Approaching attack: Difference between revisions
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*[[Palutena]]'s [[Angelic Missile]] (''SSB4'' only) | *[[Palutena]]'s [[Angelic Missile]] (''SSB4'' only) | ||
*[[Peach]] and [[Daisy]]'s [[side special]]s ([[Peach Bomber]]/[[Daisy Bomber]]) | *[[Peach]] and [[Daisy]]'s [[side special]]s ([[Peach Bomber]]/[[Daisy Bomber]]) | ||
*[[Pikachu]]'s [[Quick Attack]] | *[[Pikachu]]'s [[Quick Attack]] (''Melee'' onwards) | ||
*[[Pikachu]] and [[Pichu]]'s [[Skull Bash]] | *[[Pikachu]] and [[Pichu]]'s [[Skull Bash]] | ||
*[[Pit]] and [[Dark Pit]]'s [[side special]]s ([[Angel Ring]]/[[Upperdash Arm]]/[[Electroshock Arm]]) | *[[Pit]] and [[Dark Pit]]'s [[side special]]s ([[Angel Ring]]/[[Upperdash Arm]]/[[Electroshock Arm]]) |
Revision as of 22:46, September 8, 2022
Approaching attacks are attacks that move the character a considerable distance while simultaneously having a damaging hitbox and/or grabbox. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than walking, running, jumping, etc. However, such moves can often be very easy to punish if the opponent anticipates them, though this is character-dependent. The most basic examples of approaching attacks attack would be dash attacks and dash grabs. Also, some approach attacks are special moves, which often but not always means that they can be used for recovery.
Examples of approach attacks
- Dash attacks and dash grabs
- Banjo & Kazooie's Wonderwing and down tilt
- Bayonetta's Heel Slide / After Burner Kick
- Bowser's Whirling Fortress
- Bowser Jr.'s Clown Kart Dash
- Byleth's Areadbhar
- Captain Falcon and Ganondorf's side specials (Raptor Boost/Gerudo Dragon/Flame Choke) and down specials (Falcon Kick/Wizard's Foot)
- Charizard's Flare Blitz (SSB4 and Ultimate)
- Cloud's down tilt
- Corrin's Dragon Lunge
- Donkey Kong's Spinning Kong
- Diddy Kong's Monkey Flip and Rocketbarrel Boost
- Dr. Mario's Dr. Tornado
- Fox and Falco's side specials (Fox Illusion/Falco Phantasm) and up specials (Fire Fox/Fire Bird)
- Greninja's Shadow Sneak
- Ice Climbers' Squall Hammer when used sideways
- Ike's Quick Draw
- Inkling's Splat Roller
- Incineroar's Darkest Lariat and Alolan Whip
- Jigglypuff's Rollout and Pound
- Joker's down tilt
- King Dedede's down tilt
- Little Mac's Straight Lunge and Jolt Haymaker
- Luigi's Luigi Cyclone when used sideways (except in Ultimate) and Green Missile
- Mega Man's forward tilt and down tilt
- Mario's Mario Tornado (Smash 64 and Melee only)
- Min Min's forward tilt and down tilt
- Meta Knight's Mach Tornado, Dimensional Cape, and Drill Rush
- Mii Brawler's Onslaught, Burning Dropkick, Suplex (Ultimate) and Foot Flurry (SSB4, grounded only)
- Mii Swordfighter's Airborne Assault, Slash Launcher (SSB4)/Gale Stab (Ultimate), Skyward Slash Dash and Power Thrust
- Mythra's Photon Edge
- Ness and Lucas's PK Thunder 2
- Olimar's down tilt
- Pac-Man's Power Pellet
- Palutena's Angelic Missile (SSB4 only)
- Peach and Daisy's side specials (Peach Bomber/Daisy Bomber)
- Pikachu's Quick Attack (Melee onwards)
- Pikachu and Pichu's Skull Bash
- Pit and Dark Pit's side specials (Angel Ring/Upperdash Arm/Electroshock Arm)
- Pyra's Flame Nova
- Ridley's Space Pirate Rush and Wing Blitz
- R.O.B.'s Arm Rotor
- Ryu and Ken's Tatsumaki Senpukyaku
- Sephiroth's down tilt and Blade Dash / Octaslash
- Sheik's Bouncing Fish (SSB4 and Ultimate)
- Shulk's Back Slash
- Simon and Richter's down tilt
- Sonic's Spin Dash, Spin Charge, and Homing Attack
- Squirtle's Withdraw
- Steve's forward tilt, up tilt and Minecart
- Terry's side specials (Burning Knuckle / Crack Shoot) and Buster Wolf
- Villager's Lloid Rocket (when riding Lloid)
- Wario's Wario Bike
- Wolf's Wolf Flash and Fire Wolf
- Yoshi's Egg Roll
- Zelda's Farore's Wind (SSB4 and Ultimate)
- A DACUS, an advanced technique in Brawl