6,286
edits
(4 intermediate revisions by the same user not shown) | |||
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**{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}} | **{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}} | ||
**{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}} | **{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}} | ||
**{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with | **{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
*{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}} | *{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
Line 936: | Line 936: | ||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff|Hit 5 uses a 368° angle with set weight and | *{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}} | ||
*{{change|Hit 5 disables the knockback smoke effect}} | *{{change|Hit 5 disables the knockback smoke effect}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
|5.0.0|| | |5.0.0|| | ||
*{{buff|Hit 5 | *{{buff|Hit 5 position vector frames: 6 → 12}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
Line 1,043: | Line 1,043: | ||
|rowspan=3|Up smash||3.1.0|| | |rowspan=3|Up smash||3.1.0|| | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 | **{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}} | ||
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° ( | **{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}} | ||
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | **{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | ||
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | **{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | ||
Line 1,051: | Line 1,051: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{change|Hits 2-4 | *{{change|Hits 2-4 position vector frames: 4 → 10}} | ||
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
Line 1,127: | Line 1,127: | ||
|rowspan=3|Dash attack||3.0.0|| | |rowspan=3|Dash attack||3.0.0|| | ||
*{{buff|Reduced lag (frame 9/18/24 → 8/16/22; FAF 43 → 41)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-10|y}}</small> | *{{buff|Reduced lag (frame 9/18/24 → 8/16/22; FAF 43 → 41)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-10|y}}</small> | ||
|Increased attack speed. | |||
|Increased attack speed. | |||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
Line 2,350: | Line 2,349: | ||
|Adjusted launch angle. | |Adjusted launch angle. | ||
|- | |- | ||
|Forward smash||8.0.0|| | |rowspan=2|Forward smash||3.0.0|| | ||
*{{nerf|Late hit part: 1 → 0 (can no longer hit alongside clean hit)}} | |||
|''unlisted'' | |||
|- | |||
|8.0.0|| | |||
*{{change|Jostle area modified (6 to 7) on frame 32 and during charge}} | *{{change|Jostle area modified (6 to 7) on frame 32 and during charge}} | ||
|''unlisted'' | |''unlisted'' | ||
Line 2,686: | Line 2,689: | ||
|- | |- | ||
|Spin Attack||4.0.0|| | |Spin Attack||4.0.0|| | ||
*{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly | *{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
Line 3,507: | Line 3,510: | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}} | **{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}} | ||
**{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° ( | **{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (position vector: [8, 22] → [8, 23])}} | ||
**{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° ( | **{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (position vectors added)}} | ||
**{{change|Hit 2 uses 3 hitboxes instead of 4}} | **{{change|Hit 2 uses 3 hitboxes instead of 4}} | ||
**{{change|Hit 3 uses 2 hitboxes instead of 4}} | **{{change|Hit 3 uses 2 hitboxes instead of 4}} | ||
Line 3,517: | Line 3,520: | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 hitbox 0 angle: 86° → 96°}} | **{{buff|Hit 1 hitbox 0 angle: 86° → 96°}} | ||
**{{buff|Hit 2 hitbox 2 | **{{buff|Hit 2 hitbox 2 position vector: [-2, 24], 6 frames → [-3, 30], 10 frames}} | ||
**{{buff|Hit 3 hitbox 1 | **{{buff|Hit 3 hitbox 1 position vector: [-12, 13] → [-8, 16]}} | ||
**{{buff|Hit 4 hitboxes 2-3 use | **{{buff|Hit 4 hitboxes 2-3 use position vectors}} | ||
**{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with | **{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect. | |Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
Line 3,599: | Line 3,602: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Action!!Version!!Changes!!Official description | !Action!!Version!!Changes!!Official description | ||
|- | |||
|Edge attack||3.0.0|| | |||
*{{buff|Z offset: 15.5u-2u → 15.5u-0u}} | |||
|Increased attack range. | |||
|- | |- | ||
|rowspan=2|Gale Strike||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |rowspan=2|Gale Strike||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
Line 3,676: | Line 3,683: | ||
|Punch||13.0.1|| | |Punch||13.0.1|| | ||
*{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}} | *{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}} | ||
*{{nerf|Dragon Plus shield damage: 0 → -2.5/-4.5 (tilt/smash)}} | |||
*{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}} | *{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}} | ||
*{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}} | *{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}} | ||
Line 4,076: | Line 4,084: | ||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff|Hit 5 uses a 368° angle with set weight and | *{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}} | ||
*{{change|Hit 5 disables the knockback smoke effect}} | *{{change|Hit 5 disables the knockback smoke effect}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
|5.0.0|| | |5.0.0|| | ||
*{{buff|Hit 5 | *{{buff|Hit 5 position vector frames: 6 → 12}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
Line 4,606: | Line 4,614: | ||
*{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7|y}}</small> | *{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7|y}}</small> | ||
**{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}} | **{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}} | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
Line 4,978: | Line 4,985: | ||
|rowspan=3|Up smash||3.1.0|| | |rowspan=3|Up smash||3.1.0|| | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 | **{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}} | ||
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° ( | **{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}} | ||
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | **{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | ||
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | **{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | ||
Line 4,986: | Line 4,993: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{change|Hits 2-4 | *{{change|Hits 2-4 position vector frames: 4 → 10}} | ||
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
Line 5,045: | Line 5,052: | ||
|Blade Dash / Octaslash||11.0.0|| | |Blade Dash / Octaslash||11.0.0|| | ||
*{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}} | *{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}} | ||
*{{change|Octaslash hitbox 4 (hit 1)/3 (hits 2-7) | *{{change|Octaslash hitbox 4 (hit 1)/3 (hits 2-7) position vector: [12, 1] → [5, 1]}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- |