Chain dance: Difference between revisions

No second-person pronouns. Rewrote based on AsumSaus' video
No edit summary
(No second-person pronouns. Rewrote based on AsumSaus' video)
Line 1: Line 1:
{{ArticleIcons|melee=y}}
{{ArticleIcons|melee=y}}
Named by {{Sm|Kitt}}, the '''Chain Dance''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]''. It can be performed by either {{SSBM|Link}} or {{SSBM|Young Link}}. It is done by throwing the boomerang, then [[wall-grappling]] on a wall and then catching the boomerang while chained to the wall. As soon as Link catches the boomerang, he can start new actions which can be combined with each other:
Named by {{Sm|Kitt}}, the '''chain dance''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]''. It can be performed by either {{SSBM|Link}} or {{SSBM|Young Link}}. It is done by throwing the boomerang, then [[wall-grappling]] on a wall and then catching the boomerang while chained to the wall. As soon as Link catches the boomerang, he can start new actions which can be combined with each other:


* Rejumping while still chained to the wall.
* Rejumping while still chained to the wall.
Line 6: Line 6:
* Pressing A or Z to scale up the wall. If Link is not currently already doing a move, this will cause him to do an aerial attack.
* Pressing A or Z to scale up the wall. If Link is not currently already doing a move, this will cause him to do an aerial attack.


Depending on Link{{'}}s positioning, momentum, and the actions being performed, the wall-grapple will randomly stop as he starts tumbling.  
Depending on Link's positioning, momentum, and the actions being performed, the wall-grapple will randomly stop as he starts tumbling.  


This glitch does not work in the 1.2 and [[PAL]] versions of the game, where Link will not catch his boomerang while using his grapple.
This glitch does not work in the 1.2 and [[PAL]] versions of the game, where Link will not catch his boomerang while using his grapple.
Line 13: Line 13:
{{Main|Boomerang superjump}}
{{Main|Boomerang superjump}}


By hanging on the chain completely still, when Link catches the boomerang, the player can press B to cancel the chain and perform a [[Boomerang superjump]].
By hanging on the chain completely still, when Link catches the boomerang, the player can press B to cancel the chain and perform a boomerang superjump.


== Ghost Arrow glitch ==
== Ghost Arrow glitch ==
Line 25: Line 25:
By using [[B-reverse]] after catching the boomerang, Link can fire an arrow from behind himself.
By using [[B-reverse]] after catching the boomerang, Link can fire an arrow from behind himself.


== Super Wavedash ==
== Super wavedash ==


This can only be preformed on Yoshi's Island. First stand on top of the pipe at the leftmost part of the stage then throw your Boomerang (side B), angling up so that it bounces upwards when hitting the sloped pipe. Then tether to the very top of the left ledge using your Hookshot (Z air). Then when link catches the Boomerang press jump when close after the ledge, link should then look like he is grabbing the ledge but below the ledge. Then just press jump again.
This can only be preformed on Yoshi's Island. It is initiated by standing on the leftmost pipe, throwing the boomerang upwards into the sloped pipe, and then grappling onto the top of left ledge. When the boomerang is caught, Link will fly upwards like in a boomerang superjump and a jump will need to be performed near the top of his ascent. Upon jumping Link will appear to grab the ledge but be placed significantly lower than he should be. Once in this state, performing a jump will get him back on the stage but he will have a large amount of horizontal speed—enough to spend him into the right [[blast line]] in less than a second.


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
32,536

edits