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Super Smash Bros. 4

Charizard (SSB4)/Down throw: Difference between revisions

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==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Knockback altered|40 (base)/300 (growth)|70/130 and ending lag decreased: 80 frames → 72}}
*{{buff|Ending lag (FAF 81 → 73)}}
*{{change|Down throw deals drastically less knockback (40 (base)/300 (scaling) 70/130) and it launches opponents at a higher angle (361° → 70°). This completely removes its KO potential but when combined with its lower ending lag, this grants it combo potential.}}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Ending lag decreased further: 72 frames 70}}
*{{buff|Ending lag (FAF 73 71)}}


Prior to update 1.0.8, this move had much higher knockback and could KO at as low as 125%.
==Throw & Hitbox data==
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Multihits|42}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=1%
|angle=361
|af=3
|rehit=6
|bk=0
|ks=100
|fkv=0
|r=5.0
|bn=0
|xpos=0.0
|ypos=4.0
|zpos=2.0
|type=Typeless
|effect=Flame
|sfx=Fire
|slvl=S
|clang=f
|rebound=f
}}
|}
{{SSB4ThrowTableHeader}}
{{HitboxTableTitle|Throw|24}}
{{SSB4ThrowTableRow
|id=0
|type=Throwing
|damage=1%
|angle=70
|bk=70
|ks=130
|fkv=0
|bn=0
|noff=f
|effect=Flame
|sfx=Burn
|slvl=L
}}
{{SSB4ThrowTableRow
|id=1
|type=Throwing
|damage=3%
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=t
|effect=Normal
|sfx=None
|slvl=S
}}
|}


==Hitboxes==
=Timing==
{|class="wikitable"
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
!Invincibility
|1-18
|-
!Hitboxes
|24-50
|-
|-
| Throw || 1% (six hits; 6% total) || 70° || 70 || 130 || || No
!Throw Release
|52
|-
!Interruptible
|71
|-
!Animation length
|81
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=23}}
{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=11}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=63}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}}


{{MvSubNavCharizard|g=SSB4}}
{{MvSubNavCharizard|g=SSB4}}
[[Category:Charizard (SSB4)]]
[[Category:Charizard (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]

Revision as of 16:32, August 25, 2022

Hitbox visualization showing Charizard's down throw.

Overview

Charizard pins the opponent to the ground and spits embers onto them. As of 1.0.8, it is a reliable combo starter in mostly low to medium percents. Follow-ups include forward air, neutral air, up smash, up air, and up special.

Update history

Super Smash Bros. 4 1.0.8

  • Buff Ending lag (FAF 81 → 73)
  • Change Down throw deals drastically less knockback (40 (base)/300 (scaling) → 70/130) and it launches opponents at a higher angle (361° → 70°). This completely removes its KO potential but when combined with its lower ending lag, this grants it combo potential.

Super Smash Bros. 4 1.1.0

  • Buff Ending lag (FAF 73 → 71)

Throw & Hitbox data

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Multihits
0 0 6 1% 0 Sakurai angle Forwards 0 100 0 5.0 0 0.0 4.0 2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Fire SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
Throw
0 1% AngleIcon70.png Standard 70 130 0 0 1.0x Throwing (type) Flame (effect) L Burn
1 3% Sakurai angle Standard 60 100 0 0 None Throwing (type) Normal (effect) S None

Timing=

Invincibility 1-18
Hitboxes 24-50
Throw Release 52
Interruptible 71
Animation length 81
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point