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==Franchise description==
==Franchise description==
[[File:FFVII logo.png|thumb|Logo of ''Final Fantasy VII''.]]
[[File:FFVII logo.png|thumb|Logo of ''Final Fantasy VII''.]]
Electrical engineering student {{iw|wikipedia|Hironobu Sakaguchi}} became a part-time employee at Square shortly after it was founded as a computer game-centric division of a power line construction company named Den-Yu-Sha. He became a full-time employee as the Director of Planning and Development when Square later separated from its parent company, and had intended to create a role-playing video game modeled after the foundations of then-separate company Enix's {{uv|Dragon Quest}}. Thematically inspired by role-playing forerunners such as ''Ultima'', ''Wizardry'', and ''Dungeons & Dragons'', the game was originally intended to be titled "''Fighting Fantasy''", but due to trademark issues, Sakaguchi had to change it, later christening the name "''Final Fantasy''". The outcome of the release starkly contrasted with expectations, however, as the game's December 1987 release on [[Nintendo]]'s Famicom sold more than half a million copies. When ''Dragon Quest'' later met success with its North American localization as ''Dragon Warrior'', Nintendo of America released a similarly localized version of ''Final Fantasy'' in July 1990, to modest success.
Electrical engineering student {{iw|wikipedia|Hironobu Sakaguchi}} became a part-time employee at Square shortly after it was founded as a computer game-centric division of a power line construction company named Den-Yu-Sha. He became a full-time employee as the Director of Planning and Development when Square later separated from its parent company, and had intended to create a role-playing video game modeled after the foundations of then-separate company Enix's {{uv|Dragon Quest}}. Thematically inspired by role-playing forerunners such as ''Ultima'', ''Wizardry'', and ''Dungeons & Dragons'', the game was originally intended to be titled "''Fighting Fantasy''", but due to trademark issues, Sakaguchi had to change it, later christening the name "''{{iw|wikipedia|Final Fantasy|video game}}''". The outcome of the release starkly contrasted with expectations, however, as the game's December 1987 release on [[Nintendo]]'s Famicom sold more than half a million copies. When ''Dragon Quest'' later met success with its North American localization as ''Dragon Warrior'', Nintendo of America released a similarly localized version of ''Final Fantasy'' in July 1990, to modest success.


Though ''Dragon Quest'' was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, ''Final Fantasy'' played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. ''Final Fantasy'', under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in {{uv|Fire Emblem}}, each of the mainstream ''Final Fantasy'' games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as ''Final Fantasy II'' and ''III'' for the Famicom, and for a while, only some of the games received worldwide localization; ''Final Fantasy IV'' for the Super Famicom - which introduced the "Active Time Battle" concept to the series - was released worldwide in 1991 as "''Final Fantasy II''", and after ''Final Fantasy V'' remained a Japan-only Super Famicom release, ''Final Fantasy VI'' was released worldwide for Super Nintendo in 1994 as "''Final Fantasy III''".
Though ''Dragon Quest'' was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, ''Final Fantasy'' played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. ''Final Fantasy'', under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in {{uv|Fire Emblem}}, each of the mainstream ''Final Fantasy'' games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as ''{{s|wikipedia|Final Fantasy II}}'' and ''{{s|wikipedia|Final Fantasy III}}'' for the Famicom, and for a while, only some of the games received worldwide localization; ''{{s|wikipedia|Final Fantasy IV}}'' for the Super Famicom - which introduced the "Active Time Battle" concept to the series - was released worldwide in 1991 as "''Final Fantasy II''", and after ''{{iw|wikipedia|Final Fantasy V}}'' remained a Japan-only Super Famicom release, ''Final Fantasy VI'' was released worldwide for Super Nintendo in 1994 as "''Final Fantasy III''".


Besides the ''Final Fantasy'' series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are {{uvm3|Mana|Secret of Mana}}, which introduced an action-based battle system to the gameplay formula and local co-op for up to three players, ''{{iw|wikipedia|Chrono Trigger}}'' which introduced time travel elements and new character designs courtesy of {{iw|wikipedia|Akira Toriyama}}, and ''{{s|mariowiki|Super Mario RPG}}'' which introduced the titlular Nintendo mascot to the role-playing scene and streamlined many conventions of the genre for much greater accessibility while also introducing "{{s|mariowiki|action command}}s" for extra benefits. All of these titles and more cemented a partnership that demonstrated a commitment to quality games while being able to expand beyond the core formula that had been tried and true with ''Final Fantasy''.
Besides the ''Final Fantasy'' series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are {{uvm3|Mana|Secret of Mana}}, which introduced an action-based battle system to the gameplay formula and local co-op for up to three players, ''{{iw|wikipedia|Chrono Trigger}}'' which introduced time travel elements and new character designs courtesy of {{iw|wikipedia|Akira Toriyama}}, and ''{{s|mariowiki|Super Mario RPG}}'' which introduced the titlular Nintendo mascot to the role-playing scene and streamlined many conventions of the genre for much greater accessibility while also introducing "{{s|mariowiki|action command}}s" for extra benefits. All of these titles and more cemented a partnership that demonstrated a commitment to quality games while being able to expand beyond the core formula that had been tried and true with ''Final Fantasy''.


Though ''Final Fantasy VI'' would become critically regarded in its own right as one of the greatest and most landmark JRPGs ever developed, the JRPG genre remained relatively niche in Western markets. As polygonal graphics began to take root in the industry's landscape with the release of systems like the {{iw|wikipedia|Sony}} {{iw|wikipedia|PlayStation|console}}, Sakaguchi felt that the franchise might be left behind if it did not catch up to the 3D graphics employed by their contemporaries. To test this, a 3D SGI demo using characters from ''Final Fantasy VI'' only cemented their beliefs on moving the franchise forward. But because Nintendo's then-upcoming 3D-based console, the [[Nintendo 64]], was based on cartridges and therefore lacked the memory storage needed for the project's scope, Square felt they had no choice but to end its long-running relationship with Nintendo and develop ''{{iw|wikipedia|Final Fantasy VII}}'' exclusively for the PlayStation. What resulted was the most expensive video game production of its time, with a development budget of around $45 million - equivalent to $67 million in 2015. The game's international release - which was consistently titled ''Final Fantasy VII'' despite several prior installments not having been released outside Japan at the time - was preceded by a heavy marketing campaign by Sony themselves.
Though ''{{s|wikipedia|Final Fantasy VI}}'' would become critically regarded in its own right as one of the greatest and most landmark JRPGs ever developed, the JRPG genre remained relatively niche in Western markets. As polygonal graphics began to take root in the industry's landscape with the release of systems like the {{iw|wikipedia|Sony}} {{iw|wikipedia|PlayStation|console}}, Sakaguchi felt that the franchise might be left behind if it did not catch up to the 3D graphics employed by their contemporaries. To test this, a 3D SGI demo using characters from ''Final Fantasy VI'' only cemented their beliefs on moving the franchise forward. But because Nintendo's then-upcoming 3D-based console, the [[Nintendo 64]], was based on cartridges and therefore lacked the memory storage needed for the project's scope, Square felt they had no choice but to end its long-running relationship with Nintendo and develop ''{{s|wikipedia|Final Fantasy VII}}'' exclusively for the PlayStation. What resulted was the most expensive video game production of its time, with a development budget of around $45 million - equivalent to $67 million in 2015. The game's international release - which was consistently titled ''{{iw|wikipedia|Final Fantasy VII}}'' despite several prior installments not having been released outside Japan at the time - was preceded by a heavy marketing campaign by Sony themselves.


