevania: Portrait of Ruin (Artwork: Castlevania: Harmony of Despair) |
•Purchase at Anna's Emporium for 4000SP •Battle via Spirit Board | ||
1,065 | Charlotte Aulin | ★★ | ⬡⬡ | 1,753 | 7,015 | 910 | 3,640 | 744 | 2,978 | Magic Attack ↑ | Castlevania: Portrait of Ruin (Artwork: Castlevania: Harmony of Despair) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
1,066 | Shanoa | ★★★ | ⬡⬡ | 2,975 | 8,968 | 1,696 | 5,112 | 1,279 | 3,856 | No Effect | Castlevania: Order of Ecclesia | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
1,067 | Gabriel Belmont | ★★ | ⬡⬡⬡ | 1,574 | 6,300 | 929 | 3,717 | 645 | 2,583 | No Effect | Castlevania: Lords of Shadow | •Battle via World of Light (Mysterious Dimension) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
1,069 | Mummy | ★★ | ⬡ | 2,160 | 8,640 | 910 | 3,640 | 1,090 | 4,360 | Speed ↓ | Castlevania (Artwork: Super Smash Bros. Ultimate) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | ||
1,075 | Dracula | ★★★ | ⬡⬡⬡ | 2,925 | 8,800 | 1,594 | 4,796 | 1,331 | 4,004 | Can Be Enhanced at Lv. 99 | Castlevania (Artwork: Castlevania: Symphony of the Night) |
•Defeat the Dracula's Castle boss in World of Light | ||
1,076 | Soma Cruz | ★★★★ | ⬡⬡⬡ | 4,843 | 12,110 | 2,510 | 6,275 | 1,893 | 4,734 | Giant Killer | Castlevania: Aria of Sorrow (Artwork: Castlevania: Harmony of Despair) |
•Enhance the Dracula spirit | ||
1,078 | Kid Dracula | ★★★ | ⬡⬡ | 2,558 | 7,699 | 1,062 | 3,196 | 1,352 | 4,068 | Jump ↑ | Kid Dracula (1990) | •Battle via World of Light (Mysterious Dimension) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
1,060 | Yoko Belnades | ★★ | ⬢ | Battering Items ↑ | Castlevania: Aria of Sorrow (Artwork: Castlevania: Harmony of Despair) |
•Complete Challenge (Smash): As Simon, use a Final Smash. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
1,062 | Julius Belmont | ★★★ | ⬢ | Side Special ↑ | Castlevania: Aria of Sorrow (Artwork: Castlevania: Harmony of Despair) |
•Summon with cores from Juste Belmont and Reinhardt Schneider •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | |
1,063 | Hector (Castlevania) | ★★ | ⬢ | Death's Scythe Equipped | Castlevania: Curse of Darkness | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
1,068 | Medusa Head | ★★ | ⬢ | Air Defense ↑ | Castlevania (Artwork: Super Smash Bros. Ultimate) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
1,070 | The Creature & Flea Man | ★★ | ⬢ | Poison Damage Reduced | Castlevania (Artwork: Super Smash Bros. Ultimate) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
1,071 | Death | ★★★ | ⬢⬢ | KOs Heal Damage | Castlevania (Artwork: Super Smash Bros. Ultimate) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | |
1,072 | Carmilla | ★ | ⬢ | Fire/Explosion Resist ↑ | Castlevania II: Simon's Quest (Artwork: Super Smash Bros. Ultimate) |
•Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
1,073 | Werewolf | ★★ | ⬢ | Dash Attack ↑ | Castlevania II: Simon's Quest (Artwork: Super Smash Bros. Ultimate) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
1,074 | Shaft | ★ | ⬢ | Magic Attack ↑ | Castlevania: Rondo of Blood (Artwork: Castlevania: Symphony of the Night) |
•Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
1,077 | Dracula (2nd Form) | ★★★ | ⬢⬢ | Unflinching Charged Smashes | Castlevania (Artwork: Super Smash Bros. Ultimate) |
•Defeat the Dracula's Castle boss in World of Light |
Fighter Spirits
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
1,050 | Simon Belmont | Castlevania (Artwork: Castlevania: Grimoire of Souls) |
•Complete Classic Mode with Simon •Purchase from the Vault Shop for 300G (after unlocking Simon) | ||
