Super Smash Bros. 4

Charizard (SSB4)/Down tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Charizard Downtilt SSB4.gif|thumb|Charizard down tilt visualization. Red is hitbox and blue is windbox. 10 FPS.]]
[[File:CharizardDTilt.gif|thumb|270px|Hitbox visualization showing Charizard's down tilt.]]


==Overview==
==Overview==
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{|class="wikitable"
{|class="wikitable"
!Windbox
!Windbox
|7-8
|5-7
|-
|-
!Hitbox
!Hitbox
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=13}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 07:01, August 26, 2022

Hitbox visualization showing Charizard's down tilt.

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

A crouching headbutt. It is a semi-spike, but unlike Charizard's other tilt attacks, it is ineffective at KOing due to its base knockback and knockback growth both being below average Despite this, it is still useful for edge-guarding.

Update history[edit]

Super Smash Bros. 4 1.0.6

  • Buff Start-up lag decreased: frame 11 → 9.
  • Buff Ending lag decreased: frame 33 → 31.

Super Smash Bros. 4 1.1.0

  • Buff Down tilt received a windbox that pushes opponents inward, making it unable to whiff at close range.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Windbox
0 0 0% 0 AngleIcon30.png 0 100 72 4.0 0 0.0 5.0 4.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L None SpecialsDirect.png
Hit
0 0 10% 0 AngleIcon30.png 60 60 0 3.5 0 0.0 5.0 7.0 1.0x 1.2x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Windbox 5-7
Hitbox 9-10
Interruptible 31
Animation length 43
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible