User:Toomai/Data Node/Submushroomers: Difference between revisions

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That's right, I'm going to try changing character movesets into a table form. Yes, the current format is fine, but it can be better. Here goes!
==[[Yoshi (SSBB)|Teh Eggster]]==
<small>
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#7fdf7f;border:solid #ff0000 2px;"
|-
!style="background:#00bf00;border-bottom:solid #ff0000 2px;" colspan="10"|Yoshi's Hurtboxes
|-style="background:#00bf00;border-bottom:solid #ff0000 2px;"
|'''#'''
|'''Bone'''
|'''X Pos'''
|'''Y Pos'''
|'''Z Pos'''
|'''X Stretch'''
|'''Y Stretch'''
|'''Z Stretch'''
|'''Size'''
|'''Loc'''
|-
|1||Hip||0||0||1.6||0||0||-0.7||3||0001
|-
|2||Chest||0||0||0.4||0||1.2||0.4||2.4||0001
|-
|3||Head||0||4.4||0||0||2.1||0||3.3||0010
|-
|4||Nose||0||-0.8||2||0||0.2||2||2.8||0110
|-
|5||Elbow.R||-0.2||0||0||-2.1||0||0||1||0101
|-
|6||Elbow.L||0.2||0||0||2.1||0||0||1||0101
|-
|7||Leg.R||0||0||0||0||1||0||1.8||0000
|-
|8||Leg.L||0||0||0||0||-1||0||1.8||0000
|-
|9||Knee.R||0||0||0||0||2||0||1.2||1100
|-
|10||Knee.L||0||0||0||0||-2||0||1.2||1100
|-
|11||Toe.R||0||0||1.6||0||0||-1||1.4||1000
|-
|12||Toe.L||0||0||-1.6||0||0||1||1.4||1000
|-
|13||Tail.B||0||0||0||0.3||0||0||1.2||0001
|}


If you wish the alter the descriptions to sound less flippant, then go ahead. I'm more concerned with the data at this point, so I don't mind if you encyclopediafy the descriptions. However, if you believe some of the data is wrong, then say so on the talk page instead of changing it here. I don't want to compare this with my raw data file and be confused if I see something wrong.
{|class="wikitable" align="center" style="text-align:center;background:#7fdf7f;border:solid #ff0000 2px;"
|-
!style="background:#00bf00;border-bottom:solid #ff0000 2px;" colspan="21"|Yoshi's Moveset (Details)
|-style="background:#00bf00;border-bottom:solid #ff0000 2px;"
|'''Move'''
|colspan="2"|'''Segment'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|colspan="2"|'''Hit Frames'''
|{{rollover|'''IASA'''|Interruptiple As Soon As|?}}
|{{rollover|'''BKB'''|Base knockback|?}}
|{{rollover|'''KBG'''|Knockback growth|?}}
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|{{rollover|'''SD'''|Extra damage done to shields|?}}
|'''Size'''
|colspan="3"|{{rollover|'''Offset'''|Relative [X,Y,Z] from the bone's center|?}}
|{{rollover|'''SDI'''|SDI multiplier|?}}
|{{rollover|'''FF'''|Freeze frames multiplier|?}}
|{{rollover|'''Trip'''|Chance of tripping|?}}
|{{rollover|'''Flags'''|Other data|?}}
|'''Notes'''
|-
|rowspan="6"|Neutral<br>(Double Kick)||rowspan="3"|Hit 1||Leg.L||rowspan="3"|3%||50||rowspan="3"|3||rowspan="3"|5||rowspan="3"|(7-15)||rowspan="3"|8||rowspan="3"|50||rowspan="6"|0||rowspan="6"|0||rowspan="2"|4||0||1||0||rowspan="3"|x1.5||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|39830400||rowspan="3"|Toes.L intangible for frames 3 to 5.
|-
|Knee.L||60||0||0||0
|-
|Knee.L||90||5||0||-4||0
|-
|rowspan="3"|Hit 2||Leg.R||rowspan="3"|6%||rowspan="3"|*||rowspan="3"|10||rowspan="3"|11||rowspan="3"|&nbsp;||rowspan="3"|25||rowspan="3"|100||rowspan="2"|4||0||-1||0||rowspan="3"|x1||rowspan="3"|39830440||rowspan="3"|Toes.R intangible for frames 10 to 11.
|-
|Knee.R||0||1||1
|-
|Knee.R||5||0||6||2
|-
|rowspan="9"|F-Tilt<br>(Tail Swat)||rowspan="3"|Angled Up||TailA||rowspan="3"|10%||80||rowspan="9"|6||rowspan="9"|8||rowspan="9"|30||rowspan="9"|40||rowspan="9"|80||rowspan="9"|0||rowspan="9"|0||5||0||0||0||rowspan="9"|x1||rowspan="9"|x1||rowspan="9"|0%||rowspan="9"|3E030440||rowspan="9"|&nbsp;
|-
|TailA||70||4.25||8||0||0
|-
|TailA||50||3.5||15||0||0
|-
|rowspan="3"|Angled Side||TailA||rowspan="3"|9%||80||5||0||0||0
|-
|TailA||65||4.25||8||0||0
|-
|TailA||50||3.5||15||0||0
|-
|rowspan="3"|Angled Down||TailA||rowspan="3"|8%||80||5||0||0||0
|-
|TailA||65||4.25||8||0||0
|-
|TailA||50||4||15||0||0
|-
|rowspan="3"|U-Tilt<br>(Tail Flip)||colspan="2"|TailA||rowspan="2"|11%||rowspan="3"|100||rowspan="3"|7||rowspan="3"|11||rowspan="3"|30||rowspan="3"|72||rowspan="3"|40||rowspan="3"|0||rowspan="3"|0||rowspan="2"|6||0||0||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|3E030440||rowspan="3"|&nbsp;
|-
|colspan="2"|TailB||1.2||0||0
|-
|colspan="2"|TailC||10%||5||1||0||0
|-
|rowspan="3"|D-Tilt<br>(Tail Trip)||colspan="2"|TailA||rowspan="2"|10%||rowspan="2"|28||rowspan="3"|8||rowspan="3"|10||rowspan="3"|24||rowspan="3"|65||rowspan="3"|30||rowspan="3"|0||rowspan="3"|0||rowspan="2"|5||0||0||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="2"|30%||rowspan="2"|3E030440||rowspan="3"|&nbsp;
|-
|colspan="2"|TailB||1.2||0||0
|-
|colspan="2"|TailC||5%||*||4||0.5||0||0||40%||3E030400
|-
|rowspan="4"|Dash<br>(Head Ram)||rowspan="2"|Clean||Null||rowspan="2"|9%||rowspan="4"|*||rowspan="2"|10||rowspan="2"|13||rowspan="2"|&nbsp;||rowspan="4"|15||rowspan="4"|100||rowspan="4"|0||rowspan="4"|0||5.5||0||7.5||6||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|38430280||rowspan="4"|Head and Nose intangible for frames 5 to 13.
|-
|Null||4||0||7.5||0
|-
|rowspan="2"|Late||Null||rowspan="2"|7%||rowspan="2"|14||rowspan="2"|23||rowspan="2"|42||5.5||0||7.5||6
|-
|Null||4||0||7.5||0
|-
|rowspan="2"|U-Smash<br>(Nasal Crush)||colspan="2"|Head||rowspan="2"|{{ChargedSmashDmgSSBB|16}}||rowspan="2"|75||rowspan="2"|11||rowspan="2"|16||rowspan="2"|44||rowspan="2"|23||rowspan="2"|83||rowspan="2"|0||rowspan="2"|0||6||0||3.7||1.6||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|38430480||rowspan="2"|Head and Nose intangible for frames 12 to 17.
|-
|colspan="2"|Neck||5||0||0||0
|-
|rowspan="6"|D-Smash<br>(Tail Sweep)||rowspan="3"|Hit 1||Null||rowspan="3"|{{ChargedSmashDmgSSBB|14}}||rowspan="6"|30||rowspan="3"|6||rowspan="3"|7||rowspan="3"|&nbsp;||rowspan="6"|30||rowspan="2"|63||rowspan="6"|0||rowspan="6"|0||6||0||4||4||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|3E030280||rowspan="6"|&nbsp;
|-
|Null||5||0||3.5||11
|-
|Null||53||4.3||0||3||17
|-
|rowspan="3"|Hit 2||Null||rowspan="3"|{{ChargedSmashDmgSSBB|13}}||rowspan="3"|22||rowspan="3"|23||rowspan="3"|51||rowspan="2"|63||6||0||4||-4
|-
|Null||5||0||3.5||-11
|-
|Null||53||4.3||0||3||-17
|-
|rowspan="3"|F-Smash<br>(Noggin Flail)||colspan="2"|Head||rowspan="3"|{{ChargedSmashDmgSSBB|16}}||rowspan="3"|*||rowspan="3"|14||rowspan="3"|16||rowspan="3"|51||rowspan="3"|20||rowspan="3"|92||rowspan="3"|0||rowspan="3"|0||4.2||0||2.8||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|38430480||rowspan="3"|Head and Nose intangible for frames 13 to 17.
|-
|colspan="2"|Head||3.7||0||-1||0
|-
|colspan="2"|Hip||3||0||0||0
|-
|rowspan="9"|Nair<br>(Drop Kick)||rowspan="3"|Clean||Knee.R||rowspan="3"|12%||rowspan="9"|*||rowspan="3"|3||rowspan="3"|5||rowspan="3"|(1-2)||rowspan="3"|15||rowspan="9"|100||rowspan="9"|0||rowspan="9"|0||rowspan="2"|4.3||0||0.34||0||rowspan="9"|x1||rowspan="9"|x1||rowspan="9"|0%||rowspan="3"|39830480||rowspan="9"|&nbsp;
|-
|Hip||0||0||0
|-
|Foot.R||3.5||-2||0||0
|-
|rowspan="3"|Mid||Null||rowspan="3"|9%||rowspan="3"|6||rowspan="3"|15||rowspan="3"|&nbsp;||rowspan="6"|0||rowspan="2"|4||0||4.5||-2||rowspan="6"|39830440
|-
|Null||0||4.8||0
|-
|Null||3.3||0||5.1||3.3
|-
|rowspan="3"|Late||Null||rowspan="3"|6%||rowspan="3"|16||rowspan="3"|31||rowspan="3"|(38-)<br>45||rowspan="2"|3.5||0||5.5||-2
|-
|Null||0||5.5||0
|-
|Null||3||0||6||3.3
|-
|rowspan="2"|Fair<br>(Nose Pound)||colspan="2"|Head||16%||*||rowspan="2"|19||rowspan="2"|21||rowspan="2"|(1-3, 36-)<br>44||rowspan="2"|0||rowspan="2"|90||rowspan="2"|0||rowspan="2"|0||2.5||0||0||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||38430440||rowspan="2"|&nbsp;
|-
|colspan="2"|Head||15%||270||5.5||0||3||0||38430480
|-
|rowspan="12"|Bair<br>(Tail Wag)||rowspan="3"|Hit 1||TailB||rowspan="3"|4%||rowspan="9"|60||rowspan="3"|10||rowspan="3"|12||rowspan="3"|(1-9)||rowspan="3"|10||rowspan="12"|100||rowspan="12"|0||rowspan="12"|0||5.5||0||0||0||rowspan="3"|x1.5||rowspan="12"|x1||rowspan="12"|0%||rowspan="6"|3E030480||rowspan="12"|&nbsp;
|-
|TailB||4.5||1.2||0||0
|-
|TailC||3.5||1||0||0
|-
|rowspan="3"|Hit 2||TailB||rowspan="3"|3%||rowspan="3"|16||rowspan="3"|18||rowspan="3"|&nbsp;||rowspan="6"|20||5.5||0||0||0||rowspan="6"|x1.3
|-
|TailB||4.5||1.2||0||0
|-
|TailC||3.5||1||0||0
|-
|rowspan="3"|Hit 3||TailB||rowspan="3"|3%||rowspan="3"|23||rowspan="3"|25||rowspan="3"|&nbsp;||5.5||0||0||0||rowspan="6"|3E030440
|-
|TailB||4.5||1.2||0||0
|-
|TailC||3.5||1||0||0
|-
|rowspan="3"|Hit 4||TailB||rowspan="3"|4%||rowspan="3"|*||rowspan="3"|28||rowspan="3"|30||rowspan="3"|(38-)||rowspan="3"|50||5.5||0||0||0||rowspan="3"|x1
|-
|TailB||4.5||1.2||0||0
|-
|TailC||3.5||1||0||0
|-
|rowspan="2"|Uair<br>(Vertical Sweep)||colspan="2"|TailB||rowspan="2"|13%||rowspan="2"|90||rowspan="2"|5||rowspan="2"|6||rowspan="2"|(1-4, 33-)<br>39||rowspan="2"|25||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||rowspan="2"|7.5||0||0||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|3E030480||rowspan="2"|&nbsp;
|-
|colspan="2"|TailC||0||0||0
|-
|rowspan="6"|Dair<br>(Foot Flurry)||rowspan="3"|Hits 1-7||Null||3%||270||rowspan="3" colspan="2"|16, 18, 20,<br>22, 24,<br>26, 28||rowspan="3"|(1-3)||rowspan="6"|5||rowspan="3"|80||rowspan="6"|0||rowspan="6"|0||6||0||0||2||rowspan="6"|x1.4||rowspan="6"|x1.1||rowspan="6"|0%||rowspan="6"|39830440||rowspan="6"|&nbsp;
|-
|Null||rowspan="2"|2%||260||rowspan="2"|4.5||0||1||7
|-
|Null||280||0||1||-3
|-
|rowspan="3"|Hits 8-14||Null||rowspan="2"|2%||270||rowspan="3" colspan="2"|30, 32, 34,<br>36, 38,<br>40, 42||rowspan="3"|(50-)<br>53||rowspan="3"|100||6||0||0||2
|-
|Null||260||rowspan="2"|4.5||0||1||7
|-
|Null||1%||280||0||1||-3
|-
|rowspan="8"|Grab||rowspan="3"|Standing||Tongue||rowspan="8" colspan="2"|&nbsp;||rowspan="3"|17||rowspan="2"|27||rowspan="3"|63||rowspan="8" colspan="4"|&nbsp;||4||0||0||1||rowspan="8" colspan="3"|&nbsp;||2*||rowspan="8"|&nbsp;
|-
|Tongue||3.2||0||0||0||1*
|-
|Null||18||7||0||7||5||3*
|-
|rowspan="2"|Running||Tongue||rowspan="2"|11||rowspan="2"|22||rowspan="2"|63||4||0||0||0||2*
|-
|Tongue||3.2||0||0||0||1*
|-
|rowspan="3"|Pivot||Tongue||rowspan="3"|10||rowspan="2"|20||rowspan="3"|63||4||0||0||1||2*
|-
|Tongue||3.2||0||0||0||1*
|-
|Mouth||11||5||0||0||0||3*
|-
|Pummel<br>(Chew)||colspan="2"|Head||2%||80||colspan="2"|6||&nbsp;||0||30||100||0||5.76||3.2||1.6||0||x1||x1||0%||33830400<br>084FFFC3||&nbsp;
|-
|F-Throw<br>(Spit)||colspan="2"|Throw||7%||45||colspan="2"|20||&nbsp;||55||66||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|B-Throw<br>(Spin 'n' Spit)||colspan="2"|Throw||7%||45||colspan="2"|20||&nbsp;||55||66||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|U-Throw<br>(Spit Up)||colspan="2"|Throw||5%||90||colspan="2"|13||&nbsp;||65||43||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|D-Throw<br>(Spit Down)||colspan="2"|Throw||4%||80||colspan="2"|15||&nbsp;||100||25||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="6"|Floor (back)<br>(Spin Kick)||rowspan="3"|Hit 1||Knee.R||rowspan="6"|6%||rowspan="6"|*||rowspan="3"|13||rowspan="3"|14||rowspan="3"|&nbsp;||rowspan="6"|80||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||7.68||0||4.43||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|29830440||rowspan="6"|Intangible from frames 1 to 20.
|-
|Knee.R||5.76||0||0||0
|-
|Null||4.5||0||4||0
|-
|rowspan="3"|Hit 2||Knee.L||rowspan="3"|19||rowspan="3"|20||rowspan="3"|&nbsp;||7.68||0||-4.43||0
|-
|Knee.L||5.76||0||0||0
|-
|Null||4.5||0||4||0
|-
|rowspan="6"|Floor (front)<br>(Head Slash)||rowspan="3"|Hit 1||Null||rowspan="6"|6%||rowspan="6"|*||rowspan="3"|14||rowspan="3"|15||rowspan="3"|&nbsp;||rowspan="6"|80||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||7.68||0||5.11||12||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|28430440||rowspan="6"|Intangible from frames 1 to 26.
|-
|Null||5.76||0||5.11||6
|-
|Null||5.76||0||5.11||0
|-
|rowspan="3"|Hit 2||Null||rowspan="3"|25||rowspan="3"|26||rowspan="3"|&nbsp;||7.68||0||5.11||-20
|-
|Null||5.76||0||5.11||-14
|-
|Null||4.32||0||5.11||-6
|-
|rowspan="8"|Floor (trip)<br>(Tail Swing)||rowspan="4"|Hit 1||Null||rowspan="8"|5%||rowspan="8"|*||rowspan="4"|19||rowspan="4"|20||rowspan="4"|&nbsp;||rowspan="8"|60||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="8"|4||0||5||15||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|3E030440||rowspan="8"|Intangible from frames 1 to 8.
|-
|Null||0||5||10
|-
|Null||0||5||5
|-
|Null||0||5||0
|-
|rowspan="4"|Hit 2||Null||rowspan="4"|26||rowspan="4"|27||rowspan="4"|&nbsp;||0||5||-15
|-
|Null||0||5||-10
|-
|Null||0||5||-5
|-
|Null||0||5||0
|-
|rowspan="2"|Edge (<100%)<br>(Tail Spin)||colspan="2"|TailB||rowspan="2"|6%||rowspan="2"|*||rowspan="2"|20||rowspan="2"|24||rowspan="2"|&nbsp;||rowspan="2"|0||rowspan="2"|110||rowspan="2"|100||rowspan="2"|0||6.72||0||0||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|3E030280||rowspan="2"|Intangible from frames 1 to 18.
|-
|colspan="2"|TailC||6.24||0||0||-1
|-
|rowspan="2"|Edge (100%+)<br>(Headbutt)||colspan="2"|Head||rowspan="2"|12%||rowspan="2"|*||rowspan="2"|34||rowspan="2"|38||rowspan="2"|&nbsp;||rowspan="2"|0||rowspan="2"|110||rowspan="2"|100||rowspan="2"|0||7.68||0||4.8||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|38430280||rowspan="2"|Intangible from frames 1 to 38.
|-
|colspan="2"|Head||5.76||0||1.2||0
|-
|rowspan="7"|Neutral Special<br>(Egg Lay)||rowspan="4"|Grab||Tongue||rowspan="3" colspan="2"|&nbsp;||rowspan="4"|17||rowspan="2"|22||rowspan="4"|&nbsp;||rowspan="3" colspan="4"|&nbsp;||4||0||0||-1||rowspan="3" colspan="3"|&nbsp;||2*||rowspan="7"|The 4% lay is a mystery, possibly used if Yoshi is knocked out of the move. The 1% throw is likely the result of the move making a glancing blow, but this is also a mystery.
|-
|Tongue||2.5||0||0||-3.5||1*
|-
|Tongue||18||6||0||0||-10||3*
|-
|Null<br><small>Throw???</small>||1%||0||&nbsp;||70||50||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|Lay||Null||7%||rowspan="2"|*||rowspan="2" colspan="3" style="background:#ff7f7f"|&nbsp;||rowspan="2"|0||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|Null||4%||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|SSE||Tongue||13%||20||17||22||&nbsp;||60||80||0||0||7||0||0||2||x1||x1||0%||20031080<br>004F0083
|-
|rowspan="4"|Side Special<br>(Egg Roll)||rowspan="2"|Ground||Null||rowspan="4"|4%||rowspan="4"|80||rowspan="4" colspan="3" style="background:#ff7f7f"|&nbsp;||rowspan="2"|50||rowspan="4"|70||rowspan="4"|0||rowspan="4"|0||3.36||0||5.6||-2||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|3B430480<br>004FFFC0||rowspan="4"|Damage is based on speed. Has a rehit rate of 32.
|-
|Null||5.76||0||5.6||2
|-
|rowspan="2"|Air||Null||rowspan="2"|43||3.36||0||5.6||-2
|-
|Null||5.76||0||5.6||2
|-
|rowspan="2"|Up Special<br>(Egg Throw)||colspan="2"|Impact||1%||rowspan="2"|70||colspan="3"|&nbsp;||20||rowspan="2"|40||rowspan="2"|0||rowspan="2"|5||3.8||0||0||0||rowspan="2"|x1||rowspan="2"|x0.3||rowspan="2"|0%||rowspan="2"|0A430200<br>00CFFFC3||rowspan="2"|&nbsp;
|-
|colspan="2"|Explosion||8%||1||4||&nbsp;||40||12||0||0||0
|-
|rowspan="4"|Down Special<br>(Ground Pound)||Hop||Null||4%||rowspan="3"|80||colspan="2"|7||&nbsp;||0||80||100||0||7||0||7||10||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||38C11080<br>204FFFC3||rowspan="4"|&nbsp;
|-
|Drop (from ground)||Null||15%||27||&nbsp;||&nbsp;||60||rowspan="2"|70||rowspan="2"|0||rowspan="2"|10||rowspan="2"|6.8||0||10||0||rowspan="2"|38C30480<br>204FFFC3
|-
|Drop (from air)||Null||12%||20||&nbsp;||&nbsp;||55||0||10||0
|-
|colspan="2"|Stars||4%||50||1||17||&nbsp;||50||40||0||6||4||0||0||0||x1||x1||0%||08030280<br>21CFFFC3
|-
|rowspan="3"|Final Smash<br>(Super Dragon)||Ram||Null||8%||*||colspan="3"|&nbsp;||50||50||0||6||4||0||9||3||x1||x0.5||0%||20030280<br>004FFFC3||rowspan="3"|Invincible for duration. Intangible while turning. Ram has rehit rate of 30.
|-
|colspan="2"|Fire breath||6%||*||colspan="3"|&nbsp;||50||30||0||10||7||0||0||0||x1||x1||0%||18031005
|-
|colspan="2"|Fireball||17%||65||colspan="3"|&nbsp;||50||87||0||10||12||0||0||0||x1||x1||0%||00031085<br>000FFFC3
|}


If you want to do some data-gathering yourself, then check the talk page for the info.
{|class="wikitable" align="center"
==Poll==
!Bone!!BrawlBox!!Used name!!General idea
<poll>
|-
What do you think of all this?
|0||TopN||Null||Character origin
You're awesome.
|-
You're a nut.
|4||HipN||Hip||Hip
Wow, I really learned something.
|-
Nothing new, but good to have.
|6||LKneeJ||Knee.L||Left knee
Eh, too scientificy.
|-
This sucks.
|8||LToeN||Toes.L||Ball of left foot
</poll>
|-
|9||LLegN||Leg.L||Left hip joint
|-
|11||RKneeJ||Knee.R||Right knee
|-
|12||RFootJ||Foot.R||Right foot
|-
|13||RToeN||Toes.R||Ball of right foot
|-
|14||RLegN||Leg.R||Right hip joint
|-
|19||TailN||TailA||Base of tail
|-
|20||Tail1N||TailB||Middle of tail
|-
|21||Tail2N||TailC||Tip of tail
|-
|37||NeckN||Neck||Neck
|-
|38||HeadN||Head||Base of head
|-
|39||CheekN||Mouth||Inside of mouth
|-
|41||ChinNa||Tongue||Tip of tongue
|-
|43||HanaN||Nose||Nose
|}
</small>


==[[Mario (SSBB)|The Man]]==
<nowiki>*</nowiki> Yoshi's grabs have different hitboxes when comparing grounded and airborne opponents: 1 = ground only, 2 = air only, 3 = both.


{|class="wikitable" style="text-align:center"
==[[Wario (SSBB)|WAAAAAAAAAA]]==
<small>
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#efef7f;border:solid #7f007f 2px;"
|-
!style="background:#dfdf00;border-bottom:solid #7f007f 2px;" colspan="10"|Wario's Hurtboxes
|-style="background:#dfdf00;border-bottom:solid #7f007f 2px;"
|'''#'''
|'''Bone'''
|'''X Pos'''
|'''Y Pos'''
|'''Z Pos'''
|'''X Stretch'''
|'''Y Stretch'''
|'''Z Stretch'''
|'''Size'''
|'''Loc'''
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|1||Waist||0||0||0||0||0||0||4.9||0001
|-
|-
|rowspan="3"|Neutral||rowspan="3"|Combo Kick||rowspan="3"|Mario throws a punch, a second punch, and then a kick.||colspan="2"|Punch 1||3%||967||0||-||{{AttackType|arm=yes}}
|2||Head||0||2||0.8||0||1.2||0.8||4||0010
|-
|-
|colspan="2"|Punch 2||2%||1035||0||-||{{AttackType|arm=yes}}
|3||Arm.R||0||0||0||-1.3||0||0||1.55||0001
|-
|-
|colspan="2"|Kick||4%||1573||13.416||45||{{AttackType|leg=yes}}
|4||Arm.L||0||0||0||1.3||0||0||1.55||0001
|-
|-
|F-Tilt||Power Kick||colspan="3"|Mario plants a kick into those in front of him. Can be angled.||8%||1036||23.686||30||{{AttackType|leg=yes}}
|5||Elbow.R||0||-0.2||0||-1.8||0||0||1.35||0101
|-
|-
|U-Tilt||Uppercut||colspan="3"|An uppercut...nothing much else to say.||7%||1859||27.684||80b||{{AttackType|arm=yes}}
|6||Elbow.L||0||-0.2||0||1.8||0||0||1.35||0101
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Crouch Kick||rowspan="2"|A crouching kick.||colspan="2"|Foot||5%||1177||13.21||rowspan="2"|80||rowspan="2"|{{AttackType|leg=yes}}
|7||Leg.R||0||0||0||0||1.1||0||1.45||1100
|-
|-
|colspan="2"|Leg||7%||1233||17.037
|8||Leg.L||0||0||0||0||-1.1||0||1.45||1100
|-
|-
|rowspan="2"|Dash||rowspan="2"|Slide Kick||rowspan="2"|A sliding kick. (Real original, eh?)||colspan="2"|Clean||9%||2667||13.04||80b||rowspan="2"|{{AttackType|leg=yes}}
|9||Knee.R||0||0||0||0||1||0.5||1.45||1100
|-
|-
|colspan="2"|Late||7%||1670||6.39||70b
|10||Knee.L||0||0||0||0||-1||-0.5||1.45||1100
|}
 
{|class="wikitable" align="center" style="text-align:center;background:#efef7f;border:solid #7f007f 2px;"
|-
|-
|rowspan="2"|U-Smash||rowspan="2"|Head Snap||rowspan="2"|Mario headubtts upwards.||colspan="2"|Uncharged||14%||2055||34.233||rowspan="2"|85||rowspan="2"|{{AttackType|head=yes}}
!style="background:#dfdf00;border-bottom:solid #7f007f 2px;" colspan="21"|Wario's Moveset (Details)
|-style="background:#dfdf00;border-bottom:solid #7f007f 2px;"
|'''Move'''
|colspan="2"|'''Segment'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|colspan="2"|'''Hit Frames'''
|{{rollover|'''IASA'''|Interruptiple As Soon As|?}}
|{{rollover|'''BKB'''|Base knockback|?}}
|{{rollover|'''KBG'''|Knockback growth|?}}
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|{{rollover|'''SD'''|Extra damage done to shields|?}}
|'''Size'''
|colspan="3"|{{rollover|'''Offset'''|Relative [X,Y,Z] from the bone's center|?}}
|{{rollover|'''SDI'''|SDI multiplier|?}}
|{{rollover|'''FF'''|Freeze frames multiplier|?}}
|{{rollover|'''Trip'''|Chance of tripping|?}}
|{{rollover|'''Flags'''|Other data|?}}
|'''Notes'''
|-
|-
|colspan="2"|Charged||19.6%||2505||46.194
|rowspan="4"|Neutral<br>(Double Punch)||rowspan="2"|Hit 1||Null||6%||rowspan="2"|60||rowspan="2"|8||rowspan="2"|10||rowspan="2"|(13-21)||rowspan="2"|15||rowspan="2"|50||rowspan="4"|0||rowspan="4"|0||5||0||5||9||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|39030200||rowspan="4"|&nbsp;
|-
|-
|rowspan="4"|D-Smash||rowspan="4"|Breakdance Kick||rowspan="4"|Mario swings his legs around.||rowspan="2"|Front||Uncharged||15%||2176||29.513||rowspan="4"|35||rowspan="4"|{{AttackType|leg=yes}}
|Null||5%||4||0||5||4
|-
|-
|Charged||21%||2593||39.986
|rowspan="2"|Hit 2||Null||rowspan="2"|6%||rowspan="2"|75||rowspan="2"|17||rowspan="2"|19||rowspan="2"|&nbsp;||rowspan="2"|60||rowspan="2"|90||6||0||8.5||9||rowspan="2"|39030240
|-
|-
|rowspan="2"|Back||Uncharged||12%||1876||24.94
|Null||3.5||0||5||4
|-
|-
|Charged||16.8%||2154||33.547
|rowspan="12"|F-Tilt<br>(Power Punch)||rowspan="4"|Angled Up||Hand.R||rowspan="3"|14%||rowspan="12"|*||rowspan="12"|14||rowspan="12"|17||rowspan="12"|37||rowspan="12"|22||rowspan="12"|98||rowspan="12"|0||rowspan="12"|0||5.5||-1.81||0||0||rowspan="12"|x1||rowspan="12"|x1||rowspan="12"|0%||rowspan="12"|39030240||rowspan="12"|&nbsp;
|-
|-
|rowspan="4"|F-Smash||rowspan="4"|Fire Smash||rowspan="4"|Mario throws his arm forwards and causes a fiery explosion. Can be angled.||rowspan="2"|Arm||Uncharged||14%||1944||38.037||rowspan="4"|30||rowspan="2"|{{AttackType|arm=yes}}
|Elbow.R||3.5||-1||0||0
|-
|-
|Charged||19.6%||2443||51.43
|Elbow.R||rowspan="2"|3||3||0||0
|-
|-
|rowspan="2"|Fire||Uncharged||17%||2053||40.69||rowspan="2"|{{AttackType|flame=yes}}
|Null||11%||0||8||3
|-
|-
|Charged||23.8%||2709||55.326
|rowspan="4"|Angled Side||Hand.R||rowspan="3"|13%||5.5||-1.81||0||0
|-
|-
|rowspan="2"|Nair||rowspan="2"|Drop Kick||rowspan="2"|A standard stick-out-your-leg attack.||colspan="2"|Clean||10%||1522||28.474||rowspan="2"|35||rowspan="2"|{{AttackType|leg=yes}}
|Elbow.R||3.5||-1||0||0
|-
|-
|colspan="2"|Late||5%||1018||14.863
|Elbow.R||rowspan="2"|3||3||0||0
|-
|-
|rowspan="2"|Fair||rowspan="2"|Meteor Punch||rowspan="2"|Mario winds up and throws his hand downwards.||colspan="2"|Mis-aimed||12%||1765||26.603||35-80||rowspan="2"|{{AttackType|arm=yes}}
|Null||11%||0||8||3
|-
|-
|colspan="2"|Meteor Smash||13%||1444||26.733||-70
|rowspan="4"|Angled Down||Hand.R||rowspan="3"|12%||5.5||-1.81||0||0
|-
|-
|Bair||Rear Kick||colspan="3"|A two-footed kick.||12%||1270||31.593||35||{{AttackType|leg=yes}}
|Elbow.R||3.5||-1||0||0
|-
|-
|Uair||Flip Kick||colspan="3"|An upwards leg sweep.||11%||1226||30.86||45||{{AttackType|leg=yes}}
|Elbow.R||rowspan="2"|3||3||0||0
|-
|-
|rowspan="3"|Dair||rowspan="3"|Mario Tornado||rowspan="3"|Mario spins around.||colspan="2"|Hits 1-5||1%||853||0||-||rowspan="3"|{{AttackType|spin=yes}}
|Null||10%||0||8||3
|-
|-
|colspan="2"|Hit 6||7%||3166||17.034||75
|rowspan="6"|U-Tilt<br>(Palm Push)||rowspan="3"|Clean||Null||rowspan="3"|10%||90||rowspan="3"|12||rowspan="3"|14||rowspan="3"|&nbsp;||rowspan="3"|65||rowspan="3"|74||rowspan="6"|0||rowspan="6"|0||rowspan="3"|5||0||6||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|39030280||rowspan="6"|Head intangible for entire animation.
|-
|-
|colspan="2"|Landing hit||2%||1991||0||-
|Null||83||0||17||5
|-
|-
|Pummel||Nosebutt||colspan="3"|It could be a headbutt, actually.||3%||0||0||-||{{AttackType|head=yes}}
|Null||97||0||17||-5
|-
|-
|F-Throw||Spin Chuck||colspan="3"|A regular throw.||9%||2415||16.95||60||{{AttackType|throwing=yes}}
|rowspan="3"|Late||Null||rowspan="3"|6%||90||rowspan="3"|15||rowspan="3"|23||rowspan="3"|&nbsp;||40||rowspan="3"|50||3||0||9||0||rowspan="3"|39030200
|-
|-
|B-Throw||Spin Throw||colspan="3"|One of the more powerful throws, Mario winds up and lets go of the foe behind himself.||12%||2829||20.95||60||{{AttackType|throwing=yes}}
|Null||80||rowspan="2"|30||rowspan="2"|4||0||14||3.5
|-
|-
|U-Throw||Vertical Hurl||colspan="3"|Throws the foe upwards.||8%||2760||17.056||90||{{AttackType|throwing=yes}}
|Null||100||0||14||-3.5
|-
|-
|D-Throw||Ground Slam||colspan="3"|How's that floor taste?||6%||2710||9.454||85||{{AttackType|throwing=yes}}
|rowspan="4"|D-Tilt<br>(Ground Stroke)||colspan="2"|IndexB.L||rowspan="4"|8%||rowspan="4"|75||rowspan="4"|5||rowspan="4"|9||rowspan="4"|34||rowspan="4"|50||rowspan="4"|60||rowspan="4"|0||rowspan="4"|0||3.5||2||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|40%||rowspan="4"|39030440||rowspan="4"|&nbsp;
|-
|-
|Edge <100%||Quick Kick||colspan="3"|No description.||8%||3130||0||-||{{AttackType|leg=yes}}
|colspan="2"|Hand.L||4.5||1.5||0||0
|-
|-
|Edge 100%+||Slow Kick||colspan="3"|What do you think?||10%||3130||0||-||{{AttackType|leg=yes}}
|colspan="2"|Elbow.L||rowspan="2"|3||1||0||0
|-
|-
|Floor (back)||Sweep Kick||colspan="3"|Mario breakdances. Again.||6%||2926||9.453||40||{{AttackType|leg=yes}}
|colspan="2"|Elbow.L||-2||0||0
|-
|-
|Floor (face)||Double Punch||colspan="3"|Two punches to either side.||6%||2926||9.453||40||{{AttackType|arm=yes}}
|rowspan="4"|Dash<br>(Dive)||rowspan="2"|Clean||Null||rowspan="2"|7%||rowspan="2"|70||rowspan="2"|4||rowspan="2"|5||rowspan="2"|&nbsp;||rowspan="2"|60||rowspan="2"|75||rowspan="4"|0||rowspan="4"|0||4.5||0||2||6||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|38430280||rowspan="4"|&nbsp;
|-
|-
|Floor (trip)||Double Kick||colspan="3"|Two kicks to either side.||5%||2262||7.97||40||{{AttackType|leg=yes}}
|Null||4||0||2||3
|-
|-
|Neutral Special||[[Fireball]]||colspan="3"|A small, weak projectile.||5%||454||2.477||-||{{AttackType|flame=yes|specialindirect=yes}}
|rowspan="2"|Late||Null||rowspan="2"|5%||rowspan="2"|120||rowspan="2"|6||rowspan="2"|23||rowspan="2"|&nbsp;||rowspan="2"|40||rowspan="2"|40||4.5||0||2||6||38410240
|-
|-
|Side Special||[[Cape]]||colspan="3"|Reverses projectiles and enemies.||8%||826||0||-||{{AttackType|specialindirect=yes}}
|Null||4||0||2||3||38430240
|-
|-
|rowspan="3"|Up Special||rowspan="3"|[[Super Jump Punch]]||rowspan="3"|Soars upwards, dragging along enemies.||colspan="2"|Hit 1||5%||3586||0||-||rowspan="3"|{{AttackType|arm=yes|specialdirect=yes}}
|rowspan="4"|U-Smash<br>(Head Swirl)||rowspan="2"|Hits 1-5||Null||rowspan="2"|{{ChargedSmashDmgSSBB|1}}||rowspan="2"|95||rowspan="2" colspan="2"|11, 13, 15, 17, 19||rowspan="2"|&nbsp;||15||rowspan="2"|70||rowspan="4"|0||rowspan="4"|0||6.5||0||14||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|3B430200||rowspan="4"|Head intangible from frames 4 to 21.
|-
|-
|colspan="2"|Hits 2-5||1%||4041||0||-
|Null||rowspan="3"|40||5||0||8||0
|-
|-
|colspan="2"|Hit 6||3%||2569||17.006||70
|rowspan="2"|Hit 6||Null||rowspan="2"|{{ChargedSmashDmgSSBB|10}}||rowspan="2"|90||rowspan="2" colspan="2"|21||rowspan="2"|&nbsp;||rowspan="2"|97||8.5||0||14||0||rowspan="2"|3B430480
|-
|-
|rowspan="2"|Down Special||rowspan="2"|[[F.L.U.D.D.]]||rowspan="2"|Sprays water that does nothing but push.||colspan="2"|Uncharged||0%||731||0||rowspan="2"|-||rowspan="2"|{{AttackType|water=yes|specialindirect=yes}}
|Null||4||0||6||0
|-
|-
|colspan="2"|Charged||0%||1359||0
|rowspan="3"|D-Smash<br>(Body Spin)||Clean||Head||{{ChargedSmashDmgSSBB|13}}||rowspan="3"|30||8||17||&nbsp;||30||80||rowspan="3"|0||rowspan="3"|0||3.8||0||5||0.5||rowspan="3"|x1||rowspan="3"|x1||rowspan="2"|30%||3B430280||rowspan="3"|&nbsp;
|-
|-
|Final Smash||[[Mario Finale]]||Unleashes a torrent of flame sideways.||colspan="2"|11-ish hits||2%-3%||925||5.864||30||Directional
|Mid||Head||{{ChargedSmashDmgSSBB|10}}||18||29||&nbsp;||20||85||3.5||0||5||0.5||3B430240
|-
|Late||Head||{{ChargedSmashDmgSSBB|5}}||31||44||&nbsp;||10||90||3.2||0||5||0.5||0%||3B430200
|-
|rowspan="3"|F-Smash<br>(Shoudler Ram)||colspan="2"|Null||rowspan="3"|{{ChargedSmashDmgSSBB|19}}||rowspan="3"|*||rowspan="3"|9||rowspan="3"|11||rowspan="3"|46||rowspan="3"|30||rowspan="3"|77||rowspan="3"|0||rowspan="3"|0||5||0||8||8||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||10830480||rowspan="3"|Super armour from frames 4 to 7.
|-
|colspan="2"|Null||rowspan="2"|4||0||8||4||rowspan="2"|38830480
|-
|colspan="2"|Null||0||8||0
|-
|rowspan="3"|Nair<br>Wonky Spin||rowspan="2"|Clean||Null||rowspan="2"|9%||rowspan="2"|40||rowspan="2"|4||rowspan="2"|5||rowspan="2"|(1-3)||rowspan="2"|30||rowspan="3"|100||rowspan="3"|0||rowspan="3"|0||rowspan="2"|5.5||0||5||-6||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="2"|38830240||rowspan="3"|&nbsp;
|-
|Null||0||5||5
|-
|Late||Null||4%||*||15||38||(44-)||20||6||0||6||0||38830200
|-
|rowspan="4"|Fair<br>(Drop Kick)||rowspan="2"|Clean||Null||rowspan="2"|7%||rowspan="4"|*||rowspan="2"|5||rowspan="2"|6||rowspan="2"|(1-4)||rowspan="2"|20||rowspan="2"|100||rowspan="4"|0||rowspan="4"|0||5.5||0||5.4||9||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|39830440||rowspan="4"|&nbsp;
|-
|Null||3.5||0||3||4
|-
|rowspan="2"|Late||Null||rowspan="2"|5%||rowspan="2"|7||rowspan="2"|17||rowspan="2"|(27-)||rowspan="2"|15||rowspan="2"|80||4.3||0||5||9||rowspan="2"|39830400
|-
|Null||2.6||0||3||4
|-
|rowspan="2"|Bair<br>(Head Poke)||colspan="2"|Neck||rowspan="2"|10%||rowspan="2"|*||rowspan="2"|9||rowspan="2"|11||rowspan="2"|(1-8, 34-)||rowspan="2"|20||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||6||0||6||0.5||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|38430280||rowspan="2"|&nbsp;
|-
|colspan="2"|Neck||5||0||0||0.5
|-
|Uair<br>(High Clap)||colspan="2"|Null||17%||75||8||9||(1-5, 37-)||30||80||0||0||8.5||0||12||0||x1||x1||0%||39030480||&nbsp;
|-
|rowspan="6"|Dair<br>(Body Drill)||rowspan="3"|Hits 1-6||Null||rowspan="3"|2%||110||rowspan="3" colspan="2"|9, 11, 13,<br>15, 17, 19||rowspan="3"|(1-6)||rowspan="3"|0||rowspan="3"|100||30||rowspan="6"|0||6||0||-5||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|38430400||rowspan="6"|&nbsp;
|-
|Null||rowspan="2"|270||rowspan="2"|20||4||0||0||0
|-
|Null||3||0||5||0
|-
|rowspan="3"|Hit 7||Null||rowspan="3"|4%||rowspan="3"|*||rowspan="3" colspan="2"|21||rowspan="3"|(25-)<br>38||rowspan="3"|20||rowspan="3"|180||rowspan="3"|0||7.5||0||-5||0||rowspan="3"|20430480
|-
|Null||rowspan="2"|5||0||0||0
|-
|Null||0||5||0
|-
|rowspan="7"|Grab||rowspan="2"|Standing||Null||rowspan="7" colspan="2"|&nbsp;||rowspan="2"|6||rowspan="2"|7||rowspan="2"|&nbsp;||rowspan="7" colspan="4"|&nbsp;||4.5||0||7||11||rowspan="7" colspan="4"|&nbsp;||rowspan="7"|&nbsp;
|-
|Null||3.5||0||7||7
|-
|rowspan="2"|Running||Null||rowspan="2"|9||rowspan="2"|10||rowspan="2"|&nbsp;||5||0||7||11
|-
|Null||3.5||0||7||7
|-
|rowspan="3"|Pivot||Null||rowspan="3"|7||rowspan="3"|8||rowspan="3"|&nbsp;||4.5||0||7||-13
|-
|Null||rowspan="2"|3.5||0||7||-7
|-
|Null||0||7||-2
|-
|Pummel<br>(Poke)||colspan="2"|Elbow.L||2%||*||colspan="2"|5||&nbsp;||40||100||0||0||5||5||-1.5||0||x1||x1||0%||31030200<br>084FFFC3||&nbsp;
|-
|F-Throw<br>(Swing-A-Ding)||colspan="2"|Throw||12%||45||colspan="2"|46||&nbsp;||60||65||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|B-Throw<br>(Butt Blast)||Hit 1||Body||2%||{{rollover|30|technically 150 in the non-reversed direction|?}}||colspan="2"|20||&nbsp;||50||120||0||0||5||-1.8||-6||0||x1||x1||0%||30C30440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||7%||45||colspan="2"|21||&nbsp;||60||60||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|U-Throw<br>(Vertical Chuck)||Hit 1||Body||4%||*||colspan="2"|24||&nbsp;||30||100||0||0||5||0||10||2.5||x1||x1||0%||30430440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||6%||90||colspan="2"|25||&nbsp;||60||72||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|D-Throw<br>(Gravity Pound)||Hit 1||Null||4%||*||22||29||&nbsp;||30||100||0||0||6||0||3||0||x1||x1||0%||30C30440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||3%||130||colspan="2"|30||&nbsp;||60||18||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="6"|Floor (back)<br>(Spin Punch)||rowspan="3"|Hit 1||Null||rowspan="6"|6%||rowspan="6"|*||rowspan="3"|16||rowspan="3"|17||rowspan="3"|&nbsp;||rowspan="6"|80||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||rowspan="2"|6||0||4||15||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|21030240||rowspan="6"|Intangible from frames 1 to 21.
|-
|Null||0||4||9
|-
|Null||5||0||4||2
|-
|rowspan="3"|Hit 2||Null||rowspan="3"|20||rowspan="3"|21||rowspan="3"|&nbsp;||rowspan="2"|6||0||4||-14
|-
|Null||0||4||-7.5
|-
|Null||5||0||4||-2
|-
|rowspan="8"|Floor (front)<br>(Double Poke)||rowspan="4"|Hit 1||Null||rowspan="8"|6%||rowspan="8"|*||rowspan="4"|16||rowspan="4"|17||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="2"|6||0||4||-18||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|21030240||rowspan="8"|Intangible from frames 1 to 22.
|-
|Null||0||4||-13
|-
|Null||rowspan="2"|5||0||4||-9
|-
|Null||0||4||-4
|-
|rowspan="4"|Hit 2||Null||rowspan="4"|21||rowspan="4"|22||rowspan="4"|&nbsp;||rowspan="2"|6||0||4||16
|-
|Null||0||4||11
|-
|Null||rowspan="2"|5||0||4||5
|-
|Null||0||4||2
|-
|rowspan="6"|Floor (trip)<br>(Clap Kick)||rowspan="3"|Hit 1||Null||rowspan="6"|5%||rowspan="6"|*||rowspan="3"|19||rowspan="3"|20||rowspan="3"|&nbsp;||rowspan="6"|60||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||rowspan="6"|4.5||0||5||14||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|39830440||rowspan="6"|Intangible from frames 1 to 8.
|-
|Null||0||5||7
|-
|Null||0||5||0
|-
|rowspan="3"|Hit 2||Null||rowspan="3"|30||rowspan="3"|31||rowspan="3"|&nbsp;||0||5||-14
|-
|Null||0||5||-7
|-
|Null||0||5||0
|-
|rowspan="3"|Edge (<100%)<br>(Grounded Headbutt)||colspan="2"|Body||rowspan="2"|8%||rowspan="3"|*||rowspan="3"|31||rowspan="3"|33||rowspan="3"|&nbsp;||rowspan="3"|0||rowspan="3"|100||rowspan="3"|110||rowspan="3"|1||6||0||11||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|29030440||rowspan="3"|Intangible from frames 1 to 29.
|-
|colspan="2"|Body||5||0||3||0
|-
|colspan="2"|Body||6%||4||0||-4||0
|-
|rowspan="4"|Edge (100%+)<br>(Quick Punch)||colspan="2"|IndexB.L||rowspan="4"|10%||rowspan="3"|20||rowspan="4"|53||rowspan="4"|55||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="4"|90||rowspan="4"|1||4||2||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|21030240||rowspan="4"|Intangible from frames 1 to 55.
|-
|colspan="2"|Hand.L||4.5||1.5||0||0
|-
|colspan="2"|Elbow.L||3.5||-2||0||0
|-
|colspan="2"|Null||*||3||0||7||0
|-
|rowspan="7"|Neutral Special<br>(Chomp)||rowspan="2"|Grab||Neck||rowspan="2" colspan="2"|&nbsp;||rowspan="2"|3||rowspan="2"|&nbsp;||rowspan="2"|&nbsp;||rowspan="2" colspan="4"|&nbsp;||3.6||0||1.2||2.7||rowspan="2" colspan="3"|&nbsp;||2*||rowspan="4"|Head intangible for an unknown segment of the move.
|-
|Neck||4.5||0||1.2||2.7||1*
|-
|Bite||Neck||2%||*||21||24||&nbsp;||0||30||100||0||3||0||1.2||2.7||x1||x1||0%||13830442
|-
|Release||Throw||5%||45||colspan="3"|&nbsp;||60||70||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|Bite (SSE)||Null||rowspan="2"|15%||rowspan="2"|70||rowspan="2"|5||rowspan="2"|6||rowspan="2"|&nbsp;||rowspan="2"|80||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||8||0||8||8||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|23830682<br>004F0083||rowspan="2"|Has a rehit rate of 13.
|-
|Null||7||0||8||15
|-
|Explosive||Null||13%||*||colspan="2"|17||&nbsp;||50||110||0||0||12||0||6||0||x1||x1||0%||13031080||Intangible from frames 2 to 17.
|-
|rowspan="8"|Side Special<br>(Wario Bike)||Drive||Bn0||7%||*||rowspan="8" colspan="3"|&nbsp;||60||70||rowspan="3"|0||rowspan="3"|0||rowspan="3"|5||0||5||2||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||32430480||rowspan="3"|Damage depends on speed. Wheelie has a rehit rate of 10.
|-
|rowspan="2"|Wheelie||Bn0||rowspan="2"|4%||rowspan="2"|25||rowspan="2"|50||rowspan="2"|80||0||5||2||rowspan="2"|32430440<br>004FFFD0
|-
|Bn0||-8||-2||0
|-
|rowspan="3"|Thrown||Bn0||7%||rowspan="3"|*||rowspan="5"|50||rowspan="5"|0||rowspan="5"|0||rowspan="5"|0||3||0||3||-2||rowspan="3"|0A430480<br>00CFFFC1||rowspan="3"|Has a rehit rate of 30.
|-
|Bn0||8%||5||0||5||5
|-
|Bn17||9%||6||0||0||0
|-
|Small Tire||Bn0||rowspan="2"|4%||rowspan="2"|*||3||0||0||0||rowspan="2"|18030440<br>00CF5FC1||rowspan="2"|Has a rehit rate of 180.
|-
|Large Tire||Bn0||5||0||0||0
|-
|rowspan="7"|Up Special<br>(Corkscrew)||rowspan="4"|Hit 1||Null||rowspan="4"|5%||85||rowspan="4"|7||rowspan="4"|8||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="2"|110||rowspan="7"|0||rowspan="4"|3||0||5||-1||rowspan="4"|x1||rowspan="6"|x1||rowspan="7"|0%||rowspan="4"|3B430280||rowspan="7"|Unable to grab edges until frame 29.
|-
|Null||115||0||5||8
|-
|Null||85||rowspan="2"|90||0||11||-1
|-
|Null||105||0||11||8
|-
|rowspan="2"|Hits 2-11||Null||rowspan="2"|1%||95||rowspan="2" colspan="2"|9-10, 11-12, 13-14,<br>15-16, 17-18, 19-20,<br>21-22, 23-24,<br>25-26, 27-28||rowspan="2"|&nbsp;||rowspan="2"|0||rowspan="2"|100||80||6.5||0||5||0||rowspan="2"|x0.5||rowspan="2"|3B430240
|-
|Null||90||65||6||0||11||0
|-
|Hit 12||Null||4%||70||29||30||&nbsp;||60||130||0||8||0||8||0||x1||x0.5||3B430280
|-
|rowspan="7"|Down Special<br>(Wario Waft)||Uncharged||Null||0%||*||16||18||&nbsp;||0||1||0||0||9||0||4||0||x1||x1||100%||20030008<br>604FFFC0||rowspan="7"|Charges over time in a linear fashion from 0 to 3+. Attack power is based on first digit (0/1/2/3), for example a fart used at power 2.3 will be considered mostly charged. Damage increases within each bracket by a series of slopes.
|-
|rowspan="3"|Slightly charged||Null||10%||rowspan="3"|45||rowspan="3"|10||rowspan="3"|11||rowspan="3"|&nbsp;||60||70||rowspan="3"|0||rowspan="3"|0||10||0||4||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|20031600
|-
|Null||rowspan="2"|8%||rowspan="2"|20||rowspan="2"|30||rowspan="2"|5||0||3||5
|-
|Null||0||3||-5
|-
|Mostly charged||Null||21%||45||5||8||&nbsp;||50||66||0||0||11||0||4||0||x1||x1||0%||20031680
|-
|rowspan="2"|Fully charged||Null||40%||35||9||10||&nbsp;||50||30||rowspan="2"|0||rowspan="2"|0||11||0||0||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|200316C0
|-
|Null||20%||80||11||16||&nbsp;||0||100||7||0||9||0
|}
|}


