Template:UpdateList/1.0.6: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Bowser= | |Bowser=*{{buff|Bowser has more control over [[Flying Slam]]'s trajectory.}} | ||
|Bowser Jr.= | |Bowser Jr.=*{{buff|Forward smash can hit at a closer range.}} | ||
|Captain Falcon= | *{{change|Neutral infinite has less visual whiffs.}} | ||
|Dark Pit= | {{UpdateList/1.0.6/Bowser Jr.}} | ||
|Diddy Kong= | |Captain Falcon=*{{nerf|Down-angled forward smash's knockback has been noticeably reduced.}} | ||
|Donkey Kong= | *{{change|Neutral infinite has less visual whiffs.}} | ||
|Dr. Mario= | |Charizard=*{{buff|Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).}} | ||
| | *{{nerf|[[Flare Blitz]] deals 1% more [[recoil damage]]: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).}} | ||
| | *{{change|Forward aerial's sourspots deal less knockback (45 base/100 scaling → 35/92), but the sweetspot deals more knockback (25 base/80 scaling → 32/97).}} | ||
| | *{{buff|[[Fly]]'s knockback increased.}} | ||
|Ganondorf= | *{{buff|Down tilt's start-up and ending lag decreased.}} | ||
| | |Dark Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}} | ||
|Ike= | |Diddy Kong=*{{nerf|Forward smash has more ending lag (FAF 48 → 51).}} | ||
| | *{{nerf|Forward smash's sweetspot launches opponents at a higher angle (40° → 46°).}} | ||
| | *{{nerf|Up aerial deals less damage (8% → 6%) without compensation on its knockback, significantly hindering its KO potential.}} | ||
|Kirby= | **{{buff|However, this also improves its combo potential at higher percents.}} | ||
|Link= | *{{nerf|Forward aerial deals less damage (12% (clean)/10% (late) → 10%/8%).}} | ||
|Little Mac= | *{{change|Up throw deals less damage (6% (throw)/10% (total) → 4%/8%) without compensation on its knockback. This hinders its KO potential but improves its followup potential at higher percents.}} | ||
|Lucario= | *{{nerf|Down throw deals less damage (7% → 6%) and it has increased kncokback scaling (40 → 50). This gives the throw more knockback overall, hindering its combo potential at higher percents.}} | ||
|Lucina= | *{{buff|[[Monkey Flip]]'s kick now has an extra hitbox that deals 10% damage near the end of the kick.}} | ||
|Luigi= | *{{nerf|Monkey Flip's grab deals less damage (12% → 10%).}} | ||
|Mario=*{{buff| | *{{nerf|Monkey Flip's jump deals less damage (10% → 8%).}} | ||
*{{change| | |Donkey Kong=*{{buff|[[Giant Punch]] charges significantly faster|172 frames|144.}} | ||
|Marth= | *{{nerf|[[Headbutt]] no longer stalls Donkey Kong in midair.}} | ||
|Mega Man= | *{{change|Neutral attack's first hit no longer launches opponents at the [[Sakurai angle]].}} | ||
|Meta Knight= | |Dr. Mario=*{{change|Up smash's angle has been altered (110º →130º)}} | ||
|Mii Brawler= | *{{buff|Up smash knockback growth increased (105 →117)}} | ||
| | *{{buff|Sweetspotted forward aerial deals 1.12% more damage|15.68%|16.8%.}} | ||
|Mii Swordfighter= | |Ganondorf=*{{buff|Neutral attack deals 1% more damage on the arm and hand hitboxes respectively|6%/9%|7%/10%.}} | ||
|Mr. Game & Watch= | *{{change|Up, forward and down throws have less [[hitlag]].}} | ||
| | |Ike=*{{bugfix|Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.}} | ||
|Olimar | *{{buff|[[Counter]]'s knockback growth increased|74|100.}} | ||
|Pac-Man= | |Kirby=*{{buff|Down throw deals 3.6% more damage|6.6%|10.2%.}} | ||
|Palutena= | *{{nerf|Sourspotted upward angled forward smash deals 1% less damage|13%|12%.}} | ||
| | *{{nerf|Upward angled forward smash also KOs 11% later.}} | ||
|Pikachu= | *{{buff|Up smash KOs 7% earlier.}} | ||
|Pit= | *{{buff|Down smash KOs 4% earlier.}} | ||
|R.O.B.= | *{{buff|[[Inhale]] can be canceled earlier.}} | ||
|Robin= | *{{change|Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.}} | ||
|Rosalina= | *{{buff|[[Hammer Flip]]'s ending lag decreased.}} | ||
|Samus= | *{{buff|Kirby moves faster on the ground while charging Hammer Flip.}} | ||
|Sheik= | *{{change|Final Cutter has improved visual effects.}} | ||
| | |Link=*{{buff|Uncharged [[Spin Attack]] deals 2% more damage|12%|14% and KOs 17% earlier.}} | ||
|Sonic= | *{{nerf|Spin Attack's back half KOs 19% later.}} | ||
|Toon Link= | *{{buff|Spin Attack comes out 3 frames faster and ends 4 frames sooner.}} | ||
| | *{{change|Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased|6.6|7.}} | ||
| | *{{nerf|Neutral attack's first hit ends sooner|27 frames|19. It also no longer has any [[interruptibility]] frames, removing Link's "jab cancel death combo".}}[https://www.youtube.com/watch?v=10sepuQSpds] | ||
| | *{{nerf|Non-tippered dash attack deals 1% less damage|13%|12%.}} | ||
| | *{{nerf|Nop-tippered dash attack's knockback growth decreased|78|72.}} | ||
|Zelda= | *{{buff|Dash attack's hitbox comes out 1 frame faster|frame 21|20.}} | ||
| | *{{nerf|Down tilt's knockback growth decreased.}} | ||
|Stages=*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] | *{{nerf|Down tilt no longer [[meteor smash]]es characters hanging on a ledge except for {{SSB4|Charizard}}.}} | ||
*{{change|Forward smash's sourspot's position has been altered.}} | |||
*{{buff|Parts of forward smash have been made irreversible.}} | |||
*{{buff|Down aerial's reach increased by 50%.}} | |||
|Little Mac=*{{buff|Jolt Haymaker's knockback increased.}} | |||
|Lucario=*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}} | |||
|Lucina=*{{Buff|Forward aerial deals 0.5% more damage|8.075%|8.575%.}} | |||
*{{buff|Down tilt deals 0.5% more damage|8.075%|8.575%.}} | |||
*{{buff|Forward smash deals 0.55% more damage|14.725%|15.275%.}} | |||
*{{buff|Down smash's second hit deals 0.5% more damage|13.775%|14.275%.}} | |||
*{{buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}} | |||
*{{buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}} | |||
*{{buff|The first hit of neutral attack has less ending lag (FAF 30 → 27).}} | |||
*{{buff|Forward tilt has less ending lag (FAF 40 → 36).}} | |||
*{{buff|The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).}} | |||
*{{buff|The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.}} | |||
|Luigi=*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% → 5% (late).}} | |||
|Mario=*{{buff|Forward smash's sourspot covers more of Mario's arm, reducing its point-blank blind spot.}} | |||
*{{change|Forward smash's sourspot can no longer send opponents behind Mario.}} | |||
{{UpdateList/1.0.6/Mario}} | |||
|Marth=*{{buff|The first hit of neutral attack has less ending lag (FAF 30 → 27).}} | |||
*{{buff|Forward tilt has less ending lag (FAF 40 → 36).}} | |||
*{{buff|The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).}} | |||
*{{buff|The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.}} | |||
|Mega Man=*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}} | |||
*{{Bugfix|Landing lag glitch has been fixed.}} | |||
|Meta Knight=*{{change|Down throw causes the screen to shake slightly more.}} | |||
*{{bugfix|Fixed [[Dimensional Cape]]'s [[landing lag glitch]].}} | |||
|Mii Brawler=*{{nerf|Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.}} | |||
*{{nerf|Back aerial deals 2% less damage: 12% → 10%.}} | |||
*{{nerf|[[Piston Punch]]'s first hit can no longer [[OHKO]] the lightest characters.}} | |||
|Mii Swordfighter=*{{buff|Down tilt damage increased by 2%|6%|8%}} | |||
*{{buff|Neutral aerial damage increased by 3%|5%|8%}} | |||
*{{buff|[[Hero's Spin]] (grounded) damage increased|12-16%|14-19%}} | |||
|Mr. Game & Watch=*{{buff|Forward tilt base knockback increased|20|30.}} | |||
*{{buff|Chef (all variations) pan size increased|5.76|6.76.}} | |||
|Olimar=*{{nerf|Forward smash deals less knockback (30 (base)/92/101/90 (scaling red/(yellow/blue/white)/purple) → 33/(86/94/84).}} | |||
*{{nerf|Up smash has less knockback scaling (86/79/82 (red clean near/clean far/late)/94/86/90 (yellow/blue/white clean near/clean far/late)/84/77/81(purple clean near/clean far/late) → 83/74/78 (R)/91/81/85 (YBW)/81/72/76 (P)).}} | |||
*{{nerf|Down smash deals less knockback (30/22/0 (base/late (red/yellow/blue/white/late (purple))/89/97/78 (scaling red/(yellow/blue/white)/purple) → (32/25 (RBYW)/32/0 (P)/(81/89/72).}} | |||
*{{change|Pummel now has transcendent priority.}} | |||
*{{change|Pikmin can no longer be seen immediately when plucked out of the ground (frame 1 → 2).}} | |||
*{{change|Order tackle can no longer be reflected when the Pikmin return to Olimar.}} | |||
**{{bugfix|As a result, this fixed a glitch where [[reflect]]ing Order Tackle would give the Pikmin a permanent power boost.}} | |||
***{{nerf|This hinders Order Tackle's utility in doubles, as Olimar can no longer attach Pikmin to a {{SSB4|Fox}} holding out a [[Reflector (Fox)|Reflector]], return the Pikmin and have the Pikmin deal over 999% damage and [[OHKO]] opponents when used as an attack.}} | |||
|Pac-Man=*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}} | |||
