[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Mr. Game & Watch (SSBU)/Dash attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
mNo edit summary |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Mr. Game & Watch | Mr. Game & Watch puts on a helmet and dives for the ground. The move is decently fast and the clean hit can KO at high percents near the ledge. Additionally, Mr. Game & Watch's hurtbox is lowered, allowing low profile attacks to be dodged. The lingering hitbox can also be used to 2-frame opponents. However, it is ineffective at KO'ing outside of the ledge. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 53: | Line 51: | ||
==Timing== | ==Timing== | ||
The move disables [[jostling]] during frames 6-38. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Clean hit | !Clean hit | ||
Line 61: | Line 60: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |38 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 68: | Line 67: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=2}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 08:25, September 4, 2022
Overview[edit]
Mr. Game & Watch puts on a helmet and dives for the ground. The move is decently fast and the clean hit can KO at high percents near the ledge. Additionally, Mr. Game & Watch's hurtbox is lowered, allowing low profile attacks to be dodged. The lingering hitbox can also be used to 2-frame opponents. However, it is ineffective at KO'ing outside of the ledge.
Hitboxes[edit]
Timing[edit]
The move disables jostling during frames 6-38.
Clean hit | 6-9 |
---|---|
Late hit | 10-19 |
Interruptible | 38 |
Animation length | 39 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
|