==[[Luigi (SSBB)|Greeny]]==
{|class="wikitable" align="center"
!Bone!!BrawlBox!!Used name!!General idea
|-
|400||TopN||Null||Character origin
|-
|415||BustN||Body||Upper body
|-
|427||LArmJ||Elbow.L||Left elbow
|-
|428||LHandN||Hand.L||Left wrist
|-
|430||L1stNb||IndexB.L||Left index fingertip
|-
|444||NeckN||Neck||Neck
|-
|445||HeadN||Head||Base of head
|-
|457||RArmJ||Elbow.R||Right elbow
|-
|458||RHandN||Hand.R||Right wrist
|}
</small>


{|class="wikitable" style="text-align:center"
==[[Wario-Man|The Fat Pink Guy]]==
<small>
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#ef9fef;border:solid #7f007f 2px;"
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
!style="background:#df5fdf;border-bottom:solid #7f007f 2px;" colspan="10"|Wario-Man's Hurtboxes
|-style="background:#df5fdf;border-bottom:solid #7f007f 2px;"
|'''#'''
|'''Bone'''
|'''X Pos'''
|'''Y Pos'''
|'''Z Pos'''
|'''X Stretch'''
|'''Y Stretch'''
|'''Z Stretch'''
|'''Size'''
|'''Loc'''
|-
|-
|rowspan="3"|Neutral||rowspan="3"|Punch/Punch/Butt||rowspan="3"|Luigi throws a punch, a second punch, and then his rear.||colspan="2"|Punch 1||3%||1080||0||-||{{AttackType|arm=yes}}
|1||Waist||0||0||0||0||0||0||4.9||0001
|-
|-
|colspan="2"|Punch 2||2%||1080||0||-||{{AttackType|arm=yes}}
|2||Head||0||2||0.8||0||1.2||0.8||4||0010
|-
|-
|colspan="2"|Butt||5%||2143||13.21||35||{{AttackType|body=yes}}
|3||Arm.R||0||0||0||-1.3||0||0||1.55||0001
|-
|-
|F-Tilt||Power Kick||colspan="3"|Luigi plants a kick into those in front of him. Can be angled.||10%||943||28.47||35||{{AttackType|leg=yes}}
|4||Arm.L||0||0||0||1.3||0||0||1.55||0001
|-
|-
|U-Tilt||Upper Swipe||colspan="3"|Luigi claws at the sky.||9%||2015||33.12||80b||{{AttackType|arm=yes}}
|5||Elbow.R||0||-0.2||0||-1.8||0||0||1.35||0101
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Crouch Kick||rowspan="2"|A crouching kick.||colspan="2"|Ground hit||9%||1379||13.04||-90||rowspan="2"|{{AttackType|arm=yes}}
|6||Elbow.L||0||-0.2||0||1.8||0||0||1.35||0101
|-
|-
|colspan="2"|Air/edge hit||9%||1379||13.04||45
|7||Leg.R||0||0||0||0||1.1||0||1.45||0000
|-
|-
|rowspan="2"|Dash||rowspan="2"|Frenzy Punches||rowspan="2"|Luigi flails his fists as he slows to a stop.||colspan="2"|Hits 1-6||1%||437||5.586||35||rowspan="2"|{{AttackType|arm=yes}}
|8||Leg.L||0||0||0||0||-1.1||0||1.45||0000
|-
|-
|colspan="2"|Hit 7||2%||2210||9.337||35
|9||Knee.R||0||0||0||0||1||0.5||1.45||0100
|-
|-
|rowspan="4"|U-Smash||rowspan="4"|Head Snap||rowspan="4"|Luigi headbutts upwards.||rowspan="2"|Body||Uncharged||12%||2106||32.586||rowspan="4"|60b||rowspan="4"|{{AttackType|head=yes}}
|10||Knee.L||0||0||0||0||-1||-0.5||1.45||0100
|}
 
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#ef9fef;border:solid #7f007f 2px;"
|-
!style="background:#df5fdf;border-bottom:solid #7f007f 2px;" colspan="21"|Wario-Man's Moveset (Details)
|-style="background:#df5fdf;border-bottom:solid #7f007f 2px;"
|'''Move'''
|colspan="2"|'''Segment'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|colspan="2"|'''Hit Frames'''
|{{rollover|'''IASA'''|Interruptiple As Soon As|?}}
|{{rollover|'''BKB'''|Base knockback|?}}
|{{rollover|'''KBG'''|Knockback growth|?}}
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|{{rollover|'''SD'''|Extra damage done to shields|?}}
|{{rollover|'''Size'''|Units unknown|?}}
|colspan="3"|{{rollover|'''Offset'''|Presumably from the bone's center [x,y,z]|?}}
|{{rollover|'''SDI'''|SDI multiplier|?}}
|{{rollover|'''FF'''|Freeze frames multiplier|?}}
|{{rollover|'''Trip'''|Chance of tripping|?}}
|{{rollover|'''Flags'''|Other data|?}}
|'''Notes'''
|-
|-
|Charged||16.8%||2468||43.84
|rowspan="4"|Neutral<br>(Double Punch)||rowspan="2"|Hit 1||Null||rowspan="4"|4%||72||rowspan="2"|8||rowspan="2"|10||rowspan="2"|12<br>(11-21)||rowspan="4"|25||rowspan="4"|20||rowspan="4"|0||rowspan="4"|0||rowspan="4"|8||0||5||9||rowspan="4"|x0.5||rowspan="4"|x0.5||rowspan="4"|0%||rowspan="4"|28030280||rowspan="4"|&nbsp;
|-
|-
|rowspan="2"|Head||Uncharged||15%||2319||39.62
|Null||45||0||5||4
|-
|-
|Charged||21%||2879||53.68
|rowspan="2"|Hit 2||Null||rowspan="2"|*||rowspan="2"|16||rowspan="2"|18||rowspan="2"|19||0||8.5||9
|-
|-
|rowspan="4"|D-Smash||rowspan="4"|Breakdance Kick||rowspan="4"|Luigi swings his legs around.||rowspan="2"|Front||Uncharged||16%||2327||34.256||rowspan="2"|60b||rowspan="4"|{{AttackType|leg=yes}}
|Null||0||5||4
|-
|-
|Charged||22.4%||2845||46.5
|rowspan="12"|F-Tilt<br>(Power Punch)||rowspan="4"|Angled Up||Hand.R||rowspan="4"|17%||rowspan="12"|*||rowspan="12"|14||rowspan="12"|17||rowspan="12"|18||rowspan="12"|35||rowspan="8"|100||rowspan="12"|0||rowspan="12"|0||8||-2.6||0||0||rowspan="12"|x1||rowspan="12"|x1||rowspan="12"|0%||rowspan="12"|28030240||rowspan="12"|&nbsp;
|-
|-
|rowspan="2"|Back||Uncharged||16%||2327||34.256||rowspan="2"|75
|Elbow.R||rowspan="3"|6||-1||0||0
|-
|-
|Charged||22.4%||2845||46.5
|Elbow.R||3||0||0
|-
|-
|rowspan="2"|F-Smash||rowspan="2"|Palm Poke||rowspan="2"|Luigi winds up and juts his open hand towards the enemy fingers-first. Can be angled.||colspan="2"|Uncharged||14%||2181||51.35||rowspan="2"|60||rowspan="2"|{{AttackType|arm=yes}}
|Null||0||8||3
|-
|-
|colspan="2"|Charged||19.6%||2855||69.43
|rowspan="4"|Angled Side||Hand.R||rowspan="4"|16%||8||-2.6||0||0
|-
|-
|rowspan="2"|Nair||rowspan="2"|Drop Kick||rowspan="2"|A normal kick with an abnormal knockback angle.||colspan="2"|Clean||14%||1783||38.034||rowspan="2"|90||rowspan="2"|{{AttackType|leg=yes}}
|Elbow.R||rowspan="3"|6||-1||0||0
|-
|-
|colspan="2"|Late||6%||1343||18.903
|Elbow.R||3||0||0
|-
|-
|Fair||Karate Chop||colspan="3"|A very fast chop.||10%||1669||22.777||35||{{AttackType|arm=yes}}
|Null||0||8||3
|-
|-
|Bair||Rear Kick||colspan="3"|Nothing special, really.||12%||1385||33.253||35||{{AttackType|leg=yes}}
|rowspan="4"|Angled Down||Hand.R||rowspan="4"|15%||rowspan="4"|90||8||-2.6||0||0
|-
|-
|rowspan="2"|Uair||rowspan="2"|Flip Kick||rowspan="2"|While the two parts of the attack send targets to opposite sides of the screen, the angle is the same since the target doesn't go past Luigi.||colspan="2"|Front||13%||1066||35.664||rowspan="2"|70||rowspan="2"|{{AttackType|leg=yes}}
|Elbow.R||rowspan="3"|6||-1||0||0
|-
|-
|colspan="2"|Back||7%||736||21.297
|Elbow.R||3||0||0
|-
|-
|Dair||Drill Kick||colspan="3"|Unlike most drill kicks, this only hits once with good power.||11%||1580||30.86||35||{{AttackType|leg=yes|spin=yes}}
|Null||0||8||3
|-
|-
|Pummel||Nosebutt||colspan="3"|Pummels are boring.||3%||0||0||-||{{AttackType|head=yes}}
|rowspan="6"|U-Tilt<br>(Palm Push)||rowspan="3"|Clean||Null||rowspan="3"|15%||90||rowspan="3"|12||rowspan="3"|14||rowspan="3"|&nbsp;||rowspan="3"|65||rowspan="3"|74||rowspan="6"|0||rowspan="6"|0||6||0||6||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|28030280||rowspan="6"|&nbsp;
|-
|-
|F-Throw||Spin Chuck||colspan="3"|A spin and a throw.||9%||2415||16.95||60||{{AttackType|throwing=yes}}
|Null||83||rowspan="2"|9||0||16||6
|-
|-
|B-Throw||Spin Throw||colspan="3"|A bunch of spins and a throw.||12%||3171||21.614||45||{{AttackType|throwing=yes}}
|Null||97||0||16||-6
|-
|-
|U-Throw||Vertical Hurl||colspan="3"|It's an up throw.||8%||2760||17.056||90||{{AttackType|throwing=yes}}
|rowspan="3"|Late||Null||rowspan="3"|12%||90||rowspan="3"|15||rowspan="3"|27||rowspan="3"|19||40||rowspan="3"|50||6||0||9||0||rowspan="3"|28030200
|-
|-
|D-Throw||Ground Slam||colspan="3"|Thud.||6%||2625||5.67||85||{{AttackType|throwing=yes}}
|Null||80||rowspan="2"|30||rowspan="2"|8||0||14||6
|-
|-
|Edge <100%||Quick Kick||colspan="3"|No description.||8%||3130||0||-||{{AttackType|leg=yes}}
|Null||100||0||14||-6
|-
|-
|Edge 100%+||Slow Kick||colspan="3"|What do you think?||10%||3130||0||-||{{AttackType|leg=yes}}
|rowspan="3"|D-Tilt<br>(Ground Stroke)||colspan="2"|Null||rowspan="3"|9%||rowspan="3"|10||rowspan="3"|5||rowspan="3"|9||rowspan="3"|10||rowspan="3"|50||rowspan="3"|90||rowspan="3"|0||rowspan="3"|0||rowspan="3"|5||0||4||18||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|28030480||rowspan="3"|&nbsp;
|-
|-
|Floor (back)||Sweep Kick||colspan="3"|Luigi breakdances. Again.||6%||2926||9.453||40||{{AttackType|leg=yes}}
|colspan="2"|Null||0||4||11
|-
|-
|Floor (face)||Double Punch||colspan="3"|Two punches to either side.||6%||2926||9.453||40||{{AttackType|arm=yes}}
|colspan="2"|Null||0||4||4
|-
|-
|Floor (trip)||Double Kick||colspan="3"|Two kicks to either side.||5%||2262||7.97||40||{{AttackType|leg=yes}}
|rowspan="2"|Dash<br>(Dive)||colspan="2"|Null||rowspan="2"|12%||rowspan="2"|70||rowspan="2"|4||rowspan="2"|23||rowspan="2"|11||rowspan="2"|60||rowspan="2"|75||rowspan="2"|0||rowspan="2"|0||rowspan="2"|10||0||2||11||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|28030280||rowspan="2"|&nbsp;
|-
|-
|Neutral Special||[[Green Fireball]]||colspan="3"|A small, weak projectile. Isn't affected by gravity.||6%||335||4.726||-||{{AttackType|flame=yes|specialindirect=yes}}
|colspan="2"|Null||0||2||7
|-
|-
|rowspan="3"|Side Special||rowspan="3"|[[Green Missile]]||rowspan="3"|Charge up and fly sideways. 12.5% of teh misfiyah.||colspan="2"|Uncharged||5%||1177||13.21||rowspan="3"|35||rowspan="3"|{{AttackType|body=yes|flame=yes|specialdirect=yes}}
|rowspan="5"|U-Smash<br>(Head Swirl)||rowspan="3"|Clean||Null||rowspan="2"|{{ChargedSmashDmgSSBB|2}}||rowspan="2"|90||rowspan="3"|6||rowspan="3"|23||rowspan="3"|&nbsp;||15||rowspan="2"|70||rowspan="2"|0||rowspan="5"|0||rowspan="2"|10||0||14||0||rowspan="5"|x1||rowspan="2"|x1||rowspan="5"|0%||rowspan="2"|28030200<br>004FFFC0||rowspan="5"|Head is intangible from frames 7 to 24. Clean hit has a rehit rate of 4.
|-
|-
|colspan="2"|Charged||26%||2565||53.386
|Null||40||0||8||0
|-
|-
|colspan="2"|Misfire||25%||2913||64.34
|Null||0%||160||0||50||100||38||0||16||0||x0.5||00030203<br>E04FFFC0
|-
|-
|rowspan="3"|Up Special||rowspan="3"|[[Fire Jump Punch]]||rowspan="3"|Soars upwards, hitting enemies a bit. If the target is in the perfect spot, it's a [[ping]] shot.||colspan="2"|Miss||1%||38||0.066||-||{{AttackType|arm=yes|specialdirect=yes}}
|rowspan="2"|Late||Null||rowspan="2"|{{ChargedSmashDmgSSBB|15}}||rowspan="2"|50||rowspan="2" colspan="2"|24||rowspan="2"|27||rowspan="2"|60||rowspan="2"|90||rowspan="2"|0||rowspan="2"|12||0||14||0||rowspan="2"|x1||rowspan="2"|28030480
|-
|-
|colspan="2"|Sweetspot (air)||20%||3077||37.717||rowspan="2"|90||rowspan="2"|{{AttackType|arm=yes|flame=yes|specialdirect=yes}}
|Null||0||6||0
|-
|-
|colspan="2"|Sweetspot (ground)||25%||3911||46.97
|rowspan="3"|D-Smash<br>(Body Spin)||Clean||Head||rowspan="3"|{{ChargedSmashDmgSSBB|18}}||rowspan="3"|30||5||19||&nbsp;||40||rowspan="3"|80||rowspan="3"|0||rowspan="3"|0||rowspan="3"|5||0||5||0.5||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||28030280||rowspan="3"|&nbsp;
|-
|-
|rowspan="3"|Down Special||rowspan="3"|[[Luigi Cyclone]]||rowspan="3"|Spins around, hitting haphazardly.||colspan="2"|Hit (ground)||2%||1003||5.603||rowspan="2"|15,15b||rowspan="3"|{{AttackType|spin=yes|specialdirect=yes}}
|Mid||Head||20||55||41||20||0||5||0.5||28030240
|-
|-
|colspan="2"|Hit (air)||2%||2090||7.47
|Late||Head||56||61||&nbsp;||10||0||5||0.5||28030200
|-
|-
|colspan="2"|Final hit||4%||2667||16.24||90
|rowspan="3"|F-Smash<br>(Shoudler Ram)||colspan="2"|Null||rowspan="3"|{{ChargedSmashDmgSSBB|16}}||rowspan="3"|*||rowspan="3"|5||rowspan="3"|29||rowspan="3"|32||rowspan="3"|30||rowspan="3"|90||rowspan="3"|0||rowspan="3"|0||5||0||8||9||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||00030480||rowspan="3"|Intangible fom frames 6 to 30. Sets momentum to [4,0,0] on frame 8.
|-
|-
|Final Smash||[[Negative Zone]]||colspan="3"|Creates a field of negative status.||0%||0||0||-||Focused
|colspan="2"|Null||rowspan="2"|4||0||8||4||rowspan="2"|28030480
|-
|-
|Down Taunt||Heel Scuff||colspan="3"|A powerful Meteor Smash.||2%||4725||0||-90||{{AttackType|leg=yes}}
|colspan="2"|Null||0||8||0
|-
|rowspan="3"|Nair<br>(Wonky Spin)||rowspan="2"|Clean||Null||rowspan="2"|15%||rowspan="3"|*||rowspan="2"|4||rowspan="2"|7||rowspan="2"|(1-3)||rowspan="2"|30||rowspan="2"|90||rowspan="3"|0||rowspan="3"|0||rowspan="2"|8||0||5||-8||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="2"|28030280||rowspan="3"|Sets momentum to [0,2.5,0] on frame 4.
|-
|Null||0||5||7
|-
|Late||Null||12%||11||39||22<br>(44-)||20||100||9||0||6||0||28030240
|-
|rowspan="6"|Fair<br>(Drop Kick)||rowspan="3"|Clean||Null||rowspan="3"|15%||rowspan="6"|*||rowspan="3"|5||rowspan="3"|6||rowspan="3"|(1-4)||rowspan="3"|20||rowspan="6"|90||rowspan="6"|0||rowspan="6"|0||rowspan="6"|10||0||6||11||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|28030480||rowspan="6"|Sets momentum to [0,1.3,0] on frame 5.
|-
|Null||0||5.5||7.5
|-
|Null||0||5||4
|-
|rowspan="3"|Late||Null||rowspan="3"|11%||rowspan="3"|7||rowspan="3"|24||rowspan="3"|20<br>(27-)||rowspan="3"|15||0||6||11||rowspan="3"|28030400
|-
|Null||0||5.5||7.5
|-
|Null||0||5||4
|-
|rowspan="4"|Bair<br>(Head Poke)||rowspan="2"|Clean||Neck||rowspan="2"|15%||rowspan="4"|*||rowspan="2"|8||rowspan="2"|10||rowspan="2"|(1-7)||rowspan="2"|20||rowspan="4"|90||rowspan="4"|0||rowspan="4"|0||rowspan="4"|10||0||7||-0.3||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|28030280||rowspan="4"|Sets momentum to [0,1.3,0] on frame 8.
|-
|Neck||0||0||-0.3
|-
|rowspan="2"|Late||Neck||rowspan="2"|11%||rowspan="2"|11||rowspan="2"|28||rowspan="2"|16<br>(34-)||rowspan="2"|15||0||7||-0.3||rowspan="2"|28030200
|-
|Neck||0||7||-0.3
|-
|Uair<br>(High Clap)||colspan="2"|Null||18%||75||8||9||(1-5, 37-)<br>10||35||80||0||0||15||0||12||0||x1||x1||0%||28030480||Sets momentum to [0,1.3,0] on frame 6.
|-
|rowspan="4"|Dair<br>(Body Drill)||Hit 1||Null||13%||270||8||22||(1-6, 29-)<br>23||rowspan="4"|30||90||rowspan="4"|0||rowspan="4"|0||13||0||5||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||28030480||rowspan="4"|Sets momentum to [0,-4,0] on frame 8.
|-
|rowspan="3"|Landing||Null||rowspan="3"|10%||rowspan="3"|*||rowspan="3"|1||rowspan="3"|22||rowspan="3"|&nbsp;||rowspan="3"|100||rowspan="3"|8||0||8||0||rowspan="3"|20030480
|-
|Null||0||8||-10
|-
|Null||0||8||10
|-
|rowspan="7"|Grab||rowspan="2"|Standing||Null||rowspan="7" colspan="2"|&nbsp;||rowspan="2"|5||rowspan="2"|6||rowspan="2"|&nbsp;||rowspan="7" colspan="4"|&nbsp;||4.5||0||7||11||rowspan="7" colspan="4"|&nbsp;||rowspan="7"|&nbsp;
|-
|Null||3.5||0||7||7
|-
|rowspan="2"|Running||Null||rowspan="2"|10||rowspan="2"|11||rowspan="2"|&nbsp;||5||0||7||11
|-
|Null||3.5||0||7||7
|-
|rowspan="3"|Pivot||Null||rowspan="3"|9||rowspan="3"|10||rowspan="3"|&nbsp;||4.5||0||7||-13
|-
|Null||rowspan="2"|3.5||0||7||-7
|-
|Null||0||7||-2
|-
|Pummel<br>(Poke)||colspan="2"|Elbow.L||3%||*||colspan="2"|5||&nbsp;||0||100||40||0||5||5||-1.5||0||x1||x1||0%||30030400<br>084FFFC3||&nbsp;
|-
|F-Throw<br>(Swing-A-Ding)||colspan="2"|Throw||15%||20||colspan="2"|47||&nbsp;||60||100||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|B-Throw<br>(Butt Blast)||Hit 1||Body||2%||{{rollover|30|technically 150 in the non-reversed direction|?}}||20||22||&nbsp;||50||120||rowspan="2"|0||0||5||-1.8||-6||0||x1||x1||0%||30030440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||15%||45||colspan="2"|21||&nbsp;||60||100||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|U-Throw<br>(Vertical Chuck)||Hit 1||Body||4%||*||23||25||&nbsp;||30||rowspan="2"|100||rowspan="2"|0||0||5||0||10||2.5||x1||x1||0%||30030440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||13%||90||colspan="2"|25||&nbsp;||60||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|D-Throw<br>(Gravity Pound)||Hit 1||Null||4%||*||22||23||&nbsp;||30||rowspan="2"|100||rowspan="2"|0||0||5||0||3||0||x1||x1||0%||30030440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||13%||290||colspan="2"|23||&nbsp;||75||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="6"|Floor (back)<br>(Spin Punch)||rowspan="3"|Hit 1||Null||rowspan="6"|10%||rowspan="6"|*||rowspan="3"|16||rowspan="3"|17||rowspan="3"|&nbsp;||rowspan="6"|80||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||rowspan="2"|6||0||4||15||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|20030240||rowspan="6"|Intangible from frames 1 to 21.
|-
|Null||0||4||9
|-
|Null||5||0||4||2
|-
|rowspan="3"|Hit 2||Null||rowspan="3"|20||rowspan="3"|21||rowspan="3"|&nbsp;||rowspan="2"|6||0||4||-14
|-
|Null||0||4||-7.5
|-
|Null||5||0||4||-2
|-
|rowspan="8"|Floor (front)<br>(Double Poke)||rowspan="4"|Hit 1||Null||rowspan="8"|10%||rowspan="8"|*||rowspan="4"|16||rowspan="4"|17||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="2"|6||0||4||-18||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|20030240||rowspan="8"|Intangible from frames 1 to 22.
|-
|Null||0||4||-13
|-
|Null||rowspan="2"|5||0||4||-9
|-
|Null||0||4||-4
|-
|rowspan="4"|Hit 2||Null||rowspan="4"|21||rowspan="4"|22||rowspan="4"|&nbsp;||rowspan="2"|6||0||4||16
|-
|Null||0||4||11
|-
|Null||rowspan="2"|5||0||4||5
|-
|Null||0||4||2
|-
|rowspan="6"|Floor (trip)<br>(Clap Kick)||rowspan="3"|Hit 1||Null||rowspan="6"|10%||rowspan="6"|*||rowspan="3"|19||rowspan="3"|20||rowspan="3"|&nbsp;||rowspan="6"|60||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||rowspan="6"|4.5||0||5||14||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|38030440||rowspan="6"|Intangible from frames 1 to 8.
|-
|Null||0||5||7
|-
|Null||0||5||0
|-
|rowspan="3"|Hit 2||Null||rowspan="3"|30||rowspan="3"|31||rowspan="3"|&nbsp;||0||5||-14
|-
|Null||0||5||-7
|-
|Null||0||5||0
|-
|rowspan="3"|Edge (<100%)<br>(Grounded Headbutt)||colspan="2"|Body||rowspan="3"|10%||rowspan="3"|*||rowspan="3"|31||rowspan="3"|33||rowspan="3"|&nbsp;||rowspan="3"|0||rowspan="3"|100||rowspan="3"|110||rowspan="3"|1||6||0||11||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|28030440||rowspan="3"|Intangible from frames 1 to 26.
|-
|colspan="2"|Body||5||0||3||0
|-
|colspan="2"|Body||4||0||-4||0
|-
|rowspan="4"|Edge (100%+)<br>(Quick Punch)||colspan="2"|IndexB.L||rowspan="4"|10%||rowspan="3"|20||rowspan="4"|53||rowspan="4"|55||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="4"|90||rowspan="4"|1||4||2||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|20030240||rowspan="4"|Intangible from frames 1 to 49.
|-
|colspan="2"|Hand.L||4.5||1.5||0||0
|-
|colspan="2"|Elbow.L||3.5||-2||0||0
|-
|colspan="2"|Null||*||3||0||7||0
|-
|rowspan="5"|Neutral Special<br>(Chomp)||rowspan="2"|Grab||Neck||rowspan="2" colspan="2"|&nbsp;||rowspan="2"|3||rowspan="2"|&nbsp;||rowspan="2"|&nbsp;||rowspan="2" colspan="4"|&nbsp;||rowspan="2"|10||0||1.2||2.7||rowspan="2" colspan="3"|&nbsp;||2*||rowspan="5"|Head intangible for an unknown segment of the move. When Wario eats an explosive, intangible from frames 2 to 17.
|-
|Neck||0||1.2||2.7||1*
|-
|Bite||Neck||2%||*||19||24||&nbsp;||0||30||100||0||3||0||1.2||2.7||x1||x1||0%||10030442
|-
|Release||Throw||10%||45||colspan="3"|&nbsp;||60||100||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|Explosive||Null||13%||*||colspan="2"|17||&nbsp;||50||110||0||0||12||0||6||0||x1||x1||0%||10031080
|-
|rowspan="7"|Side Special<br>(Wario Bike)||Drive||Null||13%||*||rowspan="7" colspan="3"|&nbsp;||40||100||rowspan="2"|0||rowspan="2"|0||rowspan="2"|5||0||5||2||rowspan="7"|x1||rowspan="7"|x1||rowspan="7"|0%||30030480||rowspan="2"|Damage depends on speed. Wheelie has a rehit rate of 10.
|-
|Wheelie||Null||13%||25||40||80||0||5||2||30030440<br>004FFFD0
|-
|rowspan="3"|Thrown||Null||7%||rowspan="3"|*||rowspan="5"|50||rowspan="5"|0||rowspan="5"|0||rowspan="5"|0||3||0||3||-2||rowspan="3"|0A430480<br>00CFFFC1||rowspan="3"|Has a rehit rate of 30.
|-
|Null||8%||5||0||5||5
|-
|Bn17||9%||6||0||0||0
|-
|Small Tire||Null||rowspan="2"|4%||rowspan="2"|*||3||0||0||0||rowspan="2"|18030440<br>00CF5FC1||rowspan="2"|Has a rehit rate of 180.
|-
|Large Tire||Null||5||0||0||0
|-
|rowspan="2"|Up Special<br>(Corkscrew)||Hit 1||Null||rowspan="2"|14%||90||1||6||&nbsp;||rowspan="2"|50||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||rowspan="2"|13||0||10||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|38030E83||rowspan="2"|Sets momentum to [0,8,0] on frame 1.
|-
|Hit 2||Null||80||8||31||&nbsp;||0||10||0
|-
|rowspan="8"|Down Special<br>(Wario Waft)||rowspan="2"|Uncharged||Null||rowspan="2"|0%||rowspan="2"|*||rowspan="2"|16||rowspan="2"|18||rowspan="2"|&nbsp;||rowspan="2"|0||rowspan="2"|100||rowspan="2"|80||rowspan="2"|0||rowspan="2"|8||0||4||6||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|100%||rowspan="2"|2003000C||rowspan="8"|Charges over time in a linear fashion from 0 to 3+. Attack power is based on first digit (0/1/2/3), for example a fart used at power 2.3 will be considered mostly charged. Damage increases within each bracket by a specified amount (see [[:File:Fart Chart.png]]).
|-
|Null||0||4||-6
|-
|rowspan="3"|Slightly charged||Null||10%||45||rowspan="3"|10||rowspan="3"|11||rowspan="3"|&nbsp;||30||rowspan="3"|100||rowspan="3"|0||rowspan="3"|0||10||0||4||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|20031600
|-
|Null||rowspan="2"|8%||*||rowspan="2"|20||rowspan="2"|5||0||3||5
|-
|Null||45||0||3||-5
|-
|Mostly charged||Null||19%||45||5||8||&nbsp;||20||70||0||0||13||0||4||0||x1||x1||0%||20031680
|-
|rowspan="2"|Fully charged||Null||50%||30||9||10||&nbsp;||rowspan="2"|0||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||13||0||0||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|200316C0
|-
|Null||20%||80||11||16||&nbsp;||7||0||9||0
|}
 
{|class="wikitable" align="center"
!Bone!!BrawlBox!!Used name!!General idea
|-
|0||TopN||Null||Character origin
|-
|15||BustN||Body||Chest
|-
|24||LArmJ||Elbow.L||Left elbow
|-
|25||LHandN||Hand.L||Left wrist
|-
|27||L1stNb||IndexB.L||Left index fingertip
|-
|38||NeckN||Neck||Neck
|-
|39||HeadN||Head||Base of head
|-
|50||RArmJ||Elbow.R||Right elbow
|-
|51||RHandN||Hand.R||Right wrist
|}
|}
</small>


==[[Peach (SSBB)|Pink 'n' Frilly]]==
==[[DK (SSBB)|Mr. Muscles]]==
<small>
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#bf7f7f;border:solid #df0000 2px;"
|-
!style="background:#7f0000;border-bottom:solid #df0000 2px;" colspan="10"|DK's Hurtboxes
|-style="background:#7f0000;border-bottom:solid #df0000 2px;"
|'''#'''
|'''Bone'''
|'''X Pos'''
|'''Y Pos'''
|'''Z Pos'''
|'''X Stretch'''
|'''Y Stretch'''
|'''Z Stretch'''
|'''Size'''
|'''Loc'''
|-
|1||Hip||0.5||-0.4||-0.3||-0.5||-0.4||-0.3||3.1||0001
|-
|2||Waist||-1||0.5||0||1||0.5||0||3.5||0001
|-
|3||Chest||-1.5||0.7||0.6||1.5||0.7||0.6||5.1||0001
|-
|4||Head||0||0||0.8||0||3||1.5||3.9||0010
|-
|5||Head||0||-1.3||4.5||0||-1.3||4.5||3.5||0010
|-
|6||Arm.R||0||0.5||0||-5||0||0||2.7||0001
|-
|7||Arm.L||0||-0.5||0||5||0||0||2.7||0001
|-
|8||Elbow.R||-1||0||0||-6.3||0||0||3||0101
|-
|9||Elbow.L||1||0||0||6.3||0||0||3||0101
|-
|10||Leg.R||-0.8||0||0||-0.8||3.5||0||2.4||1100
|-
|11||Leg.L||0.8||0||0||0.8||-3.5||0||2.4||1100
|-
|12||Knee.R||0||0.5||0.3||0||5||0||2.5||1100
|-
|13||Knee.L||0||-0.5||-0.3||0||-5||0||2.5||1100
|-
|14||Waist||0||3||5||0||4||5||5.3||0001
|}