1,051 | Richter Belmont | Castlevania: Rondo of Blood (Artwork: Castlevania: The Dracula X Chronicles) |
•Complete Classic Mode with Richter •Purchase from the Vault Shop for 300G (after unlocking Richter) |
Spirit Battles
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
1,052 | Trevor C. Belmont | •Simon •Palutena •Sheik |
13,000 | Dracula's Castle | •Assist Trophy Enemies (Alucard) | •Hostile assist trophies will appear when the enemy's at high damage •Reinforcements will appear during the battle |
Beginning | Spirit Battle inspiration:
Other trivia:
| ||
1,053 | Maria Renard | •Zelda •Falco •Charizard •Incineroar |
3,700 | Reset Bomb Forest (hazards off) | N/A | •The enemy starts the battle with a Cucco | Slash | Spirit Battle inspiration:
Other trivia:
| ||
1,055 | Alucard | •Simon | 13,500 | Dracula's Castle | •Assist Trophy Enemies (Alucard) | •Hostile assist trophies will appear | Dracula's Castle | Spirit Battle inspiration:
Other trivia:
| ||
1,056 | Reinhardt Schneider | •Simon | 1,900 | Find Mii (hazards off) | N/A | •The enemy starts the battle with a Killing Edge | Iron-Blue Intention | Spirit Battle inspiration:
Other trivia:
| ||
1,057 | Nathan Graves | •Richter | 3,700 | Find Mii (hazards off) | •Item: Timer | •The enemy has an extra midair jump •The enemy has increased jump power |
Awake |
| ||
1,058 | Hugh Baldwin | •Marth | 2,000 | Find Mii | N/A | •The enemy's melee weapons have increased power •The enemy has increased jump power |
Awake | Spirit Battle inspiration:
Other trivia:
| ||
1,059 | Juste Belmont | •Richter | 4,200 | The Great Cave Offensive (Battlefield form) | •Hazard: Lava Floor | •The floor is lava •The enemy has increased move speed |
Awake | Spirit Battle inspiration:
Other trivia:
| ||
1,060 | Yoko Belnades | •Robin | 3,800 | Spear Pillar (Battlefield form) | N/A | •The enemy's magic attacks have increased power •The enemy's special moves have increased power |
Lost Painting | Spirit Battle inspiration:
Other trivia:
| ||
1,061 | Leon Belmont | •Richter | 3,800 | Unova Pokémon League (hazards off) | •Strengthen Weapon | •The enemy can heal by shielding attacks •All fighters' melee weapons have increased power |
Lament of Innocence |
| ||
1,062 | Julius Belmont | •Simon | 9,600 | Dracula's Castle (Battlefield form) | N/A | •The enemy has increased attack power •The enemy has increased move speed |
Jet Black Incursion | Spirit Battle inspiration:
Other trivia:
| ||
1,063 | Hector (Castlevania) | •Robin •Ridley |
3,700 | The Great Cave Offensive (Battlefield form) | •Item: Battering Types | •Reinforcements will appear during the battle | Lament of Innocence | Spirit Battle inspiration:
Other trivia:
| ||
1,064 | Jonathan Morris | •Richter •Robin |
9,300 | Dracula's Castle | N/A | •The enemy's throwing-type items have increased power | Jail of Jewel | Spirit Battle inspiration:
Other trivia:
| ||
1,065 | Charlotte Aulin | •Zelda •Richter |
3,700 | Bridge of Eldin (Battlefield form) | N/A | •The enemy's special moves have increased power •The enemy favors side specials •Reinforcements will appear during the battle |
Hail from the Past | Spirit Battle inspiration:
Other trivia:
| ||
1,066 | Shanoa | •Bayonetta | 9,900 | Brinstar Depths (Ω form) | •Sudden Final Smash •Hazard: Heavy Wind |
•The enemy will suddenly have a Final Smash after a little while •Dangerously high winds are in effect •The enemy's special moves have increased power |
Twilight Stigmata | Spirit Battle inspiration:
Other trivia:
| ||
1,067 | Gabriel Belmont | •Simon | 3,800 | Temple | N/A | •The enemy's melee weapons have increased power •The enemy favors side specials •The enemy starts the battle with a Beam Sword |
