Teleport: Difference between revisions

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:''This page refers to Mewtwo's third jump. For information regarding the SSB technique, see [[teleport (SSB)|here]]''
:''This page refers to Mewtwo's third jump. For information regarding the SSB technique, see [[teleport (SSB)|here]]''


'''Teleport''' is the Up-B move of [[Mewtwo (SSBM)|Mewtwo]] in his ''[[Super Smash Bros. Melee]]'' appearance. Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the control stick. If he teleports into the air, he will fall in a [[helpless]] animation. This third jump, along with his other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this attack does not make any damage to the oponent.
'''Teleport''' is the Up-B move of [[Mewtwo (SSBM)|Mewtwo]] in his ''[[Super Smash Bros. Melee]]'' appearance. Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the control stick. If he teleports into the air, he will fall in a [[helpless]] animation. When used quick enough on the ground, it can be used in place of a [[side-step dodge]] or [[rolling dodge]], as there is less lag time and it throws the opponent off. This third jump, along with his other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this attack does not cause any damage to the opponent.


In the ''Pokémon'' games, Mewtwo does not learn this move naturally, but can be taught it by TM.  
In the ''Pokémon'' games, Mewtwo does not learn this move naturally, but can be taught it by TM.  

Revision as of 12:48, August 29, 2008

This page refers to Mewtwo's third jump. For information regarding the SSB technique, see here

Teleport is the Up-B move of Mewtwo in his Super Smash Bros. Melee appearance. Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the control stick. If he teleports into the air, he will fall in a helpless animation. When used quick enough on the ground, it can be used in place of a side-step dodge or rolling dodge, as there is less lag time and it throws the opponent off. This third jump, along with his other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this attack does not cause any damage to the opponent.

In the Pokémon games, Mewtwo does not learn this move naturally, but can be taught it by TM.

Template:Mewtwo Special Moves