{|class="wikitable" style="text-align:center"
{|class="wikitable" align="center" style="text-align:center;background:#bf7f7f;border:solid #df0000 2px;"
|-
!style="background:#7f0000;border-bottom:solid #df0000 2px;" colspan="21"|DK's Moveset (Details)
|-style="background:#7f0000;border-bottom:solid #df0000 2px;"
|'''Move'''
|colspan="2"|'''Segment'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|colspan="2"|'''Hit Frames'''
|{{rollover|'''IASA'''|Interruptiple As Soon As|?}}
|{{rollover|'''BKB'''|Base knockback|?}}
|{{rollover|'''KBG'''|Knockback growth|?}}
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|{{rollover|'''SD'''|Extra damage done to shields|?}}
|{{rollover|'''Size'''|Units unknown|?}}
|colspan="3"|{{rollover|'''Offset'''|Presumably from the bone's center [x,y,z]|?}}
|{{rollover|'''SDI'''|SDI multiplier|?}}
|{{rollover|'''FF'''|Freeze frames multiplier|?}}
|{{rollover|'''Trip'''|Chance of tripping|?}}
|{{rollover|'''Flags'''|Other data|?}}
|'''Notes'''
|-
|rowspan="8"|Neutral<br>(Double Punch)||rowspan="4"|Hit 1||Elbow.L||rowspan="4"|4%||rowspan="3"|*||rowspan="4"|5||rowspan="4"|7||rowspan="4"|(10-24)||rowspan="4"|0||rowspan="8"|100||rowspan="8"|0||rowspan="8"|0||4.5||-1.4||0||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="4"|39030240||rowspan="8"|&nbsp;
|-
|Arm.L||rowspan="2"|3.4||-1.5||0||1
|-
|Neck||0||0||0
|-
|Elbow.L||140||5.6||5||0||0
|-
|rowspan="4"|Hit 2||Elbow.R||rowspan="4"|6%||rowspan="4"|70||rowspan="4"|16||rowspan="4"|21||rowspan="4"|45||rowspan="4"|40||7||-6.8||0||0||rowspan="4"|39030280
|-
|Elbow.R||rowspan="2"|4.5||1.4||0||0
|-
|Arm.R||4.5||1.5||0
|-
|Neck||3.4||0||0||0
|-
|rowspan="12"|F-Tilt<br>(Backhand Swipe)||rowspan="4"|Angled Up||Elbow.L||rowspan="4"|12%||rowspan="12"|*||rowspan="12"|8||rowspan="12"|11||rowspan="12"|34||rowspan="12"|10||rowspan="12"|100||rowspan="12"|0||rowspan="12"|0||5||7.4||0||0||rowspan="12"|x1||rowspan="12"|x1||rowspan="8"|0%||rowspan="12"|39030280||rowspan="12"|Elbow.L intangible from frames 8 to 11.*
|-
|Elbow.L||5.5||0||0||0
|-
|Arm.L||3.5||-1||0||0
|-
|Neck||4||0||-2.4||0
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|rowspan="4"|Angled Side||Elbow.L||rowspan="4"|10%||5||7.4||0||0
|-
|-
|rowspan="2"|Neutral||rowspan="2"|Slap/Slap||rowspan="2"|Peach slaps the enemy twice.||colspan="2"|Slap 1||3%||1080||0||-||{{AttackType|arm=yes}}
|Elbow.L||5.5||0||0||0
|-
|-
|colspan="2"|Slap 2||3%||1583||11.73||45||{{AttackType|arm=yes}}
|Arm.L||3.5||-1||0||0
|-
|-
|rowspan="4"|F-Tilt||rowspan="4"|Split Kick||rowspan="4"|A kick that has a total of four different hitboxes.||colspan="2"|Toe||10%||1874||24.2||45||rowspan="4"|{{AttackType|leg=yes}}
|Neck||4||0||-2.4||0
|-
|-
|colspan="2"|Foot||11%||1923||26.23||90
|rowspan="4"|Angled Down||Elbow.L||rowspan="4"|9%||5||7.4||0||0||rowspan="4"|15%
|-
|-
|colspan="2"|Leg||13%||2033||30.3||85b
|Elbow.L||5.5||0||0||0
|-
|-
|colspan="2"|Peak||6%||2121||9.45||90
|Arm.L||3.5||-1||0||0
|-
|-
|U-Tilt||Heart Stab||colspan="3"|A blast of pink energy.||13%||2679||24.95||90||{{AttackType|arm=yes|magic=yes}}
|Neck||4||0||-2.4||0
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Ground Swipe||rowspan="2"|Peach sweeps her arm along the ground.||colspan="2"|Ground hit||10%||2249||22.774||-90||rowspan="2"|{{AttackType|arm=yes}}
|rowspan="3"|U-Tilt<br>(Upper Swipe)||colspan="2"|Hand.R||9%||rowspan="3"|100||rowspan="3"|5||rowspan="3"|11||rowspan="3"|39||rowspan="3"|40||105||rowspan="3"|0||rowspan="3"|0||5||-5||0||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39030280||rowspan="3"|Elbow.R intangible from frames 5 to 11.
|-
|-
|colspan="2"|Air hit||10%||1361||28.47||80
|colspan="2"|Elbow.R||10%||110||4||-3.8||0||0
|-
|-
|rowspan="2"|Dash||rowspan="2"|Dash Push||rowspan="2"|A push of the arms.||colspan="2"|Hit 1||4%||1285||7.064||35||rowspan="2"|{{AttackType|arm=yes}}
|colspan="2"|Arm.R||11%||115||4.8||-2.7||0||0
|-
|-
|colspan="2"|Hit 2||4%||2409||17.65||75
|rowspan="4"|D-Tilt<br>(Trip Swipe)||colspan="2"|Arm.R||rowspan="4"|8%||rowspan="4"|*||rowspan="4"|6||rowspan="4"|9||rowspan="4"|23||rowspan="4"|10||rowspan="4"|80||rowspan="4"|0||rowspan="4"|0||rowspan="2"|4.8||-2.3||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|40%||rowspan="4"|39030280||rowspan="4"|&nbsp;
|-
|-
|rowspan="6"|U-Smash||rowspan="6"|Twirl Poke||rowspan="6"|Peach extends her arm upwards and spins around.||rowspan="2"|Edge||Uncharged||8%||1745||23.687||rowspan="2"|70||rowspan="6"|{{AttackType|arm=yes|spin=yes}}
|colspan="2"|Elbow.R||-1||0||0
|-
|-
|Charged||11.2%||1914||31.34
|colspan="2"|Elbow.R||6.4||-8.5||0||0
|-
|-
|rowspan="2"|Elsewhere||Uncharged||15%||2505||40.427||rowspan="2"|90
|colspan="2"|Neck||5.28||0||0||0
|-
|-
|Charged||21%||3076||54.777
|rowspan="6"|Dash<br>(Sliding Kick)||rowspan="3"|Clean||Knee.L||rowspan="3"|11%||rowspan="3"|50||rowspan="3"|9||rowspan="3"|11||rowspan="3"|&nbsp;||rowspan="3"|100||rowspan="3"|20||rowspan="3"|0||rowspan="6"|1||7.5||0||6||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|39830480||rowspan="6"|&nbsp;
|-
|-
|rowspan="2"|Body||Uncharged||17%||2675||45.21||rowspan="2"|75b
|Knee.L||6||0||0||0
|-
|-
|Charged||23.8%||3404||61.474
|Leg.L||5||0||0||0
|-
|-
|rowspan="2"|D-Smash||rowspan="2"|Dress Spin||rowspan="2"|Peach crouches and spins around. Does eight hits, four on each side.||colspan="2"|Uncharged||5%||1757||13.21||rowspan="2"|35b||rowspan="2"|{{AttackType|leg=yes|spin=yes}}
|rowspan="3"|Late||Knee.L||rowspan="3"|9%||rowspan="3"|100||rowspan="3"|12||rowspan="3"|20||rowspan="3"|55||rowspan="3"|0||rowspan="3"|0||rowspan="3"|120||6||0||-6||0
|-
|-
|colspan="2"|Charged||7%||1813||17.037
|Knee.L||4.5||0||0||0
|-
|-
|rowspan="8"|F-Smash||rowspan="8"|Bludgeon||rowspan="8"|Peach takes a random weapon - a tennis racket, golf club, or frying pan - and swings it.||rowspan="2"|Racket||Uncharged||12%||1887||19.954||rowspan="4"|35||rowspan="8"|{{AttackType|weapon=yes}}
|Leg.L||4||0||0||0
|-
|-
|Charged||16.8%||2109||26.84
|U-Smash<br>(High Clap)||colspan="2"|Null||{{ChargedSmashDmgSSBB|18}}||90||14||16||41||40||93||0||4||9.5||0||23||0||x1||x1||0%||39030280||Head, Elbow.R, and Elbow.L intangible from frames 13 to 17.
|-
|-
|rowspan="2"|Racket (sweetspot)||Uncharged||13%||2354||35.646
|rowspan="4"|D-Smash<br>(Simian Slam)||colspan="2"|Elbow.R||rowspan="2"|{{ChargedSmashDmgSSBB|17}}||rowspan="2"|115||rowspan="4"|10||rowspan="4"|14||rowspan="4"|57||rowspan="4"|35||rowspan="4"|100||rowspan="4"|0||rowspan="4"|1||rowspan="2"|7||-6||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|39030280||rowspan="4"|Elbow.R and Elbow.L intangible from frames 11 to 15.
|-
|-
|Charged||18.2%||2787||48.08
|colspan="2"|Elbow.L||6||0||0
|-
|-
|rowspan="2"|Club||Uncharged||15%||2462||28.297||rowspan="2"|40
|colspan="2"|Arm.R||rowspan="2"|{{ChargedSmashDmgSSBB|14}}||rowspan="2"|98||rowspan="2"|4.5||-2||0||0
|-
|-
|Charged||21%||2861||38.343
|colspan="2"|Arm.L||2||0||0
|-
|-
|rowspan="2"|Pan||Uncharged||18%||1972||32.37||rowspan="2"|80
|rowspan="4"|F-Smash<br>(Clap Smash)||colspan="2"|Null||{{ChargedSmashDmgSSBB|20}}||rowspan="4"|*||rowspan="4"|22||rowspan="4"|23||rowspan="4"|56||rowspan="2"|30||rowspan="2"|94||rowspan="4"|0||rowspan="4"|1||6.4||0||5.8||24.5||rowspan="4"|x1||rowspan="2"|x1.4||rowspan="4"|0%||rowspan="2"|39030280||rowspan="4"|&nbsp;
|-
|-
|Charged||25.2%||2526||44.08
|colspan="2"|Null||{{ChargedSmashDmgSSBB|21}}||6.8||0||6.4||15.5
|-
|-
|rowspan="3"|Nair||rowspan="3"|Twirl||rowspan="3"|Peach spins around.||colspan="2"|Clean||13%||1603||32.08||rowspan="3"|40||rowspan="3"|{{AttackType|spin=yes}}
|colspan="2"|Null||{{ChargedSmashDmgSSBB|19}}||rowspan="2"|18||rowspan="2"|100||4.3||0||6.4||9.5||rowspan="2"|x1||rowspan="2"|39030240
|-
|-
|colspan="2"|Late||9%||826||26.076
|colspan="2"|Null||{{ChargedSmashDmgSSBB|18}}||3||0||6.4||3.5
|-
|-
|colspan="2"|Landing||10%||878||28.47
|rowspan="6"|Nair<br>(Fist Spin)||rowspan="3"|Clean||Elbow.R||rowspan="3"|11%||rowspan="6"|*||rowspan="3"|10||rowspan="3"|13||rowspan="3"|(1-9)||rowspan="3"|20||rowspan="6"|100||rowspan="6"|0||rowspan="6"|0||rowspan="2"|4||-4||0||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|3B430280||rowspan="6"|&nbsp;
|-
|-
|Fair||Crown Smack||colspan="3"|Just what it says on the can.||15%||2759||27.493||40||{{AttackType|weapon=yes}}
|Elbow.L||4||0||0
|-
|-
|Bair||Butt Bump||colspan="3"|Nothing notable.||14%||1877||30.43||40||{{AttackType|body=yes}}
|Hip||5||0||0.8||3.4
|-
|-
|Uair||Upper Kick||colspan="3"|An kick upwards.||13%||1066||35.644||85b||{{AttackType|leg=yes}}
|rowspan="3"|Late||Elbow.R||rowspan="3"|8%||rowspan="3"|14||rowspan="3"|26||rowspan="3"|(39-)<br>39||rowspan="3"|10||rowspan="2"|4||-4||0||0
|-
|-
|rowspan="2"|Dair||rowspan="2"|Stomp Kicks||rowspan="2"|Four kicks downwards.||colspan="2"|Hits 1-3||3%||603||3.52||rowspan="2"|75||rowspan="2"|{{AttackType|leg=yes}}
|Elbow.L||4||0||0
|-
|-
|colspan="2"|Hit 4||5%||2088||19.184
|Hip||5||0||0.8||3.4
|-
|-
|Pummel||Low Kick||colspan="3"|What do you think this is?||2%||0||0||-||{{AttackType|leg=yes}}
|rowspan="8"|Fair<br>(Fist Pound)||rowspan="4"|Windup||Elbow.L||rowspan="8"|16%||rowspan="4"|*||rowspan="4"|25||rowspan="4"|26||rowspan="4"|&nbsp;||rowspan="4"|20||rowspan="4"|100||rowspan="8"|0||rowspan="2"|0||rowspan="2"|6||9||-2||1||rowspan="8"|x1||rowspan="4"|x1||rowspan="8"|0%||rowspan="4"|39030280||rowspan="8"|&nbsp;
|-
|-
|rowspan="2"|F-Throw||rowspan="2"|Big Slap||rowspan="2"|Since the fist hit cannot be avoided, the second hit's Power is off a bit. This cannot be fixed at the present time. On the other hand, since the person being thrown is still in hitstun from the first hit when the second hit connects, no knockback happens. Only consider such knockback when there's a third character very close by, who will only get the first hit (and not eh second, being the actual throw).||colspan="2"|Hit 1||2%||322||0||-||rowspan="2"|{{AttackType|throwing=yes}}
|Elbow.L||3.5||-4||3
|-
|-
|colspan="2"|Hit 2||8%||2082||19.66||45
|Arm.L||rowspan="2"|1||rowspan="2"|4||2||-5||3
|-
|-
|rowspan="2"|B-Throw||rowspan="2"|Butt Blast||rowspan="2"|Like the other two-hit throws, the first hit's knockback only applies to bystanders, and the values of the second hit are off a touch.||colspan="2"|Hit 1||2%||1520||18.677||-||rowspan="2"|{{AttackType|throwing=yes}}
|Arm.L||6||-5||3
|-
|-
|colspan="2"|Hit 2||9%||2552||10.43||40
|rowspan="4"|Clean||Elbow.L||rowspan="2"|270||rowspan="4"|27||rowspan="4"|29||rowspan="4"|(56-)<br>60||rowspan="2"|30||rowspan="4"|85||rowspan="2"|0||rowspan="2"|7||10||-2||1||rowspan="2"|x1.5||rowspan="2"|39030480
|-
|-
|rowspan="2"|U-Throw||rowspan="2"|Push Up||rowspan="2"|Slightly off.||colspan="2"|Hit 1||2%||1080||0||-||rowspan="2"|{{AttackType|throwing=yes}}
|Elbow.L||4||-4||3
|-
|-
|colspan="2"|Hit 2||6%||2613||10.586||90
|Arm.L||rowspan="2"|*||rowspan="2"|50||rowspan="2"|1||rowspan="2"|4||2||-5||3||rowspan="2"|x1||rowspan="2"|39030280
|-
|-
|rowspan="2"|D-Throw||rowspan="2"|Butt Slam||rowspan="2"|Slightly off - wait, is that a hit that does no damage? Yet it's a (weak) meteor smash? Yessireebob.||colspan="2"|Hit 1||0%||1026||0||-90||rowspan="2"|{{AttackType|throwing=yes}}
|Arm.L||6||-5||3
|-
|-
|colspan="2"|Hit 2||7%||2319||12.777||80b
|rowspan="6"|Bair<br>(Rear Kick)||rowspan="3"|Clean||Foot.L||rowspan="3"|13%||rowspan="6"|*||rowspan="3"|7||rowspan="3"|8||rowspan="3"|(1-6)||rowspan="3"|20||rowspan="6"|100||rowspan="6"|0||rowspan="6"|0||7.6||0||-1||2||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|39830480||rowspan="6"|&nbsp;
|-
|-
|Edge <100%||Butt Fling||colspan="3"|Read the name.||6%||3130||0||-||{{AttackType|body=yes}}
|Knee.L||rowspan="2"|6||0||1||0
|-
|-
|Edge 100%+||Slow Kick||colspan="3"|Exactly what you think it is.||10%||3130||0||-||{{AttackType|leg=yes}}
|Hip||0||-1||0
|-
|-
|Floor (back)||Sweep Kick||colspan="3"|A sweeping kick.||6%||2604||9.45||40||{{AttackType|leg=yes}}
|rowspan="3"|Late||Foot.L||rowspan="3"|8%||rowspan="3"|9||rowspan="3"|16||rowspan="3"|(31-)<br>32||rowspan="3"|10||7||0||-1||2||rowspan="3"|39830440
|-
|-
|rowspan="2"|Floor (face)||rowspan="2"|Spin Kick||rowspan="2"|A spinning kick.||colspan="2"|Front||6%||2604||9.45||rowspan="2"|40||rowspan="2"|{{AttackType|leg=yes}}
|Knee.L||rowspan="2"|5||0||1||0
|-
|-
|colspan="2"|Back||8%||2644||11.843
|Hip||0||-1||0
|-
|-
|Floor (trip)||Double Kick||colspan="3"|Yeah, I ran out of names. You try it.||5%||2262||7.97||40||{{AttackType|leg=yes}}
|Uair<br>(Head Swipe)||colspan="2"|Head||14%||90||6||9||(1-5, 26-)<br>38||32||90||0||0||8||0||2.5||2.5||x1||x1||0%||38430280||&nbsp;
|-
|-
|Neutral Special||[[Toad]]||colspan="3"|Peach holds out Toad, who blocks and counterattacks. Does 6 hits.||3%||2398||21.114||45||{{AttackType|specialindirect=yes}}
|rowspan="3"|Dair<br>(Flex Stomp)||colspan="2"|Null||16%||rowspan="3"|270||rowspan="3"|18||rowspan="3"|23||rowspan="3"|(1-2, 50-)<br>55||38||rowspan="3"|90||rowspan="3"|0||rowspan="3"|0||8.5||0||-0.5||2||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39830480||rowspan="3"|&nbsp;
|-
|-
|Side Special||[[Peach Bomber]]||colspan="3"|Peach launches herself forwards, causing an explosion on contact.||15%||2097||16.17||20||{{AttackType|magic=yes|explosive=yes|specialdirect=yes}}
|colspan="2"|Knee.L||rowspan="2"|13%||rowspan="2"|20||7.7||0||-2.7||0
|-
|-
|rowspan="4"|Up Special||rowspan="4"|[[Parasol]]||rowspan="4"|Peach flies upwards, poking those in the way with her parasol.||colspan="2"|First hit||5%||4041||0||-||rowspan="4"|{{AttackType|slash=yes|weapon=yes|specialindirect=yes}}
|colspan="2"|Hip||5.7||0||0||0
|-
|-
|colspan="2"|When rising||1%||2675||0||-
|rowspan="7"|Grab||rowspan="2"|Standing||Null||rowspan="7" colspan="2"|&nbsp;||rowspan="2"|8||rowspan="2"|9||rowspan="2"|&nbsp;||rowspan="7" colspan="4"|&nbsp;||6.24||0||5.6||15||rowspan="7" colspan="4"|&nbsp;||rowspan="7"|&nbsp;
|-
|-
|colspan="2"|On opening||4%||2699||16.946||75
|Null||5.38||0||5.6||7
|-
|-
|colspan="2"|Descent||3%||1374||4.69||85
|rowspan="3"|Running||Null||rowspan="3"|10||rowspan="3"|11||rowspan="3"|&nbsp;||6.24||0||5.6||9
|-
|-
|Down Special||[[Vegetable]]||colspan="3"|Peach plucks a plant.||colspan="4"|<small>see Items section below</small>||{{AttackType|weapon=yes|specialindirect=yes}}
|Null||5.28||0||5.6||3.6
|-
|-
|Final Smash||[[Peach Blossom]]||colspan="3"|Everyone goes to sleep and 13 5%-healing peaches appear.||0%-40%||0||0||-||Stage-Wide
|Null||4.32||0||5.6||-1.6
|-
|rowspan="2"|Pivot||Null||rowspan="2"|10||rowspan="2"|11||rowspan="2"|&nbsp;||6.24||0||5.6||-19
|-
|Null||5.38||0||5.6||-8
|-
|Pummel<br>(Karate Chop)||colspan="2"|Null||3%||80||9||10||&nbsp;||0||100||30||0||6||0||13||18||x1||x1||0%||31030200<br>084FFFC3||&nbsp;
|-
|rowspan="5"|F-Throw<br>(Cargo)||colspan="2"|Breakout||6%||*||colspan="3"|&nbsp;||0||100||30||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||rowspan="5"|&nbsp;
|-
|colspan="2"|F-Throw||rowspan="2"|8%||60||colspan="2"|13||&nbsp;||rowspan="2"|80||rowspan="2"|50||rowspan="4"|0||rowspan="4"|0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|colspan="2"|B-Throw||55||colspan="2"|15||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|colspan="2"|U-Throw||7%||90||colspan="2"|14||30||90||30||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|colspan="2"|D-Throw||6%||28||colspan="2"|16||&nbsp;||65||26||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|B-Throw<br>(Rear Fling)||colspan="2"|Throw||11%||40||colspan="2"|15||40||60||65||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|U-Throw<br>(Vertical Fling)||colspan="2"|Throw||9%||90||colspan="2"|14||44||70||50||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|D-Throw<br>(Dirt Shove)||colspan="2"|Throw||7%||*||colspan="2"|41||60||60||50||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="8"|Floor (back)<br>(Double Clap)||rowspan="4"|Hit 1||Null||rowspan="8"|6%||rowspan="8"|*||rowspan="4"|9||rowspan="4"|10||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="3"|8||0||3.5||-20||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|21030440||rowspan="8"|Intangible from frames 1 to 21.
|-
|Null||0||3.5||-15
|-
|Null||0||3.5||-10
|-
|Null||6||0||3.5||-5
|-
|rowspan="4"|Hit 2||Null||rowspan="4"|20||rowspan="4"|21||rowspan="4"|&nbsp;||rowspan="3"|8||0||3.5||20
|-
|Null||0||3.5||15
|-
|Null||0||3.5||10
|-
|Null||6||0||3.5||5
|-
|rowspan="8"|Floor (front)<br>(Double Swat)||rowspan="4"|Hit 1||Null||rowspan="8"|6%||rowspan="8"|*||rowspan="4"|20||rowspan="4"|21||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="3"|8||0||3.5||20||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|21030240||rowspan="8"|Intangible from frames 1 to 25.
|-
|Null||0||3.5||15
|-
|Null||0||3.5||10
|-
|Null||6||0||3.5||5
|-
|rowspan="4"|Hit 2||Null||rowspan="4"|24||rowspan="4"|25||rowspan="4"|&nbsp;||rowspan="3"|8||0||3.5||-20
|-
|Null||0||3.5||-15
|-
|Null||0||3.5||-10
|-
|Null||6||0||3.5||-5
|-
|rowspan="8"|Floor (trip)<br>(Ground Spin)||rowspan="4"|Hit 1||Null||rowspan="8"|5%||rowspan="8"|*||rowspan="4"|19||rowspan="4"|20||rowspan="4"|&nbsp;||rowspan="8"|60||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="8"|4||0||5||18||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|39030240||rowspan="8"|Intangible from frames 1 to 8.
|-
|Null||0||5||12
|-
|Null||0||5||6
|-
|Null||0||5||0
|-
|rowspan="4"|Hit 2||Null||rowspan="4"|23||rowspan="4"|24||rowspan="4"|&nbsp;||0||5||-18
|-
|Null||0||5||-12
|-
|Null||0||5||-6
|-
|Null||0||5||0
|-
|Edge (<100%)<br>(Butt Fling)||colspan="2"|Hip||8%||*||9||16||&nbsp;||0||100||110||1||9.6||0||0||0||x1||x1||0%||28C30440||Intangible from frames 1 to 7.
|-
|rowspan="4"|Edge (100%+)<br>(Slow Swipe)||colspan="2"|Hand.L||rowspan="4"|10%||rowspan="4"|*||rowspan="4"|38||rowspan="4"|41||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="4"|110||rowspan="4"|1||7.5||2.4||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|29030240||rowspan="4"|Intangible from frames 1 to 41.
|-
|colspan="2"|Elbow.L||6||0||0||0
|-
|colspan="2"|Arm.L||rowspan="2"|4||0||0||0
|-
|colspan="2"|Hip||0||0||0
|-
|rowspan="20"|Neutral Special<br>(Giant Punch)||rowspan="4"|Uncharged (ground)||Elbow.L||12%||80||colspan="2"|18||&nbsp;||rowspan="4"|15||rowspan="3"|100||rowspan="20"|0||rowspan="8"|2||4||0||0||0||rowspan="20"|x1||rowspan="20"|x1||rowspan="20"|0%||rowspan="8"|39030280||rowspan="20"|Damage increases by 2% for each level of charge. There are 10 levels of charge in addition to fully charged - the charge goes up by one level for each arm swing, with only one arm swing having no effect (level 0 is the same as level 1). When not fully charged, Elbow.L is intangible from frames 4 to 22. When fully charged, super armour from frames 17 to 20.
|-
|Elbow.L||rowspan="3"|10%||rowspan="3"|*||rowspan="3"|19||rowspan="3"|22||rowspan="3"|&nbsp;||5.5||8||0||0
|-
|Elbow.L||4||-1||0||0
|-
|Arm.L||60||3||-1.5||0||0
|-
|rowspan="4"|Uncharged (air)||Hand.L||8%||80||colspan="2"|18||&nbsp;||rowspan="4"|15||rowspan="3"|100||4||0||0||0
|-
|Elbow.L||rowspan="3"|6%||rowspan="3"|*||rowspan="3"|19||rowspan="3"|22||rowspan="3"|&nbsp;||5.5||8||0||0
|-
|Elbow.L||4||-1||0||0
|-
|Arm.L||60||3||-1.5||0||0
|-
|rowspan="5"|Fully charged (ground)||Elbow.L||18%||80||colspan="2"|18||&nbsp;||40||rowspan="4"|80||rowspan="12"|0||5.7||8||0||0||rowspan="4"|39030480
|-
|Elbow.L||rowspan="3"|28%||rowspan="4"|*||rowspan="4"|19||rowspan="4"|22||rowspan="4"|46||rowspan="4"|10||6||8||0||0
|-
|Elbow.L||5||-1||0||0
|-
|Arm.L||4||-1.5||0||0
|-
|Body||18%||50||3||0||1||0||39030440
|-
|rowspan="7"|Fully charged (air)||Hand.L||rowspan="3"|15%||rowspan="3"|80||rowspan="3" colspan="2"|18||rowspan="3"|&nbsp;||rowspan="3"|40||rowspan="6"|80||5.7||0||0||0||rowspan="6"|39030480
|-
|Elbow.L||4||-1||0||0
|-
|Arm.L||3||-1.5||0||0
|-
|Elbow.L||rowspan="3"|25%||rowspan="4"|*||rowspan="4"|19||rowspan="4"|22||rowspan="4"|46||rowspan="4"|10||6||8||0||0
|-
|Elbow.L||5||-1||0||0
|-
|Arm.L||4||-1.5||0||0
|-
|Body||20%||50||3||0||1||0||39030440
|-
|rowspan="7"|Side Special<br>(Headbutt)||rowspan="4"|Ground||Null||rowspan="3"|10%||rowspan="3"|270||rowspan="7"|20||rowspan="7"|21||rowspan="7"|&nbsp;||rowspan="3"|20||rowspan="7"|40||rowspan="7"|0||rowspan="7"|30||rowspan="3"|5||0||5||7||rowspan="7"|x1||rowspan="7"|x1||rowspan="7"|0%||rowspan="3"|3841048B||rowspan="7"|&nbsp;
|-
|Null||0||5||14
|-
|Null||0||5||21
|-
|Null||8%||70||15||10||0||11||14||3842044B
|-
|rowspan="3"|Air||Null||rowspan="2"|14%||rowspan="2"|270||rowspan="2"|30||rowspan="2"|6.5||0||5||8.8||rowspan="2"|3843048B
|-
|Null||0||5||14
|-
|Null||8%||70||15||10||0||11||14||3842044B
|-
|rowspan="18"|Up Special<br>(Spinning Kong)||rowspan="3"|Hit 1 (ground)||Elbow.L||rowspan="2"|5%||rowspan="2"|*||rowspan="3" colspan="2"|19-23, 24-28,<br>29-33, 34-38||rowspan="3"|&nbsp;||rowspan="3"|50||rowspan="3"|70||rowspan="18"|0||rowspan="3"|1||rowspan="2"|6||0||0||0||rowspan="8"|x2||rowspan="18"|x1||rowspan="18"|0%||rowspan="3"|3B430280||rowspan="18"|When used on the ground, super armour from frames 10 to 16. When used in the air, intangible from frames 4 to 6; Elbow.R and Elbow.L intangible from frames 12 to 43.
|-
|Elbow.R||4||0||0
|-
|Elbow.R||4%||140||5||-4||0||0
|-
|rowspan="3"|Hit 2 (ground)||Elbow.L||rowspan="3"|3%||rowspan="15"|*||rowspan="3" colspan="2"|39-42, 43-46,<br>47-50, 51-54||rowspan="3"|&nbsp;||rowspan="3"|5||rowspan="3"|50||rowspan="5"|0||rowspan="2"|4.8||0||0||0||rowspan="3"|3B430200
|-
|Elbow.R||4||0||0
|-
|Elbow.R||3||-4||0||0
|-
|rowspan="2"|Hit 3 (ground)||Null||rowspan="2"|4%||rowspan="2"|55||rowspan="2"|56||rowspan="2"|&nbsp;||rowspan="2"|40||rowspan="2"|90||rowspan="2"|9||0||9||4||rowspan="2"|3B430240
|-
|Null||0||9||-4
|-
|rowspan="2"|Hit 1 (air)||Null||rowspan="2"|10%||rowspan="2"|4||rowspan="2"|6||rowspan="2"|&nbsp;||rowspan="2"|40||rowspan="2"|80||rowspan="10"|1||rowspan="2"|7.7||0||12||-7||rowspan="10"|x1||rowspan="6"|3B430280
|-
|Null||0||12||4
|-
|rowspan="4"|Hit 2 (air)||Elbow.L||rowspan="2"|5%||rowspan="4" colspan="2"|12-19, 20-27,<br>28-35, 36-43||rowspan="4"|&nbsp;||rowspan="4"|20||rowspan="4"|70||rowspan="2"|5||6||0||0
|-
|Elbow.R||-6||0||0
|-
|Elbow.L||rowspan="2"|4%||rowspan="2"|3.7||-4||0||0
|-
|Elbow.R||4||0||0
|-
|rowspan="4"|Hit 3 (air)||Elbow.L||rowspan="4"|2%||rowspan="4" colspan="2"|44-51, 52-59,<br>60-77, 78-85||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="2"|5||6||0||0||rowspan="4"|3B430200
|-
|Elbow.R||-6||0||0
|-
|Elbow.L||rowspan="2"|3.7||-4||0||0
|-
|Elbow.R||4||0||0
|-
|rowspan="8"|Down Special<br>(Hand Slap)||rowspan="4"|Hit 1||Null||rowspan="8"|14%||78||rowspan="4"|6||rowspan="4"|7||rowspan="4"|&nbsp;||rowspan="8"|82||rowspan="8"|23||rowspan="8"|0||rowspan="8"|1||rowspan="8"|13||0||0||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|30010480||rowspan="8"|For an unknown reason, these hitboxes are placed using intrinsic floats instead of standard hitbox positioning.
|-
|Null||rowspan="2"|84||0||0||0
|-
|Null||0||0||0
|-
|Null||rowspan="2"|78||0||0||0
|-
|rowspan="4"|Hit 2||Null||rowspan="4"|17||rowspan="4"|18||rowspan="4"|&nbsp;||0||0||0
|-
|Null||rowspan="2"|84||0||0||0
|-
|Null||0||0||0
|-
|Null||78||0||0||0
|-
|rowspan="6"|Final Smash<br>Konga Beat||rowspan="4"|Startup||Null||3%||150||rowspan="4"|1||rowspan="4" style="background:#ef7f7f"|&nbsp;||rowspan="4"|&nbsp;||rowspan="4"|30||100||rowspan="3"|0||rowspan="5"|1||43||0||10||0||rowspan="6"|x1||rowspan="3"|x0||rowspan="6"|0%||10012280<br>000FFFC0||rowspan="6"|Strength of waves depends on an as-of-yet unknown value, based on timing of button presses.
|-
|Null||rowspan="2"|12%||rowspan="3"|*||rowspan="2"|80||rowspan="2"|60||0||10||0||rowspan="2"|10010C80<br>200FFFC0
|-
|Null||0||24||0
|-
|Null||11%||100||110||8||0||0||0||rowspan="3"|x1||18010480<br>204FFFC0
|-
|Weak wave||BnW0||2%||150||rowspan="2" colspan="3"|&nbsp;||40||100||rowspan="2"|0||4||0||0||0||18032280
|-
|Strong wave||BnW0||7%||*||30||70||5||3||0||0||0||18030480
|}
|}