''Final Fantasy VII'' received widespread critical acclaim that was nonetheless eclipsed by the game’s commercial success and impact on the games industry. Famously referred to by one publication as "quite possibly the greatest game ever made", the game - spread out across three PlayStation discs packaged together - was seen for its time as an unprecedented blend of gameplay, interactive movie elements, and character-driven narrative, the last of which included what was argued to be one of the most infamous character deaths in the medium. On the back of character designer Tetsuya Nomura's now-iconic cast, the game is viewed to have single-handedly vastly expanded the conventional global audience for the JRPG genre, and ''Final Fantasy'' itself became one of the most popular video game franchises. The extent to which the game had become a {{iw|wikipedia|killer app}} for the PlayStation led the game's protagonist to become an unofficial mascot for both his series and the console as a whole. Every main-numbered ''Final Fantasy'' to follow would receive enormous amounts of attention and sales success as a direct outcome of ''Final Fantasy VII''{{'}}s own.
''Final Fantasy VII'' received widespread critical acclaim that was nonetheless eclipsed by the game’s commercial success and impact on the games industry. Famously referred to by one publication as "quite possibly the greatest game ever made", the game - spread out across three PlayStation discs packaged together - was seen for its time as an unprecedented blend of gameplay, interactive movie elements, and character-driven narrative, the last of which included what was argued to be one of the most infamous character deaths in the medium. On the back of character designer Tetsuya Nomura's now-iconic cast, the game is viewed to have single-handedly vastly expanded the conventional global audience for the JRPG genre, and ''Final Fantasy'' itself became one of the most popular video game franchises. The extent to which the game had become a {{iw|wikipedia|killer app}} for the PlayStation led the game's protagonist to become an unofficial mascot for both his series and the console as a whole. Every main-numbered ''Final Fantasy'' to follow would receive enormous amounts of attention and sales success as a direct outcome of ''Final Fantasy VII''{{'}}s own.
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In terms of the scenario of the game itself, ''Final Fantasy VII'' initially focuses on the efforts of an underground group named Avalanche - among whom [[Cloud Strife]] is a member - as they struggle to destroy power plants operated by an electric-power mega-corporation that has become much of the planet's de facto government, [http://finalfantasy.fandom.com/wiki/Shinra_Electric_Power_Company Shinra], headquartered at the industrialized metropolis of [[Midgar]]. With the company having since shifted its focus to a spiritual substance called [http://finalfantasy.wikia.com/wiki/Mako Mako] so as to harvest said substance as modern society's primary source of power and fuel, Cloud and his allies operate under the belief that Shinra is siphoning the life force of the planet itself. But between his encounters with the mysterious flower girl [[Aerith Gainsborough]] and the re-emergence of an incredibly dangerous and disturbed figure from Cloud's past - the former elite soldier [[Sephiroth]] - Cloud and his allies gradually find themselves taking on a more direct and urgent role as protectors of the planet than they could have anticipated, though he must also surmount formidable psychological obstacles ingrained within his own memories.
In terms of the scenario of the game itself, ''Final Fantasy VII'' initially focuses on the efforts of an underground group named Avalanche - among whom [[Cloud Strife]] is a member - as they struggle to destroy power plants operated by an electric-power mega-corporation that has become much of the planet's de facto government, [http://finalfantasy.fandom.com/wiki/Shinra_Electric_Power_Company Shinra], headquartered at the industrialized metropolis of [[Midgar]]. With the company having since shifted its focus to a spiritual substance called [http://finalfantasy.wikia.com/wiki/Mako Mako] so as to harvest said substance as modern society's primary source of power and fuel, Cloud and his allies operate under the belief that Shinra is siphoning the life force of the planet itself. But between his encounters with the mysterious flower girl [[Aerith Gainsborough]] and the re-emergence of an incredibly dangerous and disturbed figure from Cloud's past - the former elite soldier [[Sephiroth]] - Cloud and his allies gradually find themselves taking on a more direct and urgent role as protectors of the planet than they could have anticipated, though he must also surmount formidable psychological obstacles ingrained within his own memories.


''Final Fantasy VII''{{'}}s setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a ''Final Fantasy'' mythos was expanded with 1999's ''Final Fantasy VIII''. After 2000's ''Final Fantasy IX'' deliberately returned to the more traditional fantasy trappings employed in the oldest games, the series' first main-numbered appearance on the PlayStation 2 as ''Final Fantasy X'' aesthetically entrenched the series in a distinctive blend of fantasy and technology. The series had also begun to deviate from its turn-based and Active Time Battle-based roots and gradually adapt action-RPG elements in games such as 2006's ''Final Fantasy XII'', 2010's ''Final Fantasy XIII'', and 2016's ''Final Fantasy XV'', as well as release two of its main-numbered games - 2002's ''Final Fantasy XI'' and another title released in 2010, ''Final Fantasy XIV'' - as MMORPGs. But while every numbered game remains a separate story and setting from the rest, several of them receive their own sequels, spin-offs, and sub-series that utilize their respective settings and casts, namely ''XIII'', ''XII'', ''X'', ''IV'', and most prominently ''VII''. None of this is to mention a veritable deluge of remakes, reissues, offshoots, spiritually-related works, and involvement in crossovers that began after the turn of the millennium, as if spurred in response to the 2003 merger of Square and Enix into a single entity named [[Square Enix]] (which Sakaguchi had resigned from shortly prior).
''Final Fantasy VII''{{'}}s setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a ''Final Fantasy'' mythos was expanded with 1999's ''{{s|wikipedia|Final Fantasy VIII}}''. After 2000's ''{{s|wikipedia|Final Fantasy IX}}'' deliberately returned to the more traditional fantasy trappings employed in the oldest games, the series' first main-numbered appearance on the PlayStation 2 as ''{{s|wikipedia|Final Fantasy X}}'' aesthetically entrenched the series in a distinctive blend of fantasy and technology. The series had also begun to deviate from its turn-based and Active Time Battle-based roots and gradually adapt action-RPG elements in games such as 2006's ''{{s|wikipedia|Final Fantasy XII}}'', 2010's ''{{s|wikipedia|Final Fantasy XIII}}'', and 2016's ''{{s|wikipedia|Final Fantasy XV}}'', as well as release two of its main-numbered games - 2002's ''{{s|wikipedia|Final Fantasy XI}}'' and another title released in 2010, ''{{s|wikipedia|Final Fantasy XIV}}'' - as MMORPGs. But while every numbered game remains a separate story and setting from the rest, several of them receive their own sequels, spin-offs, and sub-series that utilize their respective settings and casts, namely ''XIII'', ''XII'', ''X'', ''IV'', and most prominently ''VII''. None of this is to mention a veritable deluge of remakes, reissues, offshoots, spiritually-related works, and involvement in crossovers that began after the turn of the millennium, as if spurred in response to the 2003 merger of Square and Enix into a single entity named [[Square Enix]] (which Sakaguchi had resigned from shortly prior). Since 2020, the latest, albeit teased and not released at the moment, installment of the core series is titled ''{{s|wikipedia|Final Fantasy XVI}}'', as it was announced during Sony's PlayStation 5 Showcase livestream for the then to be released {{s|wikipedia|PlayStation 5}}, on September 16, 2020.


Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG ''{{iw|wikipedia|The World Ends With You}}'' - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the {{uvm3|Bravely Default}} series for the [[Nintendo 3DS]] and Nintendo Switch - which constitute a modernized execution of the original turn-based battle system of the earliest ''Final Fantasy'' titles, and {{uvm3|Octopath Traveler}} - a Nintendo Switch game which continued the traditional turn-based combat and job system of the ''Bravely Default'' games and introduced a diorama-like "HD-2D" aesthetic. However, while these titles preserved the spirit of the ''Final Fantasy'' franchise, no new mainline entry was featured on a Nintendo system for over 20 years after ''Final Fantasy VI'' (not counting ports and remakes). This all changed in late 2018 and early 2019 when Square Enix and Nintendo announced that several core entries were being released for the Nintendo Switch, being ''Final Fantasy VII'', ''VIII'', ''IX'', ''X/X-2 HD Remaster'', and ''XII: The Zodiac Age''.
Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG ''{{iw|wikipedia|The World Ends With You}}'' - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the {{uvm3|Bravely Default}} series for the [[Nintendo 3DS]] and Nintendo Switch - which constitute a modernized execution of the original turn-based battle system of the earliest ''Final Fantasy'' titles, and {{uvm3|Octopath Traveler}} - a Nintendo Switch game which continued the traditional turn-based combat and job system of the ''Bravely Default'' games and introduced a diorama-like "HD-2D" aesthetic. However, while these titles preserved the spirit of the ''Final Fantasy'' franchise, no new mainline entry was featured on a Nintendo system for over 20 years after ''Final Fantasy VI'' (not counting ports and remakes). This all changed in late 2018 and early 2019 when Square Enix and Nintendo announced that several core entries were being released for the Nintendo Switch, being ''Final Fantasy VII'', ''VIII'', ''IX'', ''X/X-2 HD Remaster'', and ''XII: The Zodiac Age''. Later throughout 2021 and early 2022, the six first ''Final Fantasy'' core games were released for Steam and smartphones in the ''Pixel Remaster'' collection. As per the title say, they were remastered to feature 16-bit graphics for the three first games, along with quality of life upgrade, high quality music and updated the translation. Of all the six remastered games, ''Final Fantasy VI Pixel Remaster'' features 2.5D graphics and voice actors in multiple languages, reserved exclusively for the iconic opera sequence.


Despite the many turns that the ''Final Fantasy'' franchise has taken and the many platforms the franchise has appeared on, ''Final Fantasy VII'' stands as the franchise's most well-known and popular extension. Years after its introduction, it became the subject of a metaseries of prequels, non-traditional sequels, and other various media collectively titled the ''{{iw|wikipedia|Compilation of Final Fantasy VII}}'', including the PlayStation Portable prequel game ''Crisis Core: Final Fantasy VII'' and the computer-graphic (CG) film ''Final Fantasy VII: Advent Children''. In the years following the original game's release, demand for a high-definition remake of the original game was fervent and growing, even more so after a tech demo at E3 2005 recreating the opening train segment in the Crystal Tools engine. The idea of turning the remake into a commercial project came when Square Enix producer Shinji Hashimoto broached the subject to Kitase, Nomura, and Nojima. They collectively agreed that they were hitting "that age"; that they if they waited much longer, they would be too old to release a remake and that passing the project onto a new generation did not feel right. Roughly 18 years after the original PS1 release, a [[wikipedia:Final Fantasy VII Remake|high-definition remake]] was officially announced at E3 2015 to be in development for the PlayStation 4. To ensure that no content is removed, the remake is planned to be released in three parts, with the first part seeing a worldwide release on April 10, 2020, and the second part, ''Final Fantasy VII Rebirth'', slated for Winter 2023. As part of the ''Remake'' project's goals, many elements of the game were altered or completely changed to account for modern gaming sensibilities. A real-time action combat system was implemented in lieu of the original's turn-based system (as that was the direction where the developers believed RPGs were heading and so to rebuild the battle system's foundations) but with the addition of a command list for additional strategy and tactics. These commands are governed by how much ATB charge that party members have. The Materia system from the original returns, functioning much in the same fashion with any party member able to equip elemental, technique, and summoning Materia. Finally, side quests can be initiated with NPCs for rewards in addition to building one's reputation in the surrounding area. In the meantime, enhanced ports of the original version have been released on all current major platforms, including the Nintendo Switch in 2019 for the first time on a Nintendo system.
Despite the many turns that the ''Final Fantasy'' franchise has taken and the many platforms the franchise has appeared on, ''Final Fantasy VII'' stands as the franchise's most well-known and popular extension. Years after its introduction, it became the subject of a metaseries of prequels, non-traditional sequels, and other various media collectively titled the ''{{iw|wikipedia|Compilation of Final Fantasy VII}}'', including the PlayStation Portable prequel game ''Crisis Core: Final Fantasy VII'' and the computer-graphic (CG) film ''Final Fantasy VII: Advent Children''. In the years following the original game's release, demand for a high-definition remake of the original game was fervent and growing, even more so after a tech demo at E3 2005 recreating the opening train segment in the Crystal Tools engine. The idea of turning the remake into a commercial project came when Square Enix producer Shinji Hashimoto broached the subject to Kitase, Nomura, and Nojima. They collectively agreed that they were hitting "that age"; that they if they waited much longer, they would be too old to release a remake and that passing the project onto a new generation did not feel right. Roughly 18 years after the original PS1 release, a [[wikipedia:Final Fantasy VII Remake|high-definition remake]] was officially announced at E3 2015 to be in development for the PlayStation 4. To ensure that no content is removed, the remake is planned to be released in three parts, with the first part seeing a worldwide release on April 10, 2020, and the second part, ''Final Fantasy VII Rebirth'', slated for Winter 2023. As part of the ''Remake'' project's goals, many elements of the game were altered or completely changed to account for modern gaming sensibilities. A real-time action combat system was implemented in lieu of the original's turn-based system (as that was the direction where the developers believed RPGs were heading and so to rebuild the battle system's foundations) but with the addition of a command list for additional strategy and tactics. These commands are governed by how much ATB charge that party members have. The Materia system from the original returns, functioning much in the same fashion with any party member able to equip elemental, technique, and summoning Materia. Finally, side quests can be initiated with NPCs for rewards in addition to building one's reputation in the surrounding area. In the meantime, enhanced ports of the original version have been released on all current major platforms, including the Nintendo Switch in 2019 for the first time on a Nintendo system.
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*''Final Fantasy Tactics'', released in 1998 for the PlayStation, was Square's first foray into the strategy-RPG genre and is regarded as a cult classic; it saw an enhanced re-release for the PlayStation Portable with the subtitle ''The War of the Lions''. Separately, a duo of more colorful, unconnected titles - ''Final Fantasy Tactics Advance'' and ''Final Fantasy Tactics A2: Grimoire of the Rift'' - were released for the Game Boy Advance and the Nintendo DS.
*''Final Fantasy Tactics'', released in 1998 for the PlayStation, was Square's first foray into the strategy-RPG genre and is regarded as a cult classic; it saw an enhanced re-release for the PlayStation Portable with the subtitle ''The War of the Lions''. Separately, a duo of more colorful, unconnected titles - ''Final Fantasy Tactics Advance'' and ''Final Fantasy Tactics A2: Grimoire of the Rift'' - were released for the Game Boy Advance and the Nintendo DS.


*''Final Fantasy Type-0'' is an action-RPG that was released only in Japan for the {{iw|wikipedia|PlayStation Portable}} in 2011, with an HD remaster later released worldwide early 2015 for both PlayStation 4 and Xbox One.
*''Final Fantasy Type-0'' is an action-RPG that was released only in Japan for the {{s|wikipedia|PlayStation Portable}} in 2011, with an HD remaster later released worldwide early 2015 for both PlayStation 4 and Xbox One.


