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User:Toomai/Data Node/Submushroomers: Difference between revisions

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m (Text replacement - "<span +class="?explain"? *(style="?color: *inherit;?"?)? *title="?([^">\n]+)"? *>([^<\n]+)<\/span>" to "{{rollover|$3|$2|?}}")
 
(47 intermediate revisions by 4 users not shown)
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That's right, I'm going to try changing character movesets into a table form. Yes, the current format is fine, but it can be better. Here goes!
==[[Yoshi (SSBB)|Teh Eggster]]==
<small>
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#7fdf7f;border:solid #ff0000 2px;"
|-
!style="background:#00bf00;border-bottom:solid #ff0000 2px;" colspan="10"|Yoshi's Hurtboxes
|-style="background:#00bf00;border-bottom:solid #ff0000 2px;"
|'''#'''
|'''Bone'''
|'''X Pos'''
|'''Y Pos'''
|'''Z Pos'''
|'''X Stretch'''
|'''Y Stretch'''
|'''Z Stretch'''
|'''Size'''
|'''Loc'''
|-
|1||Hip||0||0||1.6||0||0||-0.7||3||0001
|-
|2||Chest||0||0||0.4||0||1.2||0.4||2.4||0001
|-
|3||Head||0||4.4||0||0||2.1||0||3.3||0010
|-
|4||Nose||0||-0.8||2||0||0.2||2||2.8||0110
|-
|5||Elbow.R||-0.2||0||0||-2.1||0||0||1||0101
|-
|6||Elbow.L||0.2||0||0||2.1||0||0||1||0101
|-
|7||Leg.R||0||0||0||0||1||0||1.8||0000
|-
|8||Leg.L||0||0||0||0||-1||0||1.8||0000
|-
|9||Knee.R||0||0||0||0||2||0||1.2||1100
|-
|10||Knee.L||0||0||0||0||-2||0||1.2||1100
|-
|11||Toe.R||0||0||1.6||0||0||-1||1.4||1000
|-
|12||Toe.L||0||0||-1.6||0||0||1||1.4||1000
|-
|13||Tail.B||0||0||0||0.3||0||0||1.2||0001
|}
 
{|class="wikitable" align="center" style="text-align:center;background:#7fdf7f;border:solid #ff0000 2px;"
|-
!style="background:#00bf00;border-bottom:solid #ff0000 2px;" colspan="21"|Yoshi's Moveset (Details)
|-style="background:#00bf00;border-bottom:solid #ff0000 2px;"
|'''Move'''
|colspan="2"|'''Segment'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|colspan="2"|'''Hit Frames'''
|{{rollover|'''IASA'''|Interruptiple As Soon As|?}}
|{{rollover|'''BKB'''|Base knockback|?}}
|{{rollover|'''KBG'''|Knockback growth|?}}
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|{{rollover|'''SD'''|Extra damage done to shields|?}}
|'''Size'''
|colspan="3"|{{rollover|'''Offset'''|Relative [X,Y,Z] from the bone's center|?}}
|{{rollover|'''SDI'''|SDI multiplier|?}}
|{{rollover|'''FF'''|Freeze frames multiplier|?}}
|{{rollover|'''Trip'''|Chance of tripping|?}}
|{{rollover|'''Flags'''|Other data|?}}
|'''Notes'''
|-
|rowspan="6"|Neutral<br>(Double Kick)||rowspan="3"|Hit 1||Leg.L||rowspan="3"|3%||50||rowspan="3"|3||rowspan="3"|5||rowspan="3"|(7-15)||rowspan="3"|8||rowspan="3"|50||rowspan="6"|0||rowspan="6"|0||rowspan="2"|4||0||1||0||rowspan="3"|x1.5||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|39830400||rowspan="3"|Toes.L intangible for frames 3 to 5.
|-
|Knee.L||60||0||0||0
|-
|Knee.L||90||5||0||-4||0
|-
|rowspan="3"|Hit 2||Leg.R||rowspan="3"|6%||rowspan="3"|*||rowspan="3"|10||rowspan="3"|11||rowspan="3"|&nbsp;||rowspan="3"|25||rowspan="3"|100||rowspan="2"|4||0||-1||0||rowspan="3"|x1||rowspan="3"|39830440||rowspan="3"|Toes.R intangible for frames 10 to 11.
|-
|Knee.R||0||1||1
|-
|Knee.R||5||0||6||2
|-
|rowspan="9"|F-Tilt<br>(Tail Swat)||rowspan="3"|Angled Up||TailA||rowspan="3"|10%||80||rowspan="9"|6||rowspan="9"|8||rowspan="9"|30||rowspan="9"|40||rowspan="9"|80||rowspan="9"|0||rowspan="9"|0||5||0||0||0||rowspan="9"|x1||rowspan="9"|x1||rowspan="9"|0%||rowspan="9"|3E030440||rowspan="9"|&nbsp;
|-
|TailA||70||4.25||8||0||0
|-
|TailA||50||3.5||15||0||0
|-
|rowspan="3"|Angled Side||TailA||rowspan="3"|9%||80||5||0||0||0
|-
|TailA||65||4.25||8||0||0
|-
|TailA||50||3.5||15||0||0
|-
|rowspan="3"|Angled Down||TailA||rowspan="3"|8%||80||5||0||0||0
|-
|TailA||65||4.25||8||0||0
|-
|TailA||50||4||15||0||0
|-
|rowspan="3"|U-Tilt<br>(Tail Flip)||colspan="2"|TailA||rowspan="2"|11%||rowspan="3"|100||rowspan="3"|7||rowspan="3"|11||rowspan="3"|30||rowspan="3"|72||rowspan="3"|40||rowspan="3"|0||rowspan="3"|0||rowspan="2"|6||0||0||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|3E030440||rowspan="3"|&nbsp;
|-
|colspan="2"|TailB||1.2||0||0
|-
|colspan="2"|TailC||10%||5||1||0||0
|-
|rowspan="3"|D-Tilt<br>(Tail Trip)||colspan="2"|TailA||rowspan="2"|10%||rowspan="2"|28||rowspan="3"|8||rowspan="3"|10||rowspan="3"|24||rowspan="3"|65||rowspan="3"|30||rowspan="3"|0||rowspan="3"|0||rowspan="2"|5||0||0||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="2"|30%||rowspan="2"|3E030440||rowspan="3"|&nbsp;
|-
|colspan="2"|TailB||1.2||0||0
|-
|colspan="2"|TailC||5%||*||4||0.5||0||0||40%||3E030400
|-
|rowspan="4"|Dash<br>(Head Ram)||rowspan="2"|Clean||Null||rowspan="2"|9%||rowspan="4"|*||rowspan="2"|10||rowspan="2"|13||rowspan="2"|&nbsp;||rowspan="4"|15||rowspan="4"|100||rowspan="4"|0||rowspan="4"|0||5.5||0||7.5||6||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|38430280||rowspan="4"|Head and Nose intangible for frames 5 to 13.
|-
|Null||4||0||7.5||0
|-
|rowspan="2"|Late||Null||rowspan="2"|7%||rowspan="2"|14||rowspan="2"|23||rowspan="2"|42||5.5||0||7.5||6
|-
|Null||4||0||7.5||0
|-
|rowspan="2"|U-Smash<br>(Nasal Crush)||colspan="2"|Head||rowspan="2"|{{ChargedSmashDmgSSBB|16}}||rowspan="2"|75||rowspan="2"|11||rowspan="2"|16||rowspan="2"|44||rowspan="2"|23||rowspan="2"|83||rowspan="2"|0||rowspan="2"|0||6||0||3.7||1.6||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|38430480||rowspan="2"|Head and Nose intangible for frames 12 to 17.
|-
|colspan="2"|Neck||5||0||0||0
|-
|rowspan="6"|D-Smash<br>(Tail Sweep)||rowspan="3"|Hit 1||Null||rowspan="3"|{{ChargedSmashDmgSSBB|14}}||rowspan="6"|30||rowspan="3"|6||rowspan="3"|7||rowspan="3"|&nbsp;||rowspan="6"|30||rowspan="2"|63||rowspan="6"|0||rowspan="6"|0||6||0||4||4||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|3E030280||rowspan="6"|&nbsp;
|-
|Null||5||0||3.5||11
|-
|Null||53||4.3||0||3||17
|-
|rowspan="3"|Hit 2||Null||rowspan="3"|{{ChargedSmashDmgSSBB|13}}||rowspan="3"|22||rowspan="3"|23||rowspan="3"|51||rowspan="2"|63||6||0||4||-4
|-
|Null||5||0||3.5||-11
|-
|Null||53||4.3||0||3||-17
|-
|rowspan="3"|F-Smash<br>(Noggin Flail)||colspan="2"|Head||rowspan="3"|{{ChargedSmashDmgSSBB|16}}||rowspan="3"|*||rowspan="3"|14||rowspan="3"|16||rowspan="3"|51||rowspan="3"|20||rowspan="3"|92||rowspan="3"|0||rowspan="3"|0||4.2||0||2.8||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|38430480||rowspan="3"|Head and Nose intangible for frames 13 to 17.
|-
|colspan="2"|Head||3.7||0||-1||0
|-
|colspan="2"|Hip||3||0||0||0
|-
|rowspan="9"|Nair<br>(Drop Kick)||rowspan="3"|Clean||Knee.R||rowspan="3"|12%||rowspan="9"|*||rowspan="3"|3||rowspan="3"|5||rowspan="3"|(1-2)||rowspan="3"|15||rowspan="9"|100||rowspan="9"|0||rowspan="9"|0||rowspan="2"|4.3||0||0.34||0||rowspan="9"|x1||rowspan="9"|x1||rowspan="9"|0%||rowspan="3"|39830480||rowspan="9"|&nbsp;
|-
|Hip||0||0||0
|-
|Foot.R||3.5||-2||0||0
|-
|rowspan="3"|Mid||Null||rowspan="3"|9%||rowspan="3"|6||rowspan="3"|15||rowspan="3"|&nbsp;||rowspan="6"|0||rowspan="2"|4||0||4.5||-2||rowspan="6"|39830440
|-
|Null||0||4.8||0
|-
|Null||3.3||0||5.1||3.3
|-
|rowspan="3"|Late||Null||rowspan="3"|6%||rowspan="3"|16||rowspan="3"|31||rowspan="3"|(38-)<br>45||rowspan="2"|3.5||0||5.5||-2
|-
|Null||0||5.5||0
|-
|Null||3||0||6||3.3
|-
|rowspan="2"|Fair<br>(Nose Pound)||colspan="2"|Head||16%||*||rowspan="2"|19||rowspan="2"|21||rowspan="2"|(1-3, 36-)<br>44||rowspan="2"|0||rowspan="2"|90||rowspan="2"|0||rowspan="2"|0||2.5||0||0||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||38430440||rowspan="2"|&nbsp;
|-
|colspan="2"|Head||15%||270||5.5||0||3||0||38430480
|-
|rowspan="12"|Bair<br>(Tail Wag)||rowspan="3"|Hit 1||TailB||rowspan="3"|4%||rowspan="9"|60||rowspan="3"|10||rowspan="3"|12||rowspan="3"|(1-9)||rowspan="3"|10||rowspan="12"|100||rowspan="12"|0||rowspan="12"|0||5.5||0||0||0||rowspan="3"|x1.5||rowspan="12"|x1||rowspan="12"|0%||rowspan="6"|3E030480||rowspan="12"|&nbsp;
|-
|TailB||4.5||1.2||0||0
|-
|TailC||3.5||1||0||0
|-
|rowspan="3"|Hit 2||TailB||rowspan="3"|3%||rowspan="3"|16||rowspan="3"|18||rowspan="3"|&nbsp;||rowspan="6"|20||5.5||0||0||0||rowspan="6"|x1.3
|-
|TailB||4.5||1.2||0||0
|-
|TailC||3.5||1||0||0
|-
|rowspan="3"|Hit 3||TailB||rowspan="3"|3%||rowspan="3"|23||rowspan="3"|25||rowspan="3"|&nbsp;||5.5||0||0||0||rowspan="6"|3E030440
|-
|TailB||4.5||1.2||0||0
|-
|TailC||3.5||1||0||0
|-
|rowspan="3"|Hit 4||TailB||rowspan="3"|4%||rowspan="3"|*||rowspan="3"|28||rowspan="3"|30||rowspan="3"|(38-)||rowspan="3"|50||5.5||0||0||0||rowspan="3"|x1
|-
|TailB||4.5||1.2||0||0
|-
|TailC||3.5||1||0||0
|-
|rowspan="2"|Uair<br>(Vertical Sweep)||colspan="2"|TailB||rowspan="2"|13%||rowspan="2"|90||rowspan="2"|5||rowspan="2"|6||rowspan="2"|(1-4, 33-)<br>39||rowspan="2"|25||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||rowspan="2"|7.5||0||0||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|3E030480||rowspan="2"|&nbsp;
|-
|colspan="2"|TailC||0||0||0
|-
|rowspan="6"|Dair<br>(Foot Flurry)||rowspan="3"|Hits 1-7||Null||3%||270||rowspan="3" colspan="2"|16, 18, 20,<br>22, 24,<br>26, 28||rowspan="3"|(1-3)||rowspan="6"|5||rowspan="3"|80||rowspan="6"|0||rowspan="6"|0||6||0||0||2||rowspan="6"|x1.4||rowspan="6"|x1.1||rowspan="6"|0%||rowspan="6"|39830440||rowspan="6"|&nbsp;
|-
|Null||rowspan="2"|2%||260||rowspan="2"|4.5||0||1||7
|-
|Null||280||0||1||-3
|-
|rowspan="3"|Hits 8-14||Null||rowspan="2"|2%||270||rowspan="3" colspan="2"|30, 32, 34,<br>36, 38,<br>40, 42||rowspan="3"|(50-)<br>53||rowspan="3"|100||6||0||0||2
|-
|Null||260||rowspan="2"|4.5||0||1||7
|-
|Null||1%||280||0||1||-3
|-
|rowspan="8"|Grab||rowspan="3"|Standing||Tongue||rowspan="8" colspan="2"|&nbsp;||rowspan="3"|17||rowspan="2"|27||rowspan="3"|63||rowspan="8" colspan="4"|&nbsp;||4||0||0||1||rowspan="8" colspan="3"|&nbsp;||2*||rowspan="8"|&nbsp;
|-
|Tongue||3.2||0||0||0||1*
|-
|Null||18||7||0||7||5||3*
|-
|rowspan="2"|Running||Tongue||rowspan="2"|11||rowspan="2"|22||rowspan="2"|63||4||0||0||0||2*
|-
|Tongue||3.2||0||0||0||1*
|-
|rowspan="3"|Pivot||Tongue||rowspan="3"|10||rowspan="2"|20||rowspan="3"|63||4||0||0||1||2*
|-
|Tongue||3.2||0||0||0||1*
|-
|Mouth||11||5||0||0||0||3*
|-
|Pummel<br>(Chew)||colspan="2"|Head||2%||80||colspan="2"|6||&nbsp;||0||30||100||0||5.76||3.2||1.6||0||x1||x1||0%||33830400<br>084FFFC3||&nbsp;
|-
|F-Throw<br>(Spit)||colspan="2"|Throw||7%||45||colspan="2"|20||&nbsp;||55||66||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|B-Throw<br>(Spin 'n' Spit)||colspan="2"|Throw||7%||45||colspan="2"|20||&nbsp;||55||66||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|U-Throw<br>(Spit Up)||colspan="2"|Throw||5%||90||colspan="2"|13||&nbsp;||65||43||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|D-Throw<br>(Spit Down)||colspan="2"|Throw||4%||80||colspan="2"|15||&nbsp;||100||25||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="6"|Floor (back)<br>(Spin Kick)||rowspan="3"|Hit 1||Knee.R||rowspan="6"|6%||rowspan="6"|*||rowspan="3"|13||rowspan="3"|14||rowspan="3"|&nbsp;||rowspan="6"|80||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||7.68||0||4.43||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|29830440||rowspan="6"|Intangible from frames 1 to 20.
|-
|Knee.R||5.76||0||0||0
|-
|Null||4.5||0||4||0
|-
|rowspan="3"|Hit 2||Knee.L||rowspan="3"|19||rowspan="3"|20||rowspan="3"|&nbsp;||7.68||0||-4.43||0
|-
|Knee.L||5.76||0||0||0
|-
|Null||4.5||0||4||0
|-
|rowspan="6"|Floor (front)<br>(Head Slash)||rowspan="3"|Hit 1||Null||rowspan="6"|6%||rowspan="6"|*||rowspan="3"|14||rowspan="3"|15||rowspan="3"|&nbsp;||rowspan="6"|80||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||7.68||0||5.11||12||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|28430440||rowspan="6"|Intangible from frames 1 to 26.
|-
|Null||5.76||0||5.11||6
|-
|Null||5.76||0||5.11||0
|-
|rowspan="3"|Hit 2||Null||rowspan="3"|25||rowspan="3"|26||rowspan="3"|&nbsp;||7.68||0||5.11||-20
|-
|Null||5.76||0||5.11||-14
|-
|Null||4.32||0||5.11||-6
|-
|rowspan="8"|Floor (trip)<br>(Tail Swing)||rowspan="4"|Hit 1||Null||rowspan="8"|5%||rowspan="8"|*||rowspan="4"|19||rowspan="4"|20||rowspan="4"|&nbsp;||rowspan="8"|60||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="8"|4||0||5||15||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|3E030440||rowspan="8"|Intangible from frames 1 to 8.
|-
|Null||0||5||10
|-
|Null||0||5||5
|-
|Null||0||5||0
|-
|rowspan="4"|Hit 2||Null||rowspan="4"|26||rowspan="4"|27||rowspan="4"|&nbsp;||0||5||-15
|-
|Null||0||5||-10
|-
|Null||0||5||-5
|-
|Null||0||5||0
|-
|rowspan="2"|Edge (<100%)<br>(Tail Spin)||colspan="2"|TailB||rowspan="2"|6%||rowspan="2"|*||rowspan="2"|20||rowspan="2"|24||rowspan="2"|&nbsp;||rowspan="2"|0||rowspan="2"|110||rowspan="2"|100||rowspan="2"|0||6.72||0||0||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|3E030280||rowspan="2"|Intangible from frames 1 to 18.
|-
|colspan="2"|TailC||6.24||0||0||-1
|-
|rowspan="2"|Edge (100%+)<br>(Headbutt)||colspan="2"|Head||rowspan="2"|12%||rowspan="2"|*||rowspan="2"|34||rowspan="2"|38||rowspan="2"|&nbsp;||rowspan="2"|0||rowspan="2"|110||rowspan="2"|100||rowspan="2"|0||7.68||0||4.8||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|38430280||rowspan="2"|Intangible from frames 1 to 38.
|-
|colspan="2"|Head||5.76||0||1.2||0
|-
|rowspan="7"|Neutral Special<br>(Egg Lay)||rowspan="4"|Grab||Tongue||rowspan="3" colspan="2"|&nbsp;||rowspan="4"|17||rowspan="2"|22||rowspan="4"|&nbsp;||rowspan="3" colspan="4"|&nbsp;||4||0||0||-1||rowspan="3" colspan="3"|&nbsp;||2*||rowspan="7"|The 4% lay is a mystery, possibly used if Yoshi is knocked out of the move. The 1% throw is likely the result of the move making a glancing blow, but this is also a mystery.
|-
|Tongue||2.5||0||0||-3.5||1*
|-
|Tongue||18||6||0||0||-10||3*
|-
|Null<br><small>Throw???</small>||1%||0||&nbsp;||70||50||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|Lay||Null||7%||rowspan="2"|*||rowspan="2" colspan="3" style="background:#ff7f7f"|&nbsp;||rowspan="2"|0||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|Null||4%||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|SSE||Tongue||13%||20||17||22||&nbsp;||60||80||0||0||7||0||0||2||x1||x1||0%||20031080<br>004F0083
|-
|rowspan="4"|Side Special<br>(Egg Roll)||rowspan="2"|Ground||Null||rowspan="4"|4%||rowspan="4"|80||rowspan="4" colspan="3" style="background:#ff7f7f"|&nbsp;||rowspan="2"|50||rowspan="4"|70||rowspan="4"|0||rowspan="4"|0||3.36||0||5.6||-2||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|3B430480<br>004FFFC0||rowspan="4"|Damage is based on speed. Has a rehit rate of 32.
|-
|Null||5.76||0||5.6||2
|-
|rowspan="2"|Air||Null||rowspan="2"|43||3.36||0||5.6||-2
|-
|Null||5.76||0||5.6||2
|-
|rowspan="2"|Up Special<br>(Egg Throw)||colspan="2"|Impact||1%||rowspan="2"|70||colspan="3"|&nbsp;||20||rowspan="2"|40||rowspan="2"|0||rowspan="2"|5||3.8||0||0||0||rowspan="2"|x1||rowspan="2"|x0.3||rowspan="2"|0%||rowspan="2"|0A430200<br>00CFFFC3||rowspan="2"|&nbsp;
|-
|colspan="2"|Explosion||8%||1||4||&nbsp;||40||12||0||0||0
|-
|rowspan="4"|Down Special<br>(Ground Pound)||Hop||Null||4%||rowspan="3"|80||colspan="2"|7||&nbsp;||0||80||100||0||7||0||7||10||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||38C11080<br>204FFFC3||rowspan="4"|&nbsp;
|-
|Drop (from ground)||Null||15%||27||&nbsp;||&nbsp;||60||rowspan="2"|70||rowspan="2"|0||rowspan="2"|10||rowspan="2"|6.8||0||10||0||rowspan="2"|38C30480<br>204FFFC3
|-
|Drop (from air)||Null||12%||20||&nbsp;||&nbsp;||55||0||10||0
|-
|colspan="2"|Stars||4%||50||1||17||&nbsp;||50||40||0||6||4||0||0||0||x1||x1||0%||08030280<br>21CFFFC3
|-
|rowspan="3"|Final Smash<br>(Super Dragon)||Ram||Null||8%||*||colspan="3"|&nbsp;||50||50||0||6||4||0||9||3||x1||x0.5||0%||20030280<br>004FFFC3||rowspan="3"|Invincible for duration. Intangible while turning. Ram has rehit rate of 30.
|-
|colspan="2"|Fire breath||6%||*||colspan="3"|&nbsp;||50||30||0||10||7||0||0||0||x1||x1||0%||18031005
|-
|colspan="2"|Fireball||17%||65||colspan="3"|&nbsp;||50||87||0||10||12||0||0||0||x1||x1||0%||00031085<br>000FFFC3
|}


If you wish the alter the descriptions to sound less flippant, then go ahead. I'm more concerned with the data at this point, so I don't mind if you encyclopediafy the descriptions. However, if you believe some of the data is wrong, then say so on the talk page instead of changing it here. I don't want to compare this with my raw data file and be confused if I see something wrong.
{|class="wikitable" align="center"
!Bone!!BrawlBox!!Used name!!General idea
|-
|0||TopN||Null||Character origin
|-
|4||HipN||Hip||Hip
|-
|6||LKneeJ||Knee.L||Left knee
|-
|8||LToeN||Toes.L||Ball of left foot
|-
|9||LLegN||Leg.L||Left hip joint
|-
|11||RKneeJ||Knee.R||Right knee
|-
|12||RFootJ||Foot.R||Right foot
|-
|13||RToeN||Toes.R||Ball of right foot
|-
|14||RLegN||Leg.R||Right hip joint
|-
|19||TailN||TailA||Base of tail
|-
|20||Tail1N||TailB||Middle of tail
|-
|21||Tail2N||TailC||Tip of tail
|-
|37||NeckN||Neck||Neck
|-
|38||HeadN||Head||Base of head
|-
|39||CheekN||Mouth||Inside of mouth
|-
|41||ChinNa||Tongue||Tip of tongue
|-
|43||HanaN||Nose||Nose
|}
</small>


If you want to do some data-gathering yourself, then check the talk page for the info.
<nowiki>*</nowiki> Yoshi's grabs have different hitboxes when comparing grounded and airborne opponents: 1 = ground only, 2 = air only, 3 = both.
==Poll==
<poll>
What do you think of all this?
You're awesome.
You're a nut.
Wow, I really learned something.
Nothing new, but good to have.
Eh, too scientificy.
This sucks.
</poll>


==[[Mario (SSBB)|The Man]]==
==[[Wario (SSBB)|WAAAAAAAAAA]]==
<small>
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#efef7f;border:solid #7f007f 2px;"
|-
!style="background:#dfdf00;border-bottom:solid #7f007f 2px;" colspan="10"|Wario's Hurtboxes
|-style="background:#dfdf00;border-bottom:solid #7f007f 2px;"
|'''#'''
|'''Bone'''
|'''X Pos'''
|'''Y Pos'''
|'''Z Pos'''
|'''X Stretch'''
|'''Y Stretch'''
|'''Z Stretch'''
|'''Size'''
|'''Loc'''
|-
|1||Waist||0||0||0||0||0||0||4.9||0001
|-
|2||Head||0||2||0.8||0||1.2||0.8||4||0010
|-
|3||Arm.R||0||0||0||-1.3||0||0||1.55||0001
|-
|4||Arm.L||0||0||0||1.3||0||0||1.55||0001
|-
|5||Elbow.R||0||-0.2||0||-1.8||0||0||1.35||0101
|-
|6||Elbow.L||0||-0.2||0||1.8||0||0||1.35||0101
|-
|7||Leg.R||0||0||0||0||1.1||0||1.45||1100
|-
|8||Leg.L||0||0||0||0||-1.1||0||1.45||1100
|-
|9||Knee.R||0||0||0||0||1||0.5||1.45||1100
|-
|10||Knee.L||0||0||0||0||-1||-0.5||1.45||1100
|}