==[[Bowser (SSBB)|LAERG & INN CHAERG]]==
{|class="wikitable" align="center"
{|class="wikitable" style="text-align:center"
!Bone!!BrawlBox!!Used name!!General idea
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|0||TopN||Null||Character origin
|-
|-
|rowspan="2"|Neutral||rowspan="2"|Double Claw||rowspan="2"|Two claw swipes. Standard stuff.||colspan="2"|Hit 1||5%||1650||0||-||rowspan="2"|{{AttackType|arm=yes|slash=yes}}
|5||HipN||Hip||Hip
|-
|-
|colspan="2"|Hit 2||5%||2277||16.51||40
|6||LLegJ||Leg.L||Left hip joint
|-
|-
|F-Tilt||Backhand Knuckle||colspan="3"|Bowser sticks his big fist out.||11%||2226||25.616||40||{{AttackType|arm=yes}}
|7||LKneeJ||Knee.L||Left knee
|-
|-
|U-Tilt||Vertical Claw||colspan="3"|A vertical slash.||12%||2740||32.256||80b||{{AttackType|arm=yes|slash=yes}}
|8||LFootJ||Foot.L||Left foot
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Claw Trip||rowspan="2"|Two ground swipes. Unlike most multi-hit moves, the first hit is the stronger one.||colspan="2"|Hit 1||14%||1783||38.034||rowspan="2"|40||rowspan="2"|{{AttackType|arm=yes|slash=yes}}
|16||WaistN||Body||Torso
|-
|-
|colspan="2"|Hit 2||11%||1322||30.864
|19||LShoulderJ||Arm.L||Left shoulder
|-
|-
|rowspan="2"|Dash||rowspan="2"|Body Slam||rowspan="2"|A tripping lunge. The weaker hit is generally not going to happen.||colspan="2"|Clean||11%||4146||9.257||rowspan="2"|85||{{AttackType|body=yes}}
|20||LArmJ||Elbow.L||Left elbow
|-
|-
|colspan="2"|Late||8%||2810||7.106||{{AttackType|head=yes}}
|21||LHandN||Hand.L||Left wrist
|-
|-
|rowspan="8"|U-Smash||rowspan="8"|Shell Slam||rowspan="8"|Bowser hunkers down and leaps upwards. Hitting with his head does less damage, while the hit dealt upon landing does more knockback but less damage.||rowspan="2"|Head||Uncharged||15%||1835||36.836||rowspan="2"|75||rowspan="2"|{{AttackType|body=yes}}
|33||NeckN||Neck||Neck
|-
|-
|Charged||21%||2349||49.3
|34||HeadN||Head||Base of head
|-
|-
|rowspan="2"|Body||Uncharged||20%||2084||41.91||rowspan="2"|90||rowspan="2"|{{AttackType|body=yes|slash=yes}}
|43||RShoulderJ||Arm.R||Right shoulder
|-
|-
|Charged||28%||2886||57.213
|44||RArmJ||Elbow.R||Right elbow
|-
|-
|rowspan="2"|Landing (edge)||Uncharged||10%||2811||28.47||rowspan="2"|75||rowspan="2"|{{AttackType|body=yes|slash=yes}}
|45||RHandN||Hand.R||Right wrist
|}
</small>
 
<nowiki>*</nowiki> The data obtained from OpenSA2 does not say that bone collision is reset when DK's f-tilt is angled up. This suggests that DK's Elbow.L remains intangible for the entire animation if angled up.
 
==[[Diddy (SSBB)|Deh Monkeh]]==
<small>
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#cf7f7f;border:solid #ff0000 2px;"
|-
|-
|Charged||14%||3071||38.036
!style="background:#9f0000;border-bottom:solid #ff0000 2px;" colspan="10"|Diddy's Hurtboxes
|-style="background:#9f0000;border-bottom:solid #ff0000 2px;"
|'''#'''
|'''Bone'''
|'''X Pos'''
|'''Y Pos'''
|'''Z Pos'''
|'''X Stretch'''
|'''Y Stretch'''
|'''Z Stretch'''
|'''Size'''
|'''Loc'''
|-
|-
|rowspan="2"|Landing (body)||Uncharged||12%||2931||33.254||rowspan="2"|75b||rowspan="2"|{{AttackType|body=yes|slash=yes}}
|1||Waist||0||1.2||0||0||0||0||2.8||0001
|-
|-
|Charged||16.8%||3301||44.734
|2||Head||0||1.7||1.2||0||1.2||1.2||2.8||0100
|-
|-
|rowspan="4"|D-Smash||rowspan="4"|Shell Blender||rowspan="4"|Seven hits of spinning spiked shell. Pretty laggy.||rowspan="2"|Hits 1-6||Uncharged||2%||1588||4.667||rowspan="2"|30b||rowspan="4"|{{AttackType|body=yes|spin=yes|slash=yes}}
|3||Jaw||0||0||0||0||-0.4||1.2||1.8||0100
|-
|-
|Charged||2.8%||1594||5.627
|4||Arm.R||0.2||0||0||-2||0||0||1.4||0001
|-
|-
|rowspan="2"|Hit 7||Uncharged||9%||2445||36.51||rowspan="2"|75
|5||Arm.L||-0.2||0||0||2||0||0||1.4||0001
|-
|-
|Charged||12.6%||2742||48.563
|6||Elbow.R||-0.3||-0.2||0||-3||0||0||1.5||1001
|-
|-
|rowspan="6"|F-Smash||rowspan="6"|Shoulder Lunge||rowspan="6"|Providing both hits connect, the most damaging smash attack in Smash Bros. history.||rowspan="2"|Hit 1||Uncharged||10%||2108||37.013||rowspan="2"|70||rowspan="6"|{{AttackType|head=yes|body=yes}}
|7||Elbow.L||0.3||-0.2||0||3||0||0||1.5||1001
|-
|-
|Charged||14%||2446||49.45
|8||Leg.R||0||0||0||0||2||0||1.6||1010
|-
|-
|rowspan="2"|Hit 2 (tip)||Uncharged||21%||2156||44.37||rowspan="2"|60
|9||Leg.L||0||0||0||0||-2||0||1.6||1010
|-
|-
|Charged||29.4%||3050||60.64
|10||Knee.R||0||0||0.3||0||2||0||1.6||1010
|-
|-
|rowspan="2"|Hit 2 (square)||Uncharged||23%||2440||48.24||rowspan="2"|40
|11||Knee.L||0||0||-0.3||0||-2||0||1.6||1010
|}
 