|Palutena=*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}} | |||
*{{bugfix|Fixed a glitch where [[Super Speed]]'s momentum could be maintained after jump-canceled attacks.}} | |||
|Pikachu=*{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}} | |||
|Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}} | |||
|R.O.B.=*{{nerf|Up throw's knockback decreased.}} | |||
|Robin=*{{buff|Neutral infinite's knockback decreased and its hits connect together better.}} | |||
*{{buff|Forward tilt's "deadspot" has been partially fixed.}} | |||
*{{change|Tomes no longer disappear when landing on platforms.}} | |||
*{{bugfix|Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.}} | |||
|Rosalina=*{{nerf|Luma's health points decreased|52 HP|47.}} | |||
|Samus=*{{Buff|Sweetspotted forward tilt deals 1% more damage|7%/8%|8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.}} | |||
*{{Nerf|Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage|6%/7%|5%/6%.}} | |||
*{{Nerf|Forward tilt can no longer lead into [[Charge Shot]] [[Tech-chasing|tech-chases]] due to the aforementioned sweetspot's increased knockback and added sourspot.}} | |||
*{{buff|Super Missile's speed increased (however, the increase is rather negligible).}} | |||
|Sheik=*{{nerf|Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%}} | |||
*{{nerf|Down tilt damage: 7.5% → 5%}} | |||
|Sonic=*{{nerf|[[Back throw]]'s knockback growth decreased|90|79. This noticeably weakens one of Sonic's most potent KOing options.}} | |||
*{{nerf|[[Spin Dash]]'s rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.}} | |||
*{{nerf|Burning Spin Dash's [[invincibility]] decreased.}} | |||
*{{buff|[[Spring Jump]] can no longer be [[Pocket]]ed.}} | |||
*{{change|[[Homing Attack]] will only target characters. Previously, it could target [[Rosalina & Luma (SSB4)|Luma]] or the can used in {{SSB4|Duck Hunt}}'s [[Trick Shot]].}} | |||
|Toon Link=*{{buff|Hero's Shield now reliably blocks the lasers from {{SSB4|Fox}} and {{SSB4|Falco}}'s [[Blaster]]s.}} | |||
*{{change|Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.}} | |||
|Yoshi=*{{buff|Ledge attack's ending lag decreased.}} | |||
*{{buff|Part of forward smash has been made irreversible.}} | |||
*{{nerf|Forward smash's range decreased.}} | |||
*{{buff|Upward angled forward tilt's start-up lag decreased.}} | |||
|Zelda=*{{buff|Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.}} | |||
*{{buff|Forward smash's loop hits' angles altered, enabling the move's hits to connect better.}} | |||
*{{buff|Phantom Slash's ending lag decreased.}} | |||
*{{buff|Phantom stays out for roughly a quarter of a second longer.}} | |||
*{{nerf|Phantom's respawn time increased|6 seconds|9.}} | |||
*{{change|Back [[Lightning Kick]] has improved visual effects.}} | |||
|Additions=*{{SSB4|Mewtwo}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. | |||
|Stages=[[File:LylatCruise106.png|thumb|Top: Lylat Cruise on the game's release. Bottom: Lylat Cruise after update 1.0.6.]] | |||
*[[File:SSB4-U Icon.png|16px]]{{change|The underside of [[Lylat Cruise]] has been completely redesigned, losing its visual accuracy in exchange for allowing characters to recover up the sides without hitting a ceiling.}} | |||
*[[File:SSB4-U Icon.png|16px]]{{bugfix|The [[Nabbit|Nabbit glitch]] has been removed.}} | *[[File:SSB4-U Icon.png|16px]]{{bugfix|The [[Nabbit|Nabbit glitch]] has been removed.}} | ||
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where {{SSB4|Ness}}'s down throw could send opponents through the boat on [[Wuhu Island]] for an instant KO.}} | *[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where {{SSB4|Ness}}'s down throw could send opponents through the boat on [[Wuhu Island]] for an instant KO.}} | ||
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|''{{{char}}} did not receive changes in this update.'' | |''{{{char}}} did not receive changes in this update.'' | ||
}} | }} | ||
<noinclude>[[Category:Super Smash Bros. for 3DS Update Lists]][[Category:Super Smash Bros. for Wii U Update Lists]][[Category:Templates]]</noinclude> |
Revision as of 09:44, September 2, 2022
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
- It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
- The player's selected name now persists between modes.
- Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
- In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.