{|class="wikitable" style="text-align:center"
{|class="wikitable" align="center" style="text-align:center;background:#efef7f;border:solid #7f007f 2px;"
|-
!style="background:#dfdf00;border-bottom:solid #7f007f 2px;" colspan="21"|Wario's Moveset (Details)
|-style="background:#dfdf00;border-bottom:solid #7f007f 2px;"
|'''Move'''
|colspan="2"|'''Segment'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|colspan="2"|'''Hit Frames'''
|{{rollover|'''IASA'''|Interruptiple As Soon As|?}}
|{{rollover|'''BKB'''|Base knockback|?}}
|{{rollover|'''KBG'''|Knockback growth|?}}
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|{{rollover|'''SD'''|Extra damage done to shields|?}}
|'''Size'''
|colspan="3"|{{rollover|'''Offset'''|Relative [X,Y,Z] from the bone's center|?}}
|{{rollover|'''SDI'''|SDI multiplier|?}}
|{{rollover|'''FF'''|Freeze frames multiplier|?}}
|{{rollover|'''Trip'''|Chance of tripping|?}}
|{{rollover|'''Flags'''|Other data|?}}
|'''Notes'''
|-
|rowspan="4"|Neutral<br>(Double Punch)||rowspan="2"|Hit 1||Null||6%||rowspan="2"|60||rowspan="2"|8||rowspan="2"|10||rowspan="2"|(13-21)||rowspan="2"|15||rowspan="2"|50||rowspan="4"|0||rowspan="4"|0||5||0||5||9||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|39030200||rowspan="4"|&nbsp;
|-
|Null||5%||4||0||5||4
|-
|rowspan="2"|Hit 2||Null||rowspan="2"|6%||rowspan="2"|75||rowspan="2"|17||rowspan="2"|19||rowspan="2"|&nbsp;||rowspan="2"|60||rowspan="2"|90||6||0||8.5||9||rowspan="2"|39030240
|-
|Null||3.5||0||5||4
|-
|rowspan="12"|F-Tilt<br>(Power Punch)||rowspan="4"|Angled Up||Hand.R||rowspan="3"|14%||rowspan="12"|*||rowspan="12"|14||rowspan="12"|17||rowspan="12"|37||rowspan="12"|22||rowspan="12"|98||rowspan="12"|0||rowspan="12"|0||5.5||-1.81||0||0||rowspan="12"|x1||rowspan="12"|x1||rowspan="12"|0%||rowspan="12"|39030240||rowspan="12"|&nbsp;
|-
|Elbow.R||3.5||-1||0||0
|-
|Elbow.R||rowspan="2"|3||3||0||0
|-
|Null||11%||0||8||3
|-
|rowspan="4"|Angled Side||Hand.R||rowspan="3"|13%||5.5||-1.81||0||0
|-
|Elbow.R||3.5||-1||0||0
|-
|Elbow.R||rowspan="2"|3||3||0||0
|-
|Null||11%||0||8||3
|-
|rowspan="4"|Angled Down||Hand.R||rowspan="3"|12%||5.5||-1.81||0||0
|-
|Elbow.R||3.5||-1||0||0
|-
|Elbow.R||rowspan="2"|3||3||0||0
|-
|Null||10%||0||8||3
|-
|rowspan="6"|U-Tilt<br>(Palm Push)||rowspan="3"|Clean||Null||rowspan="3"|10%||90||rowspan="3"|12||rowspan="3"|14||rowspan="3"|&nbsp;||rowspan="3"|65||rowspan="3"|74||rowspan="6"|0||rowspan="6"|0||rowspan="3"|5||0||6||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|39030280||rowspan="6"|Head intangible for entire animation.
|-
|Null||83||0||17||5
|-
|Null||97||0||17||-5
|-
|rowspan="3"|Late||Null||rowspan="3"|6%||90||rowspan="3"|15||rowspan="3"|23||rowspan="3"|&nbsp;||40||rowspan="3"|50||3||0||9||0||rowspan="3"|39030200
|-
|Null||80||rowspan="2"|30||rowspan="2"|4||0||14||3.5
|-
|Null||100||0||14||-3.5
|-
|rowspan="4"|D-Tilt<br>(Ground Stroke)||colspan="2"|IndexB.L||rowspan="4"|8%||rowspan="4"|75||rowspan="4"|5||rowspan="4"|9||rowspan="4"|34||rowspan="4"|50||rowspan="4"|60||rowspan="4"|0||rowspan="4"|0||3.5||2||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|40%||rowspan="4"|39030440||rowspan="4"|&nbsp;
|-
|colspan="2"|Hand.L||4.5||1.5||0||0
|-
|colspan="2"|Elbow.L||rowspan="2"|3||1||0||0
|-
|colspan="2"|Elbow.L||-2||0||0
|-
|rowspan="4"|Dash<br>(Dive)||rowspan="2"|Clean||Null||rowspan="2"|7%||rowspan="2"|70||rowspan="2"|4||rowspan="2"|5||rowspan="2"|&nbsp;||rowspan="2"|60||rowspan="2"|75||rowspan="4"|0||rowspan="4"|0||4.5||0||2||6||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|38430280||rowspan="4"|&nbsp;
|-
|Null||4||0||2||3
|-
|rowspan="2"|Late||Null||rowspan="2"|5%||rowspan="2"|120||rowspan="2"|6||rowspan="2"|23||rowspan="2"|&nbsp;||rowspan="2"|40||rowspan="2"|40||4.5||0||2||6||38410240
|-
|Null||4||0||2||3||38430240
|-
|rowspan="4"|U-Smash<br>(Head Swirl)||rowspan="2"|Hits 1-5||Null||rowspan="2"|{{ChargedSmashDmgSSBB|1}}||rowspan="2"|95||rowspan="2" colspan="2"|11, 13, 15, 17, 19||rowspan="2"|&nbsp;||15||rowspan="2"|70||rowspan="4"|0||rowspan="4"|0||6.5||0||14||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|3B430200||rowspan="4"|Head intangible from frames 4 to 21.
|-
|Null||rowspan="3"|40||5||0||8||0
|-
|rowspan="2"|Hit 6||Null||rowspan="2"|{{ChargedSmashDmgSSBB|10}}||rowspan="2"|90||rowspan="2" colspan="2"|21||rowspan="2"|&nbsp;||rowspan="2"|97||8.5||0||14||0||rowspan="2"|3B430480
|-
|Null||4||0||6||0
|-
|rowspan="3"|D-Smash<br>(Body Spin)||Clean||Head||{{ChargedSmashDmgSSBB|13}}||rowspan="3"|30||8||17||&nbsp;||30||80||rowspan="3"|0||rowspan="3"|0||3.8||0||5||0.5||rowspan="3"|x1||rowspan="3"|x1||rowspan="2"|30%||3B430280||rowspan="3"|&nbsp;
|-
|Mid||Head||{{ChargedSmashDmgSSBB|10}}||18||29||&nbsp;||20||85||3.5||0||5||0.5||3B430240
|-
|Late||Head||{{ChargedSmashDmgSSBB|5}}||31||44||&nbsp;||10||90||3.2||0||5||0.5||0%||3B430200
|-
|rowspan="3"|F-Smash<br>(Shoudler Ram)||colspan="2"|Null||rowspan="3"|{{ChargedSmashDmgSSBB|19}}||rowspan="3"|*||rowspan="3"|9||rowspan="3"|11||rowspan="3"|46||rowspan="3"|30||rowspan="3"|77||rowspan="3"|0||rowspan="3"|0||5||0||8||8||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||10830480||rowspan="3"|Super armour from frames 4 to 7.
|-
|colspan="2"|Null||rowspan="2"|4||0||8||4||rowspan="2"|38830480
|-
|colspan="2"|Null||0||8||0
|-
|rowspan="3"|Nair<br>Wonky Spin||rowspan="2"|Clean||Null||rowspan="2"|9%||rowspan="2"|40||rowspan="2"|4||rowspan="2"|5||rowspan="2"|(1-3)||rowspan="2"|30||rowspan="3"|100||rowspan="3"|0||rowspan="3"|0||rowspan="2"|5.5||0||5||-6||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="2"|38830240||rowspan="3"|&nbsp;
|-
|Null||0||5||5
|-
|Late||Null||4%||*||15||38||(44-)||20||6||0||6||0||38830200
|-
|rowspan="4"|Fair<br>(Drop Kick)||rowspan="2"|Clean||Null||rowspan="2"|7%||rowspan="4"|*||rowspan="2"|5||rowspan="2"|6||rowspan="2"|(1-4)||rowspan="2"|20||rowspan="2"|100||rowspan="4"|0||rowspan="4"|0||5.5||0||5.4||9||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|39830440||rowspan="4"|&nbsp;
|-
|Null||3.5||0||3||4
|-
|rowspan="2"|Late||Null||rowspan="2"|5%||rowspan="2"|7||rowspan="2"|17||rowspan="2"|(27-)||rowspan="2"|15||rowspan="2"|80||4.3||0||5||9||rowspan="2"|39830400
|-
|Null||2.6||0||3||4
|-
|rowspan="2"|Bair<br>(Head Poke)||colspan="2"|Neck||rowspan="2"|10%||rowspan="2"|*||rowspan="2"|9||rowspan="2"|11||rowspan="2"|(1-8, 34-)||rowspan="2"|20||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||6||0||6||0.5||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|38430280||rowspan="2"|&nbsp;
|-
|colspan="2"|Neck||5||0||0||0.5
|-
|Uair<br>(High Clap)||colspan="2"|Null||17%||75||8||9||(1-5, 37-)||30||80||0||0||8.5||0||12||0||x1||x1||0%||39030480||&nbsp;
|-
|rowspan="6"|Dair<br>(Body Drill)||rowspan="3"|Hits 1-6||Null||rowspan="3"|2%||110||rowspan="3" colspan="2"|9, 11, 13,<br>15, 17, 19||rowspan="3"|(1-6)||rowspan="3"|0||rowspan="3"|100||30||rowspan="6"|0||6||0||-5||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|38430400||rowspan="6"|&nbsp;
|-
|Null||rowspan="2"|270||rowspan="2"|20||4||0||0||0
|-
|Null||3||0||5||0
|-
|rowspan="3"|Hit 7||Null||rowspan="3"|4%||rowspan="3"|*||rowspan="3" colspan="2"|21||rowspan="3"|(25-)<br>38||rowspan="3"|20||rowspan="3"|180||rowspan="3"|0||7.5||0||-5||0||rowspan="3"|20430480
|-
|Null||rowspan="2"|5||0||0||0
|-
|Null||0||5||0
|-
|rowspan="7"|Grab||rowspan="2"|Standing||Null||rowspan="7" colspan="2"|&nbsp;||rowspan="2"|6||rowspan="2"|7||rowspan="2"|&nbsp;||rowspan="7" colspan="4"|&nbsp;||4.5||0||7||11||rowspan="7" colspan="4"|&nbsp;||rowspan="7"|&nbsp;
|-
|Null||3.5||0||7||7
|-
|rowspan="2"|Running||Null||rowspan="2"|9||rowspan="2"|10||rowspan="2"|&nbsp;||5||0||7||11
|-
|Null||3.5||0||7||7
|-
|rowspan="3"|Pivot||Null||rowspan="3"|7||rowspan="3"|8||rowspan="3"|&nbsp;||4.5||0||7||-13
|-
|Null||rowspan="2"|3.5||0||7||-7
|-
|Null||0||7||-2
|-
|Pummel<br>(Poke)||colspan="2"|Elbow.L||2%||*||colspan="2"|5||&nbsp;||40||100||0||0||5||5||-1.5||0||x1||x1||0%||31030200<br>084FFFC3||&nbsp;
|-
|F-Throw<br>(Swing-A-Ding)||colspan="2"|Throw||12%||45||colspan="2"|46||&nbsp;||60||65||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|B-Throw<br>(Butt Blast)||Hit 1||Body||2%||{{rollover|30|technically 150 in the non-reversed direction|?}}||colspan="2"|20||&nbsp;||50||120||0||0||5||-1.8||-6||0||x1||x1||0%||30C30440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||7%||45||colspan="2"|21||&nbsp;||60||60||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|U-Throw<br>(Vertical Chuck)||Hit 1||Body||4%||*||colspan="2"|24||&nbsp;||30||100||0||0||5||0||10||2.5||x1||x1||0%||30430440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|Hit 2||Throw||6%||90||colspan="2"|25||&nbsp;||60||72||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|rowspan="3"|Neutral||rowspan="3"|Combo Kick||rowspan="3"|Mario throws a punch, a second punch, and then a kick.||colspan="2"|Punch 1||3%||967||0||-||{{AttackType|arm=yes}}
|rowspan="2"|D-Throw<br>(Gravity Pound)||Hit 1||Null||4%||*||22||29||&nbsp;||30||100||0||0||6||0||3||0||x1||x1||0%||30C30440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|-
|colspan="2"|Punch 2||2%||1035||0||-||{{AttackType|arm=yes}}
|Hit 2||Throw||3%||130||colspan="2"|30||&nbsp;||60||18||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|colspan="2"|Kick||4%||1573||13.416||45||{{AttackType|leg=yes}}
|rowspan="6"|Floor (back)<br>(Spin Punch)||rowspan="3"|Hit 1||Null||rowspan="6"|6%||rowspan="6"|*||rowspan="3"|16||rowspan="3"|17||rowspan="3"|&nbsp;||rowspan="6"|80||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||rowspan="2"|6||0||4||15||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|21030240||rowspan="6"|Intangible from frames 1 to 21.
|-
|-
|F-Tilt||Power Kick||colspan="3"|Mario plants a kick into those in front of him. Can be angled.||8%||1036||23.686||30||{{AttackType|leg=yes}}
|Null||0||4||9
|-
|-
|U-Tilt||Uppercut||colspan="3"|An uppercut...nothing much else to say.||7%||1859||27.684||80b||{{AttackType|arm=yes}}
|Null||5||0||4||2
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Crouch Kick||rowspan="2"|A crouching kick.||colspan="2"|Foot||5%||1177||13.21||rowspan="2"|80||rowspan="2"|{{AttackType|leg=yes}}
|rowspan="3"|Hit 2||Null||rowspan="3"|20||rowspan="3"|21||rowspan="3"|&nbsp;||rowspan="2"|6||0||4||-14
|-
|-
|colspan="2"|Leg||7%||1233||17.037
|Null||0||4||-7.5
|-
|-
|rowspan="2"|Dash||rowspan="2"|Slide Kick||rowspan="2"|A sliding kick. (Real original, eh?)||colspan="2"|Clean||9%||2667||13.04||80b||rowspan="2"|{{AttackType|leg=yes}}
|Null||5||0||4||-2
|-
|-
|colspan="2"|Late||7%||1670||6.39||70b
|rowspan="8"|Floor (front)<br>(Double Poke)||rowspan="4"|Hit 1||Null||rowspan="8"|6%||rowspan="8"|*||rowspan="4"|16||rowspan="4"|17||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="2"|6||0||4||-18||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|21030240||rowspan="8"|Intangible from frames 1 to 22.
|-
|-
|rowspan="2"|U-Smash||rowspan="2"|Head Snap||rowspan="2"|Mario headubtts upwards.||colspan="2"|Uncharged||14%||2055||34.233||rowspan="2"|85||rowspan="2"|{{AttackType|head=yes}}
|Null||0||4||-13
|-
|-
|colspan="2"|Charged||19.6%||2505||46.194
|Null||rowspan="2"|5||0||4||-9
|-
|-
|rowspan="4"|D-Smash||rowspan="4"|Breakdance Kick||rowspan="4"|Mario swings his legs around.||rowspan="2"|Front||Uncharged||15%||2176||29.513||rowspan="4"|35||rowspan="4"|{{AttackType|leg=yes}}
|Null||0||4||-4
|-
|-
|Charged||21%||2593||39.986
|rowspan="4"|Hit 2||Null||rowspan="4"|21||rowspan="4"|22||rowspan="4"|&nbsp;||rowspan="2"|6||0||4||16
|-
|-
|rowspan="2"|Back||Uncharged||12%||1876||24.94
|Null||0||4||11
|-
|-
|Charged||16.8%||2154||33.547
|Null||rowspan="2"|5||0||4||5
|-
|-
|rowspan="4"|F-Smash||rowspan="4"|Fire Smash||rowspan="4"|Mario throws his arm forwards and causes a fiery explosion. Can be angled.||rowspan="2"|Arm||Uncharged||14%||1944||38.037||rowspan="4"|30||rowspan="2"|{{AttackType|arm=yes}}
|Null||0||4||2
|-
|-
|Charged||19.6%||2443||51.43
|rowspan="6"|Floor (trip)<br>(Clap Kick)||rowspan="3"|Hit 1||Null||rowspan="6"|5%||rowspan="6"|*||rowspan="3"|19||rowspan="3"|20||rowspan="3"|&nbsp;||rowspan="6"|60||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||rowspan="6"|4.5||0||5||14||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|39830440||rowspan="6"|Intangible from frames 1 to 8.
|-
|-
|rowspan="2"|Fire||Uncharged||17%||2053||40.69||rowspan="2"|{{AttackType|flame=yes}}
|Null||0||5||7
|-
|-
|Charged||23.8%||2709||55.326
|Null||0||5||0
|-
|-
|rowspan="2"|Nair||rowspan="2"|Drop Kick||rowspan="2"|A standard stick-out-your-leg attack.||colspan="2"|Clean||10%||1522||28.474||rowspan="2"|35||rowspan="2"|{{AttackType|leg=yes}}
|rowspan="3"|Hit 2||Null||rowspan="3"|30||rowspan="3"|31||rowspan="3"|&nbsp;||0||5||-14
|-
|-
|colspan="2"|Late||5%||1018||14.863
|Null||0||5||-7
|-
|-
|rowspan="2"|Fair||rowspan="2"|Meteor Punch||rowspan="2"|Mario winds up and throws his hand downwards.||colspan="2"|Mis-aimed||12%||1765||26.603||35-80||rowspan="2"|{{AttackType|arm=yes}}
|Null||0||5||0
|-
|-
|colspan="2"|Meteor Smash||13%||1444||26.733||-70
|rowspan="3"|Edge (<100%)<br>(Grounded Headbutt)||colspan="2"|Body||rowspan="2"|8%||rowspan="3"|*||rowspan="3"|31||rowspan="3"|33||rowspan="3"|&nbsp;||rowspan="3"|0||rowspan="3"|100||rowspan="3"|110||rowspan="3"|1||6||0||11||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|29030440||rowspan="3"|Intangible from frames 1 to 29.
|-
|-
|Bair||Rear Kick||colspan="3"|A two-footed kick.||12%||1270||31.593||35||{{AttackType|leg=yes}}
|colspan="2"|Body||5||0||3||0
|-
|-
|Uair||Flip Kick||colspan="3"|An upwards leg sweep.||11%||1226||30.86||45||{{AttackType|leg=yes}}
|colspan="2"|Body||6%||4||0||-4||0
|-
|-
|rowspan="3"|Dair||rowspan="3"|Mario Tornado||rowspan="3"|Mario spins around.||colspan="2"|Hits 1-5||1%||853||0||-||rowspan="3"|{{AttackType|spin=yes}}
|rowspan="4"|Edge (100%+)<br>(Quick Punch)||colspan="2"|IndexB.L||rowspan="4"|10%||rowspan="3"|20||rowspan="4"|53||rowspan="4"|55||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="4"|90||rowspan="4"|1||4||2||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|21030240||rowspan="4"|Intangible from frames 1 to 55.
|-
|-
|colspan="2"|Hit 6||7%||3166||17.034||75
|colspan="2"|Hand.L||4.5||1.5||0||0
|-
|-
|colspan="2"|Landing hit||2%||1991||0||-
|colspan="2"|Elbow.L||3.5||-2||0||0
|-
|-
|Pummel||Nosebutt||colspan="3"|It could be a headbutt, actually.||3%||0||0||-||{{AttackType|head=yes}}
|colspan="2"|Null||*||3||0||7||0
|-
|-
|F-Throw||Spin Chuck||colspan="3"|A regular throw.||9%||2415||16.95||60||{{AttackType|throwing=yes}}
|rowspan="7"|Neutral Special<br>(Chomp)||rowspan="2"|Grab||Neck||rowspan="2" colspan="2"|&nbsp;||rowspan="2"|3||rowspan="2"|&nbsp;||rowspan="2"|&nbsp;||rowspan="2" colspan="4"|&nbsp;||3.6||0||1.2||2.7||rowspan="2" colspan="3"|&nbsp;||2*||rowspan="4"|Head intangible for an unknown segment of the move.
|-
|-
|B-Throw||Spin Throw||colspan="3"|One of the more powerful throws, Mario winds up and lets go of the foe behind himself.||12%||2829||20.95||60||{{AttackType|throwing=yes}}
|Neck||4.5||0||1.2||2.7||1*
|-
|-
|U-Throw||Vertical Hurl||colspan="3"|Throws the foe upwards.||8%||2760||17.056||90||{{AttackType|throwing=yes}}
|Bite||Neck||2%||*||21||24||&nbsp;||0||30||100||0||3||0||1.2||2.7||x1||x1||0%||13830442
|-
|-
|D-Throw||Ground Slam||colspan="3"|How's that floor taste?||6%||2710||9.454||85||{{AttackType|throwing=yes}}
|Release||Throw||5%||45||colspan="3"|&nbsp;||60||70||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|Edge <100%||Quick Kick||colspan="3"|No description.||8%||3130||0||-||{{AttackType|leg=yes}}
|rowspan="2"|Bite (SSE)||Null||rowspan="2"|15%||rowspan="2"|70||rowspan="2"|5||rowspan="2"|6||rowspan="2"|&nbsp;||rowspan="2"|80||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||8||0||8||8||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|23830682<br>004F0083||rowspan="2"|Has a rehit rate of 13.
|-
|-
|Edge 100%+||Slow Kick||colspan="3"|What do you think?||10%||3130||0||-||{{AttackType|leg=yes}}
|Null||7||0||8||15
|-
|-
|Floor (back)||Sweep Kick||colspan="3"|Mario breakdances. Again.||6%||2926||9.453||40||{{AttackType|leg=yes}}
|Explosive||Null||13%||*||colspan="2"|17||&nbsp;||50||110||0||0||12||0||6||0||x1||x1||0%||13031080||Intangible from frames 2 to 17.
|-
|-
|Floor (face)||Double Punch||colspan="3"|Two punches to either side.||6%||2926||9.453||40||{{AttackType|arm=yes}}
|rowspan="8"|Side Special<br>(Wario Bike)||Drive||Bn0||7%||*||rowspan="8" colspan="3"|&nbsp;||60||70||rowspan="3"|0||rowspan="3"|0||rowspan="3"|5||0||5||2||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||32430480||rowspan="3"|Damage depends on speed. Wheelie has a rehit rate of 10.
|-
|-
|Floor (trip)||Double Kick||colspan="3"|Two kicks to either side.||5%||2262||7.97||40||{{AttackType|leg=yes}}
|rowspan="2"|Wheelie||Bn0||rowspan="2"|4%||rowspan="2"|25||rowspan="2"|50||rowspan="2"|80||0||5||2||rowspan="2"|32430440<br>004FFFD0
|-
|-
|Neutral Special||[[Fireball]]||colspan="3"|A small, weak projectile.||5%||454||2.477||-||{{AttackType|flame=yes|specialindirect=yes}}
|Bn0||-8||-2||0
|-
|-
|Side Special||[[Cape]]||colspan="3"|Reverses projectiles and enemies.||8%||826||0||-||{{AttackType|specialindirect=yes}}
|rowspan="3"|Thrown||Bn0||7%||rowspan="3"|*||rowspan="5"|50||rowspan="5"|0||rowspan="5"|0||rowspan="5"|0||3||0||3||-2||rowspan="3"|0A430480<br>00CFFFC1||rowspan="3"|Has a rehit rate of 30.
|-
|-
|rowspan="3"|Up Special||rowspan="3"|[[Super Jump Punch]]||rowspan="3"|Soars upwards, dragging along enemies.||colspan="2"|Hit 1||5%||3586||0||-||rowspan="3"|{{AttackType|arm=yes|specialdirect=yes}}
|Bn0||8%||5||0||5||5
|-
|-
|colspan="2"|Hits 2-5||1%||4041||0||-
|Bn17||9%||6||0||0||0
|-
|-
|colspan="2"|Hit 6||3%||2569||17.006||70
|Small Tire||Bn0||rowspan="2"|4%||rowspan="2"|*||3||0||0||0||rowspan="2"|18030440<br>00CF5FC1||rowspan="2"|Has a rehit rate of 180.
|-
|-
|rowspan="2"|Down Special||rowspan="2"|[[F.L.U.D.D.]]||rowspan="2"|Sprays water that does nothing but push.||colspan="2"|Uncharged||0%||731||0||rowspan="2"|-||rowspan="2"|{{AttackType|water=yes|specialindirect=yes}}
|Large Tire||Bn0||5||0||0||0
|-
|-
|colspan="2"|Charged||0%||1359||0
|rowspan="7"|Up Special<br>(Corkscrew)||rowspan="4"|Hit 1||Null||rowspan="4"|5%||85||rowspan="4"|7||rowspan="4"|8||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="2"|110||rowspan="7"|0||rowspan="4"|3||0||5||-1||rowspan="4"|x1||rowspan="6"|x1||rowspan="7"|0%||rowspan="4"|3B430280||rowspan="7"|Unable to grab edges until frame 29.
|-
|-
|Final Smash||[[Mario Finale]]||Unleashes a torrent of flame sideways.||colspan="2"|11-ish hits||2%-3%||925||5.864||30||Directional
|Null||115||0||5||8
|-
|Null||85||rowspan="2"|90||0||11||-1
|-
|Null||105||0||11||8
|-
|rowspan="2"|Hits 2-11||Null||rowspan="2"|1%||95||rowspan="2" colspan="2"|9-10, 11-12, 13-14,<br>15-16, 17-18, 19-20,<br>21-22, 23-24,<br>25-26, 27-28||rowspan="2"|&nbsp;||rowspan="2"|0||rowspan="2"|100||80||6.5||0||5||0||rowspan="2"|x0.5||rowspan="2"|3B430240
|-
|Null||90||65||6||0||11||0
|-
|Hit 12||Null||4%||70||29||30||&nbsp;||60||130||0||8||0||8||0||x1||x0.5||3B430280
|-
|rowspan="7"|Down Special<br>(Wario Waft)||Uncharged||Null||0%||*||16||18||&nbsp;||0||1||0||0||9||0||4||0||x1||x1||100%||20030008<br>604FFFC0||rowspan="7"|Charges over time in a linear fashion from 0 to 3+. Attack power is based on first digit (0/1/2/3), for example a fart used at power 2.3 will be considered mostly charged. Damage increases within each bracket by a series of slopes.
|-
|rowspan="3"|Slightly charged||Null||10%||rowspan="3"|45||rowspan="3"|10||rowspan="3"|11||rowspan="3"|&nbsp;||60||70||rowspan="3"|0||rowspan="3"|0||10||0||4||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|20031600
|-
|Null||rowspan="2"|8%||rowspan="2"|20||rowspan="2"|30||rowspan="2"|5||0||3||5
|-
|Null||0||3||-5
|-
|Mostly charged||Null||21%||45||5||8||&nbsp;||50||66||0||0||11||0||4||0||x1||x1||0%||20031680
|-
|rowspan="2"|Fully charged||Null||40%||35||9||10||&nbsp;||50||30||rowspan="2"|0||rowspan="2"|0||11||0||0||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|200316C0
|-
|Null||20%||80||11||16||&nbsp;||0||100||7||0||9||0
|}
|}


==[[Luigi (SSBB)|Greeny]]==
{|class="wikitable" align="center"
!Bone!!BrawlBox!!Used name!!General idea
|-
|400||TopN||Null||Character origin
|-
|415||BustN||Body||Upper body
|-
|427||LArmJ||Elbow.L||Left elbow
|-
|428||LHandN||Hand.L||Left wrist
|-
|430||L1stNb||IndexB.L||Left index fingertip
|-
|444||NeckN||Neck||Neck
|-
|445||HeadN||Head||Base of head
|-
|457||RArmJ||Elbow.R||Right elbow
|-
|458||RHandN||Hand.R||Right wrist
|}
</small>


{|class="wikitable" style="text-align:center"
==[[Wario-Man|The Fat Pink Guy]]==
<small>
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#ef9fef;border:solid #7f007f 2px;"
|-
!style="background:#df5fdf;border-bottom:solid #7f007f 2px;" colspan="10"|Wario-Man's Hurtboxes
|-style="background:#df5fdf;border-bottom:solid #7f007f 2px;"
|'''#'''
|'''Bone'''
|'''X Pos'''
|'''Y Pos'''
|'''Z Pos'''
|'''X Stretch'''
|'''Y Stretch'''
|'''Z Stretch'''
|'''Size'''
|'''Loc'''
|-
|1||Waist||0||0||0||0||0||0||4.9||0001
|-
|2||Head||0||2||0.8||0||1.2||0.8||4||0010
|-
|3||Arm.R||0||0||0||-1.3||0||0||1.55||0001
|-
|4||Arm.L||0||0||0||1.3||0||0||1.55||0001
|-
|5||Elbow.R||0||-0.2||0||-1.8||0||0||1.35||0101
|-
|6||Elbow.L||0||-0.2||0||1.8||0||0||1.35||0101
|-
|7||Leg.R||0||0||0||0||1.1||0||1.45||0000
|-
|8||Leg.L||0||0||0||0||-1.1||0||1.45||0000
|-
|9||Knee.R||0||0||0||0||1||0.5||1.45||0100
|-
|10||Knee.L||0||0||0||0||-1||-0.5||1.45||0100
|}
 
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#ef9fef;border:solid #7f007f 2px;"
|-
!style="background:#df5fdf;border-bottom:solid #7f007f 2px;" colspan="21"|Wario-Man's Moveset (Details)
|-style="background:#df5fdf;border-bottom:solid #7f007f 2px;"
|'''Move'''
|colspan="2"|'''Segment'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|colspan="2"|'''Hit Frames'''
|{{rollover|'''IASA'''|Interruptiple As Soon As|?}}
|{{rollover|'''BKB'''|Base knockback|?}}
|{{rollover|'''KBG'''|Knockback growth|?}}
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|{{rollover|'''SD'''|Extra damage done to shields|?}}
|{{rollover|'''Size'''|Units unknown|?}}
|colspan="3"|{{rollover|'''Offset'''|Presumably from the bone's center [x,y,z]|?}}
|{{rollover|'''SDI'''|SDI multiplier|?}}
|{{rollover|'''FF'''|Freeze frames multiplier|?}}
|{{rollover|'''Trip'''|Chance of tripping|?}}
|{{rollover|'''Flags'''|Other data|?}}
|'''Notes'''
|-
|rowspan="4"|Neutral<br>(Double Punch)||rowspan="2"|Hit 1||Null||rowspan="4"|4%||72||rowspan="2"|8||rowspan="2"|10||rowspan="2"|12<br>(11-21)||rowspan="4"|25||rowspan="4"|20||rowspan="4"|0||rowspan="4"|0||rowspan="4"|8||0||5||9||rowspan="4"|x0.5||rowspan="4"|x0.5||rowspan="4"|0%||rowspan="4"|28030280||rowspan="4"|&nbsp;
|-
|Null||45||0||5||4
|-
|rowspan="2"|Hit 2||Null||rowspan="2"|*||rowspan="2"|16||rowspan="2"|18||rowspan="2"|19||0||8.5||9
|-
|Null||0||5||4
|-
|rowspan="12"|F-Tilt<br>(Power Punch)||rowspan="4"|Angled Up||Hand.R||rowspan="4"|17%||rowspan="12"|*||rowspan="12"|14||rowspan="12"|17||rowspan="12"|18||rowspan="12"|35||rowspan="8"|100||rowspan="12"|0||rowspan="12"|0||8||-2.6||0||0||rowspan="12"|x1||rowspan="12"|x1||rowspan="12"|0%||rowspan="12"|28030240||rowspan="12"|&nbsp;
|-
|Elbow.R||rowspan="3"|6||-1||0||0
|-
|Elbow.R||3||0||0
|-
|Null||0||8||3
|-
|rowspan="4"|Angled Side||Hand.R||rowspan="4"|16%||8||-2.6||0||0
|-
|Elbow.R||rowspan="3"|6||-1||0||0
|-
|Elbow.R||3||0||0
|-
|Null||0||8||3
|-
|rowspan="4"|Angled Down||Hand.R||rowspan="4"|15%||rowspan="4"|90||8||-2.6||0||0
|-
|Elbow.R||rowspan="3"|6||-1||0||0
|-
|Elbow.R||3||0||0
|-
|Null||0||8||3
|-
|rowspan="6"|U-Tilt<br>(Palm Push)||rowspan="3"|Clean||Null||rowspan="3"|15%||90||rowspan="3"|12||rowspan="3"|14||rowspan="3"|&nbsp;||rowspan="3"|65||rowspan="3"|74||rowspan="6"|0||rowspan="6"|0||6||0||6||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|28030280||rowspan="6"|&nbsp;
|-
|Null||83||rowspan="2"|9||0||16||6
|-
|Null||97||0||16||-6
|-
|rowspan="3"|Late||Null||rowspan="3"|12%||90||rowspan="3"|15||rowspan="3"|27||rowspan="3"|19||40||rowspan="3"|50||6||0||9||0||rowspan="3"|28030200
|-
|Null||80||rowspan="2"|30||rowspan="2"|8||0||14||6
|-
|Null||100||0||14||-6
|-
|rowspan="3"|D-Tilt<br>(Ground Stroke)||colspan="2"|Null||rowspan="3"|9%||rowspan="3"|10||rowspan="3"|5||rowspan="3"|9||rowspan="3"|10||rowspan="3"|50||rowspan="3"|90||rowspan="3"|0||rowspan="3"|0||rowspan="3"|5||0||4||18||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|28030480||rowspan="3"|&nbsp;
|-
|colspan="2"|Null||0||4||11
|-
|colspan="2"|Null||0||4||4
|-
|rowspan="2"|Dash<br>(Dive)||colspan="2"|Null||rowspan="2"|12%||rowspan="2"|70||rowspan="2"|4||rowspan="2"|23||rowspan="2"|11||rowspan="2"|60||rowspan="2"|75||rowspan="2"|0||rowspan="2"|0||rowspan="2"|10||0||2||11||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|28030280||rowspan="2"|&nbsp;
|-
|colspan="2"|Null||0||2||7
|-
|rowspan="5"|U-Smash<br>(Head Swirl)||rowspan="3"|Clean||Null||rowspan="2"|{{ChargedSmashDmgSSBB|2}}||rowspan="2"|90||rowspan="3"|6||rowspan="3"|23||rowspan="3"|&nbsp;||15||rowspan="2"|70||rowspan="2"|0||rowspan="5"|0||rowspan="2"|10||0||14||0||rowspan="5"|x1||rowspan="2"|x1||rowspan="5"|0%||rowspan="2"|28030200<br>004FFFC0||rowspan="5"|Head is intangible from frames 7 to 24. Clean hit has a rehit rate of 4.
|-
|Null||40||0||8||0
|-
|Null||0%||160||0||50||100||38||0||16||0||x0.5||00030203<br>E04FFFC0
|-
|rowspan="2"|Late||Null||rowspan="2"|{{ChargedSmashDmgSSBB|15}}||rowspan="2"|50||rowspan="2" colspan="2"|24||rowspan="2"|27||rowspan="2"|60||rowspan="2"|90||rowspan="2"|0||rowspan="2"|12||0||14||0||rowspan="2"|x1||rowspan="2"|28030480
|-
|Null||0||6||0
|-
|rowspan="3"|D-Smash<br>(Body Spin)||Clean||Head||rowspan="3"|{{ChargedSmashDmgSSBB|18}}||rowspan="3"|30||5||19||&nbsp;||40||rowspan="3"|80||rowspan="3"|0||rowspan="3"|0||rowspan="3"|5||0||5||0.5||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||28030280||rowspan="3"|&nbsp;
|-
|Mid||Head||20||55||41||20||0||5||0.5||28030240
|-
|Late||Head||56||61||&nbsp;||10||0||5||0.5||28030200
|-
|rowspan="3"|F-Smash<br>(Shoudler Ram)||colspan="2"|Null||rowspan="3"|{{ChargedSmashDmgSSBB|16}}||rowspan="3"|*||rowspan="3"|5||rowspan="3"|29||rowspan="3"|32||rowspan="3"|30||rowspan="3"|90||rowspan="3"|0||rowspan="3"|0||5||0||8||9||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||00030480||rowspan="3"|Intangible fom frames 6 to 30. Sets momentum to [4,0,0] on frame 8.
|-
|colspan="2"|Null||rowspan="2"|4||0||8||4||rowspan="2"|28030480
|-
|colspan="2"|Null||0||8||0
|-
|rowspan="3"|Nair<br>(Wonky Spin)||rowspan="2"|Clean||Null||rowspan="2"|15%||rowspan="3"|*||rowspan="2"|4||rowspan="2"|7||rowspan="2"|(1-3)||rowspan="2"|30||rowspan="2"|90||rowspan="3"|0||rowspan="3"|0||rowspan="2"|8||0||5||-8||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="2"|28030280||rowspan="3"|Sets momentum to [0,2.5,0] on frame 4.
|-
|Null||0||5||7
|-
|Late||Null||12%||11||39||22<br>(44-)||20||100||9||0||6||0||28030240
|-
|rowspan="6"|Fair<br>(Drop Kick)||rowspan="3"|Clean||Null||rowspan="3"|15%||rowspan="6"|*||rowspan="3"|5||rowspan="3"|6||rowspan="3"|(1-4)||rowspan="3"|20||rowspan="6"|90||rowspan="6"|0||rowspan="6"|0||rowspan="6"|10||0||6||11||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|28030480||rowspan="6"|Sets momentum to [0,1.3,0] on frame 5.
|-
|Null||0||5.5||7.5
|-
|Null||0||5||4
|-
|rowspan="3"|Late||Null||rowspan="3"|11%||rowspan="3"|7||rowspan="3"|24||rowspan="3"|20<br>(27-)||rowspan="3"|15||0||6||11||rowspan="3"|28030400
|-
|Null||0||5.5||7.5
|-
|Null||0||5||4
|-
|rowspan="4"|Bair<br>(Head Poke)||rowspan="2"|Clean||Neck||rowspan="2"|15%||rowspan="4"|*||rowspan="2"|8||rowspan="2"|10||rowspan="2"|(1-7)||rowspan="2"|20||rowspan="4"|90||rowspan="4"|0||rowspan="4"|0||rowspan="4"|10||0||7||-0.3||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|28030280||rowspan="4"|Sets momentum to [0,1.3,0] on frame 8.
|-
|Neck||0||0||-0.3
|-
|rowspan="2"|Late||Neck||rowspan="2"|11%||rowspan="2"|11||rowspan="2"|28||rowspan="2"|16<br>(34-)||rowspan="2"|15||0||7||-0.3||rowspan="2"|28030200
|-
|Neck||0||7||-0.3
|-
|Uair<br>(High Clap)||colspan="2"|Null||18%||75||8||9||(1-5, 37-)<br>10||35||80||0||0||15||0||12||0||x1||x1||0%||28030480||Sets momentum to [0,1.3,0] on frame 6.
|-
|rowspan="4"|Dair<br>(Body Drill)||Hit 1||Null||13%||270||8||22||(1-6, 29-)<br>23||rowspan="4"|30||90||rowspan="4"|0||rowspan="4"|0||13||0||5||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||28030480||rowspan="4"|Sets momentum to [0,-4,0] on frame 8.
|-
|rowspan="3"|Landing||Null||rowspan="3"|10%||rowspan="3"|*||rowspan="3"|1||rowspan="3"|22||rowspan="3"|&nbsp;||rowspan="3"|100||rowspan="3"|8||0||8||0||rowspan="3"|20030480
|-
|Null||0||8||-10
|-
|Null||0||8||10
|-
|rowspan="7"|Grab||rowspan="2"|Standing||Null||rowspan="7" colspan="2"|&nbsp;||rowspan="2"|5||rowspan="2"|6||rowspan="2"|&nbsp;||rowspan="7" colspan="4"|&nbsp;||4.5||0||7||11||rowspan="7" colspan="4"|&nbsp;||rowspan="7"|&nbsp;
|-
|Null||3.5||0||7||7
|-
|rowspan="2"|Running||Null||rowspan="2"|10||rowspan="2"|11||rowspan="2"|&nbsp;||5||0||7||11
|-
|Null||3.5||0||7||7
|-
|rowspan="3"|Pivot||Null||rowspan="3"|9||rowspan="3"|10||rowspan="3"|&nbsp;||4.5||0||7||-13
|-
|Null||rowspan="2"|3.5||0||7||-7
|-
|Null||0||7||-2
|-
|Pummel<br>(Poke)||colspan="2"|Elbow.L||3%||*||colspan="2"|5||&nbsp;||0||100||40||0||5||5||-1.5||0||x1||x1||0%||30030400<br>084FFFC3||&nbsp;
|-
|F-Throw<br>(Swing-A-Ding)||colspan="2"|Throw||15%||20||colspan="2"|47||&nbsp;||60||100||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|B-Throw<br>(Butt Blast)||Hit 1||Body||2%||{{rollover|30|technically 150 in the non-reversed direction|?}}||20||22||&nbsp;||50||120||rowspan="2"|0||0||5||-1.8||-6||0||x1||x1||0%||30030440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||15%||45||colspan="2"|21||&nbsp;||60||100||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|U-Throw<br>(Vertical Chuck)||Hit 1||Body||4%||*||23||25||&nbsp;||30||rowspan="2"|100||rowspan="2"|0||0||5||0||10||2.5||x1||x1||0%||30030440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||13%||90||colspan="2"|25||&nbsp;||60||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|D-Throw<br>(Gravity Pound)||Hit 1||Null||4%||*||22||23||&nbsp;||30||rowspan="2"|100||rowspan="2"|0||0||5||0||3||0||x1||x1||0%||30030440<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||13%||290||colspan="2"|23||&nbsp;||75||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="6"|Floor (back)<br>(Spin Punch)||rowspan="3"|Hit 1||Null||rowspan="6"|10%||rowspan="6"|*||rowspan="3"|16||rowspan="3"|17||rowspan="3"|&nbsp;||rowspan="6"|80||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||rowspan="2"|6||0||4||15||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|20030240||rowspan="6"|Intangible from frames 1 to 21.
|-
|Null||0||4||9
|-
|Null||5||0||4||2
|-
|rowspan="3"|Hit 2||Null||rowspan="3"|20||rowspan="3"|21||rowspan="3"|&nbsp;||rowspan="2"|6||0||4||-14
|-
|Null||0||4||-7.5
|-
|Null||5||0||4||-2
|-
|rowspan="8"|Floor (front)<br>(Double Poke)||rowspan="4"|Hit 1||Null||rowspan="8"|10%||rowspan="8"|*||rowspan="4"|16||rowspan="4"|17||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="2"|6||0||4||-18||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|20030240||rowspan="8"|Intangible from frames 1 to 22.
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|Null||0||4||-13
|-
|-
|rowspan="3"|Neutral||rowspan="3"|Punch/Punch/Butt||rowspan="3"|Luigi throws a punch, a second punch, and then his rear.||colspan="2"|Punch 1||3%||1080||0||-||{{AttackType|arm=yes}}
|Null||rowspan="2"|5||0||4||-9
|-
|-
|colspan="2"|Punch 2||2%||1080||0||-||{{AttackType|arm=yes}}
|Null||0||4||-4
|-
|-
|colspan="2"|Butt||5%||2143||13.21||35||{{AttackType|body=yes}}
|rowspan="4"|Hit 2||Null||rowspan="4"|21||rowspan="4"|22||rowspan="4"|&nbsp;||rowspan="2"|6||0||4||16
|-
|-
|F-Tilt||Power Kick||colspan="3"|Luigi plants a kick into those in front of him. Can be angled.||10%||943||28.47||35||{{AttackType|leg=yes}}
|Null||0||4||11
|-
|-
|U-Tilt||Upper Swipe||colspan="3"|Luigi claws at the sky.||9%||2015||33.12||80b||{{AttackType|arm=yes}}
|Null||rowspan="2"|5||0||4||5
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Crouch Kick||rowspan="2"|A crouching kick.||colspan="2"|Ground hit||9%||1379||13.04||-90||rowspan="2"|{{AttackType|arm=yes}}
|Null||0||4||2
|-
|-
|colspan="2"|Air/edge hit||9%||1379||13.04||45
|rowspan="6"|Floor (trip)<br>(Clap Kick)||rowspan="3"|Hit 1||Null||rowspan="6"|10%||rowspan="6"|*||rowspan="3"|19||rowspan="3"|20||rowspan="3"|&nbsp;||rowspan="6"|60||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||rowspan="6"|4.5||0||5||14||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|38030440||rowspan="6"|Intangible from frames 1 to 8.
|-
|-
|rowspan="2"|Dash||rowspan="2"|Frenzy Punches||rowspan="2"|Luigi flails his fists as he slows to a stop.||colspan="2"|Hits 1-6||1%||437||5.586||35||rowspan="2"|{{AttackType|arm=yes}}
|Null||0||5||7
|-
|-
|colspan="2"|Hit 7||2%||2210||9.337||35
|Null||0||5||0
|-
|-
|rowspan="4"|U-Smash||rowspan="4"|Head Snap||rowspan="4"|Luigi headbutts upwards.||rowspan="2"|Body||Uncharged||12%||2106||32.586||rowspan="4"|60b||rowspan="4"|{{AttackType|head=yes}}
|rowspan="3"|Hit 2||Null||rowspan="3"|30||rowspan="3"|31||rowspan="3"|&nbsp;||0||5||-14
|-
|-
|Charged||16.8%||2468||43.84
|Null||0||5||-7
|-
|-
|rowspan="2"|Head||Uncharged||15%||2319||39.62
|Null||0||5||0
|-
|-
|Charged||21%||2879||53.68
|rowspan="3"|Edge (<100%)<br>(Grounded Headbutt)||colspan="2"|Body||rowspan="3"|10%||rowspan="3"|*||rowspan="3"|31||rowspan="3"|33||rowspan="3"|&nbsp;||rowspan="3"|0||rowspan="3"|100||rowspan="3"|110||rowspan="3"|1||6||0||11||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|28030440||rowspan="3"|Intangible from frames 1 to 26.
|-
|-
|rowspan="4"|D-Smash||rowspan="4"|Breakdance Kick||rowspan="4"|Luigi swings his legs around.||rowspan="2"|Front||Uncharged||16%||2327||34.256||rowspan="2"|60b||rowspan="4"|{{AttackType|leg=yes}}
|colspan="2"|Body||5||0||3||0
|-
|-
|Charged||22.4%||2845||46.5
|colspan="2"|Body||4||0||-4||0
|-
|-
|rowspan="2"|Back||Uncharged||16%||2327||34.256||rowspan="2"|75
|rowspan="4"|Edge (100%+)<br>(Quick Punch)||colspan="2"|IndexB.L||rowspan="4"|10%||rowspan="3"|20||rowspan="4"|53||rowspan="4"|55||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="4"|90||rowspan="4"|1||4||2||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|20030240||rowspan="4"|Intangible from frames 1 to 49.
|-
|-
|Charged||22.4%||2845||46.5
|colspan="2"|Hand.L||4.5||1.5||0||0
|-
|-
|rowspan="2"|F-Smash||rowspan="2"|Palm Poke||rowspan="2"|Luigi winds up and juts his open hand towards the enemy fingers-first. Can be angled.||colspan="2"|Uncharged||14%||2181||51.35||rowspan="2"|60||rowspan="2"|{{AttackType|arm=yes}}
|colspan="2"|Elbow.L||3.5||-2||0||0
|-
|-
|colspan="2"|Charged||19.6%||2855||69.43
|colspan="2"|Null||*||3||0||7||0
|-
|-
|rowspan="2"|Nair||rowspan="2"|Drop Kick||rowspan="2"|A normal kick with an abnormal knockback angle.||colspan="2"|Clean||14%||1783||38.034||rowspan="2"|90||rowspan="2"|{{AttackType|leg=yes}}
|rowspan="5"|Neutral Special<br>(Chomp)||rowspan="2"|Grab||Neck||rowspan="2" colspan="2"|&nbsp;||rowspan="2"|3||rowspan="2"|&nbsp;||rowspan="2"|&nbsp;||rowspan="2" colspan="4"|&nbsp;||rowspan="2"|10||0||1.2||2.7||rowspan="2" colspan="3"|&nbsp;||2*||rowspan="5"|Head intangible for an unknown segment of the move. When Wario eats an explosive, intangible from frames 2 to 17.
|-
|-
|colspan="2"|Late||6%||1343||18.903
|Neck||0||1.2||2.7||1*
|-
|-
|Fair||Karate Chop||colspan="3"|A very fast chop.||10%||1669||22.777||35||{{AttackType|arm=yes}}
|Bite||Neck||2%||*||19||24||&nbsp;||0||30||100||0||3||0||1.2||2.7||x1||x1||0%||10030442
|-
|-
|Bair||Rear Kick||colspan="3"|Nothing special, really.||12%||1385||33.253||35||{{AttackType|leg=yes}}
|Release||Throw||10%||45||colspan="3"|&nbsp;||60||100||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|rowspan="2"|Uair||rowspan="2"|Flip Kick||rowspan="2"|While the two parts of the attack send targets to opposite sides of the screen, the angle is the same since the target doesn't go past Luigi.||colspan="2"|Front||13%||1066||35.664||rowspan="2"|70||rowspan="2"|{{AttackType|leg=yes}}
|Explosive||Null||13%||*||colspan="2"|17||&nbsp;||50||110||0||0||12||0||6||0||x1||x1||0%||10031080
|-
|-
|colspan="2"|Back||7%||736||21.297
|rowspan="7"|Side Special<br>(Wario Bike)||Drive||Null||13%||*||rowspan="7" colspan="3"|&nbsp;||40||100||rowspan="2"|0||rowspan="2"|0||rowspan="2"|5||0||5||2||rowspan="7"|x1||rowspan="7"|x1||rowspan="7"|0%||30030480||rowspan="2"|Damage depends on speed. Wheelie has a rehit rate of 10.
|-
|-
|Dair||Drill Kick||colspan="3"|Unlike most drill kicks, this only hits once with good power.||11%||1580||30.86||35||{{AttackType|leg=yes|spin=yes}}
|Wheelie||Null||13%||25||40||80||0||5||2||30030440<br>004FFFD0
|-
|-
|Pummel||Nosebutt||colspan="3"|Pummels are boring.||3%||0||0||-||{{AttackType|head=yes}}
|rowspan="3"|Thrown||Null||7%||rowspan="3"|*||rowspan="5"|50||rowspan="5"|0||rowspan="5"|0||rowspan="5"|0||3||0||3||-2||rowspan="3"|0A430480<br>00CFFFC1||rowspan="3"|Has a rehit rate of 30.
|-
|-
|F-Throw||Spin Chuck||colspan="3"|A spin and a throw.||9%||2415||16.95||60||{{AttackType|throwing=yes}}
|Null||8%||5||0||5||5
|-
|-
|B-Throw||Spin Throw||colspan="3"|A bunch of spins and a throw.||12%||3171||21.614||45||{{AttackType|throwing=yes}}
|Bn17||9%||6||0||0||0
|-
|-
|U-Throw||Vertical Hurl||colspan="3"|It's an up throw.||8%||2760||17.056||90||{{AttackType|throwing=yes}}
|Small Tire||Null||rowspan="2"|4%||rowspan="2"|*||3||0||0||0||rowspan="2"|18030440<br>00CF5FC1||rowspan="2"|Has a rehit rate of 180.
|-
|-
|D-Throw||Ground Slam||colspan="3"|Thud.||6%||2625||5.67||85||{{AttackType|throwing=yes}}
|Large Tire||Null||5||0||0||0
|-
|-
|Edge <100%||Quick Kick||colspan="3"|No description.||8%||3130||0||-||{{AttackType|leg=yes}}
|rowspan="2"|Up Special<br>(Corkscrew)||Hit 1||Null||rowspan="2"|14%||90||1||6||&nbsp;||rowspan="2"|50||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||rowspan="2"|13||0||10||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|38030E83||rowspan="2"|Sets momentum to [0,8,0] on frame 1.
|-
|-
|Edge 100%+||Slow Kick||colspan="3"|What do you think?||10%||3130||0||-||{{AttackType|leg=yes}}
|Hit 2||Null||80||8||31||&nbsp;||0||10||0
|-
|-
|Floor (back)||Sweep Kick||colspan="3"|Luigi breakdances. Again.||6%||2926||9.453||40||{{AttackType|leg=yes}}
|rowspan="8"|Down Special<br>(Wario Waft)||rowspan="2"|Uncharged||Null||rowspan="2"|0%||rowspan="2"|*||rowspan="2"|16||rowspan="2"|18||rowspan="2"|&nbsp;||rowspan="2"|0||rowspan="2"|100||rowspan="2"|80||rowspan="2"|0||rowspan="2"|8||0||4||6||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|100%||rowspan="2"|2003000C||rowspan="8"|Charges over time in a linear fashion from 0 to 3+. Attack power is based on first digit (0/1/2/3), for example a fart used at power 2.3 will be considered mostly charged. Damage increases within each bracket by a specified amount (see [[:File:Fart Chart.png]]).
|-
|-
|Floor (face)||Double Punch||colspan="3"|Two punches to either side.||6%||2926||9.453||40||{{AttackType|arm=yes}}
|Null||0||4||-6
|-
|-
|Floor (trip)||Double Kick||colspan="3"|Two kicks to either side.||5%||2262||7.97||40||{{AttackType|leg=yes}}
|rowspan="3"|Slightly charged||Null||10%||45||rowspan="3"|10||rowspan="3"|11||rowspan="3"|&nbsp;||30||rowspan="3"|100||rowspan="3"|0||rowspan="3"|0||10||0||4||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|20031600
|-
|-
|Neutral Special||[[Green Fireball]]||colspan="3"|A small, weak projectile. Isn't affected by gravity.||6%||335||4.726||-||{{AttackType|flame=yes|specialindirect=yes}}
|Null||rowspan="2"|8%||*||rowspan="2"|20||rowspan="2"|5||0||3||5
|-
|-
|rowspan="3"|Side Special||rowspan="3"|[[Green Missile]]||rowspan="3"|Charge up and fly sideways. 12.5% of teh misfiyah.||colspan="2"|Uncharged||5%||1177||13.21||rowspan="3"|35||rowspan="3"|{{AttackType|body=yes|flame=yes|specialdirect=yes}}
|Null||45||0||3||-5
|-
|-
|colspan="2"|Charged||26%||2565||53.386
|Mostly charged||Null||19%||45||5||8||&nbsp;||20||70||0||0||13||0||4||0||x1||x1||0%||20031680
|-
|-
|colspan="2"|Misfire||25%||2913||64.34
|rowspan="2"|Fully charged||Null||50%||30||9||10||&nbsp;||rowspan="2"|0||rowspan="2"|100||rowspan="2"|0||rowspan="2"|0||13||0||0||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|200316C0
|-
|-
|rowspan="3"|Up Special||rowspan="3"|[[Fire Jump Punch]]||rowspan="3"|Soars upwards, hitting enemies a bit. If the target is in the perfect spot, it's a [[ping]] shot.||colspan="2"|Miss||1%||38||0.066||-||{{AttackType|arm=yes|specialdirect=yes}}
|Null||20%||80||11||16||&nbsp;||7||0||9||0
|}
 
{|class="wikitable" align="center"
!Bone!!BrawlBox!!Used name!!General idea
|-
|-
|colspan="2"|Sweetspot (air)||20%||3077||37.717||rowspan="2"|90||rowspan="2"|{{AttackType|arm=yes|flame=yes|specialdirect=yes}}
|0||TopN||Null||Character origin
|-
|-
|colspan="2"|Sweetspot (ground)||25%||3911||46.97
|15||BustN||Body||Chest
|-
|-
|rowspan="3"|Down Special||rowspan="3"|[[Luigi Cyclone]]||rowspan="3"|Spins around, hitting haphazardly.||colspan="2"|Hit (ground)||2%||1003||5.603||rowspan="2"|15,15b||rowspan="3"|{{AttackType|spin=yes|specialdirect=yes}}
|24||LArmJ||Elbow.L||Left elbow
|-
|-
|colspan="2"|Hit (air)||2%||2090||7.47
|25||LHandN||Hand.L||Left wrist
|-
|-
|colspan="2"|Final hit||4%||2667||16.24||90
|27||L1stNb||IndexB.L||Left index fingertip
|-
|-
|Final Smash||[[Negative Zone]]||colspan="3"|Creates a field of negative status.||0%||0||0||-||Focused
|38||NeckN||Neck||Neck
|-
|-
|Down Taunt||Heel Scuff||colspan="3"|A powerful Meteor Smash.||2%||4725||0||-90||{{AttackType|leg=yes}}
|39||HeadN||Head||Base of head
|-
|50||RArmJ||Elbow.R||Right elbow
|-
|51||RHandN||Hand.R||Right wrist
|}
|}
</small>


==[[Peach (SSBB)|Pink 'n' Frilly]]==
==[[DK (SSBB)|Mr. Muscles]]==
<small>
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#bf7f7f;border:solid #df0000 2px;"
|-
!style="background:#7f0000;border-bottom:solid #df0000 2px;" colspan="10"|DK's Hurtboxes
|-style="background:#7f0000;border-bottom:solid #df0000 2px;"
|'''#'''
|'''Bone'''
|'''X Pos'''
|'''Y Pos'''
|'''Z Pos'''
|'''X Stretch'''
|'''Y Stretch'''
|'''Z Stretch'''
|'''Size'''
|'''Loc'''
|-
|1||Hip||0.5||-0.4||-0.3||-0.5||-0.4||-0.3||3.1||0001
|-
|2||Waist||-1||0.5||0||1||0.5||0||3.5||0001
|-
|3||Chest||-1.5||0.7||0.6||1.5||0.7||0.6||5.1||0001
|-
|4||Head||0||0||0.8||0||3||1.5||3.9||0010
|-
|5||Head||0||-1.3||4.5||0||-1.3||4.5||3.5||0010
|-
|6||Arm.R||0||0.5||0||-5||0||0||2.7||0001
|-
|7||Arm.L||0||-0.5||0||5||0||0||2.7||0001
|-
|8||Elbow.R||-1||0||0||-6.3||0||0||3||0101
|-
|9||Elbow.L||1||0||0||6.3||0||0||3||0101
|-
|10||Leg.R||-0.8||0||0||-0.8||3.5||0||2.4||1100
|-
|11||Leg.L||0.8||0||0||0.8||-3.5||0||2.4||1100
|-
|12||Knee.R||0||0.5||0.3||0||5||0||2.5||1100
|-
|13||Knee.L||0||-0.5||-0.3||0||-5||0||2.5||1100
|-
|14||Waist||0||3||5||0||4||5||5.3||0001
|}