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#cf7f7f;border:solid #ff0000 2px;"
|-
|-
|Charged||32.2%||3508||66.163
!style="background:#9f0000;border-bottom:solid #ff0000 2px;" colspan="21"|Diddy's Moveset (Details)
|-style="background:#9f0000;border-bottom:solid #ff0000 2px;"
|'''Move'''
|colspan="2"|'''Segment'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|colspan="2"|'''Hit Frames'''
|{{rollover|'''IASA'''|Interruptiple As Soon As|?}}
|{{rollover|'''BKB'''|Base knockback|?}}
|{{rollover|'''KBG'''|Knockback growth|?}}
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|{{rollover|'''SD'''|Extra damage done to shields|?}}
|'''Size'''
|colspan="3"|{{rollover|'''Offset'''|Relative [X,Y,Z] from the bone's center|?}}
|{{rollover|'''SDI'''|SDI multiplier|?}}
|{{rollover|'''FF'''|Freeze frames multiplier|?}}
|{{rollover|'''Trip'''|Chance of tripping|?}}
|{{rollover|'''Flags'''|Other data|?}}
|'''Notes'''
|-
|-
|rowspan="2"|Nair||rowspan="2"|Shell Spin||rowspan="2"|It's a shell. That spins.||colspan="2"|Clean||13%||1497||28.517||rowspan="2"|40||rowspan="2"|{{AttackType|body=yes|spin=yes}}
|rowspan="15"|Neutral<br>(Combo Swat)||rowspan="4"|Hit 1||Elbow.R||rowspan="4"|3%||80||rowspan="4"|3||rowspan="4"|4||rowspan="4"|(6-13)<br>18||rowspan="4"|0||rowspan="4"|100||rowspan="4"|10||rowspan="4"|0||4||-5||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|39030200||rowspan="15"|&nbsp;
|-
|-
|colspan="2"|Late||9%||1305||20.863
|Elbow.R||60||rowspan="2"|3||0||0||0
|-
|-
|Fair||Air Claw||colspan="3"|He uses his claw. In the air.||13%||1241||29.003||40||{{AttackType|arm=yes|slash=yes}}
|Arm.R||rowspan="2"|*||1.5||0||0
|-
|-
|rowspan="2"|Bair||rowspan="2"|Shell Bulge||rowspan="2"|BULGE.||colspan="2"|Clean||15%||1815||33.554||rowspan="2"|40||rowspan="2"|{{AttackType|body=yes|slash=yes}}
|Arm.L||2||0||0||0
|-
|-
|colspan="2"|Late||7%||1863||21.296
|rowspan="4"|Hit 2||Elbow.L||rowspan="4"|2%||80||rowspan="4"|11||rowspan="4"|12||rowspan="4"|(15-21)<br>27||rowspan="4"|0||rowspan="4"|100||rowspan="4"|10||rowspan="4"|0||4||5||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|39030200
|-
|-
|Uair||Upper Headbutt||colspan="3"|What do you think this is?||17%||2417||42.044||85||{{AttackType|head=yes}}
|Elbow.L||60||rowspan="2"|3||0||0||0
|-
|-
|rowspan="3"|Dair||rowspan="3"|Inverted Spin||rowspan="3"|boozer flipz 'n' spinzz||colspan="2"|Hits 1-8||3%||853||0||-||rowspan="3"|{{AttackType|body=yes|spin=yes|slash=yes}}
|Arm.L||rowspan="2"|*||-1.5||0||0
|-
|-
|colspan="2"|Hit 9||3%||958||11.73||-90
|Arm.R||2||0||0||0
|-
|-
|colspan="2"|Landing||2%||2112||2.733||30
|rowspan="3"|Hit 3||Null||rowspan="3"|2%||90||rowspan="3"|24||rowspan="3"|25||rowspan="3"|(28-)<br>41||rowspan="3"|0||rowspan="3"|100||rowspan="3"|15||rowspan="3"|0||rowspan="3"|4||0||5||17||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39830440
|-
|-
|Pummel||Headbutt||colspan="3"|A headbutt. With his head.||3%||0||0||-||{{AttackType|head=yes}}
|Null||85||0||5||11
|-
|-
|F-Throw||Big Heave||colspan="3"|Looks good, acts...not so good.||10%||2317||14.234||45||{{AttackType|throwing=yes}}
|Null||80||0||5||5
|-
|-
|B-Throw||Big Hurl||colspan="3"|Surprisingly, almost identical to Bowser's f-throw.||10%||2317||14.234||50||{{AttackType|throwing=yes}}
|rowspan="4"|Infinite||TailA||rowspan="3"|2%||rowspan="4"|60||rowspan="4" colspan="2"|2, 8, 13,<br>15, 20, 23<br>(24-frame loop)||rowspan="4"|10<br>(after last hitbox)||rowspan="4"|0||rowspan="4"|100||rowspan="4"|8||rowspan="4"|0||rowspan="4"|2.8||0||0||0||rowspan="4"|x2||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|3E030400
|-
|-
|rowspan="2"|U-Throw||rowspan="2"|Spike Slice||rowspan="2"|A bunch of pokes. Last value a bit off because the hits can't not hit.||colspan="2"|Hits 1-8||1%||587||6.947||-||rowspan="2"|{{AttackType|throwing=yes}}
|TailC||0||0||0
|-
|-
|colspan="2"|Hit 9||2%||3303||0||90
|TailE||0||0||0
|-
|-
|D-Throw||Flatten||colspan="3"|The (in)famous Bowser-drops-his-weight-upon-you throw.||12%||2552||1.367||45||{{AttackType|throwing=yes}}
|TailH||1%||0||0||0
|-
|-
|Edge <100%||Quick Spin||colspan="3"|Lots of spinny moves for this guy.||8%||3130||0||-||{{AttackType|body=yes|spin=yes}}
|rowspan="9"|F-Tilt<br>(Lean Punch)||rowspan="3"|Angled Up||Null||11%||rowspan="9"|*||rowspan="9"|10||rowspan="9"|13||rowspan="9"|&nbsp;||rowspan="9"|10||rowspan="9"|100||rowspan="9"|0||rowspan="9"|0||5||0||11.5||19||rowspan="9"|x1||rowspan="9"|x1||rowspan="9"|0%||rowspan="9"|39030240||rowspan="9"|&nbsp;
|-
|-
|Edge 100%+||Slow Swipe||colspan="3"|And claw swipes, too.||10%||3130||0||-||{{AttackType|arm=yes|slash=yes}}
|Null||9%||4||0||8.8||11
|-
|-
|Floor (back)||Claw Spin||colspan="3"|I mean, they all look the same.||6%||2926||9.453||-||{{AttackType|arm=yes}}
|Null||8%||3||0||5||5
|-
|-
|Floor (face)||Worm||colspan="3"|Bowser does the worm. Yeah.||6%||2926||9.453||-||{{AttackType|body=yes}}
|rowspan="3"|Angled Side||Null||11%||5||0||6||19
|-
|-
|Floor (trip)||Floor Spin||colspan="3"|More arm usage.||6%||2262||7.97||-||{{AttackType|arm=yes}}
|Null||9%||4||0||6||11
|-
|-
|rowspan="2"|Neutral Special||rowspan="2"|[[Fire Breath]]||rowspan="2"|Bowser breathes flame at his enemies.||colspan="2"|Near||2%||469||2.804||rowspan="2"|-||rowspan="2"|{{AttackType|flame=yes|specialindirect=yes}}
|Null||8%||3||0||6||5
|-
|-
|colspan="2"|Far||1%||278||1.39
|rowspan="3"|Angled Down||Null||11%||5||0||2||19
|-
|-
|Side Special||[[Flying Slam]]||colspan="3"|A grab followed by a massive suplex.||18%||3261||23.803||60||{{AttackType|slash=yes|throwing=yes|specialdirect=yes}}
|Null||9%||4||0||4.5||11
|-
|-
|rowspan="6"|Up Special||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Bowser gets into his shell and helicopters.||rowspan="3"|Ground||Hit 1||11%||3003||24.69||80||rowspan="6"|{{AttackType|spin=yes|slash=yes|specialdirect=yes}}
|Null||8%||3||0||6||5
|-
|-
|Hit 2||5%||2910||8.257||90
|rowspan="3"|U-Tilt<br>(Jump Swipe)||colspan="2"|Arm.L||rowspan="3"|7%||rowspan="3"|80||rowspan="3"|6||rowspan="3"|12||rowspan="3"|25||rowspan="3"|28||rowspan="3"|130||rowspan="3"|0||rowspan="3"|0||4.5||0||0||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39030240||rowspan="3"|&nbsp;
|-
|-
|Hit 3||3%||1918||5.866||75
|colspan="2"|Elbow.L||4.8||1.1||0||0
|-
|-
|rowspan="3"|Air||Hit 1||10%||3104||17.08||rowspan="3"|80
|colspan="2"|Elbow.L||5||5.5||0||0
|-
|-
|Hits 2-6||3%||1733||2.347
|rowspan="3"|D-Tilt<br>(Low Clap)||colspan="2"|Null||rowspan="3"|7%||60||rowspan="3"|4||rowspan="3"|6||rowspan="3"|19||rowspan="3"|15||rowspan="3"|75||rowspan="3"|0||rowspan="3"|0||5||0||2||18||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|40%||rowspan="3"|39030240||rowspan="3"|&nbsp;
|-
|-
|Hits 7-12||2%||1730||1.867
|colspan="2"|Null||50||4||0||3||12
|-
|-
|rowspan="2"|Down Special||rowspan="2"|[[Bowser Bomb]]||rowspan="2"|A jump and a floor-shaking crush.||colspan="2"|Hit 1||4%||3130||0||rowspan="2"|80||rowspan="2"|{{AttackType|body=yes|specialdirect=yes}}
|colspan="2"|Null||40||3||0||4||5
|-
|-
|colspan="2"|Hit 2||20%||2654||39.29
|rowspan="4"|Dash<br>(Cartwheel)||rowspan="2"|Hit 1||Knee.R||rowspan="2"|3%||270||rowspan="2"|9||rowspan="2"|13||rowspan="2"|&nbsp;||rowspan="2"|70||rowspan="4"|50||rowspan="2"|0||rowspan="4"|0||rowspan="2"|5||0||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||21810240||rowspan="4"|&nbsp;
|-
|-
|Final Smash||[[Giga Bowser (Final Smash)|Giga Bowser]]||colspan="3"|[[Giga Bowser]] appears and terrorises the stage.||colspan="4"|&nbsp;||Transformation
|Knee.R||58||0||0||0||21820240
|}
 
==[[Giga Bowser (Final Smash)|Gigger]]==
{|class="wikitable" style="text-align:center"
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|Hit 2||Knee.L||2%||285||14||18||&nbsp;||0||15||4.5||0||0||0||rowspan="2"|21830240
|-
|-
|rowspan="2"|Neutral||rowspan="2"|Double Claw||rowspan="2"|Two claw swipes. Standard stuff.||colspan="2"|Hit 1||7%||1080||0||-||rowspan="2"|{{AttackType|arm=yes|slash=yes}}
|Hit 3||Hand.L||4%||68||20||23||24||70||0||5||0||0||0
|-
|-
|colspan="2"|Hit 2||9%||1553||26.687||40
|rowspan="10"|U-Smash<br>(Fliparound)||rowspan="4"|Hit 1||Elbow.R||rowspan="7"|{{ChargedSmashDmgSSBB|5}}||rowspan="3"|95||rowspan="4"|5||rowspan="4"|7||rowspan="4"|&nbsp;||rowspan="7"|0||30||rowspan="7"|30||rowspan="10"|0||6||-5||0||0||rowspan="10"|x1||rowspan="10"|x1||rowspan="10"|0%||rowspan="4"|39030240||rowspan="10"|&nbsp;
|-
|-
|F-Tilt||Backhand Knuckle||colspan="3"|Bowser sticks his big fist out.||17%||2011||36.167||40||{{AttackType|arm=yes|darkness=yes}}
|Elbow.R||50||rowspan="2"|4||0||0||0
|-
|-
|rowspan="5"|U-Tilt||rowspan="5"|Vertical Claw||rowspan="5"|A vertical slash. The damage done depends on what part of GB's arm connects: the claw does the most damage while the body does the least.||colspan="2"|Part 1||11%||1902||30.863||rowspan="5"|80||rowspan="5"|{{AttackType|arm=yes|slash=yes|darkness=yes}}
|Arm.R||rowspan="2"|70||0||0||0
|-
|-
|colspan="2"|Part 2||12%||1965||33.253
|Null||90||3||0||7||-3.5
|-
|-
|colspan="2"|Part 3||13%||2032||35.646
|rowspan="3"|Hit 2||Knee.R||rowspan="6"|95||rowspan="3"|11||rowspan="3"|14||rowspan="3"|&nbsp;||30||6||0||5||0||rowspan="3"|39830240
|-
|-
|colspan="2"|Part 4||14%||1965||38.037
|Knee.R||50||rowspan="2"|4||0||1||0
|-
|-
|colspan="2"|Part 5||15%||1965||40.43
|Leg.R||rowspan="4"|70||0||0||0
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Claw Trip||rowspan="2"|Two ground swipes. Unlike normal Bowser's d-tilt, the second hit is stronger. The first hit can bury and therefore Meteor Smash.||colspan="2"|Hit 1||9%||981||20.654||-90||rowspan="2"|{{AttackType|arm=yes|slash=yes|darkness=yes}}
|rowspan="3"|Hit 3||Knee.L||rowspan="3"|{{ChargedSmashDmgSSBB|6}}||rowspan="3"|18||rowspan="3"|22||rowspan="3"|52||rowspan="3"|70||rowspan="3"|0||6||0||-5||0||rowspan="3"|39830280
|-
|-
|colspan="2"|Hit 2||15%||2583||32.343||40
|Knee.L||rowspan="2"|4||0||-1||0
|-
|-
|rowspan="3"|Dash||rowspan="3"|Body Slam||rowspan="3"|A tripping lunge. The second hit pounds grounded enemies into the ground, but it cannot Meteor Smash. Go figure.||rowspan="2"|Hit 1||Clean||15%||4146||9.257||rowspan="2"|85||rowspan="2"|{{AttackType|body=yes}}
|Leg.L||0||0||0
|-
|-
|Late||13%||2574||10.693
|rowspan="6"|D-Smash<br>(Breakdance Kick)||rowspan="3"|Hit 1||Leg.L||rowspan="3"|{{ChargedSmashDmgSSBB|16}}||rowspan="6"|*||rowspan="3"|6||rowspan="3"|7||rowspan="3"|&nbsp;||rowspan="3"|40||rowspan="6"|72||rowspan="6"|0||rowspan="6"|0||rowspan="2"|4||0||0||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|39830480||rowspan="6"|&nbsp;
|-
|-
|colspan="2"|Hit 2||9%||1947||20.654||70||{{AttackType|head=yes}}
|Knee.L||0||-0.5||0
|-
|-
|rowspan="6"|U-Smash||rowspan="6"|Shell Slam||rowspan="6"|Bowser hunkers down and leaps upwards. Hitting with his head does less damage, while the hit dealt upon landing does more knockback but less damage. I can't seem to isolate why there seem to be two possible knockback angles on the head hit.||rowspan="2"|Head||Uncharged||24%||2196||37.17||rowspan="2"|75,90||rowspan="2"|{{AttackType|body=yes|electric=yes}}
|Foot.L||5||0||-1||0
|-
|-
|Charged||33.6%||3056||50.946
|rowspan="3"|Hit 2||Leg.R||rowspan="3"|{{ChargedSmashDmgSSBB|12}}||rowspan="3"|15||rowspan="3"|17||rowspan="3"|54||rowspan="3"|35||rowspan="2"|4||0||0||0
|-
|-
|rowspan="2"|Body||Uncharged||26%||2352||40.04||rowspan="2"|90||rowspan="2"|{{AttackType|body=yes|slash=yes|electric=yes}}
|Knee.R||0||0.5||0
|-
|-
|Charged||36.4%||3360||54.963
|Foot.R||5||0||1||0
|-
|-
|rowspan="2"|Landing (body or edge)||Uncharged||12%||2531||19.953||rowspan="2"|75||rowspan="2"|{{AttackType|body=yes|slash=yes}}
|rowspan="8"|F-Smash<br>(Spinning Punch)||rowspan="4"|Hit 1||Elbow.R||rowspan="4"|{{ChargedSmashDmgSSBB|5}}||90||rowspan="4"|12||rowspan="4"|13||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||28||rowspan="4"|0||5||-5||0||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|39030280||rowspan="8"|&nbsp;
|-
|-
|Charged||16.8%||2754||26.837
|Elbow.R||60||35||4.25||-2||0||0
|-
|-
|rowspan="4"|D-Smash||rowspan="4"|Shell Blender||rowspan="4"|Eight hits of spinning spiked shell. Pretty laggy. Note that the damage done may be less than what's listed because frozen characters take half damage and little knockback. Therefore, the only way to get the last hit to kill is for the move to land an odd number of hits. (You see, each hit alternately freezes and unfreezes, so only the odd-numbered hits do knockback.)||rowspan="2"|Hits 1-7||Uncharged||3%||1596||5.866||rowspan="2"|30b||rowspan="4"|{{AttackType|body=yes|spin=yes}}<br>{{AttackType|slash=yes|freezing=yes}}
|Arm.R||rowspan="2"|30||42||3.5||0||0||0
|-
|-
|Charged||4.2%||1610||7.3
|Arm.L||50||3||0||0||0
|-
|-
|rowspan="2"|Hit 8||Uncharged||13%||2352||46.34||rowspan="2"|75
|rowspan="4"|Hit 2||Elbow.L||rowspan="4"|{{ChargedSmashDmgSSBB|13}}||40||rowspan="4"|21||rowspan="4"|23||rowspan="4"|49||rowspan="4"|40||rowspan="4"|90||rowspan="4"|0||rowspan="4"|3||5||5||0||0
|-
|-
|Charged||18.2%||2914||62.503
|Elbow.L||50||4.25||2||0||0
|-
|-
|rowspan="4"|F-Smash||rowspan="4"|Shoulder Lunge||rowspan="4"|You probably won't land both hits of this one, so it'll do less damage than regular Bowser's.||rowspan="2"|Body||Uncharged||24%||1445||37.17||rowspan="2"|70||rowspan="4"|{{AttackType|head=yes|body=yes|explosive=yes}}
|Arm.L||rowspan="2"|60||3.5||0||0||0
|-
|-
|Charged||33.6%||2306||50.944
|Arm.R||3||0||0||0
|-
|-
|rowspan="2"|Head||Uncharged||28%||1770||42.91||rowspan="2"|40
|rowspan="4"|Nair<br>(Air Cartwheel)||colspan="2"|Elbow.R||rowspan="4"|6%||rowspan="4"|80||rowspan="4"|6||rowspan="4"|20||rowspan="4"|(1-3, 27-)||rowspan="4"|60||rowspan="4"|75||rowspan="4"|0||rowspan="4"|0||rowspan="4"|3||0||-2||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|39030240||rowspan="4"|&nbsp;
|-
|-
|Charged||39.2%||2936||58.98
|colspan="2"|Elbow.L||0||2||0
|-
|-
|Nair||Shell Spin||colspan="3"|It's a shell. That spins.||15%||1553||32.371||40||{{AttackType|body=yes|spin=yes|electric=yes}}
|colspan="2"|Knee.R||0||2||0||rowspan="2"|39830440
|-
|-
|Fair||Air Claw||colspan="3"|He uses his claw. In the air.||15%||2583||32.343||40||{{AttackType|arm=yes|slash=yes|darkness=yes}}
|colspan="2"|Knee.L||0||-2||0
|-
|-
|Bair||Shell Bulge||colspan="3"|BULGE.||17%||1859||36.17||30||{{AttackType|body=yes|slash=yes|electric=yes}}
|rowspan="6"|Fair<br>(Two-Legged Kick)||rowspan="3"|Clean||Null||rowspan="3"|14%||rowspan="6"|*||rowspan="3"|6||rowspan="3"|9||rowspan="3"|(1-2)||rowspan="6"|30||rowspan="6"|80||rowspan="6"|0||rowspan="6"|0||rowspan="3"|4||0||6.5||12||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|39830480||rowspan="6"|&nbsp;
|-
|-
|Uair||Upper Headbutt||colspan="3"|What do you think this is?||20%||3276||41.91||85||{{AttackType|head=yes|slash=yes}}
|Null||0||6.5||8
|-
|-
|rowspan="2"|Dair||rowspan="2"|Inverted Spin||rowspan="2"|The main part of the move does next to nothing; the landing hit is the real deal.||colspan="2"|Hits 1-9||3%||798||0||-||{{AttackType|body=yes|spin=yes}}<br>{{AttackType|slash=yes|electric=yes}}
|Null||0||6.5||4
|-
|-
|colspan="2"|Landing||10%||3041||35.53||75||{{AttackType|body=yes|spin=yes}}<br>{{AttackType|slash=yes|darkness=yes}}
|rowspan="3"|Late||Null||rowspan="3"|11%||rowspan="3"|10||rowspan="3"|16||rowspan="3"|(26-)||rowspan="3"|5||0||6.5||10||rowspan="3"|39830440
|-
|-
|Pummel||Headbutt||colspan="3"|A headbutt. With his head. That blows up.||6%||0||0||-||{{AttackType|head=yes|explosive=yes}}
|Null||0||6.5||6.5
|-
|-
|F-Throw||Big Heave||colspan="3"|Looks good, acts...not so good.||18%||2617||23.8||45||{{AttackType|throwing=yes|flame=yes}}
|Null||0||6.5||3
|-
|-
|B-Throw||Big Hurl||colspan="3"|Surprisingly, almost identical to Bowser's f-throw.||18%||2617||23.8||50||{{AttackType|throwing=yes|darkness=yes}}
|rowspan="3"|Bair<br>(Rear Kick)||colspan="2"|Knee.R||rowspan="3"|9%||rowspan="3"|*||rowspan="3"|5||rowspan="3"|8||rowspan="3"|(1-2, 20-)<br>31||rowspan="3"|30||rowspan="3"|100||rowspan="3"|0||rowspan="3"|0||5.3||0||4||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39830440||rowspan="3"|&nbsp;
|-
|-
|rowspan="2"|U-Throw||rowspan="2"|Spike Slice||rowspan="2"|A bunch of pokes. Last value a bit off because the hits can't not hit.||colspan="2"|Hits 1-8||2%||535||9.337||-||rowspan="2"|{{AttackType|throwing=yes|electric=yes}}
|colspan="2"|Knee.R||4.7||0||1||0
|-
|-
|colspan="2"|Hit 9||10%||3370||31.317||90
|colspan="2"|Leg.R||4.3||0||-1||0
|-
|-
|rowspan="2"|D-Throw||rowspan="2"|Flatten||rowspan="2"|I have yet to completely find out how this throw works. It seems that the first hit buries but does the most knockback, while the second hit uproots the person getting thrown and does minimal fixed knockback (which I currently can't test because the game only remembers max launch speed). It also seems to angle differently depending on whether the person being thrown in in the air during the first hit.||colspan="2"|Hit 1||20%||2507||43.494||-90||{{AttackType|throwing=yes}}
|rowspan="3"|Uair<br>(Flip Kick)||colspan="2"|Knee.R||rowspan="3"|11%||rowspan="3"|100||rowspan="3"|3||rowspan="3"|7||rowspan="3"|(1-2, 15-)||rowspan="3"|30||rowspan="3"|90||rowspan="3"|0||rowspan="3"|0||5||0||4||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39830480||rowspan="3"|&nbsp;
|-
|-
|colspan="2"|Hit 2||1%||?||?||0,45||{{AttackType|throwing=yes}}
|colspan="2"|Knee.R||4.5||0||1||0
|-
|-
|Edge <100%||Quick Spin||colspan="3"|Wow, an edge attack that doesn't do 3130bk! Shocked.||16%||2675||0||-||{{AttackType|body=yes|spin=yes|darkness=yes}}
|colspan="2"|Leg.R||4||0||-1||0
|-
|-
|Edge 100%+||Slow Swipe||colspan="3"|No comment.||16%||2675||0||-||{{AttackType|arm=yes|slash=yes|darkness=yes}}
|rowspan="3"|Dair<br>(Two-Fisted Pound)||colspan="2"|Null||rowspan="3"|12%||rowspan="3"|270||rowspan="3"|13||rowspan="3"|15||rowspan="3"|(1-12, 37-)||rowspan="3"|30||rowspan="3"|100||rowspan="3"|0||rowspan="3"|0||6||-1||9||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39030280||rowspan="3"|&nbsp;
|-
|-
|rowspan="2"|Neutral Special||rowspan="2"|[[Fire Breath]]||rowspan="2"|Bowser breathes flame at his enemies. Unfortunately, he usually misses by shooting to the side of the playing field.||colspan="2"|Near||2%||566||2.8||rowspan="2"|-||rowspan="2"|{{AttackType|flame=yes|specialindirect=yes}}
|colspan="2"|Null||5||-1||4.5||0
|-
|-
|colspan="2"|Far||1%||342||1.39
|colspan="2"|Null||4.5||-1||0||0
|-
|-
|Side Special||[[Flying Slam]]||colspan="3"|A grab followed by a massive suplex.||22%||3472||28.584||60||{{AttackType|slash=yes|throwing=yes|specialdirect=yes}}
|rowspan="7"|Grab||rowspan="2"|Standing||Null||rowspan="7" colspan="2"|&nbsp;||rowspan="2"|6||rowspan="2"|7||rowspan="2"|&nbsp;||rowspan="7" colspan="4"|&nbsp;||rowspan="7"|4||0||7||11||rowspan="7" colspan="4"|&nbsp;||rowspan="7"|&nbsp;
|-
|-
|rowspan="6"|Up Special||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Bowser gets into his shell and helicopters.||rowspan="3"|Ground||Hit 1||11%||3003||24.69||80||rowspan="6"|{{AttackType|spin=yes|slash=yes|specialdirect=yes}}
|Null||0||7||6
|-
|-
|Hit 2||5%||2910||8.257||90
|rowspan="2"|Running||Null||rowspan="2"|10||rowspan="2"|11||rowspan="2"|&nbsp;||0||6||10
|-
|-
|Hit 3||3%||1918||5.866||75
|Null||0||6||5
|-
|-
|rowspan="3"|Air||Hit 1||10%||3104||17.08||rowspan="3"|80
|rowspan="3"|Pivot||Null||rowspan="3"|8||rowspan="3"|9||rowspan="3"|&nbsp;||0||6||-16
|-
|-
|Hits 2-6||3%||1733||1.968
|Null||0||6||-10
|-
|-
|Hits 7-12||2%||1730||1.867
|Null||0||6||-5
|-
|-
|rowspan="2"|Down Special||rowspan="2"|[[Bowser Bomb]]||rowspan="2"|A jump and a floor-shaking crush.||colspan="2"|Hit 1||4%||3130||0||rowspan="2"|80||rowspan="2"|{{AttackType|body=yes|specialdirect=yes}}
|Pummel<br>(Headbutt)||colspan="2"|Null||2%||*||colspan="2"|2||&nbsp;||0||100||40||0||5||0||8||9||x1||x1||0%||30430400<br>084FFFC3||&nbsp;
|-
|-
|colspan="2"|Hit 2||23%||2908||44.67
|F-Throw<br>(Toss)||colspan="2"|Throw||11%||42||colspan="2"|11||26||69||55||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|}
 
