Counter (Palutena): Difference between revisions
m (This was here at the page's inception. Seeing as a rename failed multiple times, don't think it needs to be here) |
No edit summary |
||
Line 61: | Line 61: | ||
|zh_tw={{rollover|反擊|Fǎnjí|?}} | |zh_tw={{rollover|反擊|Fǎnjí|?}} | ||
}} | }} | ||
==Trivia== | |||
*If the [[Shadow]] [[Assist Trophy]] freezes Palutena while performing Counter, the counter hitbox (and reflect hitbox in ''Ultimate'') will remain active and trigger if hit. Palutena will not attack until being unfrozen, but will remain [[intangible]] in the mean time. | |||
{{Special Moves/Palutena}} | {{Special Moves/Palutena}} |
Revision as of 18:43, September 18, 2022
Counter | |
---|---|
![]() The counterstrike of Palutena's counter. | |
User | Palutena |
Universe | Kid Icarus |
Article on Icaruspedia | Counter |
Counter (カウンター, Counter) is Palutena's down special move in Super Smash Bros. 4, and part of her down special in Super Smash Bros. Ultimate.
Overview
Palutena uses her shield to catch an opponent's attack. If an attack connects, the shield will defend Palutena while she forcefully thrusts her staff out to retaliate. Upon guarding, Palutena's shield emits a blue ring of light and a blue wave resembling a heartbeat appears behind her, much like other counterattacks in SSB4. This counterattack deals 1.3× the damage of the countered attack, with a minimum of 10% and a maximum of 50%. Dealing the maximum damage with this move (which would require countering an attack dealing at least ≈38.5%) is a one-hit KO.
However, this move has one of the longest start-up durations of all Counter moves, with the counter window not being active until frame 10. It also suffers from high ending lag, which leaves Palutena highly vulnerable to punishment after the counter window is no longer active; the entire animation takes 75 frames to play. The counterattack itself suffers from low knockback values, especially at the sourspot. As a result, it is one of the weakest counterattacks in the game.
In Super Smash Bros. Ultimate, its functionality has been combined with Reflect Barrier, her previous side special. If she counters a projectile, she instead performs Reflect Barrier to reflect it without performing the counterattack.
Instructional quotes
![]() |
![]() |
Defend with a shield, and then counter an attack. |
![]() |
![]() |
Counters physical attacks and reflects projectiles. |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Counter | 2. Lightweight | 3. Celestial Firework |
---|---|---|
![]() |
||
|
"Makes you lighter and significantly faster, but you'll also be easier to launch as a result." |
|
Origin
Counter is a stat-based power that Pit or a fighter can wield in Kid Icarus: Uprising. During the time the power is active, any attack that hits the user will be retaliated. This power also prevents knockback.
Gallery
Counter/Reflect Barrier as shown by the Move List in Ultimate.
Names in other languages
Trivia
- If the Shadow Assist Trophy freezes Palutena while performing Counter, the counter hitbox (and reflect hitbox in Ultimate) will remain active and trigger if hit. Palutena will not attack until being unfrozen, but will remain intangible in the mean time.