{|class="wikitable" style="text-align:center"
{|class="wikitable" align="center" style="text-align:center;background:#bf7f7f;border:solid #df0000 2px;"
|-
!style="background:#7f0000;border-bottom:solid #df0000 2px;" colspan="21"|DK's Moveset (Details)
|-style="background:#7f0000;border-bottom:solid #df0000 2px;"
|'''Move'''
|colspan="2"|'''Segment'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|colspan="2"|'''Hit Frames'''
|{{rollover|'''IASA'''|Interruptiple As Soon As|?}}
|{{rollover|'''BKB'''|Base knockback|?}}
|{{rollover|'''KBG'''|Knockback growth|?}}
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|{{rollover|'''SD'''|Extra damage done to shields|?}}
|{{rollover|'''Size'''|Units unknown|?}}
|colspan="3"|{{rollover|'''Offset'''|Presumably from the bone's center [x,y,z]|?}}
|{{rollover|'''SDI'''|SDI multiplier|?}}
|{{rollover|'''FF'''|Freeze frames multiplier|?}}
|{{rollover|'''Trip'''|Chance of tripping|?}}
|{{rollover|'''Flags'''|Other data|?}}
|'''Notes'''
|-
|rowspan="8"|Neutral<br>(Double Punch)||rowspan="4"|Hit 1||Elbow.L||rowspan="4"|4%||rowspan="3"|*||rowspan="4"|5||rowspan="4"|7||rowspan="4"|(10-24)||rowspan="4"|0||rowspan="8"|100||rowspan="8"|0||rowspan="8"|0||4.5||-1.4||0||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="4"|39030240||rowspan="8"|&nbsp;
|-
|Arm.L||rowspan="2"|3.4||-1.5||0||1
|-
|Neck||0||0||0
|-
|Elbow.L||140||5.6||5||0||0
|-
|rowspan="4"|Hit 2||Elbow.R||rowspan="4"|6%||rowspan="4"|70||rowspan="4"|16||rowspan="4"|21||rowspan="4"|45||rowspan="4"|40||7||-6.8||0||0||rowspan="4"|39030280
|-
|Elbow.R||rowspan="2"|4.5||1.4||0||0
|-
|Arm.R||4.5||1.5||0
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|Neck||3.4||0||0||0
|-
|-
|rowspan="2"|Neutral||rowspan="2"|Slap/Slap||rowspan="2"|Peach slaps the enemy twice.||colspan="2"|Slap 1||3%||1080||0||-||[[Image:ArmAttack.png|32px]]
|rowspan="12"|F-Tilt<br>(Backhand Swipe)||rowspan="4"|Angled Up||Elbow.L||rowspan="4"|12%||rowspan="12"|*||rowspan="12"|8||rowspan="12"|11||rowspan="12"|34||rowspan="12"|10||rowspan="12"|100||rowspan="12"|0||rowspan="12"|0||5||7.4||0||0||rowspan="12"|x1||rowspan="12"|x1||rowspan="8"|0%||rowspan="12"|39030280||rowspan="12"|Elbow.L intangible from frames 8 to 11.*
|-
|-
|colspan="2"|Slap 2||3%||1583||11.73||45||[[Image:ArmAttack.png|32px]]
|Elbow.L||5.5||0||0||0
|-
|-
|rowspan="4"|F-Tilt||rowspan="4"|Split Kick||rowspan="4"|A kick that has a total of four different hitboxes.||colspan="2"|Toe||10%||1874||24.2||45||rowspan="4"|[[Image:LegAttack.png|32px]]
|Arm.L||3.5||-1||0||0
|-
|-
|colspan="2"|Foot||11%||1923||26.23||90
|Neck||4||0||-2.4||0
|-
|-
|colspan="2"|Leg||13%||2033||30.3||85b
|rowspan="4"|Angled Side||Elbow.L||rowspan="4"|10%||5||7.4||0||0
|-
|-
|colspan="2"|Peak||6%||2121||9.45||90
|Elbow.L||5.5||0||0||0
|-
|-
|U-Tilt||Heart Stab||colspan="3"|A blast of pink energy.||13%||2679||24.95||90||[[Image:ArmAttack.png|32px]][[Image:MagicAttack.png|32px]]
|Arm.L||3.5||-1||0||0
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Ground Swipe||rowspan="2"|Peach sweeps her arm along the ground.||colspan="2"|Ground hit||10%||2249||22.774||-90||rowspan="2"|[[Image:ArmAttack.png|32px]]
|Neck||4||0||-2.4||0
|-
|-
|colspan="2"|Air hit||10%||1361||28.47||80
|rowspan="4"|Angled Down||Elbow.L||rowspan="4"|9%||5||7.4||0||0||rowspan="4"|15%
|-
|-
|rowspan="2"|Dash||rowspan="2"|Dash Push||rowspan="2"|A push of the arms.||colspan="2"|Hit 1||4%||1285||7.064||35||rowspan="2"|[[Image:ArmAttack.png|32px]]
|Elbow.L||5.5||0||0||0
|-
|-
|colspan="2"|Hit 2||4%||2409||17.65||75
|Arm.L||3.5||-1||0||0
|-
|-
|rowspan="6"|U-Smash||rowspan="6"|Twirl Poke||rowspan="6"|Peach extends her arm upwards and spins around.||rowspan="2"|Edge||Uncharged||8%||1745||23.687||rowspan="2"|70||rowspan="6"|[[Image:ArmAttack.png|32px]][[Image:SpinAttack.png|32px]]
|Neck||4||0||-2.4||0
|-
|-
|Charged||11.2%||1914||31.34
|rowspan="3"|U-Tilt<br>(Upper Swipe)||colspan="2"|Hand.R||9%||rowspan="3"|100||rowspan="3"|5||rowspan="3"|11||rowspan="3"|39||rowspan="3"|40||105||rowspan="3"|0||rowspan="3"|0||5||-5||0||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39030280||rowspan="3"|Elbow.R intangible from frames 5 to 11.
|-
|-
|rowspan="2"|Elsewhere||Uncharged||15%||2505||40.427||rowspan="2"|90
|colspan="2"|Elbow.R||10%||110||4||-3.8||0||0
|-
|-
|Charged||21%||3076||54.777
|colspan="2"|Arm.R||11%||115||4.8||-2.7||0||0
|-
|-
|rowspan="2"|Body||Uncharged||17%||2675||45.21||rowspan="2"|75b
|rowspan="4"|D-Tilt<br>(Trip Swipe)||colspan="2"|Arm.R||rowspan="4"|8%||rowspan="4"|*||rowspan="4"|6||rowspan="4"|9||rowspan="4"|23||rowspan="4"|10||rowspan="4"|80||rowspan="4"|0||rowspan="4"|0||rowspan="2"|4.8||-2.3||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|40%||rowspan="4"|39030280||rowspan="4"|&nbsp;
|-
|-
|Charged||23.8%||3404||61.474
|colspan="2"|Elbow.R||-1||0||0
|-
|-
|rowspan="2"|D-Smash||rowspan="2"|Dress Spin||rowspan="2"|Peach crouches and spins around. Does eight hits, four on each side.||colspan="2"|Uncharged||5%||1757||13.21||rowspan="2"|35b||rowspan="2"|[[Image:LegAttack.png|32px]][[Image:SpinAttack.png|32px]]
|colspan="2"|Elbow.R||6.4||-8.5||0||0
|-
|-
|colspan="2"|Charged||7%||1813||17.037
|colspan="2"|Neck||5.28||0||0||0
|-
|-
|rowspan="8"|F-Smash||rowspan="8"|Bludgeon||rowspan="8"|Peach takes a random weapon - a tennis racket, golf club, or frying pan - and swings it.||rowspan="2"|Racket||Uncharged||12%||1887||19.954||rowspan="4"|35||rowspan="8"|[[Image:WeaponAttack.png|32px]]
|rowspan="6"|Dash<br>(Sliding Kick)||rowspan="3"|Clean||Knee.L||rowspan="3"|11%||rowspan="3"|50||rowspan="3"|9||rowspan="3"|11||rowspan="3"|&nbsp;||rowspan="3"|100||rowspan="3"|20||rowspan="3"|0||rowspan="6"|1||7.5||0||6||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|39830480||rowspan="6"|&nbsp;
|-
|-
|Charged||16.8%||2109||26.84
|Knee.L||6||0||0||0
|-
|-
|rowspan="2"|Racket (sweetspot)||Uncharged||13%||2354||35.646
|Leg.L||5||0||0||0
|-
|-
|Charged||18.2%||2787||48.08
|rowspan="3"|Late||Knee.L||rowspan="3"|9%||rowspan="3"|100||rowspan="3"|12||rowspan="3"|20||rowspan="3"|55||rowspan="3"|0||rowspan="3"|0||rowspan="3"|120||6||0||-6||0
|-
|-
|rowspan="2"|Club||Uncharged||15%||2462||28.297||rowspan="2"|40
|Knee.L||4.5||0||0||0
|-
|-
|Charged||21%||2861||38.343
|Leg.L||4||0||0||0
|-
|-
|rowspan="2"|Pan||Uncharged||18%||1972||32.37||rowspan="2"|80
|U-Smash<br>(High Clap)||colspan="2"|Null||{{ChargedSmashDmgSSBB|18}}||90||14||16||41||40||93||0||4||9.5||0||23||0||x1||x1||0%||39030280||Head, Elbow.R, and Elbow.L intangible from frames 13 to 17.
|-
|-
|Charged||25.2%||2526||44.08
|rowspan="4"|D-Smash<br>(Simian Slam)||colspan="2"|Elbow.R||rowspan="2"|{{ChargedSmashDmgSSBB|17}}||rowspan="2"|115||rowspan="4"|10||rowspan="4"|14||rowspan="4"|57||rowspan="4"|35||rowspan="4"|100||rowspan="4"|0||rowspan="4"|1||rowspan="2"|7||-6||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|39030280||rowspan="4"|Elbow.R and Elbow.L intangible from frames 11 to 15.
|-
|-
|rowspan="3"|Nair||rowspan="3"|Twirl||rowspan="3"|Peach spins around.||colspan="2"|Clean||13%||1603||32.08||rowspan="3"|40||rowspan="3"|[[Image:SpinAttack.png|32px]]
|colspan="2"|Elbow.L||6||0||0
|-
|-
|colspan="2"|Late||9%||826||26.076
|colspan="2"|Arm.R||rowspan="2"|{{ChargedSmashDmgSSBB|14}}||rowspan="2"|98||rowspan="2"|4.5||-2||0||0
|-
|-
|colspan="2"|Landing||10%||878||28.47
|colspan="2"|Arm.L||2||0||0
|-
|-
|Fair||Crown Smack||colspan="3"|Just what it says on the can.||15%||2759||27.493||40||[[Image:WeaponAttack.png|32px]]
|rowspan="4"|F-Smash<br>(Clap Smash)||colspan="2"|Null||{{ChargedSmashDmgSSBB|20}}||rowspan="4"|*||rowspan="4"|22||rowspan="4"|23||rowspan="4"|56||rowspan="2"|30||rowspan="2"|94||rowspan="4"|0||rowspan="4"|1||6.4||0||5.8||24.5||rowspan="4"|x1||rowspan="2"|x1.4||rowspan="4"|0%||rowspan="2"|39030280||rowspan="4"|&nbsp;
|-
|-
|Bair||Butt Bump||colspan="3"|Nothing notable.||14%||1877||30.43||40||[[Image:BodyAttack.png|32px]]
|colspan="2"|Null||{{ChargedSmashDmgSSBB|21}}||6.8||0||6.4||15.5
|-
|-
|Uair||Upper Kick||colspan="3"|An kick upwards.||13%||1066||35.644||85b||[[Image:LegAttack.png|32px]]
|colspan="2"|Null||{{ChargedSmashDmgSSBB|19}}||rowspan="2"|18||rowspan="2"|100||4.3||0||6.4||9.5||rowspan="2"|x1||rowspan="2"|39030240
|-
|-
|rowspan="2"|Dair||rowspan="2"|Stomp Kicks||rowspan="2"|Four kicks downwards.||colspan="2"|Hits 1-3||3%||603||3.52||rowspan="2"|75||rowspan="2"|[[Image:LegAttack.png|32px]]
|colspan="2"|Null||{{ChargedSmashDmgSSBB|18}}||3||0||6.4||3.5
|-
|-
|colspan="2"|Hit 4||5%||2088||19.184
|rowspan="6"|Nair<br>(Fist Spin)||rowspan="3"|Clean||Elbow.R||rowspan="3"|11%||rowspan="6"|*||rowspan="3"|10||rowspan="3"|13||rowspan="3"|(1-9)||rowspan="3"|20||rowspan="6"|100||rowspan="6"|0||rowspan="6"|0||rowspan="2"|4||-4||0||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|3B430280||rowspan="6"|&nbsp;
|-
|-
|Pummel||Low Kick||colspan="3"|What do you think this is?||2%||0||0||-||[[Image:LegAttack.png|32px]]
|Elbow.L||4||0||0
|-
|-
|rowspan="2"|F-Throw||rowspan="2"|Big Slap||rowspan="2"|This should be obvious. Note: Since the fist hit cannot be avoided, the second hit's Power is off a bit. This is to be fixed.||colspan="2"|Hit 1||2%||0||0||-||rowspan="2"|[[Image:ThrowingAttack.png|32px]]
|Hip||5||0||0.8||3.4
|-
|-
|colspan="2"|Hit 2||8%||2082||19.66||45
|rowspan="3"|Late||Elbow.R||rowspan="3"|8%||rowspan="3"|14||rowspan="3"|26||rowspan="3"|(39-)<br>39||rowspan="3"|10||rowspan="2"|4||-4||0||0
|-
|-
|rowspan="2"|B-Throw||rowspan="2"|Butt Blast||rowspan="2"|Like the other two-hit throws, the values are off a touch. To be fixed.||colspan="2"|Hit 1||2%||0||0||-||rowspan="2"|[[Image:ThrowingAttack.png|32px]]
|Elbow.L||4||0||0
|-
|-
|colspan="2"|Hit 2||9%||2552||10.43||40
|Hip||5||0||0.8||3.4
|-
|-
|rowspan="2"|U-Throw||rowspan="2"|Push Up||rowspan="2"|To be fixed.||colspan="2"|Hit 1||2%||0||0||-||rowspan="2"|[[Image:ThrowingAttack.png|32px]]
|rowspan="8"|Fair<br>(Fist Pound)||rowspan="4"|Windup||Elbow.L||rowspan="8"|16%||rowspan="4"|*||rowspan="4"|25||rowspan="4"|26||rowspan="4"|&nbsp;||rowspan="4"|20||rowspan="4"|100||rowspan="8"|0||rowspan="2"|0||rowspan="2"|6||9||-2||1||rowspan="8"|x1||rowspan="4"|x1||rowspan="8"|0%||rowspan="4"|39030280||rowspan="8"|&nbsp;
|-
|-
|colspan="2"|Hit 2||6%||2613||10.586||90
|Elbow.L||3.5||-4||3
|-
|-
|rowspan="2"|D-Throw||rowspan="2"|Butt Slam||rowspan="2"|To be fixed.||colspan="2"|Hit 1||0%||0||0||-||rowspan="2"|[[Image:ThrowingAttack.png|32px]]
|Arm.L||rowspan="2"|1||rowspan="2"|4||2||-5||3
|-
|-
|colspan="2"|Hit 2||7%||2319||12.777||80b
|Arm.L||6||-5||3
|-
|-
|Edge <100%||Butt Fling||colspan="3"|Read the name.||6%||3130||0||-||[[Image:BodyAttack.png|32px]]
|rowspan="4"|Clean||Elbow.L||rowspan="2"|270||rowspan="4"|27||rowspan="4"|29||rowspan="4"|(56-)<br>60||rowspan="2"|30||rowspan="4"|85||rowspan="2"|0||rowspan="2"|7||10||-2||1||rowspan="2"|x1.5||rowspan="2"|39030480
|-
|-
|Edge 100%+||Slow Kick||colspan="3"|Exactly what you think it is.||10%||3130||0||-||[[Image:LegAttack.png|32px]]
|Elbow.L||4||-4||3
|-
|-
|Floor (back)||Sweep Kick||colspan="3"|A sweeping kick.||6%||2604||9.45||40||[[Image:LegAttack.png|32px]]
|Arm.L||rowspan="2"|*||rowspan="2"|50||rowspan="2"|1||rowspan="2"|4||2||-5||3||rowspan="2"|x1||rowspan="2"|39030280
|-
|-
|rowspan="2"|Floor (face)||rowspan="2"|Spin Kick||rowspan="2"|A spinning kick.||colspan="2"|Front||6%||2604||9.45||rowspan="2"|40||rowspan="2"|[[Image:LegAttack.png|32px]]
|Arm.L||6||-5||3
|-
|-
|colspan="2"|Back||8%||2644||11.843
|rowspan="6"|Bair<br>(Rear Kick)||rowspan="3"|Clean||Foot.L||rowspan="3"|13%||rowspan="6"|*||rowspan="3"|7||rowspan="3"|8||rowspan="3"|(1-6)||rowspan="3"|20||rowspan="6"|100||rowspan="6"|0||rowspan="6"|0||7.6||0||-1||2||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|39830480||rowspan="6"|&nbsp;
|-
|-
|Floor (trip)||Double Kick||colspan="3"|Yeah, I ran out of names. You try it.||5%||2262||7.97||40||[[Image:LegAttack.png|32px]]
|Knee.L||rowspan="2"|6||0||1||0
|-
|-
|Neutral Special||[[Toad]]||colspan="3"|Peach holds out Toad, who blocks and counterattacks. Does 6 hits.||3%||2398||21.114||45||[[Image:SpecialIndirectAttack.png|32px]]
|Hip||0||-1||0
|-
|-
|Side Special||[[Peach Bomber]]||colspan="3"|Peach launches herself forwards, causing an explosion on contact.||15%||2097||16.17||20||[[Image:MagicAttack.png|32px]][[Image:ExplosiveAttack.png|32px]][[Image:SpecialDirectAttack.png|32px]]
|rowspan="3"|Late||Foot.L||rowspan="3"|8%||rowspan="3"|9||rowspan="3"|16||rowspan="3"|(31-)<br>32||rowspan="3"|10||7||0||-1||2||rowspan="3"|39830440
|-
|-
|rowspan="4"|Up Special||rowspan="4"|[[Parasol]]||rowspan="4"|Peach flies upwards, poking those in the way with her parasol.||colspan="2"|First hit||5%||4041||0||-||rowspan="4"|[[Image:SlashAttack.png|32px]][[Image:WeaponAttack.png|32px]][[Image:SpecialIndirectAttack.png|32px]]
|Knee.L||rowspan="2"|5||0||1||0
|-
|-
|colspan="2"|When rising||1%||2675||0||-
|Hip||0||-1||0
|-
|-
|colspan="2"|On opening||4%||2699||16.946||75
|Uair<br>(Head Swipe)||colspan="2"|Head||14%||90||6||9||(1-5, 26-)<br>38||32||90||0||0||8||0||2.5||2.5||x1||x1||0%||38430280||&nbsp;
|-
|-
|colspan="2"|Descent||3%||1374||4.69||85
|rowspan="3"|Dair<br>(Flex Stomp)||colspan="2"|Null||16%||rowspan="3"|270||rowspan="3"|18||rowspan="3"|23||rowspan="3"|(1-2, 50-)<br>55||38||rowspan="3"|90||rowspan="3"|0||rowspan="3"|0||8.5||0||-0.5||2||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39830480||rowspan="3"|&nbsp;
|-
|-
|Down Special||[[Vegetable]]||colspan="3"|Peach plucks a plant.||colspan="4"|<small>TESTING IN PROGRESS</small>||[[Image:WeaponAttack.png|32px]][[Image:SpecialIndirectAttack.png|32px]]
|colspan="2"|Knee.L||rowspan="2"|13%||rowspan="2"|20||7.7||0||-2.7||0
|-
|-
|Final Smash||[[Peach Blossom]]||colspan="3"|Everyone goes to sleep and 13 5%-healing peaches appear.||0%-40%||0||0||-||Stage-Wide
|colspan="2"|Hip||5.7||0||0||0
|}
|-
 