==[[Yoshi (SSBB)|Teh Eggster]]==
{|class="wikitable" style="text-align:center"
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|B-Throw<br>(Rear Toss)||colspan="2"|Throw||10%||38||colspan="2"|9||26||66||55||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|rowspan="2"|Neutral||rowspan="2"|Double Kick||rowspan="2"|Yoshi kicks twice.||colspan="2"|Kick 1||3%||566||5.864||45||{{AttackType|leg=yes}}
|rowspan="2"|U-Throw<br>(Vertical Kick)||Hit 1||Null||4%||75||colspan="2"|15||&nbsp;||30||100||0||0||6||0||23||0||x1||x1||0%||39830280<br>084FFFC3||rowspan="2"|&nbsp;
|-
|-
|colspan="2"|Kick 2||6%||1504||18.904||40||{{AttackType|leg=yes}}
|Hit 2||Throw||5%||87||colspan="2"|16||28||70||72||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|F-Tilt||Tail Swat||colspan="3"|Yoshi spins and tags people in front of him with his tail.||9%||1949||20.864||85,45||{{AttackType|tail=yes}}
|D-Throw<br>(Ground Bounce)||colspan="2"|Throw||9%||130||colspan="2"|11||32||85||40||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|U-Tilt||Tail Flip||colspan="3"|Yoshi crouches and flicks his tail upwards.||11%||2693||12.346||85b||{{AttackType|tail=yes}}
|rowspan="8"|Floor (back)<br>(Swirl Kick)||rowspan="4"|Hit 1||Foot.R||rowspan="8"|6%||rowspan="8"|*||rowspan="4"|16||rowspan="4"|17||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="3"|5||0||2||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|21830240||rowspan="8"|Intangible from frames 1 to 26.
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Tail Trip||rowspan="2"|A crouching swat.||colspan="2"|Clean||10%||2357||8.54||rowspan="2"|35||rowspan="2"|{{AttackType|tail=yes}}
|Foot.R||0||-1||0
|-
|-
|colspan="2"|Tip||5%||2293||4.953
|Knee.R||0||-1||0
|-
|-
|rowspan="2"|Dash||rowspan="2"|Head Ram||rowspan="2"|Just what it says on the can.||colspan="2"|Clean||9%||1309||26.08||rowspan="2"|40||rowspan="2"|{{AttackType|head=yes}}
|Leg.R||3.5||0||-1||0
|-
|-
|colspan="2"|Late||7%||1219||21.296
|rowspan="4"|Hit 2||Foot.L||rowspan="4"|25||rowspan="4"|26||rowspan="4"|&nbsp;||rowspan="3"|5||0||-2||0
|-
|-
|rowspan="2"|U-Smash||rowspan="2"|Nasal Crush||rowspan="2"|Yoshi headubtts upwards.||colspan="2"|Uncharged||16%||1819||35.54||rowspan="2"|80||rowspan="2"|{{AttackType|head=yes}}
|Foot.L||0||1||0
|-
|-
|colspan="2"|Charged||22.4%||2356||48.243
|Knee.L||0||1||0
|-
|-
|rowspan="8"|D-Smash||rowspan="8"|Tail Sweep||rowspan="8"|Yoshi strikes on both sides with his tail.||rowspan="2"|Front (body)||Uncharged||14%||1683||23.963||rowspan="8"|30||rowspan="2"|{{AttackType|body=yes}}
|Leg.L||3.5||0||1||0
|-
|-
|Charged||19.6%||1998||32.4
|rowspan="8"|Floor (front)<br>(Spin Swipe)||rowspan="4"|Hit 1||Hand.R||rowspan="8"|6%||rowspan="8"|*||rowspan="4"|16||rowspan="4"|17||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="3"|5||-2||0||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|21030240||rowspan="8"|Intangible from frames 1 to 27.
|-
|-
|rowspan="2"|Front (tail)||Uncharged||14%||1569||20.16||rowspan="2"|{{AttackType|tail=yes}}
|Elbow.R||-1||0||0
|-
|-
|Charged||19.6%||1834||27.257
|Arm.R||0||0||0
|-
|-
|rowspan="2"|Back (body)||Uncharged||13%||1638||22.454||rowspan="2"|{{AttackType|body=yes}}
|Arm.L||3.5||1||0||0
|-
|-
|Charged||18.2%||1910||30.29
|rowspan="4"|Hit 2||Hand.L||rowspan="4"|26||rowspan="4"|27||rowspan="4"|&nbsp;||rowspan="3"|5||2||0||0
|-
|-
|rowspan="2"|Back (tail)||Uncharged||13%||1531||18.893||rowspan="2"|{{AttackType|tail=yes}}
|Elbow.L||1||0||0
|-
|-
|Charged||18.2%||1760||25.484
|Arm.L||0||0||0
|-
|-
|rowspan="2"|F-Smash||rowspan="2"|Noggin Flail||rowspan="2"|Yoshi flings his head forwards.||colspan="2"|Uncharged||16%||1839||39.394||rowspan="2"|35||rowspan="2"|{{AttackType|head=yes}}
|Arm.R||3.5||-1||0||0
|-
|-
|colspan="2"|Charged||22.4%||2435||53.474
|rowspan="6"|Floor (trip)<br>(Spin Kick)||rowspan="3"|Hit 1||Null||rowspan="6"|5%||rowspan="6"|*||rowspan="3"|19||rowspan="3"|20||rowspan="3"|&nbsp;||rowspan="6"|60||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||rowspan="6"|4||0||5||-13||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|39830440||rowspan="6"|Intangible from frames 1 to 8.
|-
|-
|rowspan="3"|Nair||rowspan="3"|Drop Kick||rowspan="3"|A standard stick-out-your-leg attack.||colspan="2"|Clean||12%||1481||33.253||rowspan="3"|35||rowspan="3"|{{AttackType|leg=yes}}
|Null||0||5||-7
|-
|-
|colspan="2"|Mid||9%||826||26.076
|Null||0||5||0
|-
|-
|colspan="2"|Late||6%||698||18.906
|rowspan="3"|Hit 2||Null||rowspan="3"|27||rowspan="3"|28||rowspan="3"|&nbsp;||0||5||13
|-
|-
|rowspan="2"|Fair||rowspan="2"|Nose Pound||rowspan="2"|Yoshi winds up and slams his head downwards.||colspan="2"|Mis-aimed||16%||1169||38.537||60||rowspan="2"|{{AttackType|head=yes}}
|Null||0||5||7
|-
|-
|colspan="2"|Meteor Smash||15%||1094||36.386||-90
|Null||0||5||0
|-
|-
|rowspan="3"|Bair||rowspan="3"|Tail Wag||rowspan="3"|Yoshi flicks his tail four times.||colspan="2"|Hit 1||4%||961||14.12||rowspan="3"|60||rowspan="3"|{{AttackType|tail=yes}}
|rowspan="4"|Edge (<100%)<br>(Quick Flick)||colspan="2"|TailA||rowspan="2"|8%||rowspan="4"|45||rowspan="4"|28||rowspan="4"|30||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="4"|110||rowspan="4"|1||rowspan="4"|4||0||0||-0.5||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|26030240||rowspan="4"|Intangible from frames 1 to 26.
|-
|-
|colspan="2"|Hits 2-3||3%||1260||11.73
|colspan="2"|TailC||0||0||-1
|-
|-
|colspan="2"|Hit 4||4%||2249||14.123
|colspan="2"|TailE||rowspan="2"|6%||0||0||-1.5
|-
|-
|Uair||Vertical Sweep||colspan="3"|An upwards tail sweep.||13%||1871||35.646||90||{{AttackType|tail=yes}}
|colspan="2"|TailG||0||0||-2
|-
|-
|rowspan="2"|Dair||rowspan="2"|Foot Flurry||rowspan="2"|Yoshi's famous multi-kick.||colspan="2"|Hits 1-7||3%||654||9.384||rowspan="2"|-90||rowspan="2"|{{AttackType|leg=yes}}
|rowspan="4"|Edge (100%+)<br>(Slow Kick)||colspan="2"|Null||rowspan="4"|10%||rowspan="4"|*||rowspan="4"|50||rowspan="4"|54||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="4"|110||rowspan="4"|1||rowspan="4"|5||0||5||16||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|21830440||rowspan="4"|Intangible from frames 1 to 54.
|-
|-
|colspan="2"|Hits 8-13||2%||760||9.337
|colspan="2"|Null||0||5||10.5
|-
|-
|Pummel||Chew||colspan="3"|The only regular grab for which opponents become invisible.||2%||0||0||-||{{AttackType|bite=yes}}
|colspan="2"|Null||0||5||5
|-
|-
|F-Throw||Spit||colspan="3"|A regular throw.||7%||2202||14.056||45||{{AttackType|throwing=yes}}
|colspan="2"|Null||0||5||0
|-
|-
|B-Throw||Spin 'n' Spit||colspan="3"|For all intents and purposes, identical to Yoshi's f-throw.||7%||2202||14.056||45||{{AttackType|throwing=yes}}
|rowspan="2"|Neutral Special<br>(Peanut Popgun)||colspan="2"|Shot||1%||rowspan="2"|*||rowspan="2" colspan="3"|&nbsp;||10||100||rowspan="2"|0||rowspan="2"|0||4.5||0||0||0||rowspan="2"|x1||x1||rowspan="2"|0%||3A430280<br>00CFFFC0||Damage depends on either speed or charge level (unknown).
|-
|-
|U-Throw||Spit Up||colspan="3"|Spits the foe upwards.||5%||2325||7.1||90||{{AttackType|throwing=yes}}
|colspan="2"|Thrown||4%||6||20||2||0||0||0||x0.2||02430240<br>00CFFFC3||&nbsp;
|-
|-
|D-Throw||Spit Down||colspan="3"|Spits the foe into the floor.||4%||3326||3.53||85||{{AttackType|throwing=yes}}
|rowspan="10"|Side Special<br>(Monkey Flip)||rowspan="2"|Grab||Null||rowspan="2" colspan="2"|&nbsp;||rowspan="3" colspan="3" style="background:#ff7f7f"|&nbsp;||rowspan="2" colspan="4"|&nbsp;||rowspan="2"|4||0||2||3||rowspan="2" colspan="3"|&nbsp;||1*||rowspan="2"|&nbsp;
|-
|-
|Edge <100%||Tail Spin||colspan="3"|A tail spin. Duh.||6%||3130||0||-||{{AttackType|tail=yes}}
|Null||0||6||3||2*
|-
|-
|Edge 100%+||Headbutt||colspan="3"|The most damaging edge-recovery attack in the game.||12%||3130||0||-||{{AttackType|head=yes}}
|Grab fail||Null||2%||20||0||100||60||0||8||0||3||5||x0||x0.5||0%||38830240<br>004F0083||Has a rehit rate of 8.
|-
|-
|Floor (back)||Spin Kick||colspan="3"|Two kicks to either side.||6%||2926||9.453||40||{{AttackType|leg=yes}}
|rowspan="3"|Kick||Leg.L||14%||rowspan="3"|*||rowspan="3"|4||rowspan="3"|25||rowspan="3"|&nbsp;||rowspan="3"|40||rowspan="3"|50||rowspan="3"|0||rowspan="3"|0||rowspan="2"|4||0||0||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|30%||rowspan="3"|39830480||rowspan="3"|&nbsp;
|-
|-
|Floor (face)||Head Slash||colspan="3"|Two headbutts to either side.||6%||2926||9.453||40||{{AttackType|head=yes}}
|Knee.L||12%||0||-0.5||0
|-
|-
|Floor (trip)||Tail Swing||colspan="3"|Two tail attacks to either side.||5%||2262||7.97||40||{{AttackType|tail=yes}}
|Foot.L||10%||5||0||-1||0
|-
|-
|Neutral Special||[[Egg Lay]]||colspan="3"|Traps opponents temporarily, but has them take half damage.||7%||0||0||-||{{AttackType|bite=yes|specialdirect=yes}}
|Attack||BaseA||5%||*||rowspan="2" colspan="3"|&nbsp;||40||75||0||0||4||0||-2||-3||x1||x1||0%||39030480<br>004FFFC1||rowspan="2"|Adds [-1.5,2.5,0] to momentum on release.
|-
|-
|rowspan="5"|Side Special||rowspan="5"|[[Egg Roll]]||rowspan="5"|Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving.||colspan="2"|Speed 1||4%||2057||9.886||rowspan="5"|85||rowspan="5"|{{AttackType|body=yes|spin=yes|specialdirect=yes}}
|Attack Release||Throw||10%||*||10||80||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|colspan="2"|Speed 2||9%||2188||18.256
|Jump Attack||BaseA||5%||*||rowspan="2" colspan="3"|&nbsp;||30||40||0||0||4||0||-2||-3||x1||x0.3||30%||39830480<br>204FFFC1||rowspan="2"|Sets momentum to [0,1.5,0] on attack. Adds [1.5,3.5,0] to momentum on release.
|-
|-
|colspan="2"|Speed 3||10%||2225||19.93
|Jump Release||Throw||5%||270||25||40||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||B
|-
|-
|colspan="2"|Speed 4||11%||2265||21.603
|rowspan="6"|Up Special<br>(Rocketbarrel Boost)||rowspan="2"|Hit 1||Null||rowspan="2"|10%||*||rowspan="2" colspan="2"|{{rollover|1|counting from release|?}}||rowspan="2"|&nbsp;||85||40||rowspan="4"|0||rowspan="4"|0||10||0||3||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||02411085||rowspan="6"|Sets momentum to [0,0.5,0] on aerial startup. Adds 0.6 to vertical momentum every 8 frames while charging in the air 9 times.
|-
|-
|colspan="2"|Speed 5||12%||2309||23.277
|Null||271||30||50||5||0||3||0||02421085
|-
|-
|rowspan="2"|Up Special||rowspan="2"|[[Egg Throw]]||rowspan="2"|Chucks an egg with a controllable impact site. Does two hits; currently unable to isolate first hit (or why sometimes the first hit doesn't happen).||colspan="2"|Hit 1||1%||?||?||rowspan="2"|75||rowspan="2"|{{AttackType|weapon=yes|specialindirect=yes}}
|Hit 2||Body||10%||70||2||8||&nbsp;||85||40||7||0||0||0||22431085
|-
|-
|colspan="2"|Hit 2||8%||1599||9.476
|Hit 3||Body||8%||60||9||31||&nbsp;||40||80||6||0||0||0||22431045
|-
|-
|rowspan="4"|Down Special||rowspan="4"|[[Ground Pound]]||rowspan="4"|Smacks the ground hard.||colspan="2"|Upswing||4%||2392||0||-||rowspan="3"|{{AttackType|body=yes|specialdirect=yes}}
|rowspan="2"|Loose barrel||Flying||8%||rowspan="2"|*||rowspan="2" colspan="3"|&nbsp;||40||140||rowspan="2"|0||rowspan="2"|0||8||0||0||0||rowspan="2"|x1||x1||rowspan="2"|0%||18031680<br>008FFFC1
|-
|-
|rowspan="2"|Downswing||Ground||15%||2690||27.104||rowspan="2"|80
|Explosion||15%||10||100||25||0||0||0||x0.3||18031685<br>000FFFC1
|-
|-
|Air||12%||2416||23.277
|Down Special<br>(Banana Peel)||colspan="4"|&nbsp;||3||20||40||colspan="12"|&nbsp;||&nbsp;
|-
|-
|colspan="2"|Stars||4%||1811||5.65||45||{{AttackType|specialindirect=yes}}
|rowspan="4"|Final Smash<br>(Rocketbarrel Barrage)||rowspan="2"|Ram||BaseA||rowspan="2"|18%||rowspan="2"|30||rowspan="4" colspan="3"|&nbsp;||rowspan="2"|30||rowspan="2"|100||rowspan="4"|0||rowspan="4"|0||rowspan="2"|5||0||-5||4||rowspan="4"|x1||rowspan="3"|x1||rowspan="4"|0%||rowspan="2"|02431085<br>004FFFC1||rowspan="4"|Ram has a rehit rate of 90.
|-
|-
|rowspan="3"|Final Smash||rowspan="3"|[[Super Dragon]]||rowspan="3"|Yoshi grows wings and starts breathing fire everywhere.||colspan="2"|Ram||8%||1999||11.846||40||rowspan="3"|Transformation
|BaseA||0||-5||-4
|-
|-
|colspan="2"|Fire breath||6% per hit||1315||9.453||70
|colspan="2"|Peanut||18%||70||50||60||20||0||0||0||3B031685
|-
|-
|colspan="2"|Fireball||17%||2817||39.333||40
|colspan="2"|Explosion||20%||70||40||90||35||0||0||0||x0.3||3B031085
|}
|}


==Other==
{|class="wikitable" align="center"
 
!Bone!!BrawlBox!!Used name!!General idea
You've probably all like "Huh?" with those Power values. You see, the first number is the knockback (in in-game units) the move deals at 0% to Mario. (Of course, this is in Vs. mode, so the move is doing 1.05x damage. I'm trying to compensate for that.) The second is how much more knockback the move deals for every % the target has before the hit (again, for Mario). A knockback of 5500-6500 will likely kill.
|-
 
|0||TopN||Null||Character origin
{|class="wikitable" style="text-align:center"
|-
|4||XRotN||BaseA||Center of gravity
|-
|7||LLegJ||Leg.L||Left hip joint
|-
|8||LKneeJ||Knee.L||Left knee
|-
|9||LFootJ||Foot.L||Left ankle
|-
|12||RLegJ||Leg.R||Right hip joint
|-
|13||RKneeJ||Knee.R||Right knee
|-
|14||RFootJ||Foot.R||Right ankle
|-
|17||WaistN||Body||Waist
|-
|22||LShoulderJ||Arm.L||Left shoulder
|-
|23||LArmJ||Elbow.L||Left elbow
|-
|25||LHandN||Hand.L||Left wrist
|-
|45||RShoulderJ||Arm.R||Right shoulder
|-
|46||RArmJ||Elbow.R||Right elbow
|-
|48||RHandN||Hand.R||Right wrist
|-
|61||Sippo1N||TailA||Base of tail
|-
|-
|Arm||Aura||Bite||Body||Darkness||Electric||Energy||Explosive||Flame||Freezing||Grass||Head
|63||Sippo3N||TailC||Tail segment 3
|-
|-
|[[Image:ArmAttack.png|32px]]||[[Image:AuraAttack.png|32px]]||[[Image:BiteAttack.png|32px]]||[[Image:BodyAttack.png|32px]]||[[Image:DarknessAttack.png|32px]]||[[Image:ElectricAttack.png|32px]]||[[Image:EnergyAttack.png|32px]]||[[Image:ExplosiveAttack.png|32px]]||[[Image:FlameAttack.png|32px]]||[[Image:FreezingAttack.png|32px]]||[[Image:GrassAttack.png|32px]]||[[Image:HeadAttack.png|32px]]
|65||Sipoo5N||TailE||Tail segment 5
|-
|-
|Leg||Magic||Pikmin||PK||Slash||Special:Direct||Special:Indirect||Spin||Tail||Throwing||Water||Weapon
|67||Sippo7N||TailG||Tail segment 7
|-
|-
|[[Image:LegAttack.png|32px]]||[[Image:MagicAttack.png|32px]]||[[Image:PikminAttack.png|32px]]||[[Image:PKAttack.png|32px]]||[[Image:SlashAttack.png|32px]]||[[Image:SpecialDirectAttack.png|32px]]||[[Image:SpecialIndirectAttack.png|32px]]||[[Image:SpinAttack.png|32px]]||[[Image:TailAttack.png|32px]]||[[Image:ThrowingAttack.png|32px]]||[[Image:WaterAttack.png|32px]]||[[Image:WeaponAttack.png|32px]]
|68||Sipoo8N||TailH||Tail segment 8
|}
|}
 
</small>
Things I discovered during testing:
*If a grounded opponent is hit with an attack that hits downwards, they take 80% less knockback (compared to being hit in the air) and fly upwards. However, if the knockback they would take is below 2000, they take an amount that seems to be based on the exact angle - Luigi's d-tilt hits foes at an angle of -90 and they take a knockback of 0 at low percents, while Mario's fair deals knockback between 200 and 400 at low percents (with a knockback angle of -70).
*A missed Fire Jump Punch will kill you...at over 90000%.
*The damage done by a thrown item is dependant on how fast the item is moving. I'm not going to bother figuring such out at the moment.
*As stated above, multi-hit throws work like this: The early hits hit both the guy getting thrown and any bystanders. The last hit is the actual throw - it only damages the character being thrown. Bystanders take knockback form the early hits, but the guy getting thrown doesn't, since the next hit comes before the freeze frames of the first hit end.