*''Final Fantasy Crystal Chronicles'' is an action-RPG that was released exclusively for the [[Nintendo GameCube]] with an emphasis on local cooperative play, and has since spawned its own metaseries with the ''Crystal Chronicles'' name, all of which have been exclusive to Nintendo hardware. An HD remaster of the first game with online multiplayer was released in the summer of 2020.
*''Final Fantasy Crystal Chronicles'' is an action-RPG that was released exclusively for the [[Nintendo GameCube]] with an emphasis on local cooperative play, and has since spawned its own metaseries with the ''Crystal Chronicles'' name, all of which have been exclusive to Nintendo hardware. An HD remaster of the first game with online multiplayer was released in the summer of 2020.
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*Kazushige Nojima, scenario writer for many titles in the ''Final Fantasy'' series, was hired by Sakurai to help in writing the story for ''[[The Subspace Emissary]]''.
*Kazushige Nojima, scenario writer for many titles in the ''Final Fantasy'' series, was hired by Sakurai to help in writing the story for ''[[The Subspace Emissary]]''.
*''Final Fantasy'' is the only universe to introduce a new company after the initial release of ''[[Super Smash Bros. 4]]''.
*''Final Fantasy'' is the only universe to introduce a new company after the initial release of ''[[Super Smash Bros. 4]]''.
*''{{s|wikipedia|Xenogears}}'' from the [[Xenoblade Chronicles (universe)|''Xeno'']] series began as an early concept for Square's ''Final Fantasy VII''. The company deemed it to be "too dark and complicated for a fantasy", but its creator, Tetsuya Takahashi, was allowed to develop it as a separate project.
*''{{s|xenoserieswiki|Xenogears}}'' from the [[Xenoblade Chronicles (universe)|''Xeno'']] series began as an early concept for Square's ''Final Fantasy VII''. The company deemed it to be "too dark and complicated for a fantasy", but its creator, {{s|wikipedia|Tetsuya Takahashi}}, was allowed to develop it as a separate project.
*''Final Fantasy'' had by far the lowest amount of representation of any major third-party franchise represented in the ''Super Smash Bros.'' series prior to ''Ultimate'''s Fighters Pass Vol. 2, for reasons never officially stated; however, it was mentioned by Sakurai in Sephiroth’s presentation that the lack of music from the series prior to his release was due to issues concerning copyright in different nations, with the same reasoning also potentially applying to other content from the series.
*''Final Fantasy'' had by far the lowest amount of representation of any major third-party franchise represented in the ''Super Smash Bros.'' series prior to ''Ultimate'''s Fighters Pass Vol. 2, for reasons never officially stated; however, it was mentioned by Sakurai in Sephiroth’s presentation that the lack of music from the series prior to his release was due to issues concerning copyright in different nations, with the same reasoning also potentially applying to other content from the series.
**With a record-low of three trophies, all of which only featured the series' playable character, ''Final Fantasy'' has the fewest amount of trophies of all the third-party franchises in the entire series, excluding franchises exclusive to ''Ultimate'', which does not have trophies.
**With a record-low of three trophies, all of which only featured the series' playable character, ''Final Fantasy'' has the fewest amount of trophies of all the third-party franchises in the entire series, excluding franchises exclusive to ''Ultimate'', which does not have trophies.

Revision as of 15:57, September 11, 2022

Final Fantasy (universe)
FinalFantasyLogo.svg
FinalFantasySymbol.svg
Developer(s) Square Enix (formerly Squaresoft)
Publisher(s) Square Enix (formerly Squaresoft)
Designer(s) Hironobu Sakaguchi
Tetsuya Nomura
Genre(s) Role-playing
Console/platform of origin Nintendo Entertainment System
First installment Final Fantasy (1987)
Latest installment Stranger of Paradise: Final Fantasy Origin (2022)
Article on Wikipedia Final Fantasy (universe)

The Final Fantasy universe (ファイナルファンタジー, Final Fantasy), stylized in-game as FINAL FANTASY and FINAL FANTASY VII, refers to the Super Smash Bros. series' collection of characters, stages, and properties hailing from the long-running role-playing game (RPG) franchise created and owned by Square Enix (formerly Squaresoft). Since the release of its first installment in 1987, the franchise is one of the best-selling Japanese RPG series in the world and is considered one of the most innovative, with numerous breakthroughs in its usage of in-game graphics, full-motion videos, and various visual and sound content throughout the series' lifespan. The single best-selling and most popular entry in the franchise is Final Fantasy VII, originally released in 1997. Likewise, its protagonist Cloud Strife and antagonist Sephiroth are among the most recognizable characters in the entire Final Fantasy franchise. This series, in addition to Dragon Quest and Kingdom Hearts, is considered to be a flagship franchise for the publisher and a pioneer of the RPG genre.

Franchise description

Logo of Final Fantasy VII.

Electrical engineering student Hironobu Sakaguchi became a part-time employee at Square shortly after it was founded as a computer game-centric division of a power line construction company named Den-Yu-Sha. He became a full-time employee as the Director of Planning and Development when Square later separated from its parent company, and had intended to create a role-playing video game modeled after the foundations of then-separate company Enix's Dragon Quest. Thematically inspired by role-playing forerunners such as Ultima, Wizardry, and Dungeons & Dragons, the game was originally intended to be titled "Fighting Fantasy", but due to trademark issues, Sakaguchi had to change it, later christening the name "Final Fantasy". The outcome of the release starkly contrasted with expectations, however, as the game's December 1987 release on Nintendo's Famicom sold more than half a million copies. When Dragon Quest later met success with its North American localization as Dragon Warrior, Nintendo of America released a similarly localized version of Final Fantasy in July 1990, to modest success.

Though Dragon Quest was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, Final Fantasy played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. Final Fantasy, under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in Fire Emblem, each of the mainstream Final Fantasy games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as Final Fantasy II and Final Fantasy III for the Famicom, and for a while, only some of the games received worldwide localization; Final Fantasy IV for the Super Famicom - which introduced the "Active Time Battle" concept to the series - was released worldwide in 1991 as "Final Fantasy II", and after Final Fantasy V remained a Japan-only Super Famicom release, Final Fantasy VI was released worldwide for Super Nintendo in 1994 as "Final Fantasy III".

Besides the Final Fantasy series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are Secret of Mana, which introduced an action-based battle system to the gameplay formula and local co-op for up to three players, Chrono Trigger which introduced time travel elements and new character designs courtesy of Akira Toriyama, and Super Mario RPG which introduced the titlular Nintendo mascot to the role-playing scene and streamlined many conventions of the genre for much greater accessibility while also introducing "action commands" for extra benefits. All of these titles and more cemented a partnership that demonstrated a commitment to quality games while being able to expand beyond the core formula that had been tried and true with Final Fantasy.

Though Final Fantasy VI would become critically regarded in its own right as one of the greatest and most landmark JRPGs ever developed, the JRPG genre remained relatively niche in Western markets. As polygonal graphics began to take root in the industry's landscape with the release of systems like the Sony PlayStation, Sakaguchi felt that the franchise might be left behind if it did not catch up to the 3D graphics employed by their contemporaries. To test this, a 3D SGI demo using characters from Final Fantasy VI only cemented their beliefs on moving the franchise forward. But because Nintendo's then-upcoming 3D-based console, the Nintendo 64, was based on cartridges and therefore lacked the memory storage needed for the project's scope, Square felt they had no choice but to end its long-running relationship with Nintendo and develop Final Fantasy VII exclusively for the PlayStation. What resulted was the most expensive video game production of its time, with a development budget of around $45 million - equivalent to $67 million in 2015. The game's international release - which was consistently titled Final Fantasy VII despite several prior installments not having been released outside Japan at the time - was preceded by a heavy marketing campaign by Sony themselves.