|rowspan="7"|Grab||rowspan="2"|Standing||Null||rowspan="7" colspan="2"|&nbsp;||rowspan="2"|8||rowspan="2"|9||rowspan="2"|&nbsp;||rowspan="7" colspan="4"|&nbsp;||6.24||0||5.6||15||rowspan="7" colspan="4"|&nbsp;||rowspan="7"|&nbsp;
==[[Bowser (SSBB)|LAERG & INN CHAERG]]==
|-
{|class="wikitable" style="text-align:center"
|Null||5.38||0||5.6||7
|-
|rowspan="3"|Running||Null||rowspan="3"|10||rowspan="3"|11||rowspan="3"|&nbsp;||6.24||0||5.6||9
|-
|Null||5.28||0||5.6||3.6
|-
|Null||4.32||0||5.6||-1.6
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|rowspan="2"|Pivot||Null||rowspan="2"|10||rowspan="2"|11||rowspan="2"|&nbsp;||6.24||0||5.6||-19
|-
|-
|rowspan="2"|Neutral||rowspan="2"|Double Claw||rowspan="2"|Two claw swipes. Standard stuff.||colspan="2"|Hit 1||5%||1650||0||-||rowspan="2"|[[Image:ArmAttack.png|32px]][[Image:SlashAttack.png|32px]]
|Null||5.38||0||5.6||-8
|-
|-
|colspan="2"|Hit 2||5%||2277||16.51||40
|Pummel<br>(Karate Chop)||colspan="2"|Null||3%||80||9||10||&nbsp;||0||100||30||0||6||0||13||18||x1||x1||0%||31030200<br>084FFFC3||&nbsp;
|-
|-
|F-Tilt||Backhand Knuckle||colspan="3"|Bowser sticks his big fist out.||11%||2226||25.616||40||[[Image:ArmAttack.png|32px]]
|rowspan="5"|F-Throw<br>(Cargo)||colspan="2"|Breakout||6%||*||colspan="3"|&nbsp;||0||100||30||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||rowspan="5"|&nbsp;
|-
|-
|U-Tilt||Vertical Claw||colspan="3"|A vertical slash.||12%||2740||32.256||80b||[[Image:ArmAttack.png|32px]][[Image:SlashAttack.png|32px]]
|colspan="2"|F-Throw||rowspan="2"|8%||60||colspan="2"|13||&nbsp;||rowspan="2"|80||rowspan="2"|50||rowspan="4"|0||rowspan="4"|0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Claw Trip||rowspan="2"|Two ground swipes. Unlike most multi-hit moves, the first hit is the stronger one.||colspan="2"|Hit 1||14%||1783||38.034||rowspan="2"|40||rowspan="2"|[[Image:ArmAttack.png|32px]][[Image:SlashAttack.png|32px]]
|colspan="2"|B-Throw||55||colspan="2"|15||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|colspan="2"|Hit 2||11%||1322||30.864
|colspan="2"|U-Throw||7%||90||colspan="2"|14||30||90||30||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|rowspan="2"|Dash||rowspan="2"|Body Slam||rowspan="2"|A tripping lunge. The weaker hit is generally not going to happen.||colspan="2"|Clean||11%||4146||9.257||rowspan="2"|85||[[Image:BodyAttack.png|32px]]
|colspan="2"|D-Throw||6%||28||colspan="2"|16||&nbsp;||65||26||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|colspan="2"|Late||8%||2810||7.106||[[Image:HeadAttack.png|32px]]
|B-Throw<br>(Rear Fling)||colspan="2"|Throw||11%||40||colspan="2"|15||40||60||65||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|rowspan="8"|U-Smash||rowspan="8"|Shell Slam||rowspan="8"|Bowser hunkers down and leaps upwards. Hitting with his head does less damage, while the hit dealt upon landing does more knockback but less damage.||rowspan="2"|Head||Uncharged||15%||1835||36.836||rowspan="2"|75||rowspan="2"|[[Image:BodyAttack.png|32px]]
|U-Throw<br>(Vertical Fling)||colspan="2"|Throw||9%||90||colspan="2"|14||44||70||50||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|Charged||21%||2349||49.3
|D-Throw<br>(Dirt Shove)||colspan="2"|Throw||7%||*||colspan="2"|41||60||60||50||0||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|rowspan="2"|Body||Uncharged||20%||2084||41.91||rowspan="2"|90||rowspan="2"|[[Image:BodyAttack.png|32px]][[Image:SlashAttack.png|32px]]
|rowspan="8"|Floor (back)<br>(Double Clap)||rowspan="4"|Hit 1||Null||rowspan="8"|6%||rowspan="8"|*||rowspan="4"|9||rowspan="4"|10||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="3"|8||0||3.5||-20||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|21030440||rowspan="8"|Intangible from frames 1 to 21.
|-
|-
|Charged||28%||2886||57.213
|Null||0||3.5||-15
|-
|-
|rowspan="2"|Landing (edge)||Uncharged||10%||2811||28.47||rowspan="2"|75||rowspan="2"|[[Image:BodyAttack.png|32px]][[Image:SlashAttack.png|32px]]
|Null||0||3.5||-10
|-
|-
|Charged||14%||3071||38.036
|Null||6||0||3.5||-5
|-
|-
|rowspan="2"|Landing (body)||Uncharged||12%||2931||33.254||rowspan="2"|75b||rowspan="2"|[[Image:BodyAttack.png|32px]][[Image:SlashAttack.png|32px]]
|rowspan="4"|Hit 2||Null||rowspan="4"|20||rowspan="4"|21||rowspan="4"|&nbsp;||rowspan="3"|8||0||3.5||20
|-
|-
|Charged||16.8%||3301||44.734
|Null||0||3.5||15
|-
|-
|rowspan="4"|D-Smash||rowspan="4"|Shell Blender||rowspan="4"|Seven hits of spinning spiked shell. Pretty laggy.||rowspan="2"|Hits 1-6||Uncharged||2%||1588||4.667||rowspan="2"|30b||rowspan="4"|[[Image:BodyAttack.png|32px]][[Image:SpinAttack.png|32px]][[Image:SlashAttack.png|32px]]
|Null||0||3.5||10
|-
|-
|Charged||2.8%||1594||5.627
|Null||6||0||3.5||5
|-
|-
|rowspan="2"|Hit 7||Uncharged||9%||2445||36.51||rowspan="2"|75
|rowspan="8"|Floor (front)<br>(Double Swat)||rowspan="4"|Hit 1||Null||rowspan="8"|6%||rowspan="8"|*||rowspan="4"|20||rowspan="4"|21||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="3"|8||0||3.5||20||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|21030240||rowspan="8"|Intangible from frames 1 to 25.
|-
|-
|Charged||12.6%||2742||48.563
|Null||0||3.5||15
|-
|-
|rowspan="6"|F-Smash||rowspan="6"|Shoulder Lunge||rowspan="6"|Providing both hits connect, the most damaging smash attack in Smash Bros. history.||rowspan="2"|Hit 1||Uncharged||10%||2108||37.013||rowspan="2"|70||rowspan="6"|[[Image:HeadAttack.png|32px]][[Image:BodyAttack.png|32px]]
|Null||0||3.5||10
|-
|-
|Charged||14%||2446||49.45
|Null||6||0||3.5||5
|-
|-
|rowspan="2"|Hit 2 (tip)||Uncharged||21%||2156||44.37||rowspan="2"|60
|rowspan="4"|Hit 2||Null||rowspan="4"|24||rowspan="4"|25||rowspan="4"|&nbsp;||rowspan="3"|8||0||3.5||-20
|-
|-
|Charged||29.4%||3050||60.64
|Null||0||3.5||-15
|-
|-
|rowspan="2"|Hit 2 (square)||Uncharged||23%||2440||48.24||rowspan="2"|40
|Null||0||3.5||-10
|-
|-
|Charged||32.2%||3508||66.163
|Null||6||0||3.5||-5
|-
|-
|rowspan="2"|Nair||rowspan="2"|Shell Spin||rowspan="2"|It's a shell. That spins.||colspan="2"|Clean||13%||1497||28.517||rowspan="2"|40||rowspan="2"|[[Image:BodyAttack.png|32px]][[Image:SpinAttack.png|32px]]
|rowspan="8"|Floor (trip)<br>(Ground Spin)||rowspan="4"|Hit 1||Null||rowspan="8"|5%||rowspan="8"|*||rowspan="4"|19||rowspan="4"|20||rowspan="4"|&nbsp;||rowspan="8"|60||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="8"|4||0||5||18||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|39030240||rowspan="8"|Intangible from frames 1 to 8.
|-
|-
|colspan="2"|Late||9%||1305||20.863
|Null||0||5||12
|-
|-
|Fair||Air Claw||colspan="3"|He uses his claw. In the air.||13%||1241||29.003||40||[[Image:ArmAttack.png|32px]][[Image:SlashAttack.png|32px]]
|Null||0||5||6
|-
|-
|rowspan="2"|Bair||rowspan="2"|Shell Bulge||rowspan="2"|BULGE.||colspan="2"|Clean||15%||1815||33.554||rowspan="2"|40||rowspan="2"|[[Image:BodyAttack.png|32px]][[Image:SlashAttack.png|32px]]
|Null||0||5||0
|-
|-
|colspan="2"|Late||7%||1863||21.296
|rowspan="4"|Hit 2||Null||rowspan="4"|23||rowspan="4"|24||rowspan="4"|&nbsp;||0||5||-18
|-
|-
|Uair||Upper Headbutt||colspan="3"|What do you think this is?||17%||2417||42.044||85||[[Image:HeadAttack.png|32px]]
|Null||0||5||-12
|-
|-
|rowspan="3"|Dair||rowspan="3"|Inverted Spin||rowspan="3"|boozer flipz 'n' spinzz||colspan="2"|Hits 1-8||3%||853||0||-||rowspan="3"|[[Image:BodyAttack.png|32px]][[Image:SpinAttack.png|32px]][[Image:SlashAttack.png|32px]]
|Null||0||5||-6
|-
|-
|colspan="2"|Hit 9||3%||958||11.73||-90
|Null||0||5||0
|-
|-
|colspan="2"|Landing||2%||2112||2.733||30
|Edge (<100%)<br>(Butt Fling)||colspan="2"|Hip||8%||*||9||16||&nbsp;||0||100||110||1||9.6||0||0||0||x1||x1||0%||28C30440||Intangible from frames 1 to 7.
|-
|-
|Pummel||Headbutt||colspan="3"|A headbutt. With his head.||3%||0||0||-||[[Image:HeadAttack.png|32px]]
|rowspan="4"|Edge (100%+)<br>(Slow Swipe)||colspan="2"|Hand.L||rowspan="4"|10%||rowspan="4"|*||rowspan="4"|38||rowspan="4"|41||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="4"|110||rowspan="4"|1||7.5||2.4||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|29030240||rowspan="4"|Intangible from frames 1 to 41.
|-
|-
|F-Throw||Big Heave||colspan="3"|Looks good, acts...not so good.||10%||2317||14.234||45||[[Image:ThrowingAttack.png|32px]]
|colspan="2"|Elbow.L||6||0||0||0
|-
|-
|B-Throw||Big Hurl||colspan="3"|Surprisingly, almost identical to Bowser's f-throw.||10%||2317||14.234||50||[[Image:ThrowingAttack.png|32px]]
|colspan="2"|Arm.L||rowspan="2"|4||0||0||0
|-
|-
|rowspan="2"|U-Throw||rowspan="2"|Spike Slice||rowspan="2"|A bunch of pokes. Last value a bit off because the hits can't not hit.||colspan="2"|Hits 1-8||1%||0||0||-||rowspan="2"|[[Image:ThrowingAttack.png|32px]]
|colspan="2"|Hip||0||0||0
|-
|-
|colspan="2"|Hit 9||2%||3303||0||90
|rowspan="20"|Neutral Special<br>(Giant Punch)||rowspan="4"|Uncharged (ground)||Elbow.L||12%||80||colspan="2"|18||&nbsp;||rowspan="4"|15||rowspan="3"|100||rowspan="20"|0||rowspan="8"|2||4||0||0||0||rowspan="20"|x1||rowspan="20"|x1||rowspan="20"|0%||rowspan="8"|39030280||rowspan="20"|Damage increases by 2% for each level of charge. There are 10 levels of charge in addition to fully charged - the charge goes up by one level for each arm swing, with only one arm swing having no effect (level 0 is the same as level 1). When not fully charged, Elbow.L is intangible from frames 4 to 22. When fully charged, super armour from frames 17 to 20.
|-
|-
|D-Throw||Flatten||colspan="3"|The (in)famous Bowser-drops-his-weight-upon-you throw.||12%||2552||1.367||45||[[Image:ThrowingAttack.png|32px]]
|Elbow.L||rowspan="3"|10%||rowspan="3"|*||rowspan="3"|19||rowspan="3"|22||rowspan="3"|&nbsp;||5.5||8||0||0
|-
|-
|Edge <100%||Quick Spin||colspan="3"|Lots of spinny moves for this guy.||8%||3130||0||-||[[Image:BodyAttack.png|32px]][[Image:SpinAttack.png|32px]]
|Elbow.L||4||-1||0||0
|-
|-
|Edge 100%+||Slow Swipe||colspan="3"|And claw swipes, too.||10%||3130||0||-||[[Image:ArmAttack.png|32px]][[Image:SlashAttack.png|32px]]
|Arm.L||60||3||-1.5||0||0
|-
|-
|Floor (back)||Claw Spin||colspan="3"|I mean, they all look the same.||6%||2926||9.453||-||[[Image:ArmAttack.png|32px]]
|rowspan="4"|Uncharged (air)||Hand.L||8%||80||colspan="2"|18||&nbsp;||rowspan="4"|15||rowspan="3"|100||4||0||0||0
|-
|-
|Floor (face)||Worm||colspan="3"|Bowser does the worm. Yeah.||6%||2926||9.453||-||[[Image:BodyAttack.png|32px]]
|Elbow.L||rowspan="3"|6%||rowspan="3"|*||rowspan="3"|19||rowspan="3"|22||rowspan="3"|&nbsp;||5.5||8||0||0
|-
|-
|Floor (trip)||Floor Spin||colspan="3"|More arm usage.||6%||2262||7.97||-||[[Image:ArmAttack.png|32px]]
|Elbow.L||4||-1||0||0
|-
|-
|rowspan="2"|Neutral Special||rowspan="2"|[[Fire Breath]]||rowspan="2"|Bowser breathes flame at his enemies.||colspan="2"|Near||2%||469||2.804||rowspan="2"|-||rowspan="2"|[[Image:FlameAttack.png|32px]][[Image:SpecialIndirectAttack.png|32px]]
|Arm.L||60||3||-1.5||0||0
|-
|-
|colspan="2"|Far||1%||278||1.39
|rowspan="5"|Fully charged (ground)||Elbow.L||18%||80||colspan="2"|18||&nbsp;||40||rowspan="4"|80||rowspan="12"|0||5.7||8||0||0||rowspan="4"|39030480
|-
|-
|Side Special||[[Flying Slam]]||colspan="3"|A grab followed by a massive suplex.||18%||3261||23.803||60||[[Image:SlashAttack.png|32px]][[Image:ThrowingAttack.png|32px]][[Image:SpecialDirectAttack.png|32px]]
|Elbow.L||rowspan="3"|28%||rowspan="4"|*||rowspan="4"|19||rowspan="4"|22||rowspan="4"|46||rowspan="4"|10||6||8||0||0
|-
|-
|rowspan="6"|Up Special||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Bowser gets into his shell and helicopters.||rowspan="3"|Ground||Hit 1||11%||3003||24.69||80||rowspan="6"|[[Image:SpinAttack.png|32px]][[Image:SlashAttack.png|32px]][[Image:SpecialDirectAttack.png|32px]]
|Elbow.L||5||-1||0||0
|-
|-
|Hit 2||5%||2910||8.257||90
|Arm.L||4||-1.5||0||0
|-
|-
|Hit 3||3%||1918||5.866||75
|Body||18%||50||3||0||1||0||39030440
|-
|-
|rowspan="3"|Air||Hit 1||10%||3104||17.08||rowspan="3"|80
|rowspan="7"|Fully charged (air)||Hand.L||rowspan="3"|15%||rowspan="3"|80||rowspan="3" colspan="2"|18||rowspan="3"|&nbsp;||rowspan="3"|40||rowspan="6"|80||5.7||0||0||0||rowspan="6"|39030480
|-
|-
|Hits 2-6||3%||1733||2.347
|Elbow.L||4||-1||0||0
|-
|-
|Hits 7-12||2%||1730||1.867
|Arm.L||3||-1.5||0||0
|-
|-
|rowspan="2"|Down Special||rowspan="2"|[[Bowser Bomb]]||rowspan="2"|A jump and a floor-shaking crush.||colspan="2"|Hit 1||4%||3130||0||rowspan="2"|80||rowspan="2"|[[Image:BodyAttack.png|32px]][[Image:SpecialDirectAttack.png|32px]]
|Elbow.L||rowspan="3"|25%||rowspan="4"|*||rowspan="4"|19||rowspan="4"|22||rowspan="4"|46||rowspan="4"|10||6||8||0||0
|-
|-
|colspan="2"|Hit 2||20%||2654||39.29
|Elbow.L||5||-1||0||0
|-
|-
|Final Smash||[[Giga Bowser (Final Smash)|Giga Bowser]]||colspan="3"|[[Giga Bowser]] appears and terrorises the stage.||colspan="4"|&nbsp;||Transformation
|Arm.L||4||-1.5||0||0
|}
 
==[[Giga Bowser (Final Smash)|Gigger]]==
{|class="wikitable" style="text-align:center"
|-
|-
!&nbsp;!!Move!!colspan="3"|Description!!Damage!!colspan="2"|Power!!Angle!!Type
|Body||20%||50||3||0||1||0||39030440
|-
|-
|rowspan="2"|Neutral||rowspan="2"|Double Claw||rowspan="2"|Two claw swipes. Standard stuff.||colspan="2"|Hit 1||7%||1080||0||-||rowspan="2"|[[Image:ArmAttack.png|32px]][[Image:SlashAttack.png|32px]]
|rowspan="7"|Side Special<br>(Headbutt)||rowspan="4"|Ground||Null||rowspan="3"|10%||rowspan="3"|270||rowspan="7"|20||rowspan="7"|21||rowspan="7"|&nbsp;||rowspan="3"|20||rowspan="7"|40||rowspan="7"|0||rowspan="7"|30||rowspan="3"|5||0||5||7||rowspan="7"|x1||rowspan="7"|x1||rowspan="7"|0%||rowspan="3"|3841048B||rowspan="7"|&nbsp;
|-
|-
|colspan="2"|Hit 2||9%||1553||26.687||40
|Null||0||5||14
|-
|-
|F-Tilt||Backhand Knuckle||colspan="3"|Bowser sticks his big fist out.||17%||2011||36.167||40||[[Image:ArmAttack.png|32px]][[Image:DarknessAttack.png|32px]]
|Null||0||5||21
|-
|-
|rowspan="5"|U-Tilt||rowspan="5"|Vertical Claw||rowspan="5"|A vertical slash. The damage done depends on what part of GB's arm connects: the claw does the most damage while the body does the least.||colspan="2"|Part 1||11%||1902||30.863||rowspan="5"|80||rowspan="5"|[[Image:ArmAttack.png|32px]][[Image:SlashAttack.png|32px]][[Image:DarknessAttack.png|32px]]
|Null||8%||70||15||10||0||11||14||3842044B
|-
|-
|colspan="2"|Part 2||12%||1965||33.253
|rowspan="3"|Air||Null||rowspan="2"|14%||rowspan="2"|270||rowspan="2"|30||rowspan="2"|6.5||0||5||8.8||rowspan="2"|3843048B
|-
|-
|colspan="2"|Part 3||13%||2032||35.646
|Null||0||5||14
|-
|-
|colspan="2"|Part 4||14%||1965||38.037
|Null||8%||70||15||10||0||11||14||3842044B
|-
|-
|colspan="2"|Part 5||15%||1965||40.43
|rowspan="18"|Up Special<br>(Spinning Kong)||rowspan="3"|Hit 1 (ground)||Elbow.L||rowspan="2"|5%||rowspan="2"|*||rowspan="3" colspan="2"|19-23, 24-28,<br>29-33, 34-38||rowspan="3"|&nbsp;||rowspan="3"|50||rowspan="3"|70||rowspan="18"|0||rowspan="3"|1||rowspan="2"|6||0||0||0||rowspan="8"|x2||rowspan="18"|x1||rowspan="18"|0%||rowspan="3"|3B430280||rowspan="18"|When used on the ground, super armour from frames 10 to 16. When used in the air, intangible from frames 4 to 6; Elbow.R and Elbow.L intangible from frames 12 to 43.
|-
|-
|rowspan="2"|D-Tilt||rowspan="2"|Claw Trip||rowspan="2"|Two ground swipes. Unlike normal Bowser's d-tilt, the second hit is stronger. The first hit can bury and therefore Meteor Smash.||colspan="2"|Hit 1||9%||981||20.654||-90||rowspan="2"|[[Image:ArmAttack.png|32px]][[Image:SlashAttack.png|32px]][[Image:DarknessAttack.png|32px]]
|Elbow.R||4||0||0
|-
|-
|colspan="2"|Hit 2||15%||2583||32.343||40
|Elbow.R||4%||140||5||-4||0||0
|-
|-
|rowspan="3"|Dash||rowspan="3"|Body Slam||rowspan="3"|A tripping lunge. The second hit pounds grounded enemies into the ground, but it cannot Meteor Smash. Go figure.||rowspan="2"|Hit 1||Clean||15%||4146||9.257||rowspan="2"|85||rowspan="2"|[[Image:BodyAttack.png|32px]]
|rowspan="3"|Hit 2 (ground)||Elbow.L||rowspan="3"|3%||rowspan="15"|*||rowspan="3" colspan="2"|39-42, 43-46,<br>47-50, 51-54||rowspan="3"|&nbsp;||rowspan="3"|5||rowspan="3"|50||rowspan="5"|0||rowspan="2"|4.8||0||0||0||rowspan="3"|3B430200
|-
|-
|Late||13%||2574||10.693
|Elbow.R||4||0||0
|-
|-
|colspan="2"|Hit 2||9%||1947||20.654||70||[[Image:HeadAttack.png|32px]]
|Elbow.R||3||-4||0||0
|-
|-
|rowspan="6"|U-Smash||rowspan="6"|Shell Slam||rowspan="6"|Bowser hunkers down and leaps upwards. Hitting with his head does less damage, while the hit dealt upon landing does more knockback but less damage. I can't seem to isolate why there seem to be two possible knockback angles on the head hit.||rowspan="2"|Head||Uncharged||24%||2196||37.17||rowspan="2"|75,90||rowspan="2"|[[Image:BodyAttack.png|32px]][[Image:ElectricAttack.png|32px]]
|rowspan="2"|Hit 3 (ground)||Null||rowspan="2"|4%||rowspan="2"|55||rowspan="2"|56||rowspan="2"|&nbsp;||rowspan="2"|40||rowspan="2"|90||rowspan="2"|9||0||9||4||rowspan="2"|3B430240
|-
|-
|Charged||33.6%||3056||50.946
|Null||0||9||-4
|-
|-
|rowspan="2"|Body||Uncharged||26%||2352||40.04||rowspan="2"|90||rowspan="2"|[[Image:BodyAttack.png|32px]][[Image:SlashAttack.png|32px]][[Image:ElectricAttack.png|32px]]
|rowspan="2"|Hit 1 (air)||Null||rowspan="2"|10%||rowspan="2"|4||rowspan="2"|6||rowspan="2"|&nbsp;||rowspan="2"|40||rowspan="2"|80||rowspan="10"|1||rowspan="2"|7.7||0||12||-7||rowspan="10"|x1||rowspan="6"|3B430280
|-
|-
|Charged||36.4%||3360||54.963
|Null||0||12||4
|-
|-
|rowspan="2"|Landing (body or edge)||Uncharged||12%||2531||19.953||rowspan="2"|75||rowspan="2"|[[Image:BodyAttack.png|32px]][[Image:SlashAttack.png|32px]]
|rowspan="4"|Hit 2 (air)||Elbow.L||rowspan="2"|5%||rowspan="4" colspan="2"|12-19, 20-27,<br>28-35, 36-43||rowspan="4"|&nbsp;||rowspan="4"|20||rowspan="4"|70||rowspan="2"|5||6||0||0
|-
|-
|Charged||16.8%||2754||26.837
|Elbow.R||-6||0||0
|-
|-
|rowspan="4"|D-Smash||rowspan="4"|Shell Blender||rowspan="4"|Eight hits of spinning spiked shell. Pretty laggy. Note that the damage done may be less than what's listed because frozen characters take half damage and little knockback. Therefore, the only way to get the last hit to kill is for the move to land an odd number of hits. (You see, each hit alternately freezes and unfreezes, so only the odd-numbered hits do knockback.)||rowspan="2"|Hits 1-7||Uncharged||3%||1596||5.866||rowspan="2"|30b||rowspan="4"|[[Image:BodyAttack.png|32px]][[Image:SpinAttack.png|32px]]<br>[[Image:SlashAttack.png|32px]][[Image:FreezingAttack.png|32px]]
|Elbow.L||rowspan="2"|4%||rowspan="2"|3.7||-4||0||0
|-
|-
|Charged||4.2%||1610||7.3
|Elbow.R||4||0||0
|-
|-
|rowspan="2"|Hit 8||Uncharged||13%||2352||46.34||rowspan="2"|75
|rowspan="4"|Hit 3 (air)||Elbow.L||rowspan="4"|2%||rowspan="4" colspan="2"|44-51, 52-59,<br>60-77, 78-85||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="2"|5||6||0||0||rowspan="4"|3B430200
|-
|-
|Charged||18.2%||2914||62.503
|Elbow.R||-6||0||0
|-
|-
|rowspan="4"|F-Smash||rowspan="4"|Shoulder Lunge||rowspan="4"|You probably won't land both hits of this one, so it'll do less damage than regular Bowser's.||rowspan="2"|Body||Uncharged||24%||1445||37.17||rowspan="2"|70||rowspan="4"|[[Image:HeadAttack.png|32px]][[Image:BodyAttack.png|32px]][[Image:ExplosiveAttack.png|32px]]
|Elbow.L||rowspan="2"|3.7||-4||0||0
|-
|-
|Charged||33.6%||2306||50.944
|Elbow.R||4||0||0
|-
|-
|rowspan="2"|Head||Uncharged||28%||1770||42.91||rowspan="2"|40
|rowspan="8"|Down Special<br>(Hand Slap)||rowspan="4"|Hit 1||Null||rowspan="8"|14%||78||rowspan="4"|6||rowspan="4"|7||rowspan="4"|&nbsp;||rowspan="8"|82||rowspan="8"|23||rowspan="8"|0||rowspan="8"|1||rowspan="8"|13||0||0||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|30010480||rowspan="8"|For an unknown reason, these hitboxes are placed using intrinsic floats instead of standard hitbox positioning.
|-
|-
|Charged||39.2%||2936||58.98
|Null||rowspan="2"|84||0||0||0
|-
|-
|Nair||Shell Spin||colspan="3"|It's a shell. That spins.||15%||1553||32.371||40||[[Image:BodyAttack.png|32px]][[Image:SpinAttack.png|32px]][[Image:ElectricAttack.png|32px]]
|Null||0||0||0
|-
|-
|Fair||Air Claw||colspan="3"|He uses his claw. In the air.||15%||2583||32.343||40||[[Image:ArmAttack.png|32px]][[Image:SlashAttack.png|32px]][[Image:DarknessAttack.png|32px]]
|Null||rowspan="2"|78||0||0||0
|-
|-
|Bair||Shell Bulge||colspan="3"|BULGE.||17%||1859||36.17||30||[[Image:BodyAttack.png|32px]][[Image:SlashAttack.png|32px]][[Image:ElectricAttack.png|32px]]
|rowspan="4"|Hit 2||Null||rowspan="4"|17||rowspan="4"|18||rowspan="4"|&nbsp;||0||0||0
|-
|-
|Uair||Upper Headbutt||colspan="3"|What do you think this is?||20%||3276||41.91||85||[[Image:HeadAttack.png|32px]][[Image:SlashAttack.png|32px]]
|Null||rowspan="2"|84||0||0||0
|-
|-
|rowspan="2"|Dair||rowspan="2"|Inverted Spin||rowspan="2"|The main part of the move does next to nothing; the landing hit is the real deal.||colspan="2"|Hits 1-9||3%||798||0||-||[[Image:BodyAttack.png|32px]][[Image:SpinAttack.png|32px]]<br>[[Image:SlashAttack.png|32px]][[Image:ElectricAttack.png|32px]]
|Null||0||0||0
|-
|-
|colspan="2"|Landing||10%||3041||35.53||75||[[Image:BodyAttack.png|32px]][[Image:SpinAttack.png|32px]]<br>[[Image:SlashAttack.png|32px]][[Image:DarknessAttack.png|32px]]
|Null||78||0||0||0
|-
|-
|Pummel||Headbutt||colspan="3"|A headbutt. With his head. That blows up.||6%||0||0||-||[[Image:HeadAttack.png|32px]][[Image:ExplosiveAttack.png|32px]]
|rowspan="6"|Final Smash<br>Konga Beat||rowspan="4"|Startup||Null||3%||150||rowspan="4"|1||rowspan="4" style="background:#ef7f7f"|&nbsp;||rowspan="4"|&nbsp;||rowspan="4"|30||100||rowspan="3"|0||rowspan="5"|1||43||0||10||0||rowspan="6"|x1||rowspan="3"|x0||rowspan="6"|0%||10012280<br>000FFFC0||rowspan="6"|Strength of waves depends on an as-of-yet unknown value, based on timing of button presses.
|-
|-
|F-Throw||Big Heave||colspan="3"|Looks good, acts...not so good.||18%||2617||23.8||45||[[Image:ThrowingAttack.png|32px]][[Image:FlameAttack.png|32px]]
|Null||rowspan="2"|12%||rowspan="3"|*||rowspan="2"|80||rowspan="2"|60||0||10||0||rowspan="2"|10010C80<br>200FFFC0
|-
|-
|B-Throw||Big Hurl||colspan="3"|Surprisingly, almost identical to Bowser's f-throw.||18%||2617||23.8||50||[[Image:ThrowingAttack.png|32px]][[Image:DarknessAttack.png|32px]]
|Null||0||24||0
|-
|-
|rowspan="2"|U-Throw||rowspan="2"|Spike Slice||rowspan="2"|A bunch of pokes. Last value a bit off because the hits can't not hit.||colspan="2"|Hits 1-8||2%||0||0||-||rowspan="2"|[[Image:ThrowingAttack.png|32px]][[Image:ElectricAttack.png|32px]]
|Null||11%||100||110||8||0||0||0||rowspan="3"|x1||18010480<br>204FFFC0
|-
|-
|colspan="2"|Hit 9||10%||3370||31.317||90
|Weak wave||BnW0||2%||150||rowspan="2" colspan="3"|&nbsp;||40||100||rowspan="2"|0||4||0||0||0||18032280
|-
|-
|rowspan="2"|D-Throw||rowspan="2"|Flatten||rowspan="2"|I have yet to completely find out how this throw works. It seems that the first hit buries but does the most knockback, while the second hit uproots the person getting thrown and does minimal fixed knockback (which I currently can't test because the game only remembers max launch speed). It also seems to angle differently depending on whether the person being thrown in in the air during the first hit.||colspan="2"|Hit 1||20%||2507||43.494||-90||[[Image:ThrowingAttack.png|32px]]
|Strong wave||BnW0||7%||*||30||70||5||3||0||0||0||18030480
|}
 
{|class="wikitable" align="center"
!Bone!!BrawlBox!!Used name!!General idea
|-
|-
|colspan="2"|Hit 2||1%||?||?||0,45||[[Image:ThrowingAttack.png|32px]]
|0||TopN||Null||Character origin
|-
|-
|Edge <100%||Quick Spin||colspan="3"|Wow, an edge attack that doesn't do 3130bk! Shocked.||16%||2675||0||-||[[Image:BodyAttack.png|32px]][[Image:SpinAttack.png|32px]][[Image:DarknessAttack.png|32px]]
|5||HipN||Hip||Hip
|-
|-
|Edge 100%+||Slow Swipe||colspan="3"|No comment.||16%||2675||0||-||[[Image:ArmAttack.png|32px]][[Image:SlashAttack.png|32px]][[Image:DarknessAttack.png|32px]]
|6||LLegJ||Leg.L||Left hip joint
|-
|-
|rowspan="2"|Neutral Special||rowspan="2"|[[Fire Breath]]||rowspan="2"|Bowser breathes flame at his enemies. Unfortunately, he usually misses by shooting to the side of the playing field.||colspan="2"|Near||2%||566||2.8||rowspan="2"|-||rowspan="2"|[[Image:FlameAttack.png|32px]][[Image:SpecialIndirectAttack.png|32px]]
|7||LKneeJ||Knee.L||Left knee
|-
|-
|colspan="2"|Far||1%||342||1.39
|8||LFootJ||Foot.L||Left foot
|-
|-
|Side Special||[[Flying Slam]]||colspan="3"|A grab followed by a massive suplex.||22%||3472||28.584||60||[[Image:SlashAttack.png|32px]][[Image:ThrowingAttack.png|32px]][[Image:SpecialDirectAttack.png|32px]]
|16||WaistN||Body||Torso
|-
|-
|rowspan="6"|Up Special||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Bowser gets into his shell and helicopters.||rowspan="3"|Ground||Hit 1||11%||3003||24.69||80||rowspan="6"|[[Image:SpinAttack.png|32px]][[Image:SlashAttack.png|32px]][[Image:SpecialDirectAttack.png|32px]]
|19||LShoulderJ||Arm.L||Left shoulder
|-
|-
|Hit 2||5%||2910||8.257||90
|20||LArmJ||Elbow.L||Left elbow
|-
|-
|Hit 3||3%||1918||5.866||75
|21||LHandN||Hand.L||Left wrist
|-
|-
|rowspan="3"|Air||Hit 1||10%||3104||17.08||rowspan="3"|80
|33||NeckN||Neck||Neck
|-
|-
|Hits 2-6||3%||1733||1.968
|34||HeadN||Head||Base of head
|-
|-
|Hits 7-12||2%||1730||1.867
|43||RShoulderJ||Arm.R||Right shoulder
|-
|-
|rowspan="2"|Down Special||rowspan="2"|[[Bowser Bomb]]||rowspan="2"|A jump and a floor-shaking crush.||colspan="2"|Hit 1||4%||3130||0||rowspan="2"|80||rowspan="2"|[[Image:BodyAttack.png|32px]][[Image:SpecialDirectAttack.png|32px]]
|44||RArmJ||Elbow.R||Right elbow
|-
|-
|colspan="2"|Hit 2||23%||2908||44.67
|45||RHandN||Hand.R||Right wrist
|}
|}
</small>


==Other==
<nowiki>*</nowiki> The data obtained from OpenSA2 does not say that bone collision is reset when DK's f-tilt is angled up. This suggests that DK's Elbow.L remains intangible for the entire animation if angled up.


