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Super Smash Bros. Ultimate

Mr. Game & Watch (SSBU)/Dash attack: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mr. Game & Watch equips a helmet that originates from [[wikipedia:Helmet (Game & Watch)|its original game from the same name]], then performs a [[wikipedia: slide tackle|slide-tackling]] headbutt while wearing it as he slides flat on his face. It possesses minimal [[startup]] for any type of [[dash attack]] by its kind. It has outstanding [[range]] and is significantlly fast, sliding Mr. Game & Watch in a choppy frame-by-frame manner, which makes it difficult for opponents to react to. It is also Mr. Game & Watch's most tremendous [[approach]]ing option; since it lowers Mr. Game & Watch's [[hitbox#hurtbox|hurtbox]] to match his actual sliding model, allowing him to low-profile certain attacks with this paticular move. Therefore, this move has high utility of going past horizontal [[projectiles]] that can easily stop an approach, and allows Mr. Game & Watch to continue approaching once again. Also, it is also notrious for being a tool for safe-[[punishment]].
Mr. Game & Watch puts on a helmet and dives for the ground. The move is decently fast and the clean hit can KO at high percents near the ledge. Additionally, Mr. Game & Watch's hurtbox is lowered, allowing low profile attacks to be dodged. The lingering hitbox can also be used to 2-frame opponents. However, it is ineffective at KO'ing outside of the ledge.
 
Lastly, it possesses low [[ending lag]] and deals great knockback, and the move has decent amount of active frames to make it an [[edgeguarding]] and KOing option near the edge. Like his [[down smash]], it has high utility of [[2 frame punish|2-framing]] opponents and [[recovery|recoveries]] by the ledge. The move's great knockback gives it a staple asset - KOing as early as 130% by the edge and 150% center-stage, though the clean hit fails to KO [[weight|middleweights]] from center-stage until well past 180%.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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==Timing==
==Timing==
The move disables [[jostling]] during frames 6-38.
{|class="wikitable"
{|class="wikitable"
!Clean hit
!Clean hit
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|-
|-
!Interruptible
!Interruptible
|39
|38
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 08:25, September 4, 2022

Hitbox visualization showing Mr. Game & Watch's dash attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Mr. Game & Watch puts on a helmet and dives for the ground. The move is decently fast and the clean hit can KO at high percents near the ledge. Additionally, Mr. Game & Watch's hurtbox is lowered, allowing low profile attacks to be dodged. The lingering hitbox can also be used to 2-frame opponents. However, it is ineffective at KO'ing outside of the ledge.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 1.0 AngleIcon50.png Forward 70 70 0 HitboxTableIcon(False).png 6.0 top 0.0 3.5 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.5% 1.0 AngleIcon50.png Forward 70 70 0 HitboxTableIcon(False).png 5.5 top 0.0 3.5 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

The move disables jostling during frames 6-38.

Clean hit 6-9
Late hit 10-19
Interruptible 38
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible