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Charizard (SSB4)/Down throw: Difference between revisions
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==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff| | *{{buff|Ending lag (FAF 81 → 73)}} | ||
*{{change|Down throw deals drastically less knockback (40 (base)/300 (scaling) → 70/130) and it launches opponents at a higher angle (361° → 70°). This completely removes its KO potential but when combined with its lower ending lag, this grants it combo potential.}} | |||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Ending lag | *{{buff|Ending lag (FAF 73 → 71)}} | ||
==Throw & Hitbox data== | |||
{{SSB4HitboxTableHeader|special=y}} | |||
{{HitboxTableTitle|Multihits|42}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=0 | |||
|damage=1% | |||
|angle=361 | |||
|af=3 | |||
|rehit=6 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=4.0 | |||
|zpos=2.0 | |||
|type=Typeless | |||
|effect=Flame | |||
|sfx=Fire | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
}} | |||
|} | |||
{{SSB4ThrowTableHeader}} | |||
{{HitboxTableTitle|Throw|24}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|type=Throwing | |||
|damage=1% | |||
|angle=70 | |||
|bk=70 | |||
|ks=130 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=f | |||
|effect=Flame | |||
|sfx=Burn | |||
|slvl=L | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|type=Throwing | |||
|damage=3% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=t | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
= | =Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Invincibility | ||
|1-18 | |||
|- | |||
!Hitboxes | |||
|24-50 | |||
|- | |- | ||
!Throw Release | |||
|52 | |||
|- | |||
!Interruptible | |||
|71 | |||
|- | |||
!Animation length | |||
|81 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=23}} | |||
{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=11}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=63}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavCharizard|g=SSB4}} | {{MvSubNavCharizard|g=SSB4}} | ||
[[Category:Charizard (SSB4)]] | [[Category:Charizard (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] |
Revision as of 16:32, August 25, 2022
Overview
Charizard pins the opponent to the ground and spits embers onto them. As of 1.0.8, it is a reliable combo starter in mostly low to medium percents. Follow-ups include forward air, neutral air, up smash, up air, and up special.
Update history
Ending lag (FAF 81 → 73)
Down throw deals drastically less knockback (40 (base)/300 (scaling) → 70/130) and it launches opponents at a higher angle (361° → 70°). This completely removes its KO potential but when combined with its lower ending lag, this grants it combo potential.
Ending lag (FAF 73 → 71)
Throw & Hitbox data
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
0 | 1% | ![]() |
Standard | 70 | 130 | 0 | 0 | 1.0x | ![]() |
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1 | 3% | ![]() |
Standard | 60 | 100 | 0 | 0 | None | ![]() |
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Timing=
Invincibility | 1-18 |
---|---|
Hitboxes | 24-50 |
Throw Release | 52 |
Interruptible | 71 |
Animation length | 81 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
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