You've probably all like "Huh?" with those Power values. You see, the first number is the knockback (in in-game units) the move deals at 0% to Mario. (Of course, this is in Vs. mode, so the move is doing 1.05x damage. I'm trying to compensate for that.) The second is how much more knockback the move deals for every % the target has before the hit (again, for Mario). A knockback of 5500-6500 will likely kill.
==[[Diddy (SSBB)|Deh Monkeh]]==
<small>
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#cf7f7f;border:solid #ff0000 2px;"
|-
!style="background:#9f0000;border-bottom:solid #ff0000 2px;" colspan="10"|Diddy's Hurtboxes
|-style="background:#9f0000;border-bottom:solid #ff0000 2px;"
|'''#'''
|'''Bone'''
|'''X Pos'''
|'''Y Pos'''
|'''Z Pos'''
|'''X Stretch'''
|'''Y Stretch'''
|'''Z Stretch'''
|'''Size'''
|'''Loc'''
|-
|1||Waist||0||1.2||0||0||0||0||2.8||0001
|-
|2||Head||0||1.7||1.2||0||1.2||1.2||2.8||0100
|-
|3||Jaw||0||0||0||0||-0.4||1.2||1.8||0100
|-
|4||Arm.R||0.2||0||0||-2||0||0||1.4||0001
|-
|5||Arm.L||-0.2||0||0||2||0||0||1.4||0001
|-
|6||Elbow.R||-0.3||-0.2||0||-3||0||0||1.5||1001
|-
|7||Elbow.L||0.3||-0.2||0||3||0||0||1.5||1001
|-
|8||Leg.R||0||0||0||0||2||0||1.6||1010
|-
|9||Leg.L||0||0||0||0||-2||0||1.6||1010
|-
|10||Knee.R||0||0||0.3||0||2||0||1.6||1010
|-
|11||Knee.L||0||0||-0.3||0||-2||0||1.6||1010
|}


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#cf7f7f;border:solid #ff0000 2px;"
|-
!style="background:#9f0000;border-bottom:solid #ff0000 2px;" colspan="21"|Diddy's Moveset (Details)
|-style="background:#9f0000;border-bottom:solid #ff0000 2px;"
|'''Move'''
|colspan="2"|'''Segment'''
|'''Damage'''
|{{rollover|'''Angle'''|90=straight up, 180=behind|?}}
|colspan="2"|'''Hit Frames'''
|{{rollover|'''IASA'''|Interruptiple As Soon As|?}}
|{{rollover|'''BKB'''|Base knockback|?}}
|{{rollover|'''KBG'''|Knockback growth|?}}
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|{{rollover|'''SD'''|Extra damage done to shields|?}}
|'''Size'''
|colspan="3"|{{rollover|'''Offset'''|Relative [X,Y,Z] from the bone's center|?}}
|{{rollover|'''SDI'''|SDI multiplier|?}}
|{{rollover|'''FF'''|Freeze frames multiplier|?}}
|{{rollover|'''Trip'''|Chance of tripping|?}}
|{{rollover|'''Flags'''|Other data|?}}
|'''Notes'''
|-
|rowspan="15"|Neutral<br>(Combo Swat)||rowspan="4"|Hit 1||Elbow.R||rowspan="4"|3%||80||rowspan="4"|3||rowspan="4"|4||rowspan="4"|(6-13)<br>18||rowspan="4"|0||rowspan="4"|100||rowspan="4"|10||rowspan="4"|0||4||-5||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|39030200||rowspan="15"|&nbsp;
|-
|Elbow.R||60||rowspan="2"|3||0||0||0
|-
|Arm.R||rowspan="2"|*||1.5||0||0
|-
|Arm.L||2||0||0||0
|-
|rowspan="4"|Hit 2||Elbow.L||rowspan="4"|2%||80||rowspan="4"|11||rowspan="4"|12||rowspan="4"|(15-21)<br>27||rowspan="4"|0||rowspan="4"|100||rowspan="4"|10||rowspan="4"|0||4||5||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|39030200
|-
|Elbow.L||60||rowspan="2"|3||0||0||0
|-
|Arm.L||rowspan="2"|*||-1.5||0||0
|-
|Arm.R||2||0||0||0
|-
|rowspan="3"|Hit 3||Null||rowspan="3"|2%||90||rowspan="3"|24||rowspan="3"|25||rowspan="3"|(28-)<br>41||rowspan="3"|0||rowspan="3"|100||rowspan="3"|15||rowspan="3"|0||rowspan="3"|4||0||5||17||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39830440
|-
|Null||85||0||5||11
|-
|Null||80||0||5||5
|-
|rowspan="4"|Infinite||TailA||rowspan="3"|2%||rowspan="4"|60||rowspan="4" colspan="2"|2, 8, 13,<br>15, 20, 23<br>(24-frame loop)||rowspan="4"|10<br>(after last hitbox)||rowspan="4"|0||rowspan="4"|100||rowspan="4"|8||rowspan="4"|0||rowspan="4"|2.8||0||0||0||rowspan="4"|x2||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|3E030400
|-
|TailC||0||0||0
|-
|TailE||0||0||0
|-
|TailH||1%||0||0||0
|-
|rowspan="9"|F-Tilt<br>(Lean Punch)||rowspan="3"|Angled Up||Null||11%||rowspan="9"|*||rowspan="9"|10||rowspan="9"|13||rowspan="9"|&nbsp;||rowspan="9"|10||rowspan="9"|100||rowspan="9"|0||rowspan="9"|0||5||0||11.5||19||rowspan="9"|x1||rowspan="9"|x1||rowspan="9"|0%||rowspan="9"|39030240||rowspan="9"|&nbsp;
|-
|Null||9%||4||0||8.8||11
|-
|Null||8%||3||0||5||5
|-
|rowspan="3"|Angled Side||Null||11%||5||0||6||19
|-
|Null||9%||4||0||6||11
|-
|Null||8%||3||0||6||5
|-
|rowspan="3"|Angled Down||Null||11%||5||0||2||19
|-
|Null||9%||4||0||4.5||11
|-
|Null||8%||3||0||6||5
|-
|rowspan="3"|U-Tilt<br>(Jump Swipe)||colspan="2"|Arm.L||rowspan="3"|7%||rowspan="3"|80||rowspan="3"|6||rowspan="3"|12||rowspan="3"|25||rowspan="3"|28||rowspan="3"|130||rowspan="3"|0||rowspan="3"|0||4.5||0||0||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39030240||rowspan="3"|&nbsp;
|-
|colspan="2"|Elbow.L||4.8||1.1||0||0
|-
|colspan="2"|Elbow.L||5||5.5||0||0
|-
|rowspan="3"|D-Tilt<br>(Low Clap)||colspan="2"|Null||rowspan="3"|7%||60||rowspan="3"|4||rowspan="3"|6||rowspan="3"|19||rowspan="3"|15||rowspan="3"|75||rowspan="3"|0||rowspan="3"|0||5||0||2||18||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|40%||rowspan="3"|39030240||rowspan="3"|&nbsp;
|-
|colspan="2"|Null||50||4||0||3||12
|-
|colspan="2"|Null||40||3||0||4||5
|-
|rowspan="4"|Dash<br>(Cartwheel)||rowspan="2"|Hit 1||Knee.R||rowspan="2"|3%||270||rowspan="2"|9||rowspan="2"|13||rowspan="2"|&nbsp;||rowspan="2"|70||rowspan="4"|50||rowspan="2"|0||rowspan="4"|0||rowspan="2"|5||0||0||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||21810240||rowspan="4"|&nbsp;
|-
|Knee.R||58||0||0||0||21820240
|-
|Hit 2||Knee.L||2%||285||14||18||&nbsp;||0||15||4.5||0||0||0||rowspan="2"|21830240
|-
|Hit 3||Hand.L||4%||68||20||23||24||70||0||5||0||0||0
|-
|rowspan="10"|U-Smash<br>(Fliparound)||rowspan="4"|Hit 1||Elbow.R||rowspan="7"|{{ChargedSmashDmgSSBB|5}}||rowspan="3"|95||rowspan="4"|5||rowspan="4"|7||rowspan="4"|&nbsp;||rowspan="7"|0||30||rowspan="7"|30||rowspan="10"|0||6||-5||0||0||rowspan="10"|x1||rowspan="10"|x1||rowspan="10"|0%||rowspan="4"|39030240||rowspan="10"|&nbsp;
|-
|Elbow.R||50||rowspan="2"|4||0||0||0
|-
|Arm.R||rowspan="2"|70||0||0||0
|-
|Null||90||3||0||7||-3.5
|-
|rowspan="3"|Hit 2||Knee.R||rowspan="6"|95||rowspan="3"|11||rowspan="3"|14||rowspan="3"|&nbsp;||30||6||0||5||0||rowspan="3"|39830240
|-
|Knee.R||50||rowspan="2"|4||0||1||0
|-
|Leg.R||rowspan="4"|70||0||0||0
|-
|rowspan="3"|Hit 3||Knee.L||rowspan="3"|{{ChargedSmashDmgSSBB|6}}||rowspan="3"|18||rowspan="3"|22||rowspan="3"|52||rowspan="3"|70||rowspan="3"|0||6||0||-5||0||rowspan="3"|39830280
|-
|Knee.L||rowspan="2"|4||0||-1||0
|-
|Leg.L||0||0||0
|-
|rowspan="6"|D-Smash<br>(Breakdance Kick)||rowspan="3"|Hit 1||Leg.L||rowspan="3"|{{ChargedSmashDmgSSBB|16}}||rowspan="6"|*||rowspan="3"|6||rowspan="3"|7||rowspan="3"|&nbsp;||rowspan="3"|40||rowspan="6"|72||rowspan="6"|0||rowspan="6"|0||rowspan="2"|4||0||0||0||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|39830480||rowspan="6"|&nbsp;
|-
|Knee.L||0||-0.5||0
|-
|Foot.L||5||0||-1||0
|-
|rowspan="3"|Hit 2||Leg.R||rowspan="3"|{{ChargedSmashDmgSSBB|12}}||rowspan="3"|15||rowspan="3"|17||rowspan="3"|54||rowspan="3"|35||rowspan="2"|4||0||0||0
|-
|Knee.R||0||0.5||0
|-
|Foot.R||5||0||1||0
|-
|rowspan="8"|F-Smash<br>(Spinning Punch)||rowspan="4"|Hit 1||Elbow.R||rowspan="4"|{{ChargedSmashDmgSSBB|5}}||90||rowspan="4"|12||rowspan="4"|13||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||28||rowspan="4"|0||5||-5||0||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|39030280||rowspan="8"|&nbsp;
|-
|Elbow.R||60||35||4.25||-2||0||0
|-
|Arm.R||rowspan="2"|30||42||3.5||0||0||0
|-
|Arm.L||50||3||0||0||0
|-
|rowspan="4"|Hit 2||Elbow.L||rowspan="4"|{{ChargedSmashDmgSSBB|13}}||40||rowspan="4"|21||rowspan="4"|23||rowspan="4"|49||rowspan="4"|40||rowspan="4"|90||rowspan="4"|0||rowspan="4"|3||5||5||0||0
|-
|Elbow.L||50||4.25||2||0||0
|-
|Arm.L||rowspan="2"|60||3.5||0||0||0
|-
|Arm.R||3||0||0||0
|-
|rowspan="4"|Nair<br>(Air Cartwheel)||colspan="2"|Elbow.R||rowspan="4"|6%||rowspan="4"|80||rowspan="4"|6||rowspan="4"|20||rowspan="4"|(1-3, 27-)||rowspan="4"|60||rowspan="4"|75||rowspan="4"|0||rowspan="4"|0||rowspan="4"|3||0||-2||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="2"|39030240||rowspan="4"|&nbsp;
|-
|colspan="2"|Elbow.L||0||2||0
|-
|colspan="2"|Knee.R||0||2||0||rowspan="2"|39830440
|-
|colspan="2"|Knee.L||0||-2||0
|-
|rowspan="6"|Fair<br>(Two-Legged Kick)||rowspan="3"|Clean||Null||rowspan="3"|14%||rowspan="6"|*||rowspan="3"|6||rowspan="3"|9||rowspan="3"|(1-2)||rowspan="6"|30||rowspan="6"|80||rowspan="6"|0||rowspan="6"|0||rowspan="3"|4||0||6.5||12||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="3"|39830480||rowspan="6"|&nbsp;
|-
|Null||0||6.5||8
|-
|Null||0||6.5||4
|-
|rowspan="3"|Late||Null||rowspan="3"|11%||rowspan="3"|10||rowspan="3"|16||rowspan="3"|(26-)||rowspan="3"|5||0||6.5||10||rowspan="3"|39830440
|-
|Null||0||6.5||6.5
|-
|Null||0||6.5||3
|-
|rowspan="3"|Bair<br>(Rear Kick)||colspan="2"|Knee.R||rowspan="3"|9%||rowspan="3"|*||rowspan="3"|5||rowspan="3"|8||rowspan="3"|(1-2, 20-)<br>31||rowspan="3"|30||rowspan="3"|100||rowspan="3"|0||rowspan="3"|0||5.3||0||4||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39830440||rowspan="3"|&nbsp;
|-
|colspan="2"|Knee.R||4.7||0||1||0
|-
|colspan="2"|Leg.R||4.3||0||-1||0
|-
|rowspan="3"|Uair<br>(Flip Kick)||colspan="2"|Knee.R||rowspan="3"|11%||rowspan="3"|100||rowspan="3"|3||rowspan="3"|7||rowspan="3"|(1-2, 15-)||rowspan="3"|30||rowspan="3"|90||rowspan="3"|0||rowspan="3"|0||5||0||4||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39830480||rowspan="3"|&nbsp;
|-
|colspan="2"|Knee.R||4.5||0||1||0
|-
|colspan="2"|Leg.R||4||0||-1||0
|-
|rowspan="3"|Dair<br>(Two-Fisted Pound)||colspan="2"|Null||rowspan="3"|12%||rowspan="3"|270||rowspan="3"|13||rowspan="3"|15||rowspan="3"|(1-12, 37-)||rowspan="3"|30||rowspan="3"|100||rowspan="3"|0||rowspan="3"|0||6||-1||9||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|39030280||rowspan="3"|&nbsp;
|-
|colspan="2"|Null||5||-1||4.5||0
|-
|colspan="2"|Null||4.5||-1||0||0
|-
|rowspan="7"|Grab||rowspan="2"|Standing||Null||rowspan="7" colspan="2"|&nbsp;||rowspan="2"|6||rowspan="2"|7||rowspan="2"|&nbsp;||rowspan="7" colspan="4"|&nbsp;||rowspan="7"|4||0||7||11||rowspan="7" colspan="4"|&nbsp;||rowspan="7"|&nbsp;
|-
|Null||0||7||6
|-
|rowspan="2"|Running||Null||rowspan="2"|10||rowspan="2"|11||rowspan="2"|&nbsp;||0||6||10
|-
|Null||0||6||5
|-
|rowspan="3"|Pivot||Null||rowspan="3"|8||rowspan="3"|9||rowspan="3"|&nbsp;||0||6||-16
|-
|Null||0||6||-10
|-
|Null||0||6||-5
|-
|Pummel<br>(Headbutt)||colspan="2"|Null||2%||*||colspan="2"|2||&nbsp;||0||100||40||0||5||0||8||9||x1||x1||0%||30430400<br>084FFFC3||&nbsp;
|-
|F-Throw<br>(Toss)||colspan="2"|Throw||11%||42||colspan="2"|11||26||69||55||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|B-Throw<br>(Rear Toss)||colspan="2"|Throw||10%||38||colspan="2"|9||26||66||55||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="2"|U-Throw<br>(Vertical Kick)||Hit 1||Null||4%||75||colspan="2"|15||&nbsp;||30||100||0||0||6||0||23||0||x1||x1||0%||39830280<br>084FFFC3||rowspan="2"|&nbsp;
|-
|Hit 2||Throw||5%||87||colspan="2"|16||28||70||72||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|D-Throw<br>(Ground Bounce)||colspan="2"|Throw||9%||130||colspan="2"|11||32||85||40||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|rowspan="8"|Floor (back)<br>(Swirl Kick)||rowspan="4"|Hit 1||Foot.R||rowspan="8"|6%||rowspan="8"|*||rowspan="4"|16||rowspan="4"|17||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="3"|5||0||2||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|21830240||rowspan="8"|Intangible from frames 1 to 26.
|-
|Foot.R||0||-1||0
|-
|Knee.R||0||-1||0
|-
|Leg.R||3.5||0||-1||0
|-
|rowspan="4"|Hit 2||Foot.L||rowspan="4"|25||rowspan="4"|26||rowspan="4"|&nbsp;||rowspan="3"|5||0||-2||0
|-
|Foot.L||0||1||0
|-
|Knee.L||0||1||0
|-
|Leg.L||3.5||0||1||0
|-
|rowspan="8"|Floor (front)<br>(Spin Swipe)||rowspan="4"|Hit 1||Hand.R||rowspan="8"|6%||rowspan="8"|*||rowspan="4"|16||rowspan="4"|17||rowspan="4"|&nbsp;||rowspan="8"|80||rowspan="8"|50||rowspan="8"|0||rowspan="8"|1||rowspan="3"|5||-2||0||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="8"|21030240||rowspan="8"|Intangible from frames 1 to 27.
|-
|Elbow.R||-1||0||0
|-
|Arm.R||0||0||0
|-
|Arm.L||3.5||1||0||0
|-
|rowspan="4"|Hit 2||Hand.L||rowspan="4"|26||rowspan="4"|27||rowspan="4"|&nbsp;||rowspan="3"|5||2||0||0
|-
|Elbow.L||1||0||0
|-
|Arm.L||0||0||0
|-
|Arm.R||3.5||-1||0||0
|-
|rowspan="6"|Floor (trip)<br>(Spin Kick)||rowspan="3"|Hit 1||Null||rowspan="6"|5%||rowspan="6"|*||rowspan="3"|19||rowspan="3"|20||rowspan="3"|&nbsp;||rowspan="6"|60||rowspan="6"|50||rowspan="6"|0||rowspan="6"|1||rowspan="6"|4||0||5||-13||rowspan="6"|x1||rowspan="6"|x1||rowspan="6"|0%||rowspan="6"|39830440||rowspan="6"|Intangible from frames 1 to 8.
|-
|Null||0||5||-7
|-
|Null||0||5||0
|-
|rowspan="3"|Hit 2||Null||rowspan="3"|27||rowspan="3"|28||rowspan="3"|&nbsp;||0||5||13
|-
|Null||0||5||7
|-
|Null||0||5||0
|-
|rowspan="4"|Edge (<100%)<br>(Quick Flick)||colspan="2"|TailA||rowspan="2"|8%||rowspan="4"|45||rowspan="4"|28||rowspan="4"|30||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="4"|110||rowspan="4"|1||rowspan="4"|4||0||0||-0.5||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|26030240||rowspan="4"|Intangible from frames 1 to 26.
|-
|colspan="2"|TailC||0||0||-1
|-
|colspan="2"|TailE||rowspan="2"|6%||0||0||-1.5
|-
|colspan="2"|TailG||0||0||-2
|-
|rowspan="4"|Edge (100%+)<br>(Slow Kick)||colspan="2"|Null||rowspan="4"|10%||rowspan="4"|*||rowspan="4"|50||rowspan="4"|54||rowspan="4"|&nbsp;||rowspan="4"|0||rowspan="4"|100||rowspan="4"|110||rowspan="4"|1||rowspan="4"|5||0||5||16||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||rowspan="4"|21830440||rowspan="4"|Intangible from frames 1 to 54.
|-
|-
|Arm||Aura||Bite||Body||Darkness||Electric||Energy||Explosive||Flame||Freezing||Grass||Head
|colspan="2"|Null||0||5||10.5
|-
|-
|[[Image:ArmAttack.png|32px]]||[[Image:AuraAttack.png|32px]]||[[Image:BiteAttack.png|32px]]||[[Image:BodyAttack.png|32px]]||[[Image:DarknessAttack.png|32px]]||[[Image:ElectricAttack.png|32px]]||[[Image:EnergyAttack.png|32px]]||[[Image:ExplosiveAttack.png|32px]]||[[Image:FlameAttack.png|32px]]||[[Image:FreezingAttack.png|32px]]||[[Image:GrassAttack.png|32px]]||[[Image:HeadAttack.png|32px]]
|colspan="2"|Null||0||5||5
|-
|-
|Leg||Magic||Pikmin||PK||Slash||Special:Direct||Special:Indirect||Spin||Tail||Throwing||Water||Weapon
|colspan="2"|Null||0||5||0
|-
|-
|[[Image:LegAttack.png|32px]]||[[Image:MagicAttack.png|32px]]||[[Image:PikminAttack.png|32px]]||[[Image:PKAttack.png|32px]]||[[Image:SlashAttack.png|32px]]||[[Image:SpecialDirectAttack.png|32px]]||[[Image:SpecialIndirectAttack.png|32px]]||[[Image:SpinAttack.png|32px]]||[[Image:TailAttack.png|32px]]||[[Image:ThrowingAttack.png|32px]]||[[Image:WaterAttack.png|32px]]||[[Image:WeaponAttack.png|32px]]
|rowspan="2"|Neutral Special<br>(Peanut Popgun)||colspan="2"|Shot||1%||rowspan="2"|*||rowspan="2" colspan="3"|&nbsp;||10||100||rowspan="2"|0||rowspan="2"|0||4.5||0||0||0||rowspan="2"|x1||x1||rowspan="2"|0%||3A430280<br>00CFFFC0||Damage depends on either speed or charge level (unknown).
|-
|colspan="2"|Thrown||4%||6||20||2||0||0||0||x0.2||02430240<br>00CFFFC3||&nbsp;
|-
|rowspan="10"|Side Special<br>(Monkey Flip)||rowspan="2"|Grab||Null||rowspan="2" colspan="2"|&nbsp;||rowspan="3" colspan="3" style="background:#ff7f7f"|&nbsp;||rowspan="2" colspan="4"|&nbsp;||rowspan="2"|4||0||2||3||rowspan="2" colspan="3"|&nbsp;||1*||rowspan="2"|&nbsp;
|-
|Null||0||6||3||2*
|-
|Grab fail||Null||2%||20||0||100||60||0||8||0||3||5||x0||x0.5||0%||38830240<br>004F0083||Has a rehit rate of 8.
|-
|rowspan="3"|Kick||Leg.L||14%||rowspan="3"|*||rowspan="3"|4||rowspan="3"|25||rowspan="3"|&nbsp;||rowspan="3"|40||rowspan="3"|50||rowspan="3"|0||rowspan="3"|0||rowspan="2"|4||0||0||0||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|30%||rowspan="3"|39830480||rowspan="3"|&nbsp;
|-
|Knee.L||12%||0||-0.5||0
|-
|Foot.L||10%||5||0||-1||0
|-
|Attack||BaseA||5%||*||rowspan="2" colspan="3"|&nbsp;||40||75||0||0||4||0||-2||-3||x1||x1||0%||39030480<br>004FFFC1||rowspan="2"|Adds [-1.5,2.5,0] to momentum on release.
|-
|Attack Release||Throw||10%||*||10||80||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|Jump Attack||BaseA||5%||*||rowspan="2" colspan="3"|&nbsp;||30||40||0||0||4||0||-2||-3||x1||x0.3||30%||39830480<br>204FFFC1||rowspan="2"|Sets momentum to [0,1.5,0] on attack. Adds [1.5,3.5,0] to momentum on release.
|-
|Jump Release||Throw||5%||270||25||40||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||B
|-
|rowspan="6"|Up Special<br>(Rocketbarrel Boost)||rowspan="2"|Hit 1||Null||rowspan="2"|10%||*||rowspan="2" colspan="2"|{{rollover|1|counting from release|?}}||rowspan="2"|&nbsp;||85||40||rowspan="4"|0||rowspan="4"|0||10||0||3||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|0%||02411085||rowspan="6"|Sets momentum to [0,0.5,0] on aerial startup. Adds 0.6 to vertical momentum every 8 frames while charging in the air 9 times.
|-
|Null||271||30||50||5||0||3||0||02421085
|-
|Hit 2||Body||10%||70||2||8||&nbsp;||85||40||7||0||0||0||22431085
|-
|Hit 3||Body||8%||60||9||31||&nbsp;||40||80||6||0||0||0||22431045
|-
|rowspan="2"|Loose barrel||Flying||8%||rowspan="2"|*||rowspan="2" colspan="3"|&nbsp;||40||140||rowspan="2"|0||rowspan="2"|0||8||0||0||0||rowspan="2"|x1||x1||rowspan="2"|0%||18031680<br>008FFFC1
|-
|Explosion||15%||10||100||25||0||0||0||x0.3||18031685<br>000FFFC1
|-
|Down Special<br>(Banana Peel)||colspan="4"|&nbsp;||3||20||40||colspan="12"|&nbsp;||&nbsp;
|-
|rowspan="4"|Final Smash<br>(Rocketbarrel Barrage)||rowspan="2"|Ram||BaseA||rowspan="2"|18%||rowspan="2"|30||rowspan="4" colspan="3"|&nbsp;||rowspan="2"|30||rowspan="2"|100||rowspan="4"|0||rowspan="4"|0||rowspan="2"|5||0||-5||4||rowspan="4"|x1||rowspan="3"|x1||rowspan="4"|0%||rowspan="2"|02431085<br>004FFFC1||rowspan="4"|Ram has a rehit rate of 90.
|-
|BaseA||0||-5||-4
|-
|colspan="2"|Peanut||18%||70||50||60||20||0||0||0||3B031685
|-
|colspan="2"|Explosion||20%||70||40||90||35||0||0||0||x0.3||3B031085
|}
|}


Things I discovered during testing:
{|class="wikitable" align="center"
*If a grounded opponent is hit with an attack that hits downwards, they take 80% less knockback (compared to being hit in the air) and fly upwards. However, if the knockback they would take is below 2000, they take an amount that seems to be based on the exact angle - Luigi's d-tilt hits foes at an angle of -90 and they take a knockback of 0 at low percents, while Mario's fair deals knockback between 200 and 400 at low percents (with a knockback angle of -70).
!Bone!!BrawlBox!!Used name!!General idea
*A missed Fire Jump Punch will kill you...at over 90000%.
|-
|0||TopN||Null||Character origin
|-
|4||XRotN||BaseA||Center of gravity
|-
|7||LLegJ||Leg.L||Left hip joint
|-
|8||LKneeJ||Knee.L||Left knee
|-
|9||LFootJ||Foot.L||Left ankle
|-
|12||RLegJ||Leg.R||Right hip joint
|-
|13||RKneeJ||Knee.R||Right knee
|-
|14||RFootJ||Foot.R||Right ankle
|-
|17||WaistN||Body||Waist
|-
|22||LShoulderJ||Arm.L||Left shoulder
|-
|23||LArmJ||Elbow.L||Left elbow
|-
|25||LHandN||Hand.L||Left wrist
|-
|45||RShoulderJ||Arm.R||Right shoulder
|-
|46||RArmJ||Elbow.R||Right elbow
|-
|48||RHandN||Hand.R||Right wrist
|-
|61||Sippo1N||TailA||Base of tail
|-
|63||Sippo3N||TailC||Tail segment 3
|-
|65||Sipoo5N||TailE||Tail segment 5
|-
|67||Sippo7N||TailG||Tail segment 7
|-
|68||Sipoo8N||TailH||Tail segment 8
|}
</small>

Latest revision as of 12:30, September 16, 2022

Teh Eggster[edit]