Final Fantasy VII received widespread critical acclaim that was nonetheless eclipsed by the game’s commercial success and impact on the games industry. Famously referred to by one publication as "quite possibly the greatest game ever made", the game - spread out across three PlayStation discs packaged together - was seen for its time as an unprecedented blend of gameplay, interactive movie elements, and character-driven narrative, the last of which included what was argued to be one of the most infamous character deaths in the medium. On the back of character designer Tetsuya Nomura's now-iconic cast, the game is viewed to have single-handedly vastly expanded the conventional global audience for the JRPG genre, and Final Fantasy itself became one of the most popular video game franchises. The extent to which the game had become a killer app for the PlayStation led the game's protagonist to become an unofficial mascot for both his series and the console as a whole. Every main-numbered Final Fantasy to follow would receive enormous amounts of attention and sales success as a direct outcome of Final Fantasy VII's own.

In terms of the scenario of the game itself, Final Fantasy VII initially focuses on the efforts of an underground group named Avalanche - among whom Cloud Strife is a member - as they struggle to destroy power plants operated by an electric-power mega-corporation that has become much of the planet's de facto government, Shinra, headquartered at the industrialized metropolis of Midgar. With the company having since shifted its focus to a spiritual substance called Mako so as to harvest said substance as modern society's primary source of power and fuel, Cloud and his allies operate under the belief that Shinra is siphoning the life force of the planet itself. But between his encounters with the mysterious flower girl Aerith Gainsborough and the re-emergence of an incredibly dangerous and disturbed figure from Cloud's past - the former elite soldier Sephiroth - Cloud and his allies gradually find themselves taking on a more direct and urgent role as protectors of the planet than they could have anticipated, though he must also surmount formidable psychological obstacles ingrained within his own memories.

Final Fantasy VII's setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a Final Fantasy mythos was expanded with 1999's Final Fantasy VIII. After 2000's Final Fantasy IX deliberately returned to the more traditional fantasy trappings employed in the oldest games, the series' first main-numbered appearance on the PlayStation 2 as Final Fantasy X aesthetically entrenched the series in a distinctive blend of fantasy and technology. The series had also begun to deviate from its turn-based and Active Time Battle-based roots and gradually adapt action-RPG elements in games such as 2006's Final Fantasy XII, 2010's Final Fantasy XIII, and 2016's Final Fantasy XV, as well as release two of its main-numbered games - 2002's Final Fantasy XI and another title released in 2010, Final Fantasy XIV - as MMORPGs. But while every numbered game remains a separate story and setting from the rest, several of them receive their own sequels, spin-offs, and sub-series that utilize their respective settings and casts, namely XIII, XII, X, IV, and most prominently VII. None of this is to mention a veritable deluge of remakes, reissues, offshoots, spiritually-related works, and involvement in crossovers that began after the turn of the millennium, as if spurred in response to the 2003 merger of Square and Enix into a single entity named Square Enix (which Sakaguchi had resigned from shortly prior). Since 2020, the latest, albeit teased and not released at the moment, installment of the core series is titled Final Fantasy XVI, as it was announced during Sony's PlayStation 5 Showcase livestream for the then to be released PlayStation 5, on September 16, 2020.

Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG The World Ends With You - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the Bravely Default series for the Nintendo 3DS and Nintendo Switch - which constitute a modernized execution of the original turn-based battle system of the earliest Final Fantasy titles, and Octopath Traveler - a Nintendo Switch game which continued the traditional turn-based combat and job system of the Bravely Default games and introduced a diorama-like "HD-2D" aesthetic. However, while these titles preserved the spirit of the Final Fantasy franchise, no new mainline entry was featured on a Nintendo system for over 20 years after Final Fantasy VI (not counting ports and remakes). This all changed in late 2018 and early 2019 when Square Enix and Nintendo announced that several core entries were being released for the Nintendo Switch, being Final Fantasy VII, VIII, IX, X/X-2 HD Remaster, and XII: The Zodiac Age. Later throughout 2021 and early 2022, the six first Final Fantasy core games were released for Steam and smartphones in the Pixel Remaster collection. As per the title say, they were remastered to feature 16-bit graphics for the three first games, along with quality of life upgrade, high quality music and updated the translation. Of all the six remastered games, Final Fantasy VI Pixel Remaster features 2.5D graphics and voice actors in multiple languages, reserved exclusively for the iconic opera sequence.

Despite the many turns that the Final Fantasy franchise has taken and the many platforms the franchise has appeared on, Final Fantasy VII stands as the franchise's most well-known and popular extension. Years after its introduction, it became the subject of a metaseries of prequels, non-traditional sequels, and other various media collectively titled the Compilation of Final Fantasy VII, including the PlayStation Portable prequel game Crisis Core: Final Fantasy VII and the computer-graphic (CG) film Final Fantasy VII: Advent Children. In the years following the original game's release, demand for a high-definition remake of the original game was fervent and growing, even more so after a tech demo at E3 2005 recreating the opening train segment in the Crystal Tools engine. The idea of turning the remake into a commercial project came when Square Enix producer Shinji Hashimoto broached the subject to Kitase, Nomura, and Nojima. They collectively agreed that they were hitting "that age"; that they if they waited much longer, they would be too old to release a remake and that passing the project onto a new generation did not feel right. Roughly 18 years after the original PS1 release, a high-definition remake was officially announced at E3 2015 to be in development for the PlayStation 4. To ensure that no content is removed, the remake is planned to be released in three parts, with the first part seeing a worldwide release on April 10, 2020, and the second part, Final Fantasy VII Rebirth, slated for Winter 2023. As part of the Remake project's goals, many elements of the game were altered or completely changed to account for modern gaming sensibilities. A real-time action combat system was implemented in lieu of the original's turn-based system (as that was the direction where the developers believed RPGs were heading and so to rebuild the battle system's foundations) but with the addition of a command list for additional strategy and tactics. These commands are governed by how much ATB charge that party members have. The Materia system from the original returns, functioning much in the same fashion with any party member able to equip elemental, technique, and summoning Materia. Finally, side quests can be initiated with NPCs for rewards in addition to building one's reputation in the surrounding area. In the meantime, enhanced ports of the original version have been released on all current major platforms, including the Nintendo Switch in 2019 for the first time on a Nintendo system.

