Shock Spring Jump: Difference between revisions

m
m (Text replacement - "{{[Cc]lear}}" to "{{clr}}")
Line 12: Line 12:


==Overview==
==Overview==
The move involves the duo using a Shock Spring Pad to launch themselves into the air, able to act afterwards. The pad can then fall on opponents for minor damage. The move can be charged to delay its launch with a slight increase in distance. After using the move, Banjo & Kazooie retain all [[double jump]]s and all their other special moves, similarly to Sonic and Mega Man; however, unlike with other similar up special moves, the Shock Spring Pad disappears if touched when on the ground instead of being reusable.
The move involves the duo using a Shock Spring Pad to launch themselves into the air, able to act afterwards. If the move is activated in the air, the pad can then fall on opponents for minor damage. The move can be charged to delay its launch with a slight increase in distance. After using the move, Banjo & Kazooie retain all [[double jump]]s and all their other special moves, similarly to Sonic and Mega Man; however, unlike with other similar up special moves, the Shock Spring Pad disappears if touched when on the ground instead of being reusable.


==Instructional quotes==
==Instructional quotes==
6,216

edits