Yoshi's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Hip 0 0 1.6 0 0 -0.7 3 0001
2 Chest 0 0 0.4 0 1.2 0.4 2.4 0001
3 Head 0 4.4 0 0 2.1 0 3.3 0010
4 Nose 0 -0.8 2 0 0.2 2 2.8 0110
5 Elbow.R -0.2 0 0 -2.1 0 0 1 0101
6 Elbow.L 0.2 0 0 2.1 0 0 1 0101
7 Leg.R 0 0 0 0 1 0 1.8 0000
8 Leg.L 0 0 0 0 -1 0 1.8 0000
9 Knee.R 0 0 0 0 2 0 1.2 1100
10 Knee.L 0 0 0 0 -2 0 1.2 1100
11 Toe.R 0 0 1.6 0 0 -1 1.4 1000
12 Toe.L 0 0 -1.6 0 0 1 1.4 1000
13 Tail.B 0 0 0 0.3 0 0 1.2 0001
Yoshi's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Kick)
Hit 1 Leg.L 3% 50 3 5 (7-15) 8 50 0 0 4 0 1 0 x1.5 x1 0% 39830400 Toes.L intangible for frames 3 to 5.
Knee.L 60 0 0 0
Knee.L 90 5 0 -4 0
Hit 2 Leg.R 6% * 10 11   25 100 4 0 -1 0 x1 39830440 Toes.R intangible for frames 10 to 11.
Knee.R 0 1 1
Knee.R 5 0 6 2
F-Tilt
(Tail Swat)
Angled Up TailA 10% 80 6 8 30 40 80 0 0 5 0 0 0 x1 x1 0% 3E030440  
TailA 70 4.25 8 0 0
TailA 50 3.5 15 0 0
Angled Side TailA 9% 80 5 0 0 0
TailA 65 4.25 8 0 0
TailA 50 3.5 15 0 0
Angled Down TailA 8% 80 5 0 0 0
TailA 65 4.25 8 0 0
TailA 50 4 15 0 0
U-Tilt
(Tail Flip)
TailA 11% 100 7 11 30 72 40 0 0 6 0 0 0 x1 x1 0% 3E030440  
TailB 1.2 0 0
TailC 10% 5 1 0 0
D-Tilt
(Tail Trip)
TailA 10% 28 8 10 24 65 30 0 0 5 0 0 0 x1 x1 30% 3E030440  
TailB 1.2 0 0
TailC 5% * 4 0.5 0 0 40% 3E030400
Dash
(Head Ram)
Clean Null 9% * 10 13   15 100 0 0 5.5 0 7.5 6 x1 x1 0% 38430280 Head and Nose intangible for frames 5 to 13.
Null 4 0 7.5 0
Late Null 7% 14 23 42 5.5 0 7.5 6
Null 4 0 7.5 0
U-Smash
(Nasal Crush)
Head 16% 75 11 16 44 23 83 0 0 6 0 3.7 1.6 x1 x1 0% 38430480 Head and Nose intangible for frames 12 to 17.
Neck 5 0 0 0
D-Smash
(Tail Sweep)
Hit 1 Null 14% 30 6 7   30 63 0 0 6 0 4 4 x1 x1 0% 3E030280  
Null 5 0 3.5 11
Null 53 4.3 0 3 17
Hit 2 Null 13% 22 23 51 63 6 0 4 -4
Null 5 0 3.5 -11
Null 53 4.3 0 3 -17
F-Smash
(Noggin Flail)
Head 16% * 14 16 51 20 92 0 0 4.2 0 2.8 0 x1 x1 0% 38430480 Head and Nose intangible for frames 13 to 17.
Head 3.7 0 -1 0
Hip 3 0 0 0
Nair
(Drop Kick)
Clean Knee.R 12% * 3 5 (1-2) 15 100 0 0 4.3 0 0.34 0 x1 x1 0% 39830480  
Hip 0 0 0
Foot.R 3.5 -2 0 0
Mid Null 9% 6 15   0 4 0 4.5 -2 39830440
Null 0 4.8 0
Null 3.3 0 5.1 3.3
Late Null 6% 16 31 (38-)
45
3.5 0 5.5 -2
Null 0 5.5 0
Null 3 0 6 3.3
Fair
(Nose Pound)
Head 16% * 19 21 (1-3, 36-)
44
0 90 0 0 2.5 0 0 0 x1 x1 0% 38430440  
Head 15% 270 5.5 0 3 0 38430480
Bair
(Tail Wag)
Hit 1 TailB 4% 60 10 12 (1-9) 10 100 0 0 5.5 0 0 0 x1.5 x1 0% 3E030480  
TailB 4.5 1.2 0 0
TailC 3.5 1 0 0
Hit 2 TailB 3% 16 18   20 5.5 0 0 0 x1.3
TailB 4.5 1.2 0 0
TailC 3.5 1 0 0
Hit 3 TailB 3% 23 25   5.5 0 0 0 3E030440
TailB 4.5 1.2 0 0
TailC 3.5 1 0 0
Hit 4 TailB 4% * 28 30 (38-) 50 5.5 0 0 0 x1
TailB 4.5 1.2 0 0
TailC 3.5 1 0 0
Uair
(Vertical Sweep)
TailB 13% 90 5 6 (1-4, 33-)
39
25 100 0 0 7.5 0 0 0 x1 x1 0% 3E030480  
TailC 0 0 0
Dair
(Foot Flurry)
Hits 1-7 Null 3% 270 16, 18, 20,
22, 24,
26, 28
(1-3) 5 80 0 0 6 0 0 2 x1.4 x1.1 0% 39830440  
Null 2% 260 4.5 0 1 7
Null 280 0 1 -3
Hits 8-14 Null 2% 270 30, 32, 34,
36, 38,
40, 42
(50-)
53
100 6 0 0 2
Null 260 4.5 0 1 7
Null 1% 280 0 1 -3
Grab Standing Tongue   17 27 63   4 0 0 1   2*  
Tongue 3.2 0 0 0 1*
Null 18 7 0 7 5 3*
Running Tongue 11 22 63 4 0 0 0 2*
Tongue 3.2 0 0 0 1*
Pivot Tongue 10 20 63 4 0 0 1 2*
Tongue 3.2 0 0 0 1*
Mouth 11 5 0 0 0 3*
Pummel
(Chew)
Head 2% 80 6   0 30 100 0 5.76 3.2 1.6 0 x1 x1 0% 33830400
084FFFC3
 
F-Throw
(Spit)
Throw 7% 45 20   55 66 0 0                  
B-Throw
(Spin 'n' Spit)
Throw 7% 45 20   55 66 0 0                  
U-Throw
(Spit Up)
Throw 5% 90 13   65 43 0 0                  
D-Throw
(Spit Down)
Throw 4% 80 15   100 25 0 0                  
Floor (back)
(Spin Kick)
Hit 1 Knee.R 6% * 13 14   80 50 0 1 7.68 0 4.43 0 x1 x1 0% 29830440 Intangible from frames 1 to 20.
Knee.R 5.76 0 0 0
Null 4.5 0 4 0
Hit 2 Knee.L 19 20   7.68 0 -4.43 0
Knee.L 5.76 0 0 0
Null 4.5 0 4 0
Floor (front)
(Head Slash)
Hit 1 Null 6% * 14 15   80 50 0 1 7.68 0 5.11 12 x1 x1 0% 28430440 Intangible from frames 1 to 26.
Null 5.76 0 5.11 6
Null 5.76 0 5.11 0
Hit 2 Null 25 26   7.68 0 5.11 -20
Null 5.76 0 5.11 -14
Null 4.32 0 5.11 -6
Floor (trip)
(Tail Swing)
Hit 1 Null 5% * 19 20   60 50 0 1 4 0 5 15 x1 x1 0% 3E030440 Intangible from frames 1 to 8.
Null 0 5 10
Null 0 5 5
Null 0 5 0
Hit 2 Null 26 27   0 5 -15
Null 0 5 -10
Null 0 5 -5
Null 0 5 0
Edge (<100%)
(Tail Spin)
TailB 6% * 20 24   0 110 100 0 6.72 0 0 0 x1 x1 0% 3E030280 Intangible from frames 1 to 18.
TailC 6.24 0 0 -1
Edge (100%+)
(Headbutt)
Head 12% * 34 38   0 110 100 0 7.68 0 4.8 0 x1 x1 0% 38430280 Intangible from frames 1 to 38.
Head 5.76 0 1.2 0
Neutral Special
(Egg Lay)
Grab Tongue   17 22     4 0 0 -1   2* The 4% lay is a mystery, possibly used if Yoshi is knocked out of the move. The 1% throw is likely the result of the move making a glancing blow, but this is also a mystery.
Tongue 2.5 0 0 -3.5 1*
Tongue 18 6 0 0 -10 3*
Null
Throw???
1% 0   70 50 0 0                
Lay Null 7% *   0 100 0 0                
Null 4%                
SSE Tongue 13% 20 17 22   60 80 0 0 7 0 0 2 x1 x1 0% 20031080
004F0083
Side Special
(Egg Roll)
Ground Null 4% 80   50 70 0 0 3.36 0 5.6 -2 x1 x1 0% 3B430480
004FFFC0
Damage is based on speed. Has a rehit rate of 32.
Null 5.76 0 5.6 2
Air Null 43 3.36 0 5.6 -2
Null 5.76 0 5.6 2
Up Special
(Egg Throw)
Impact 1% 70   20 40 0 5 3.8 0 0 0 x1 x0.3 0% 0A430200
00CFFFC3
 
Explosion 8% 1 4   40 12 0 0 0
Down Special
(Ground Pound)
Hop Null 4% 80 7   0 80 100 0 7 0 7 10 x1 x1 0% 38C11080
204FFFC3
 
Drop (from ground) Null 15% 27     60 70 0 10 6.8 0 10 0 38C30480
204FFFC3
Drop (from air) Null 12% 20     55 0 10 0
Stars 4% 50 1 17   50 40 0 6 4 0 0 0 x1 x1 0% 08030280
21CFFFC3
Final Smash
(Super Dragon)
Ram Null 8% *   50 50 0 6 4 0 9 3 x1 x0.5 0% 20030280
004FFFC3
Invincible for duration. Intangible while turning. Ram has rehit rate of 30.
Fire breath 6% *   50 30 0 10 7 0 0 0 x1 x1 0% 18031005
Fireball 17% 65   50 87 0 10 12 0 0 0 x1 x1 0% 00031085
000FFFC3
Bone BrawlBox Used name General idea
0 TopN Null Character origin
4 HipN Hip Hip
6 LKneeJ Knee.L Left knee
8 LToeN Toes.L Ball of left foot
9 LLegN Leg.L Left hip joint
11 RKneeJ Knee.R Right knee
12 RFootJ Foot.R Right foot
13 RToeN Toes.R Ball of right foot
14 RLegN Leg.R Right hip joint
19 TailN TailA Base of tail
20 Tail1N TailB Middle of tail
21 Tail2N TailC Tip of tail
37 NeckN Neck Neck
38 HeadN Head Base of head
39 CheekN Mouth Inside of mouth
41 ChinNa Tongue Tip of tongue
43 HanaN Nose Nose

* Yoshi's grabs have different hitboxes when comparing grounded and airborne opponents: 1 = ground only, 2 = air only, 3 = both.

WAAAAAAAAAA[edit]

Wario's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Waist 0 0 0 0 0 0 4.9 0001
2 Head 0 2 0.8 0 1.2 0.8 4 0010
3 Arm.R 0 0 0 -1.3 0 0 1.55 0001
4 Arm.L 0 0 0 1.3 0 0 1.55 0001
5 Elbow.R 0 -0.2 0 -1.8 0 0 1.35 0101
6 Elbow.L 0 -0.2 0 1.8 0 0 1.35 0101
7 Leg.R 0 0 0 0 1.1 0 1.45 1100
8 Leg.L 0 0 0 0 -1.1 0 1.45 1100
9 Knee.R 0 0 0 0 1 0.5 1.45 1100
10 Knee.L 0 0 0 0 -1 -0.5 1.45 1100
Wario's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Punch)
Hit 1 Null 6% 60 8 10 (13-21) 15 50 0 0 5 0 5 9 x1 x1 0% 39030200  
Null 5% 4 0 5 4
Hit 2 Null 6% 75 17 19   60 90 6 0 8.5 9 39030240
Null 3.5 0 5 4
F-Tilt
(Power Punch)
Angled Up Hand.R 14% * 14 17 37 22 98 0 0 5.5 -1.81 0 0 x1 x1 0% 39030240  
Elbow.R 3.5 -1 0 0
Elbow.R 3 3 0 0
Null 11% 0 8 3
Angled Side Hand.R 13% 5.5 -1.81 0 0
Elbow.R 3.5 -1 0 0
Elbow.R 3 3 0 0
Null 11% 0 8 3
Angled Down Hand.R 12% 5.5 -1.81 0 0
Elbow.R 3.5 -1 0 0
Elbow.R 3 3 0 0
Null 10% 0 8 3
U-Tilt
(Palm Push)
Clean Null 10% 90 12 14   65 74 0 0 5 0 6 0 x1 x1 0% 39030280 Head intangible for entire animation.
Null 83 0 17 5
Null 97 0 17 -5
Late Null 6% 90 15 23   40 50 3 0 9 0 39030200
Null 80 30 4 0 14 3.5
Null 100 0 14 -3.5
D-Tilt
(Ground Stroke)
IndexB.L 8% 75 5 9 34 50 60 0 0 3.5 2 0 0 x1 x1 40% 39030440  
Hand.L 4.5 1.5 0 0
Elbow.L 3 1 0 0
Elbow.L -2 0 0
Dash
(Dive)
Clean Null 7% 70 4 5   60 75 0 0 4.5 0 2 6 x1 x1 0% 38430280  
Null 4 0 2 3
Late Null 5% 120 6 23   40 40 4.5 0 2 6 38410240
Null 4 0 2 3 38430240
U-Smash
(Head Swirl)
Hits 1-5 Null 1% 95 11, 13, 15, 17, 19   15 70 0 0 6.5 0 14 0 x1 x1 0% 3B430200 Head intangible from frames 4 to 21.
Null 40 5 0 8 0
Hit 6 Null 10% 90 21   97 8.5 0 14 0 3B430480
Null 4 0 6 0
D-Smash
(Body Spin)
Clean Head 13% 30 8 17   30 80 0 0 3.8 0 5 0.5 x1 x1 30% 3B430280  
Mid Head 10% 18 29   20 85 3.5 0 5 0.5 3B430240
Late Head 5% 31 44   10 90 3.2 0 5 0.5 0% 3B430200
F-Smash
(Shoudler Ram)
Null 19% * 9 11 46 30 77 0 0 5 0 8 8 x1 x1 0% 10830480 Super armour from frames 4 to 7.
Null 4 0 8 4 38830480
Null 0 8 0
Nair
Wonky Spin
Clean Null 9% 40 4 5 (1-3) 30 100 0 0 5.5 0 5 -6 x1 x1 0% 38830240  
Null 0 5 5
Late Null 4% * 15 38 (44-) 20 6 0 6 0 38830200
Fair
(Drop Kick)
Clean Null 7% * 5 6 (1-4) 20 100 0 0 5.5 0 5.4 9 x1 x1 0% 39830440  
Null 3.5 0 3 4
Late Null 5% 7 17 (27-) 15 80 4.3 0 5 9 39830400
Null 2.6 0 3 4
Bair
(Head Poke)
Neck 10% * 9 11 (1-8, 34-) 20 100 0 0 6 0 6 0.5 x1 x1 0% 38430280  
Neck 5 0 0 0.5
Uair
(High Clap)
Null 17% 75 8 9 (1-5, 37-) 30 80 0 0 8.5 0 12 0 x1 x1 0% 39030480  
Dair
(Body Drill)
Hits 1-6 Null 2% 110 9, 11, 13,
15, 17, 19
(1-6) 0 100 30 0 6 0 -5 0 x1 x1 0% 38430400  
Null 270 20 4 0 0 0
Null 3 0 5 0
Hit 7 Null 4% * 21 (25-)
38
20 180 0 7.5 0 -5 0 20430480
Null 5 0 0 0
Null 0 5 0
Grab Standing Null   6 7     4.5 0 7 11    
Null 3.5 0 7 7
Running Null 9 10   5 0 7 11
Null 3.5 0 7 7
Pivot Null 7 8   4.5 0 7 -13
Null 3.5 0 7 -7
Null 0 7 -2
Pummel
(Poke)
Elbow.L 2% * 5   40 100 0 0 5 5 -1.5 0 x1 x1 0% 31030200
084FFFC3
 
F-Throw
(Swing-A-Ding)
Throw 12% 45 46   60 65 0                    
B-Throw
(Butt Blast)
Hit 1 Body 2% 30 20   50 120 0 0 5 -1.8 -6 0 x1 x1 0% 30C30440
084FFFC3
 
Hit 2 Throw 7% 45 21   60 60 0                  
U-Throw
(Vertical Chuck)
Hit 1 Body 4% * 24   30 100 0 0 5 0 10 2.5 x1 x1 0% 30430440
084FFFC3
 
Hit 2 Throw 6% 90 25   60 72 0                  
D-Throw
(Gravity Pound)
Hit 1 Null 4% * 22 29   30 100 0 0 6 0 3 0 x1 x1 0% 30C30440
084FFFC3
 
Hit 2 Throw 3% 130 30   60 18 0                  
Floor (back)
(Spin Punch)
Hit 1 Null 6% * 16 17   80 50 0 1 6 0 4 15 x1 x1 0% 21030240 Intangible from frames 1 to 21.
Null 0 4 9
Null 5 0 4 2
Hit 2 Null 20 21   6 0 4 -14
Null 0 4 -7.5
Null 5 0 4 -2
Floor (front)
(Double Poke)
Hit 1 Null 6% * 16 17   80 50 0 1 6 0 4 -18 x1 x1 0% 21030240 Intangible from frames 1 to 22.
Null 0 4 -13
Null 5 0 4 -9
Null 0 4 -4
Hit 2 Null 21 22   6 0 4 16
Null 0 4 11
Null 5 0 4 5
Null 0 4 2
Floor (trip)
(Clap Kick)
Hit 1 Null 5% * 19 20   60 50 0 1 4.5 0 5 14 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null 0 5 7
Null 0 5 0
Hit 2 Null 30 31   0 5 -14
Null 0 5 -7
Null 0 5 0
Edge (<100%)
(Grounded Headbutt)
Body 8% * 31 33   0 100 110 1 6 0 11 0 x1 x1 0% 29030440 Intangible from frames 1 to 29.
Body 5 0 3 0
Body 6% 4 0 -4 0
Edge (100%+)
(Quick Punch)
IndexB.L 10% 20 53 55   0 100 90 1 4 2 0 0 x1 x1 0% 21030240 Intangible from frames 1 to 55.
Hand.L 4.5 1.5 0 0
Elbow.L 3.5 -2 0 0
Null * 3 0 7 0
Neutral Special
(Chomp)
Grab Neck   3       3.6 0 1.2 2.7   2* Head intangible for an unknown segment of the move.
Neck 4.5 0 1.2 2.7 1*
Bite Neck 2% * 21 24   0 30 100 0 3 0 1.2 2.7 x1 x1 0% 13830442
Release Throw 5% 45   60 70 0                  
Bite (SSE) Null 15% 70 5 6   80 100 0 0 8 0 8 8 x1 x1 0% 23830682
004F0083
Has a rehit rate of 13.
Null 7 0 8 15
Explosive Null 13% * 17   50 110 0 0 12 0 6 0 x1 x1 0% 13031080 Intangible from frames 2 to 17.
Side Special
(Wario Bike)
Drive Bn0 7% *   60 70 0 0 5 0 5 2 x1 x1 0% 32430480 Damage depends on speed. Wheelie has a rehit rate of 10.
Wheelie Bn0 4% 25 50 80 0 5 2 32430440
004FFFD0
Bn0 -8 -2 0
Thrown Bn0 7% * 50 0 0 0 3 0 3 -2 0A430480
00CFFFC1
Has a rehit rate of 30.
Bn0 8% 5 0 5 5
Bn17 9% 6 0 0 0
Small Tire Bn0 4% * 3 0 0 0 18030440
00CF5FC1
Has a rehit rate of 180.
Large Tire Bn0 5 0 0 0
Up Special
(Corkscrew)
Hit 1 Null 5% 85 7 8   0 100 110 0 3 0 5 -1 x1 x1 0% 3B430280 Unable to grab edges until frame 29.
Null 115 0 5 8
Null 85 90 0 11 -1
Null 105 0 11 8
Hits 2-11 Null 1% 95 9-10, 11-12, 13-14,
15-16, 17-18, 19-20,
21-22, 23-24,
25-26, 27-28
  0 100 80 6.5 0 5 0 x0.5 3B430240
Null 90 65 6 0 11 0
Hit 12 Null 4% 70 29 30   60 130 0 8 0 8 0 x1 x0.5 3B430280
Down Special
(Wario Waft)
Uncharged Null 0% * 16 18   0 1 0 0 9 0 4 0 x1 x1 100% 20030008
604FFFC0
Charges over time in a linear fashion from 0 to 3+. Attack power is based on first digit (0/1/2/3), for example a fart used at power 2.3 will be considered mostly charged. Damage increases within each bracket by a series of slopes.
Slightly charged Null 10% 45 10 11   60 70 0 0 10 0 4 0 x1 x1 0% 20031600
Null 8% 20 30 5 0 3 5
Null 0 3 -5
Mostly charged Null 21% 45 5 8   50 66 0 0 11 0 4 0 x1 x1 0% 20031680
Fully charged Null 40% 35 9 10   50 30 0 0 11 0 0 0 x1 x1 0% 200316C0
Null 20% 80 11 16   0 100 7 0 9 0
Bone BrawlBox Used name General idea
400 TopN Null Character origin
415 BustN Body Upper body
427 LArmJ Elbow.L Left elbow
428 LHandN Hand.L Left wrist
430 L1stNb IndexB.L Left index fingertip
444 NeckN Neck Neck
445 HeadN Head Base of head
457 RArmJ Elbow.R Right elbow
458 RHandN Hand.R Right wrist

The Fat Pink Guy[edit]

Wario-Man's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Waist 0 0 0 0 0 0 4.9 0001
2 Head 0 2 0.8 0 1.2 0.8 4 0010
3 Arm.R 0 0 0 -1.3 0 0 1.55 0001
4 Arm.L 0 0 0 1.3 0 0 1.55 0001
5 Elbow.R 0 -0.2 0 -1.8 0 0 1.35 0101
6 Elbow.L 0 -0.2 0 1.8 0 0 1.35 0101
7 Leg.R 0 0 0 0 1.1 0 1.45 0000
8 Leg.L 0 0 0 0 -1.1 0 1.45 0000
9 Knee.R 0 0 0 0 1 0.5 1.45 0100
10 Knee.L 0 0 0 0 -1 -0.5 1.45 0100
Wario-Man's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Punch)
Hit 1 Null 4% 72 8 10 12
(11-21)
25 20 0 0 8 0 5 9 x0.5 x0.5 0% 28030280  
Null 45 0 5 4
Hit 2 Null * 16 18 19 0 8.5 9
Null 0 5 4
F-Tilt
(Power Punch)
Angled Up Hand.R 17% * 14 17 18 35 100 0 0 8 -2.6 0 0 x1 x1 0% 28030240  
Elbow.R 6 -1 0 0
Elbow.R 3 0 0
Null 0 8 3
Angled Side Hand.R 16% 8 -2.6 0 0
Elbow.R 6 -1 0 0
Elbow.R 3 0 0
Null 0 8 3
Angled Down Hand.R 15% 90 8 -2.6 0 0
Elbow.R 6 -1 0 0
Elbow.R 3 0 0
Null 0 8 3
U-Tilt
(Palm Push)
Clean Null 15% 90 12 14   65 74 0 0 6 0 6 0 x1 x1 0% 28030280  
Null 83 9 0 16 6
Null 97 0 16 -6
Late Null 12% 90 15 27 19 40 50 6 0 9 0 28030200
Null 80 30 8 0 14 6
Null 100 0 14 -6
D-Tilt
(Ground Stroke)
Null 9% 10 5 9 10 50 90 0 0 5 0 4 18 x1 x1 0% 28030480  
Null 0 4 11
Null 0 4 4
Dash
(Dive)
Null 12% 70 4 23 11 60 75 0 0 10 0 2 11 x1 x1 0% 28030280  
Null 0 2 7
U-Smash
(Head Swirl)
Clean Null 2% 90 6 23   15 70 0 0 10 0 14 0 x1 x1 0% 28030200
004FFFC0
Head is intangible from frames 7 to 24. Clean hit has a rehit rate of 4.
Null 40 0 8 0
Null 0% 160 0 50 100 38 0 16 0 x0.5 00030203
E04FFFC0
Late Null 15% 50 24 27 60 90 0 12 0 14 0 x1 28030480
Null 0 6 0
D-Smash
(Body Spin)
Clean Head 18% 30 5 19   40 80 0 0 5 0 5 0.5 x1 x1 0% 28030280  
Mid Head 20 55 41 20 0 5 0.5 28030240
Late Head 56 61   10 0 5 0.5 28030200
F-Smash
(Shoudler Ram)
Null 16% * 5 29 32 30 90 0 0 5 0 8 9 x1 x1 0% 00030480 Intangible fom frames 6 to 30. Sets momentum to [4,0,0] on frame 8.
Null 4 0 8 4 28030480
Null 0 8 0
Nair
(Wonky Spin)
Clean Null 15% * 4 7 (1-3) 30 90 0 0 8 0 5 -8 x1 x1 0% 28030280 Sets momentum to [0,2.5,0] on frame 4.
Null 0 5 7
Late Null 12% 11 39 22
(44-)
20 100 9 0 6 0 28030240
Fair
(Drop Kick)
Clean Null 15% * 5 6 (1-4) 20 90 0 0 10 0 6 11 x1 x1 0% 28030480 Sets momentum to [0,1.3,0] on frame 5.
Null 0 5.5 7.5
Null 0 5 4
Late Null 11% 7 24 20
(27-)
15 0 6 11 28030400
Null 0 5.5 7.5
Null 0 5 4
Bair
(Head Poke)
Clean Neck 15% * 8 10 (1-7) 20 90 0 0 10 0 7 -0.3 x1 x1 0% 28030280 Sets momentum to [0,1.3,0] on frame 8.
Neck 0 0 -0.3
Late Neck 11% 11 28 16
(34-)
15 0 7 -0.3 28030200
Neck 0 7 -0.3
Uair
(High Clap)
Null 18% 75 8 9 (1-5, 37-)
10
35 80 0 0 15 0 12 0 x1 x1 0% 28030480 Sets momentum to [0,1.3,0] on frame 6.
Dair
(Body Drill)
Hit 1 Null 13% 270 8 22 (1-6, 29-)
23
30 90 0 0 13 0 5 0 x1 x1 0% 28030480 Sets momentum to [0,-4,0] on frame 8.
Landing Null 10% * 1 22   100 8 0 8 0 20030480
Null 0 8 -10
Null 0 8 10
Grab Standing Null   5 6     4.5 0 7 11    
Null 3.5 0 7 7
Running Null 10 11   5 0 7 11
Null 3.5 0 7 7
Pivot Null 9 10   4.5 0 7 -13
Null 3.5 0 7 -7
Null 0 7 -2
Pummel
(Poke)
Elbow.L 3% * 5   0 100 40 0 5 5 -1.5 0 x1 x1 0% 30030400
084FFFC3
 
F-Throw
(Swing-A-Ding)
Throw 15% 20 47   60 100 0                    
B-Throw
(Butt Blast)
Hit 1 Body 2% 30 20 22   50 120 0 0 5 -1.8 -6 0 x1 x1 0% 30030440
084FFFC3
 
Hit 2 Throw 15% 45 21   60 100                  
U-Throw
(Vertical Chuck)
Hit 1 Body 4% * 23 25   30 100 0 0 5 0 10 2.5 x1 x1 0% 30030440
084FFFC3
 
Hit 2 Throw 13% 90 25   60                  
D-Throw
(Gravity Pound)
Hit 1 Null 4% * 22 23   30 100 0 0 5 0 3 0 x1 x1 0% 30030440
084FFFC3
 