Several Final Fantasy spin-offs have appeared on Nintendo hardware as a result of these renewed relations such as the 3DS action-RPG spinoff title Final Fantasy Explorers and the ATB spinoff World of Final Fantasy, both of which feature various main-numbered Final Fantasy heroes as playable characters. Meanwhile, each of the formerly-Japan-exclusive main-numbered titles have been released to the rest of the world in some enhanced form or another. Among the more noteworthy Final Fantasy derivatives:

  • Final Fantasy Tactics, released in 1998 for the PlayStation, was Square's first foray into the strategy-RPG genre and is regarded as a cult classic; it saw an enhanced re-release for the PlayStation Portable with the subtitle The War of the Lions. Separately, a duo of more colorful, unconnected titles - Final Fantasy Tactics Advance and Final Fantasy Tactics A2: Grimoire of the Rift - were released for the Game Boy Advance and the Nintendo DS.
  • Final Fantasy Type-0 is an action-RPG that was released only in Japan for the PlayStation Portable in 2011, with an HD remaster later released worldwide early 2015 for both PlayStation 4 and Xbox One.
  • Final Fantasy Crystal Chronicles is an action-RPG that was released exclusively for the Nintendo GameCube with an emphasis on local cooperative play, and has since spawned its own metaseries with the Crystal Chronicles name, all of which have been exclusive to Nintendo hardware. An HD remaster of the first game with online multiplayer was released in the summer of 2020.
  • Dissidia Final Fantasy and its sequels, Dissidia 012 Final Fantasy and Dissidia Final Fantasy NT. The first two are PlayStation Portable titles designed around a combat system resembling a hybridized blend of the three-dimensional fighting and action-RPG genres, while the third game is oriented more to the fighting aspects rather than the RPG aspects. These games are crossovers of the various disparate continuities of the franchise, and make at least one hero and one villain from each of the main-numbered Final Fantasy continuities playable characters.
  • Theatrhythm Final Fantasy and its update, Curtain Call, are Nintendo 3DS rhythm titles that similarly cross over the many universes of Final Fantasy, compiling music - both faithfully preserved and remixed - from almost every Final Fantasy title and spinoff.
  • Among the many recurrent monster designs trademarked to the series is the Chocobo, a large, ratite-like bird that is often used as a mount in various Final Fantasy continuities. Square Enix uses it as a mascot for Final Fantasy as a whole, and has released a variety of more child-oriented Chocobo media based on it. There have been Chocobo-themed entries of Chunsoft's Mystery Dungeon series of rogue-like games, and similar games were later made for Pokémon.
  • Kingdom Hearts is an action RPG series that was conceived as an unorthodox crossover between the general mechanics of Final Fantasy and the many universes of Disney films, with several Final Fantasy characters appearing as guests and cameos. The crossover was originally pitched when producer Shinji Hashimoto found himself in a chance meeting with a Disney executive in an elevator, as the two companies operated in the same building in Japan at the time. Under the direction of Tetsuya Nomura with music composed by Yoko Shimomura, the ongoing series has become one of the most storied and complex video game intellectual properties in Square Enix's catalogue, featuring various Disney universes including, but not limited to, Aladdin, The Little Mermaid, Pirates of the Caribbean, and Big Hero 6. The latest game in the franchise, Kingdom Hearts III, concludes what has been referred to as the "Dark Seeker Saga" which has been building up since the first game in 2002.

In addition to his recurrent appearances in all of these works, Cloud Strife has made guest appearances in titles outside of Final Fantasy, including a PlayStation arena fighter titled Ehrgeiz: God Bless The Ring, Final Fantasy Tactics, the Kingdom Hearts series, and a small sub-series of digital board games titled Itadaki Street. To the surprise of many, Cloud was announced as a post-launch downloadable content fighter for the Nintendo crossover fighting game Super Smash Bros. 4 (despite his minimal presence on Nintendo hardware up until that point), becoming a mainstay in the series ever since.

In Super Smash Bros. Brawl

Final Fantasy Tactics Advance is mentioned among the titles listed in the Chronicle in Western versions of Brawl.

In Super Smash Bros. 4

The Final Fantasy franchise makes its proper debut in the Super Smash Bros. series as a DLC franchise, marking the first time a third-party company was introduced to the series via DLC. The franchise is primarily represented with Final Fantasy VII with one fighter, a stage, two music tracks, the fighter's trophies, and a Mii Fighter hat. Geno from Super Mario RPG was also simultaneously released as a Mii Fighter costume to further commemorate Nintendo's relationship with Square Enix.

Fighter

  • Cloud (SSB4)
    Cloud (DLC): Cloud Strife, the main protagonist of Final Fantasy VII, makes his debut in the Super Smash Bros. series as a downloadable newcomer in Super Smash Bros. 4. His default designs are taken from the lore of Final Fantasy VII and his attacks generate unique sound effects inspired from the original game. His attacks primarily revolve around his iconic weapon, the Buster Sword, and references to most of the Limit Breaks he acquired in his debut title. Cloud ranks 2nd on the Super Smash Bros. 4 tier list, owing to his high mobility, great range, moderately fast frame data, and Limit mechanic making him one of the most popular characters to have as a pocket choice. He is voiced in Japanese in all regions despite having an existing English voice actor.

Stage

  • Midgar
    Midgar (DLC): The iconic cyberpunk conurbation on the planet Gaia appears as a stage in Super Smash Bros. 4. One of the several Mako Reactors and the main Shinra Electric Power Company structure can be seen in the background. The layout of this stage is identical to those of Battlefield and Dream Land 64, however, there are the omnipresent Summons from the Final Fantasy series that appear as stage hazards, each with their own abilities which directly impact the stage and, likewise in the Final Fantasy series, can only be called upon by Summon Materia.

Mii Costume

The Mii Costume was released in the fifth wave of DLC Mii Costumes, along with the Geno Mii Costume and Cloud, on December 16, 2015.

Headgear

Music

Source Tracks

Tracks sourced directly from Final Fantasy VII.

Victory Theme

  • Victory! Cloud (DLC): Cloud's victory theme, a remix of the battle victory theme from Final Fantasy VII. Unlike other victory themes, this theme continues to play over the match results.

Trophies

In Super Smash Bros. Ultimate

After being DLC in the previous installment, Final Fantasy returns as part of the base game. While most of the content was unchanged at launch, far more was added in December 2020 as part of Challenger Pack 8. This includes a new stage, several new music tracks, over a dozen spirits, several Mii Fighter costumes, and a new fighter in the form of the antagonist Sephiroth. Once again, the vast majority of this content is pulled from the Compilation of Final Fantasy VII.

Fighters

  • 61.
    Cloud (SSBU)
    Cloud (Unlockable): The spiky haired swordsman, along with his default and Advent Children designs, returns as an unlockable fighter after being DLC in Smash 4. One notable change is that his Limit mechanic has been nerfed; he can only hold on to his maxed-out Limit Gauge for 15 seconds without using it, and whenever he is attacked while manually charging it he will lose a little bit. Apart from this and some range nerfs, he performs similarly to how he did in Smash 4. The Limit Gauge is also persistently displayed above his character portrait at all times. Finally, as of version 10.1.0, his Final Smash in his Advent Children designs was changed to Omnislash Ver. 5. He is once again voiced in Japanese in all regions.
  • 78.
    Sephiroth (SSBU)
    Sephiroth (DLC): The One-Winged Angel and archrival to Cloud Strife arrives as the third downloadable newcomer in the Fighters Pass Vol. 2. Armed with his signature Masamune, he strikes elegantly with exceptional reach. He also possesses a unique fighter ability; after sustaining enough damage, he will unfurl his black wing, making his attacks more powerful akin to Cloud's own Limit Gauge and Joker's Rebellion Gauge. His Final Smash, Supernova, transforms him into Safer∙Sephiroth and can cause a variety of status effects at random on any opponents caught in it. Like his rival, he remains voiced in Japanese in all regions. He was released alongside a new stage; Northern Cave, several new Final Fantasy music tracks, and multiple spirits in December 2020 as part of Challenger Pack 8. Notably, a mode known as the Sephiroth Challenge was launched on December 17, 2020, with the premise being to defeat a computer-controlled Sephiroth on the chosen difficulty (Easy, Normal, or Very Hard). Beating this opponent would unlock Sephiroth as a playable character a few days before his "official" release on December 22, at which point this mode was made permanently unplayable with future updates.

