Charizard (SSB4)/Down tilt: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File: | [[File:CharizardDTilt.gif|thumb|270px|Hitbox visualization showing Charizard's down tilt.]] | ||
==Overview== | ==Overview== | ||
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{|class="wikitable" | {|class="wikitable" | ||
!Windbox | !Windbox | ||
|7 | |5-7 | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=13}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 07:01, August 26, 2022
Overview[edit]
A crouching headbutt. It is a semi-spike, but unlike Charizard's other tilt attacks, it is ineffective at KOing due to its base knockback and knockback growth both being below average Despite this, it is still useful for edge-guarding.
Update history[edit]
- Start-up lag decreased: frame 11 → 9.
- Ending lag decreased: frame 33 → 31.
- Down tilt received a windbox that pushes opponents inward, making it unable to whiff at close range.
Hitboxes[edit]
Timing[edit]
Windbox | 5-7 |
---|---|
Hitbox | 9-10 |
Interruptible | 31 |
Animation length | 43 |
Lag time |
Hitbox |
Interruptible |
|