Hit 2 Throw 13% 290 23   75                  
Floor (back)
(Spin Punch)
Hit 1 Null 10% * 16 17   80 50 0 1 6 0 4 15 x1 x1 0% 20030240 Intangible from frames 1 to 21.
Null 0 4 9
Null 5 0 4 2
Hit 2 Null 20 21   6 0 4 -14
Null 0 4 -7.5
Null 5 0 4 -2
Floor (front)
(Double Poke)
Hit 1 Null 10% * 16 17   80 50 0 1 6 0 4 -18 x1 x1 0% 20030240 Intangible from frames 1 to 22.
Null 0 4 -13
Null 5 0 4 -9
Null 0 4 -4
Hit 2 Null 21 22   6 0 4 16
Null 0 4 11
Null 5 0 4 5
Null 0 4 2
Floor (trip)
(Clap Kick)
Hit 1 Null 10% * 19 20   60 50 0 1 4.5 0 5 14 x1 x1 0% 38030440 Intangible from frames 1 to 8.
Null 0 5 7
Null 0 5 0
Hit 2 Null 30 31   0 5 -14
Null 0 5 -7
Null 0 5 0
Edge (<100%)
(Grounded Headbutt)
Body 10% * 31 33   0 100 110 1 6 0 11 0 x1 x1 0% 28030440 Intangible from frames 1 to 26.
Body 5 0 3 0
Body 4 0 -4 0
Edge (100%+)
(Quick Punch)
IndexB.L 10% 20 53 55   0 100 90 1 4 2 0 0 x1 x1 0% 20030240 Intangible from frames 1 to 49.
Hand.L 4.5 1.5 0 0
Elbow.L 3.5 -2 0 0
Null * 3 0 7 0
Neutral Special
(Chomp)
Grab Neck   3       10 0 1.2 2.7   2* Head intangible for an unknown segment of the move. When Wario eats an explosive, intangible from frames 2 to 17.
Neck 0 1.2 2.7 1*
Bite Neck 2% * 19 24   0 30 100 0 3 0 1.2 2.7 x1 x1 0% 10030442
Release Throw 10% 45   60 100 0                  
Explosive Null 13% * 17   50 110 0 0 12 0 6 0 x1 x1 0% 10031080
Side Special
(Wario Bike)
Drive Null 13% *   40 100 0 0 5 0 5 2 x1 x1 0% 30030480 Damage depends on speed. Wheelie has a rehit rate of 10.
Wheelie Null 13% 25 40 80 0 5 2 30030440
004FFFD0
Thrown Null 7% * 50 0 0 0 3 0 3 -2 0A430480
00CFFFC1
Has a rehit rate of 30.
Null 8% 5 0 5 5
Bn17 9% 6 0 0 0
Small Tire Null 4% * 3 0 0 0 18030440
00CF5FC1
Has a rehit rate of 180.
Large Tire Null 5 0 0 0
Up Special
(Corkscrew)
Hit 1 Null 14% 90 1 6   50 100 0 0 13 0 10 0 x1 x1 0% 38030E83 Sets momentum to [0,8,0] on frame 1.
Hit 2 Null 80 8 31   0 10 0
Down Special
(Wario Waft)
Uncharged Null 0% * 16 18   0 100 80 0 8 0 4 6 x1 x1 100% 2003000C Charges over time in a linear fashion from 0 to 3+. Attack power is based on first digit (0/1/2/3), for example a fart used at power 2.3 will be considered mostly charged. Damage increases within each bracket by a specified amount (see File:Fart Chart.png).
Null 0 4 -6
Slightly charged Null 10% 45 10 11   30 100 0 0 10 0 4 0 x1 x1 0% 20031600
Null 8% * 20 5 0 3 5
Null 45 0 3 -5
Mostly charged Null 19% 45 5 8   20 70 0 0 13 0 4 0 x1 x1 0% 20031680
Fully charged Null 50% 30 9 10   0 100 0 0 13 0 0 0 x1 x1 0% 200316C0
Null 20% 80 11 16   7 0 9 0
Bone BrawlBox Used name General idea
0 TopN Null Character origin
15 BustN Body Chest
24 LArmJ Elbow.L Left elbow
25 LHandN Hand.L Left wrist
27 L1stNb IndexB.L Left index fingertip
38 NeckN Neck Neck
39 HeadN Head Base of head
50 RArmJ Elbow.R Right elbow
51 RHandN Hand.R Right wrist

Mr. Muscles[edit]

DK's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Hip 0.5 -0.4 -0.3 -0.5 -0.4 -0.3 3.1 0001
2 Waist -1 0.5 0 1 0.5 0 3.5 0001
3 Chest -1.5 0.7 0.6 1.5 0.7 0.6 5.1 0001
4 Head 0 0 0.8 0 3 1.5 3.9 0010
5 Head 0 -1.3 4.5 0 -1.3 4.5 3.5 0010
6 Arm.R 0 0.5 0 -5 0 0 2.7 0001
7 Arm.L 0 -0.5 0 5 0 0 2.7 0001
8 Elbow.R -1 0 0 -6.3 0 0 3 0101
9 Elbow.L 1 0 0 6.3 0 0 3 0101
10 Leg.R -0.8 0 0 -0.8 3.5 0 2.4 1100
11 Leg.L 0.8 0 0 0.8 -3.5 0 2.4 1100
12 Knee.R 0 0.5 0.3 0 5 0 2.5 1100
13 Knee.L 0 -0.5 -0.3 0 -5 0 2.5 1100
14 Waist 0 3 5 0 4 5 5.3 0001
DK's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Punch)
Hit 1 Elbow.L 4% * 5 7 (10-24) 0 100 0 0 4.5 -1.4 0 0 x1 x1 0% 39030240  
Arm.L 3.4 -1.5 0 1
Neck 0 0 0
Elbow.L 140 5.6 5 0 0
Hit 2 Elbow.R 6% 70 16 21 45 40 7 -6.8 0 0 39030280
Elbow.R 4.5 1.4 0 0
Arm.R 4.5 1.5 0
Neck 3.4 0 0 0
F-Tilt
(Backhand Swipe)
Angled Up Elbow.L 12% * 8 11 34 10 100 0 0 5 7.4 0 0 x1 x1 0% 39030280 Elbow.L intangible from frames 8 to 11.*
Elbow.L 5.5 0 0 0
Arm.L 3.5 -1 0 0
Neck 4 0 -2.4 0
Angled Side Elbow.L 10% 5 7.4 0 0
Elbow.L 5.5 0 0 0
Arm.L 3.5 -1 0 0
Neck 4 0 -2.4 0
Angled Down Elbow.L 9% 5 7.4 0 0 15%
Elbow.L 5.5 0 0 0
Arm.L 3.5 -1 0 0
Neck 4 0 -2.4 0
U-Tilt
(Upper Swipe)
Hand.R 9% 100 5 11 39 40 105 0 0 5 -5 0 0 x1 x1 0% 39030280 Elbow.R intangible from frames 5 to 11.
Elbow.R 10% 110 4 -3.8 0 0
Arm.R 11% 115 4.8 -2.7 0 0
D-Tilt
(Trip Swipe)
Arm.R 8% * 6 9 23 10 80 0 0 4.8 -2.3 0 0 x1 x1 40% 39030280  
Elbow.R -1 0 0
Elbow.R 6.4 -8.5 0 0
Neck 5.28 0 0 0
Dash
(Sliding Kick)
Clean Knee.L 11% 50 9 11   100 20 0 1 7.5 0 6 0 x1 x1 0% 39830480  
Knee.L 6 0 0 0
Leg.L 5 0 0 0
Late Knee.L 9% 100 12 20 55 0 0 120 6 0 -6 0
Knee.L 4.5 0 0 0
Leg.L 4 0 0 0
U-Smash
(High Clap)
Null 18% 90 14 16 41 40 93 0 4 9.5 0 23 0 x1 x1 0% 39030280 Head, Elbow.R, and Elbow.L intangible from frames 13 to 17.
D-Smash
(Simian Slam)
Elbow.R 17% 115 10 14 57 35 100 0 1 7 -6 0 0 x1 x1 0% 39030280 Elbow.R and Elbow.L intangible from frames 11 to 15.
Elbow.L 6 0 0
Arm.R 14% 98 4.5 -2 0 0
Arm.L 2 0 0
F-Smash
(Clap Smash)
Null 20% * 22 23 56 30 94 0 1 6.4 0 5.8 24.5 x1 x1.4 0% 39030280  
Null 21% 6.8 0 6.4 15.5
Null 19% 18 100 4.3 0 6.4 9.5 x1 39030240
Null 18% 3 0 6.4 3.5
Nair
(Fist Spin)
Clean Elbow.R 11% * 10 13 (1-9) 20 100 0 0 4 -4 0 0 x1 x1 0% 3B430280  
Elbow.L 4 0 0
Hip 5 0 0.8 3.4
Late Elbow.R 8% 14 26 (39-)
39
10 4 -4 0 0
Elbow.L 4 0 0
Hip 5 0 0.8 3.4
Fair
(Fist Pound)
Windup Elbow.L 16% * 25 26   20 100 0 0 6 9 -2 1 x1 x1 0% 39030280  
Elbow.L 3.5 -4 3
Arm.L 1 4 2 -5 3
Arm.L 6 -5 3
Clean Elbow.L 270 27 29 (56-)
60
30 85 0 7 10 -2 1 x1.5 39030480
Elbow.L 4 -4 3
Arm.L * 50 1 4 2 -5 3 x1 39030280
Arm.L 6 -5 3
Bair
(Rear Kick)
Clean Foot.L 13% * 7 8 (1-6) 20 100 0 0 7.6 0 -1 2 x1 x1 0% 39830480  
Knee.L 6 0 1 0
Hip 0 -1 0
Late Foot.L 8% 9 16 (31-)
32
10 7 0 -1 2 39830440
Knee.L 5 0 1 0
Hip 0 -1 0
Uair
(Head Swipe)
Head 14% 90 6 9 (1-5, 26-)
38
32 90 0 0 8 0 2.5 2.5 x1 x1 0% 38430280  
Dair
(Flex Stomp)
Null 16% 270 18 23 (1-2, 50-)
55
38 90 0 0 8.5 0 -0.5 2 x1 x1 0% 39830480  
Knee.L 13% 20 7.7 0 -2.7 0
Hip 5.7 0 0 0
Grab Standing Null   8 9     6.24 0 5.6 15    
Null 5.38 0 5.6 7
Running Null 10 11   6.24 0 5.6 9
Null 5.28 0 5.6 3.6
Null 4.32 0 5.6 -1.6
Pivot Null 10 11   6.24 0 5.6 -19
Null 5.38 0 5.6 -8
Pummel
(Karate Chop)
Null 3% 80 9 10   0 100 30 0 6 0 13 18 x1 x1 0% 31030200
084FFFC3
 
F-Throw
(Cargo)
Breakout 6% *   0 100 30 0                  
F-Throw 8% 60 13   80 50 0 0                
B-Throw 55 15                  
U-Throw 7% 90 14 30 90 30                
D-Throw 6% 28 16   65 26                
B-Throw
(Rear Fling)
Throw 11% 40 15 40 60 65 0 0                  
U-Throw
(Vertical Fling)
Throw 9% 90 14 44 70 50 0 0                  
D-Throw
(Dirt Shove)
Throw 7% * 41 60 60 50 0 0                  
Floor (back)
(Double Clap)
Hit 1 Null 6% * 9 10   80 50 0 1 8 0 3.5 -20 x1 x1 0% 21030440 Intangible from frames 1 to 21.
Null 0 3.5 -15
Null 0 3.5 -10
Null 6 0 3.5 -5
Hit 2 Null 20 21   8 0 3.5 20
Null 0 3.5 15
Null 0 3.5 10
Null 6 0 3.5 5
Floor (front)
(Double Swat)
Hit 1 Null 6% * 20 21   80 50 0 1 8 0 3.5 20 x1 x1 0% 21030240 Intangible from frames 1 to 25.
Null 0 3.5 15
Null 0 3.5 10
Null 6 0 3.5 5
Hit 2 Null 24 25   8 0 3.5 -20
Null 0 3.5 -15
Null 0 3.5 -10
Null 6 0 3.5 -5
Floor (trip)
(Ground Spin)
Hit 1 Null 5% * 19 20   60 50 0 1 4 0 5 18 x1 x1 0% 39030240 Intangible from frames 1 to 8.
Null 0 5 12
Null 0 5 6
Null 0 5 0
Hit 2 Null 23 24   0 5 -18
Null 0 5 -12
Null 0 5 -6
Null 0 5 0
Edge (<100%)
(Butt Fling)
Hip 8% * 9 16   0 100 110 1 9.6 0 0 0 x1 x1 0% 28C30440 Intangible from frames 1 to 7.
Edge (100%+)
(Slow Swipe)
Hand.L 10% * 38 41   0 100 110 1 7.5 2.4 0 0 x1 x1 0% 29030240 Intangible from frames 1 to 41.
Elbow.L 6 0 0 0
Arm.L 4 0 0 0
Hip 0 0 0
Neutral Special
(Giant Punch)
Uncharged (ground) Elbow.L 12% 80 18   15 100 0 2 4 0 0 0 x1 x1 0% 39030280 Damage increases by 2% for each level of charge. There are 10 levels of charge in addition to fully charged - the charge goes up by one level for each arm swing, with only one arm swing having no effect (level 0 is the same as level 1). When not fully charged, Elbow.L is intangible from frames 4 to 22. When fully charged, super armour from frames 17 to 20.
Elbow.L 10% * 19 22   5.5 8 0 0
Elbow.L 4 -1 0 0
Arm.L 60 3 -1.5 0 0
Uncharged (air) Hand.L 8% 80 18   15 100 4 0 0 0
Elbow.L 6% * 19 22   5.5 8 0 0
Elbow.L 4 -1 0 0
Arm.L 60 3 -1.5 0 0
Fully charged (ground) Elbow.L 18% 80 18   40 80 0 5.7 8 0 0 39030480
Elbow.L 28% * 19 22 46 10 6 8 0 0
Elbow.L 5 -1 0 0
Arm.L 4 -1.5 0 0
Body 18% 50 3 0 1 0 39030440
Fully charged (air) Hand.L 15% 80 18   40 80 5.7 0 0 0 39030480
Elbow.L 4 -1 0 0
Arm.L 3 -1.5 0 0
Elbow.L 25% * 19 22 46 10 6 8 0 0
Elbow.L 5 -1 0 0
Arm.L 4 -1.5 0 0
Body 20% 50 3 0 1 0 39030440
Side Special
(Headbutt)
Ground Null 10% 270 20 21   20 40 0 30 5 0 5 7 x1 x1 0% 3841048B  
Null 0 5 14
Null 0 5 21
Null 8% 70 15 10 0 11 14 3842044B
Air Null 14% 270 30 6.5 0 5 8.8 3843048B
Null 0 5 14
Null 8% 70 15 10 0 11 14 3842044B
Up Special
(Spinning Kong)
Hit 1 (ground) Elbow.L 5% * 19-23, 24-28,
29-33, 34-38
  50 70 0 1 6 0 0 0 x2 x1 0% 3B430280 When used on the ground, super armour from frames 10 to 16. When used in the air, intangible from frames 4 to 6; Elbow.R and Elbow.L intangible from frames 12 to 43.
Elbow.R 4 0 0
Elbow.R 4% 140 5 -4 0 0
Hit 2 (ground) Elbow.L 3% * 39-42, 43-46,
47-50, 51-54
  5 50 0 4.8 0 0 0 3B430200
Elbow.R 4 0 0
Elbow.R 3 -4 0 0
Hit 3 (ground) Null 4% 55 56   40 90 9 0 9 4 3B430240
Null 0 9 -4
Hit 1 (air) Null 10% 4 6   40 80 1 7.7 0 12 -7 x1 3B430280
Null 0 12 4
Hit 2 (air) Elbow.L 5% 12-19, 20-27,
28-35, 36-43
  20 70 5 6 0 0
Elbow.R -6 0 0
Elbow.L 4% 3.7 -4 0 0
Elbow.R 4 0 0
Hit 3 (air) Elbow.L 2% 44-51, 52-59,
60-77, 78-85
  0 100 5 6 0 0 3B430200
Elbow.R -6 0 0
Elbow.L 3.7 -4 0 0
Elbow.R 4 0 0
Down Special
(Hand Slap)
Hit 1 Null 14% 78 6 7   82 23 0 1 13 0 0 0 x1 x1 0% 30010480 For an unknown reason, these hitboxes are placed using intrinsic floats instead of standard hitbox positioning.
Null 84 0 0 0
Null 0 0 0
Null 78 0 0 0
Hit 2 Null 17 18   0 0 0
Null 84 0 0 0
Null 0 0 0
Null 78 0 0 0
Final Smash
Konga Beat
Startup Null 3% 150 1     30 100 0 1 43 0 10 0 x1 x0 0% 10012280
000FFFC0
Strength of waves depends on an as-of-yet unknown value, based on timing of button presses.
Null 12% * 80 60 0 10 0 10010C80
200FFFC0
Null 0 24 0
Null 11% 100 110 8 0 0 0 x1 18010480
204FFFC0
Weak wave BnW0 2% 150   40 100 0 4 0 0 0 18032280
Strong wave BnW0 7% * 30 70 5 3 0 0 0 18030480
Bone BrawlBox Used name General idea
0 TopN Null Character origin
5 HipN Hip Hip
6 LLegJ Leg.L Left hip joint
7 LKneeJ Knee.L Left knee
8 LFootJ Foot.L Left foot
16 WaistN Body Torso
19 LShoulderJ Arm.L Left shoulder
20 LArmJ Elbow.L Left elbow
21 LHandN Hand.L Left wrist
33 NeckN Neck Neck
34 HeadN Head Base of head
43 RShoulderJ Arm.R Right shoulder
44 RArmJ Elbow.R Right elbow
45 RHandN Hand.R Right wrist

* The data obtained from OpenSA2 does not say that bone collision is reset when DK's f-tilt is angled up. This suggests that DK's Elbow.L remains intangible for the entire animation if angled up.

Deh Monkeh[edit]

Diddy's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Waist 0 1.2 0 0 0 0 2.8 0001
2 Head 0 1.7 1.2 0 1.2 1.2 2.8 0100
3 Jaw 0 0 0 0 -0.4 1.2 1.8 0100
4 Arm.R 0.2 0 0 -2 0 0 1.4 0001
5 Arm.L -0.2 0 0 2 0 0 1.4 0001
6 Elbow.R -0.3 -0.2 0 -3 0 0 1.5 1001
7 Elbow.L 0.3 -0.2 0 3 0 0 1.5 1001
8 Leg.R 0 0 0 0 2 0 1.6 1010
9 Leg.L 0 0 0 0 -2 0 1.6 1010
10 Knee.R 0 0 0.3 0 2 0 1.6 1010
11 Knee.L 0 0 -0.3 0 -2 0 1.6 1010
Diddy's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Combo Swat)
Hit 1 Elbow.R 3% 80 3 4 (6-13)
18
0 100 10 0 4 -5 0 0 x1 x1 0% 39030200  
Elbow.R 60 3 0 0 0
Arm.R * 1.5 0 0
Arm.L 2 0 0 0
Hit 2 Elbow.L 2% 80 11 12 (15-21)
27
0 100 10 0 4 5 0 0 x1 x1 0% 39030200
Elbow.L 60 3 0 0 0
Arm.L * -1.5 0 0
Arm.R 2 0 0 0
Hit 3 Null 2% 90 24 25 (28-)
41
0 100 15 0 4 0 5 17 x1 x1 0% 39830440
Null 85 0 5 11
Null 80 0 5 5
Infinite TailA 2% 60 2, 8, 13,
15, 20, 23
(24-frame loop)
10
(after last hitbox)
0 100 8 0 2.8 0 0 0 x2 x1 0% 3E030400
TailC 0 0 0
TailE 0 0 0
TailH 1% 0 0 0
F-Tilt
(Lean Punch)
Angled Up Null 11% * 10 13   10 100 0 0 5 0 11.5 19 x1 x1 0% 39030240  
Null 9% 4 0 8.8 11
Null 8% 3 0 5 5
Angled Side Null 11% 5 0 6 19
Null 9% 4 0 6 11
Null 8% 3 0 6 5
Angled Down Null 11% 5 0 2 19
Null 9% 4 0 4.5 11
Null 8% 3 0 6 5
U-Tilt
(Jump Swipe)
Arm.L 7% 80 6 12 25 28 130 0 0 4.5 0 0 0 x1 x1 0% 39030240  
Elbow.L 4.8 1.1 0 0
Elbow.L 5 5.5 0 0
D-Tilt
(Low Clap)
Null 7% 60 4 6 19 15 75 0 0 5 0 2 18 x1 x1 40% 39030240  
Null 50 4 0 3 12
Null 40 3 0 4 5
Dash
(Cartwheel)
Hit 1 Knee.R 3% 270 9 13   70 50 0 0 5 0 0 0 x1 x1 0% 21810240  
Knee.R 58 0 0 0 21820240
Hit 2 Knee.L 2% 285 14 18   0 15 4.5 0 0 0 21830240
Hit 3 Hand.L 4% 68 20 23 24 70 0 5 0 0 0
U-Smash
(Fliparound)
Hit 1 Elbow.R 5% 95 5 7   0 30 30 0 6 -5 0 0 x1 x1 0% 39030240  
Elbow.R 50 4 0 0 0
Arm.R 70 0 0 0
Null 90 3 0 7 -3.5
Hit 2 Knee.R 95 11 14   30 6 0 5 0 39830240
Knee.R 50 4 0 1 0
Leg.R 70 0 0 0
Hit 3 Knee.L 6% 18 22 52 70 0 6 0 -5 0 39830280
Knee.L 4 0 -1 0
Leg.L 0 0 0
D-Smash
(Breakdance Kick)
Hit 1 Leg.L 16% * 6 7   40 72 0 0 4 0 0 0 x1 x1 0% 39830480  
Knee.L 0 -0.5 0
Foot.L 5 0 -1 0
Hit 2 Leg.R 12% 15 17 54 35 4 0 0 0
Knee.R 0 0.5 0
Foot.R 5 0 1 0
F-Smash
(Spinning Punch)
Hit 1 Elbow.R 5% 90 12 13   0 100 28 0 5 -5 0 0 x1 x1 0% 39030280  
Elbow.R 60 35 4.25 -2 0 0
Arm.R 30 42 3.5 0 0 0
Arm.L 50 3 0 0 0
Hit 2 Elbow.L 13% 40 21 23 49 40 90 0 3 5 5 0 0
Elbow.L 50 4.25 2 0 0
Arm.L 60 3.5 0 0 0
Arm.R 3 0 0 0
Nair
(Air Cartwheel)
Elbow.R 6% 80 6 20 (1-3, 27-) 60 75 0 0 3 0 -2 0 x1 x1 0% 39030240  
Elbow.L 0 2 0
Knee.R 0 2 0 39830440
Knee.L 0 -2 0
Fair
(Two-Legged Kick)
Clean Null 14% * 6 9 (1-2) 30 80 0 0 4 0 6.5 12 x1 x1 0% 39830480  
Null 0 6.5 8
Null 0 6.5 4
Late Null 11% 10 16 (26-) 5 0 6.5 10 39830440
Null 0 6.5 6.5
Null 0 6.5 3
Bair
(Rear Kick)
Knee.R 9% * 5 8 (1-2, 20-)
31
30 100 0 0 5.3 0 4 0 x1 x1 0% 39830440  
Knee.R 4.7 0 1 0
Leg.R 4.3 0 -1 0
Uair
(Flip Kick)
Knee.R 11% 100 3 7 (1-2, 15-) 30 90 0 0 5 0 4 0 x1 x1 0% 39830480  
Knee.R 4.5 0 1 0
Leg.R 4 0 -1 0
Dair
(Two-Fisted Pound)
Null 12% 270 13 15 (1-12, 37-) 30 100 0 0 6 -1 9 0 x1 x1 0% 39030280  
Null 5 -1 4.5 0
Null 4.5 -1 0 0
Grab Standing Null   6 7     4 0 7 11    
Null 0 7 6
Running Null 10 11   0 6 10
Null 0 6 5
Pivot Null 8 9   0 6 -16
Null 0 6 -10
Null 0 6 -5
Pummel
(Headbutt)
Null 2% * 2   0 100 40 0 5 0 8 9 x1 x1 0% 30430400
084FFFC3
 
F-Throw
(Toss)
Throw 11% 42 11 26 69 55 0                    
B-Throw
(Rear Toss)
Throw 10% 38 9 26 66 55 0                    
U-Throw
(Vertical Kick)
Hit 1 Null 4% 75 15   30 100 0 0 6 0 23 0 x1 x1 0% 39830280
084FFFC3
 
Hit 2 Throw 5% 87 16 28 70 72 0                  
D-Throw
(Ground Bounce)
Throw 9% 130 11 32 85 40 0                    
Floor (back)
(Swirl Kick)
Hit 1 Foot.R 6% * 16 17   80 50 0 1 5 0 2 0 x1 x1 0% 21830240 Intangible from frames 1 to 26.
Foot.R 0 -1 0
Knee.R 0 -1 0
Leg.R 3.5 0 -1 0
Hit 2 Foot.L 25 26   5 0 -2 0
Foot.L 0 1 0
Knee.L 0 1 0
Leg.L 3.5 0 1 0
Floor (front)
(Spin Swipe)
Hit 1 Hand.R 6% * 16 17   80 50 0 1 5 -2 0 0 x1 x1 0% 21030240 Intangible from frames 1 to 27.
Elbow.R -1 0 0
Arm.R 0 0 0
Arm.L 3.5 1 0 0
Hit 2 Hand.L 26 27   5 2 0 0
Elbow.L 1 0 0
Arm.L 0 0 0
Arm.R 3.5 -1 0 0
Floor (trip)
(Spin Kick)
Hit 1 Null 5% * 19 20   60 50 0 1 4 0 5 -13 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null 0 5 -7
Null 0 5 0
Hit 2 Null 27 28   0 5 13
Null 0 5 7
Null 0 5 0
Edge (<100%)
(Quick Flick)
TailA 8% 45 28 30   0 100 110 1 4 0 0 -0.5 x1 x1 0% 26030240 Intangible from frames 1 to 26.
TailC 0 0 -1
TailE 6% 0 0 -1.5
TailG 0 0 -2
Edge (100%+)
(Slow Kick)
Null 10% * 50 54   0 100 110 1 5 0 5 16 x1 x1 0% 21830440 Intangible from frames 1 to 54.
Null 0 5 10.5
Null 0 5 5
Null 0 5 0
Neutral Special
(Peanut Popgun)
Shot 1% *   10 100 0 0 4.5 0 0 0 x1 x1 0% 3A430280
00CFFFC0
Damage depends on either speed or charge level (unknown).
Thrown 4% 6 20 2 0 0 0 x0.2 02430240
00CFFFC3
 
Side Special
(Monkey Flip)
Grab Null       4 0 2 3   1*  
Null 0 6 3 2*
Grab fail Null 2% 20 0 100 60 0 8 0 3 5 x0 x0.5 0% 38830240
004F0083
Has a rehit rate of 8.
Kick Leg.L 14% * 4 25   40 50 0 0 4 0 0 0 x1 x1 30% 39830480  
Knee.L 12% 0 -0.5 0
Foot.L 10% 5 0 -1 0
Attack BaseA 5% *   40 75 0 0 4 0 -2 -3 x1 x1 0% 39030480
004FFFC1
Adds [-1.5,2.5,0] to momentum on release.
Attack Release Throw 10% * 10 80 0                  
Jump Attack BaseA 5% *   30 40 0 0 4 0 -2 -3 x1 x0.3 30% 39830480
204FFFC1
Sets momentum to [0,1.5,0] on attack. Adds [1.5,3.5,0] to momentum on release.
Jump Release Throw 5% 270 25 40 0                 B
Up Special
(Rocketbarrel Boost)
Hit 1 Null 10% * 1   85 40 0 0 10 0 3 0 x1 x1 0% 02411085 Sets momentum to [0,0.5,0] on aerial startup. Adds 0.6 to vertical momentum every 8 frames while charging in the air 9 times.
Null 271 30 50 5 0 3 0 02421085
Hit 2 Body 10% 70 2 8   85 40 7 0 0 0 22431085
Hit 3 Body 8% 60 9 31   40 80 6 0 0 0 22431045
Loose barrel Flying 8% *   40 140 0 0 8 0 0 0 x1 x1 0% 18031680
008FFFC1
Explosion 15% 10 100 25 0 0 0 x0.3 18031685
000FFFC1
Down Special
(Banana Peel)
  3 20 40    
Final Smash
(Rocketbarrel Barrage)
Ram BaseA 18% 30   30 100 0 0 5 0 -5 4 x1 x1 0% 02431085
004FFFC1
Ram has a rehit rate of 90.
BaseA 0 -5 -4
Peanut 18% 70 50 60 20 0 0 0 3B031685
Explosion 20% 70 40 90 35 0 0 0 x0.3 3B031085
Bone BrawlBox Used name General idea
0 TopN Null Character origin
4 XRotN BaseA Center of gravity
7 LLegJ Leg.L Left hip joint
8 LKneeJ Knee.L Left knee
9 LFootJ Foot.L Left ankle
12 RLegJ Leg.R Right hip joint
13 RKneeJ Knee.R Right knee
14 RFootJ Foot.R Right ankle
17 WaistN Body Waist
22 LShoulderJ Arm.L Left shoulder
23 LArmJ Elbow.L Left elbow
25 LHandN Hand.L Left wrist
45 RShoulderJ Arm.R Right shoulder
46 RArmJ Elbow.R Right elbow
48 RHandN Hand.R Right wrist
61 Sippo1N TailA Base of tail
63 Sippo3N TailC Tail segment 3
65 Sipoo5N TailE Tail segment 5
67 Sippo7N TailG Tail segment 7
68 Sipoo8N TailH Tail segment 8