Stages

  • Midgar
    Super Smash Bros. 4Midgar (Starter): The City of Mako returns as part of the base game, functionally unchanged from Smash 4.
  • Northern Cave
    Northern Cave (DLC): A new stage based on the planet's core, the location of the final battle against Sephiroth in Final Fantasy VII. The stage itself is a simple flat arena with two platforms at each side. The background recreates and retells the endgame sequence of Final Fantasy VII, including the Highwind airship descending into the planet's core, narrowly escaping the activation of Holy, and Meteor being stopped by the power of the Lifestream after Holy proves ineffective. This stage was released in December 2020 as part of Challenger Pack 8.

Mii Costumes

In addition to the Chocobo hat returning from Smash 4, the following Mii costumes are available as downloadable content, as part of version 10.1.0, within the eighth wave of Mii Fighter outfits after Challenger Pack 8 and Sephiroth. They were released on December 22nd, 2020.

Outfits

  • Mii Gunner (SSBU) Barret Outfit (DLC): Barret Wallace's clothes in Final Fantasy VII. Their design were inspired from the character's artwork instead of the character's polygonal model in the original release.
  • Mii Brawler (SSBU) Tifa Outfit (DLC): Tifa Lockhart's clothes in Final Fantasy VII. Their design were inspired from the character's artwork instead of the character's polygonal model in the original release.
  • Mii Swordfighter (SSBU) Aerith Outfit (DLC): Aerith Gainsborough's clothes in Final Fantasy VII. Their design were inspired from the character's artwork instead of the character's polygonal model in the original release.

Headgear

  • Chocobo Hat (DLC): The infamous headgear from Smash 4 returns in this game. Its design was also updated from Smash 4, now resembling to the latest appearance of Chocobo in Chocobo's Mystery Dungeon Every Buddy!, the remake of Final Fantasy Fables: Chocobo's Dungeon.

Music

There were two Final Fantasy songs in the base game. Nine more were added in December 2020 as part of Challenger Pack 8. Notably, this is the first time that a movie is represented in the Super Smash Bros. series with music, with three songs originating from Final Fantasy VII: Advent Children.

Original Tracks

Unlike most remixes in Smash, the Final Fantasy remixes are owned by Square Enix instead of Nintendo.

  • Opening - Bombing Mission (DLC): A new arrangement of the theme that plays during the opening sequence of Final Fantasy VII. Arranged by Yuzo Koshiro.
  • Aerith's Theme (DLC): A new arrangement of the theme song of Aerith Gainsborough, one of the key characters and party members in Final Fantasy VII. Arranged by Keiichi Okabe.
  • Main Theme of FINAL FANTASY VII (DLC): A new arrangement of the main theme of Final Fantasy VII, which is used as the main overworld theme. Arranged by Motoi Sakuraba.
  • Cosmo Canyon (DLC): A new arrangement of the theme that plays while the party is at Cosmo Canyon. Arranged by Yoko Shimomura.

Source Tracks

Tracks sourced directly from Final Fantasy VII and Final Fantasy VII: Advent Children.

Victory Themes

  • Victory! Cloud: A remix of the victory theme from Final Fantasy VII, continues to loop, replacing the standard results screen theme. Remains unchanged from Smash 4.
  • Victory! Sephiroth (DLC): A short snippet of "Advent: One-Winged Angel". An ominous note about as long as the main melody punctuates the piece.

Spirits

Media with elements appearing in the Super Smash Bros. series

The Final Fantasy universe has media represented throughout the Super Smash Bros. series with a total of 15 games and medias. The latest game represented in this universe is Final Fantasy VII Remake, released on April 10, 2020.

Final Fantasy

  • Playable characters:
    • Super Smash Bros. Ultimate Sephiroth's sword, the Masamune, first appeared in the game.
    • Super Smash Bros. Ultimate The Flare spell, used by Sephiroth, debuted in this game, as a Black Magic spell used by Black Wizards and originally localized as Nuke.
    • Super Smash Bros. Ultimate The spells of Sora's Magic (Firaga, Thundaga, and Blizzaga), originally localized as Fir3, Bolt3, and Ice3 respectively, first appeared as Black Magic spells in this game, where they were used by the Black Mage and Red Mage classes.
    • Super Smash Bros. Ultimate One of Sora's taunts references the spell Curaga, which first appeared in this game as a White Magic spell used by the White Mage and Red Mage classes, and was originally localized as Cur3.
  • Spirits:
    • Super Smash Bros. Ultimate Elvis in the "Elvis and Adelle" spirit wears the costume for the Bravely Default II version of the recurring Black Mage class, which debuted in this game.
  • Music:
    • Super Smash Bros. 4 "Victory! Cloud": The non-looping initial part of the victory theme is the series recurring battle victory motif, which debuted in this game.
    • Super Smash Bros. Ultimate "Aerith's Theme": Its arrangement features a brief harp part reminiscent of "Prelude", first heard in this game.

Final Fantasy II

  • Playable characters:
  • Stage elements:
  • Spirits:
    • Super Smash Bros. Ultimate Chocobo appears as a spirit (combined with Moogle).
    • Super Smash Bros. Ultimate The recurring theme of naming certain characters "Cid" first appeared in this game.

Final Fantasy III

  • Playable characters:
    • Super Smash Bros. Ultimate Megaflare and Shadow Flare first appeared as attacks in this game.
    • Super Smash Bros. Ultimate One of Sora's taunts references the magic spell Aeroga, originally localized as Aero 3, from the game.
    • Super Smash Bros. Ultimate Cur3 is officially renamed to Curaga in this game.
  • Stage elements:
  • Spirits:
    • Super Smash Bros. Ultimate Moogle (combined with Chocobo), Shiva, and Ifrit appear as spirits.

Final Fantasy IV

  • Other:
    • Super Smash Bros. 4 Final Fantasy's series symbol is taken from the franchise’s recurring logo, which first appeared in this game.

Final Fantasy V

  • Playable characters:
    • Super Smash Bros. Ultimate Gigaflare first appeared as an attack in this game.
    • Super Smash Bros. Ultimate Aero 3 is officially renamed to Aeroga in this game.

Final Fantasy VI

  • Playable characters:
    • Super Smash Bros. 4 While the term Limit Break does not originate from this game, a very similar mechanic known as a Desperation Attack makes its debut here and was the main inspiration for Limit Breaks in future entries.
  • Stage elements:
    • Super Smash Bros. 4 Odin’s sword is first named Zantetsuken in this game.

Final Fantasy VII

  • Playable characters:
  • Stages:
    • Super Smash Bros. 4 Midgar, the first location from Final Fantasy VII, appears as a stage.
    • Super Smash Bros. Ultimate Northern Cave, the last location from Final Fantasy VII, appears as a stage.
  • Stage elements:
    • Super Smash Bros. 4 The designs used for Odin, Leviathan, and Ramuh originate from the game.
    • Super Smash Bros. 4 Bahamut ZERO, which appears in Midgar, also originates from the game.
    • Super Smash Bros. Ultimate The Highwind airship makes a cameo appearance in Northen Cave.
  • Spirits:
  • Music:
    • Super Smash Bros. 4 "Opening - Bombing Mission": Both the source track used in Cloud's reveal trailer for Smash 4, although it is not available in-game, and an arrangement for Ultimate.
    • Super Smash Bros. 4 "Let the Battles Begin!": The main battle theme, sourced from the game.
    • Super Smash Bros. 4 "Victory! Cloud": An arrangement of the victory theme from the game.
    • Super Smash Bros. 4 "Fight On!": One of the boss battle themes, sourced from the game.
    • Super Smash Bros. Ultimate "Aerith's Theme": An arrangement of Aerith's theme.
    • Super Smash Bros. Ultimate "Main Theme of FINAL FANTASY VII": An arrangement of the game's overworld theme, first heard on Disc One.
    • Super Smash Bros. 4 "Electric de Chocobo": The retrieved track, used in both the December 2015 Super Smash Bros. for Nintendo 3DS and Wii U Final Video Presentation for Smash 4 and the "Mii Fighter Costumes #8" video for Ultimate when showing the Chocobo Mii Costume, although it is not available in either game.
    • Super Smash Bros. Ultimate "JENOVA": The battle theme when facing against JENOVA, sourced from the game.
    • Super Smash Bros. Ultimate "Cosmo Canyon": An arrangement of the eponymous location, Cosmo Canyon.
    • Super Smash Bros. Ultimate "One-Winged Angel": The final boss theme against Sephiroth, sourced from the game.

