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A quickly navigable compilation of all patch changes found in ''Ultimate'', in the same vein as [[User:DrakRoar/SSB4 patch summary|my ''Smash 4'' compilation]]. Worth noting is: | A quickly navigable compilation of all patch changes found in ''Ultimate'', in the same vein as [[User:DrakRoar/SSB4 patch summary|my ''Smash 4'' compilation]]. Worth noting is: | ||
*This doesn't include any minor visual changes. | *This doesn't include any minor visual changes. | ||
*For moves with changed lag, <small>(*)</small> indicates a [[frame speed multiplier]] was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered. | *For moves with changed lag, <small>(*)</small> indicates a [[frame speed multiplier]] (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered. | ||
*For moves with changed knockback, <small>(K%)</small> lists their KO percent (taken from the Smash Ultimate KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with no DI | **Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame. | ||
***For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames ''0''-10 (if it's not specified to start on frame 1), this reduces it to frame ''9'' with a FAF of 28. | |||
*For moves with changed knockback, <small>(K%)</small> lists their KO percent (taken from the [https://rubendal.github.io/SSBU-Calculator/kocalc.html Smash Ultimate KO calculator]) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%. | |||
*Ledge grab window changes refer to the earliest frame the character can snap to the ledge; the actual window is enabled one frame earlier, but a character's ledge grab boxes need to be in a ledge's range for at least one frame before they can snap to it. | *Ledge grab window changes refer to the earliest frame the character can snap to the ledge; the actual window is enabled one frame earlier, but a character's ledge grab boxes need to be in a ledge's range for at least one frame before they can snap to it. | ||
*1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0. | *1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0. | ||
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|'''{{SSBU|9.0.0}}'''||October 13, 2020||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/53118] | |'''{{SSBU|9.0.0}}'''||October 13, 2020||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/53118] | ||
|- | |- | ||
|{{SSBU|9.0.1}}||October 21, 2020|| | |{{SSBU|9.0.1}}||October 21, 2020||rowspan=3|[https://en-americas-support.nintendo.com/app/answers/detail/a_id/42809/~/how-to-update-super-smash-bros.-ultimate#v901] | ||
|- | |- | ||
|{{SSBU|9.0.2}}||November 11, 2020 | |{{SSBU|9.0.2}}||November 11, 2020 | ||
|- | |- | ||
|{{SSBU|10.0.0}}||December 17, 2020 | |{{SSBU|10.0.0}}||December 17, 2020 | ||
|- | |- | ||
|'''{{SSBU|10.1.0}}'''||December 22, 2020||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/54095] | |'''{{SSBU|10.1.0}}'''||December 22, 2020||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/54095] | ||
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|AI||1.2.0|| | |AI||1.2.0|| | ||
*{{change|CPU level reduced for unlock battles}} | *{{change|CPU level reduced for unlock battles}} | ||
| | |Adjusted difficulty of approaching challengers. | ||
|- | |- | ||
|On-screen appearance||3.1.0|| | |On-screen appearance||3.1.0|| | ||
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|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*{{buff| | *{{buff|Damage-based armor: 6% → 9% (with damage reduction: 6.8182% → 10.2273%)}} | ||
|Made it hard to flinch from opponent's attacks. | |Made it hard to flinch from opponent's attacks. | ||
|- | |- | ||
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|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff|Hammer hitbox duration: frame 8/13 → frames 8-9/13-14}} | *{{buff|Hammer hitbox duration: frame 8/13 → frames 8-9/13-14}} <small>{{rollover|(*)|2× FSM applied on frame 8 and 13, then 0.5× on frames 9-10 and 14|y}}</small> | ||
*{{buff|Hammer hitbox size: 6.5u/3u → 7u/3.5u}} | *{{buff|Hammer hitbox size: 6.5u/3u → 7u/3.5u}} | ||
*Changes to Junior Clown Car to connect better: | *Changes to Junior Clown Car to connect better: | ||
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*{{buff|Shieldstun: 1× → 1.7×/2× (grounded non-early/aerial)}} | *{{buff|Shieldstun: 1× → 1.7×/2× (grounded non-early/aerial)}} | ||
*{{buff|Aerial version FAF: 66 → 62}} | *{{buff|Aerial version FAF: 66 → 62}} | ||
*{{ | **{{change|Landing lag window: frames 25-64 → 25-61}} | ||
|Increased the opponent’s downtime when shielding from the tip.<br>Reduced vulnerability when using the move in the air. | |Increased the opponent’s downtime when shielding from the tip.<br>Reduced vulnerability when using the move in the air. | ||
|- | |- | ||
|Sword of the Creator||11.0.0|| | |Sword of the Creator||11.0.0|| | ||