Cross Your Heart | Spirit Battle inspiration:
Other trivia:
| ||
1,068 | Medusa Head | •Meta Knight •Tiny Mewtwo ×5 |
3,600 | Dracula's Castle | •Move Speed ↓ | •You have reduced move speed after a little while •The enemy falls slowly •Defeat an army of fighters |
Starker / Wicked Child | Spirit Battle inspiration:
Other trivia:
| ||
1,069 | Mummy | •Sheik ×2 (80 HP) | 3,600 | Dracula's Castle (Ω form) | N/A | •The enemy's throws have increased power •The enemy has super armor but moves slower •Stamina battle |
Mad Forest | Spirit Battle inspiration:
Other trivia:
| ||
1,070 | The Creature & Flea Man | •Giant Mii Brawler (Moveset 1333, Hockey Mask, Business Outfit, Low Voice Type 11) •Diddy Kong |
4,500 | Dracula's Castle (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •The enemy is giant |
Out of Time | Spirit Battle inspiration:
Other trivia:
| ||
1,071 | Death | •Robin | 9,400 | Dracula's Castle | •Hard to Launch •Sudden Damage |
•You take serious damage after a little while •You are hard to launch •The enemy starts the battle with a Death's Scythe |
Nothing to Lose | Spirit Battle inspiration:
Other trivia:
| ||
1,072 | Carmilla | •Giant Meta Knight | 2,100 | Dracula's Castle | •Defense ↑ •Invisibility |
•The enemy is invisible •The enemy has increased defense after a little while •The enemy is giant |
Dwelling of Doom | Spirit Battle inspiration:
Other trivia:
| ||
1,073 | Werewolf | •Wolf | 3,600 | Luigi's Mansion (Battlefield form) | N/A | •The enemy's physical attacks have increased power •The enemy has increased move speed |
Crash in the Dark Night | Spirit Battle inspiration:
Other trivia:
| ||
1,074 | Shaft | •Robin | 1,700 | Dracula's Castle (Ω form) | •Move Speed ↓ •Invisibility |
•You have reduced move speed •The enemy is invisible |
Dance of Gold | Spirit Battle inspiration:
Other trivia:
| ||
1,078 | Kid Dracula | •Lucas | 9,600 | Dracula's Castle | •Hazard: Slumber Floor | •The floor is sleep-inducing •The enemy's melee blows will heal them when they hit |
Dwelling of Doom | Spirit Battle inspiration:
Other trivia:
|
Series Order
Number | Name | Series |
---|---|---|
1,050 | Simon Belmont | Castlevania Series |
1,051 | Richter Belmont | |
1,052 | Trevor C. Belmont | |
1,053 | Maria Renard | |
1,054 | Maria Renard (Symphony of the Night) | |
1,055 | Alucard | |
1,056 | Reinhardt Schneider | |
1,057 | Nathan Graves | |
1,058 | Hugh Baldwin | |
1,059 | Juste Belmont | |
1,060 | Yoko Belnades | |
1,061 | Leon Belmont | |
1,062 | Julius Belmont | |
1,063 | Hector (Castlevania) | |
1,064 | Jonathan Morris | |
1,065 | Charlotte Aulin | |
1,066 | Shanoa | |
1,067 | Gabriel Belmont | |
1,068 | Medusa Head | |
1,069 | Mummy | |
1,070 | The Creature & Flea Man | |
1,071 | Death | |
1,072 | Carmilla | |
1,073 | Werewolf | |
1,074 | Shaft | |
1,075 | Dracula | |
1,076 | Soma Cruz | |
1,077 | Dracula (2nd Form) | |
1,078 | Kid Dracula | Kid Dracula |
Trivia
- Prior to the version 1.1.0 update, Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
- The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as Castlevania: Symphony of the Night has a higher age rating than Ultimate in all regions.
- The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
- Prior to the version 2.0.0 update, the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.[1]
References
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts · Mii · Super Smash Bros. · Others |
Castlevania universe | |
---|---|
Fighters | Simon (SSBU) · Richter (SSBU) |
Assist Trophy | Alucard |
Boss | Dracula |
Stage | Dracula's Castle |
Item | Death's Scythe |
Other | Dracula's Castle |
Spirits | Spirits |
Music | Ultimate |