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PeabodySam (talk | contribs) (→Spirit Battles: "Samus, you don't stand a chance against Raven Beak. I heard he's so powerful that neither Galeem nor Dharkon could turn him into a spirit, so they ran away and cried themselves to sleep. That's why he's too awesome and handsome for the Spirit Board. Otherwise, he'd be an Uber-Legendary class spirit and break the game in half. He's SSSS tier." - ADAM) |
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I will sum up this proposal very briefly, as I actually have little interest in Black Shadow as a character. What matters more to me is the potential for Black Shadow to adopt a preexisting moveset: namely, [[Ganondorf]]'s moveset. Particularly the pre-''Ultimate'' Ganondorf, which did not use a sword for smash attacks and would therefore be more fitting. The reason why should be obvious: since Ganondorf's current moveset is derived from [[Captain Falcon]], giving that moveset to another ''F-Zero'' character (particularly one that matches Captain Falcon/Ganondorf's physique) would be more thematically consistent. In turn, this opens up Ganondorf for receiving a brand-new fully-revised original moveset that cuts all ties to Captain Falcon and better represents his own home series, without alienating players who enjoy his current moveset. | I will sum up this proposal very briefly, as I actually have little interest in Black Shadow as a character. What matters more to me is the potential for Black Shadow to adopt a preexisting moveset: namely, [[Ganondorf]]'s moveset. Particularly the pre-''Ultimate'' Ganondorf, which did not use a sword for smash attacks and would therefore be more fitting. The reason why should be obvious: since Ganondorf's current moveset is derived from [[Captain Falcon]], giving that moveset to another ''F-Zero'' character (particularly one that matches Captain Falcon/Ganondorf's physique) would be more thematically consistent. In turn, this opens up Ganondorf for receiving a brand-new fully-revised original moveset that cuts all ties to Captain Falcon and better represents his own home series, without alienating players who enjoy his current moveset. | ||
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==Gordon Freeman== | ==Gordon Freeman== | ||
A proposal for '''Gordon Freeman''', the main character of the ''Half-Life'' video game series, as a potential fighter for ''Super Smash Bros.'' | A proposal for '''Gordon Freeman''', the main character of the ''Half-Life'' video game series, as a potential fighter for ''Super Smash Bros.'' | ||
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If any fighter (besides the summoner) is hit by an eggplant, they subsequently transform into an eggplant; this effect is achieved in-game by shrinking down the character model except for their legs (or, for legless fighters such as [[R.O.B.]], the anatomical equivalent of legs) and inserting a model of an eggplant in their place. In this transformed state, the fighter cannot attack, grab, shield, use items, or perform any action other than basic movement, i.e. running and jumping. This naturally leaves transformed fighters extremely vulnerable to non-transformed fighters, who can attack with impunity. The eggplant effect naturally goes away after a short time, so the only thing transformed fighters can do is outrun their opponent and wait out the transformation. Faster characters such as [[Sonic]] will have an easier time than slower characters such as [[Ganondorf]]. | If any fighter (besides the summoner) is hit by an eggplant, they subsequently transform into an eggplant; this effect is achieved in-game by shrinking down the character model except for their legs (or, for legless fighters such as [[R.O.B.]], the anatomical equivalent of legs) and inserting a model of an eggplant in their place. In this transformed state, the fighter cannot attack, grab, shield, use items, or perform any action other than basic movement, i.e. running and jumping. This naturally leaves transformed fighters extremely vulnerable to non-transformed fighters, who can attack with impunity. The eggplant effect naturally goes away after a short time, so the only thing transformed fighters can do is outrun their opponent and wait out the transformation. Faster characters such as [[Sonic]] will have an easier time than slower characters such as [[Ganondorf]]. | ||
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===King Hippo=== | ===King Hippo=== | ||
[[File:SSBU spirit King Hippo.png|thumb]] | [[File:SSBU spirit King Hippo.png|thumb]] | ||
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King Hippo acts similarly to the [[Black Knight]]: he slowly walks across the stage and punches fighters with devastating power, dealing high damage and knockback. He does not flinch from attacks and is very difficult to KO without exploiting his weakness. Right before he punches, there is a small window of opportunity where he opens his mouth; attacking King Hippo from the front during this time will stun him, causing him to drop his boxing shorts and leaving him vulnerable to attack to be quickly KOed. This creates a risk/reward scenario, in which a player has to decide whether it's worth the risk to be directly in front of King Hippo when he attacks. | King Hippo acts similarly to the [[Black Knight]]: he slowly walks across the stage and punches fighters with devastating power, dealing high damage and knockback. He does not flinch from attacks and is very difficult to KO without exploiting his weakness. Right before he punches, there is a small window of opportunity where he opens his mouth; attacking King Hippo from the front during this time will stun him, causing him to drop his boxing shorts and leaving him vulnerable to attack to be quickly KOed. This creates a risk/reward scenario, in which a player has to decide whether it's worth the risk to be directly in front of King Hippo when he attacks. | ||
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=Music= | =Music= | ||
Music that I would like to see in the ''Super Smash Bros.'' series. If you would like to add your own suggestions, see [[User:RickTommy/Music that must be in Smash games]]. | Music that I would like to see in the ''Super Smash Bros.'' series. If you would like to add your own suggestions, see [[User:RickTommy/Music that must be in Smash games]]. |