Final Fantasy VIII

  • Playable characters:
    • Super Smash Bros. Ultimate One of Sora's victory poses originates from Squall Leonhart's victory pose in this game
  • Stage elements:
    • Super Smash Bros. 4 Ifrit's design comes from its appearance here.

Final Fantasy Tactics Advance

  • Other:
    • Super Smash Bros. Brawl Final Fantasy Tactics Advance can be seen in the Chronicle in non-Japanese versions.

Final Fantasy VII: Advent Children

Crisis Core -Final Fantasy VII-

  • Playable characters:
    • Super Smash Bros. Ultimate Sephiroth's appearance is primarily sourced from this game.
    • Super Smash Bros. Ultimate Octaslash first appeared in this game.
  • Spirits:
    • Super Smash Bros. Ultimate Ifrit's Spirit battle references his boss fight in this game.

Final Fantasy Fables: Chocobo's Dungeon

  • Playable characters:
    • Super Smash Bros. 4 The Chocobo headgear's design for the Mii Fighters comes from this game.

Dissidia Final Fantasy

  • Playable characters:
    • Super Smash Bros. 4 Cloud's default costume from the original game takes cues from the design used for his default costume from the game, including the more realistic proportions, polished accessories, and loosely fastened boots.
    • Super Smash Bros. Ultimate Cross Slash has been updated to this version from the game.
    • Super Smash Bros. Ultimate Scintilla first appeared in this game.
  • Stage elements:
    • Super Smash Bros. Ultimate Portions of Northern Cave take inspiration from Planet's Core, the Final Fantasy VII stage in the game.

Chocobo's Mystery Dungeon Every Buddy!

  • Playable characters:
    • Super Smash Bros. Ultimate The Chocobo headgear's design for the Mii Fighters was updated to its latest appearance.

Final Fantasy VII Remake

  • Playable characters:
    • Super Smash Bros. Ultimate Sephiroth’s down taunt originates from this game.
  • Spirits:
    • Super Smash Bros. Ultimate The artwork used for the Chocobo & Moogle, Shiva, and Ifrit spirits are sourced from this game.
  • Music:

Trivia

  • Similar to the Sonic the Hedgehog series in Brawl, the universe's name is written in all capitals within Super Smash Bros..
    • Super Smash Bros. 4 and Ultimate prior to version 10.0.0 refer to the series exclusively as FINAL FANTASY VII.
  • Masahiro Sakurai stated that he could have included Final Fantasy characters such as Onion Knight from Final Fantasy III, Bartz Klauser from Final Fantasy V or Terra Branford from Final Fantasy VI in Super Smash Bros., but it was difficult to think of a Final Fantasy character to include in the game that was not Cloud.
  • Final Fantasy is the third third-party universe to feature more than one playable character, the others being Street Fighter and Castlevania.
    • It is currently the only third-party universe to feature more than one playable character where one of said characters isn't an Echo Fighter, as Ken and Richter are Echoes of Ryu and Simon, respectively.
    • In addition, Final Fantasy is the second third-party universe to have more than one stage in a single game, following Sonic the Hedgehog.
      • This makes Final Fantasy the only third-party universe that features both multiple fighters and multiple stages.
  • Final Fantasy, EarthBound, Persona, and Dragon Quest are the only universes without playable characters from the first installment in their series in Super Smash Bros.
  • Several Final Fantasy characters representing generic classes and creatures had previously crossed over with the Mario universe in Mario Hoops 3-on-3 and Mario Sports Mix, both of which were developed by Square Enix. Super Mario RPG: Legend of the Seven Stars was also developed by Square Enix and references the Final Fantasy series, including an optional boss designed as an allusion to the Final Fantasy series.
  • Nobuo Uematsu, who composed most of the music in the mainline Final Fantasy series, also composed the main theme for Super Smash Bros. Brawl.
  • Final Fantasy creator Hironobu Sakaguchi directed The Last Story, whose main characters Zael and Calista appear as trophies in Super Smash Bros. for Wii U, and as spirits in Ultimate.
  • Final Fantasy is the first third-party universe with playable characters to have a game published by Nintendo worldwide, as Nintendo published Final Fantasy Crystal Chronicles for the Nintendo GameCube; the other two are Bayonetta and Banjo-Kazooie.
  • Final Fantasy, Fire Emblem, and Xenoblade Chronicles are the only universes to have multiple playable characters introduced through DLC, and the former two are the only universes to introduce DLC characters in multiple Smash games.
  • Kazushige Nojima, scenario writer for many titles in the Final Fantasy series, was hired by Sakurai to help in writing the story for The Subspace Emissary.
  • Final Fantasy is the only universe to introduce a new company after the initial release of Super Smash Bros. 4.
  • Xenogears from the Xeno series began as an early concept for Square's Final Fantasy VII. The company deemed it to be "too dark and complicated for a fantasy", but its creator, Tetsuya Takahashi, was allowed to develop it as a separate project.
  • Final Fantasy had by far the lowest amount of representation of any major third-party franchise represented in the Super Smash Bros. series prior to Ultimate's Fighters Pass Vol. 2, for reasons never officially stated; however, it was mentioned by Sakurai in Sephiroth’s presentation that the lack of music from the series prior to his release was due to issues concerning copyright in different nations, with the same reasoning also potentially applying to other content from the series.
    • With a record-low of three trophies, all of which only featured the series' playable character, Final Fantasy has the fewest amount of trophies of all the third-party franchises in the entire series, excluding franchises exclusive to Ultimate, which does not have trophies.
    • Despite most stage prop characters or objects getting trophies and the Midgar stage playing host to several Final Fantasy summons, the summons did not get trophies in SSB4 and only two received spirits in Ultimate in 10.1.0.
    • The Final Fantasy universe is the only base-game third-party major universe to not have any Assist Trophy representation in Ultimate. Additionally, only two songs appeared in Ultimate initially, making it the third-party universe with the least amount of music representation at first.
  • Final Fantasy designer and director Tetsuya Nomura designed members of Torna in Xenoblade Chronicles 2, in which two members, Jin and Malos would appear in spirits via DLC.
  • Final Fantasy is the first third-party universe to feature a playable main villain, followed by Tekken.
  • Excluding minor universes and downloadable contents, Final Fantasy and Wario are the only universes in Ultimate to not have unlockable music tracks.
  • Final Fantasy is one of three universes with multiple playable characters where none of them are clones. The others are Donkey Kong and Kirby.
  • Final Fantasy in Ultimate is the only universe to have Mii Outfits for all three types of Mii fighters.

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