*{{buff|Reduced lag (frame 11/12 (grounded/aerial) → 9/10; FAF 49 → 47)}} <small>{{rollover|(*)|True FAF: 54; FSM: 0.5× on frames 1-9 → 0.3× on frames 1-9|y}}</small> | *{{buff|Reduced lag (frame 11/12 (grounded/aerial) → 9/10; FAF 49 → 47)}} <small>{{rollover|(*)|True FAF: 54; FSM: 0.5× on frames 1-9 → 0.3× on frames 1-9|y}}</small> | ||
**{{buff|Tether recovery window (below/above ledge): frame 7/11 → 5/9}} | |||
*{{buff|50%+ throw BKB: 0 → 14}} <small>{{rollover|(K%)|Offstage, 11% damage: 61.64% → 47.66%|y}}</small> | *{{buff|50%+ throw BKB: 0 → 14}} <small>{{rollover|(K%)|Offstage, 11% damage: 61.64% → 47.66%|y}}</small> | ||
|Extended launch distance when stepping on an opponent with high accumulated damage.<br>Increased attack speed. | |Extended launch distance when stepping on an opponent with high accumulated damage.<br>Increased attack speed. | ||
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**{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}} | **{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}} | ||
**{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}} | **{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}} | ||
**{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with | **{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
*{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}} | *{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
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|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff|Hit 5 uses a 368° angle with set weight (connects better)}} | *{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}} | ||
*{{change|Hit 5 disables the knockback smoke effect}} | *{{change|Hit 5 disables the knockback smoke effect}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
|5.0.0|| | |5.0.0|| | ||
*{{buff|Hit | *{{buff|Hit 5 position vector frames: 6 → 12}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
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|- | |- | ||
|rowspan=2|Up smash||3.1.0|| | |rowspan=2|Up smash||3.1.0|| | ||
*{{buff|Frame 7 no longer deletes hitbox 4, instead changing its | *{{buff|Frame 7 no longer deletes hitbox 4, instead changing its properties to help the move link more reliably:}} | ||
**Angle: 105° → 123° | |||
**Knockback: 40b/33f/100s → 0/140/100 | |||
**Size: 4.5u → 4u (offsets: 24u/7u → 14u/10u) | |||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
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|rowspan=3|Up smash||3.1.0|| | |rowspan=3|Up smash||3.1.0|| | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 | **{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}} | ||
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° ( | **{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}} | ||
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | **{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | ||
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | **{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | ||
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|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{change|Hits 2-4 | *{{change|Hits 2-4 position vector frames: 4 → 10}} | ||
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
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|9.0.2|| | |9.0.2|| | ||
*{{bugfix|Grounded version once again provides its intended height}} | *{{bugfix|Grounded version once again provides its intended height}} | ||
| | |Fixed an issue where the initial velocity of Samus’s and Dark Samus’s up special when used on the ground was not behaving as intended. | ||
|- | |- | ||
|rowspan=2|Bomb||2.0.0|| | |rowspan=2|Bomb||2.0.0|| | ||
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|rowspan=3|Dash attack||3.0.0|| | |rowspan=3|Dash attack||3.0.0|| | ||
*{{buff|Reduced lag (frame 9/18/24 → 8/16/22; FAF 43 → 41)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-10|y}}</small> | *{{buff|Reduced lag (frame 9/18/24 → 8/16/22; FAF 43 → 41)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-10|y}}</small> | ||
|Increased attack speed. | |||
|Increased attack speed. | |||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
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|- | |- | ||
|Peanut Popgun||3.1.0|| | |Peanut Popgun||3.1.0|| | ||
*{{buff|Charge time: | *{{buff|Charge time: 40/107 frames (aim/total) → 30/80}} <small>{{rollover|(*)|FSM: 0.66× → 0.5×|y}}</small> | ||
*{{buff|Hits 1-2 base damage: 2% → 3%}} | *{{buff|Hits 1-2 base damage: 2% → 3%}} | ||
**{{buff|Uncharged shot damage: 3.85% → 4.85%}} | **{{buff|Uncharged shot damage: 3.85% → 4.85%}} | ||
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|- | |- | ||
|Rocketbarrel Boost||3.1.0|| | |Rocketbarrel Boost||3.1.0|| | ||
*{{buff| | *{{buff|Fall speed multiplier while charging: 0.5× → 0.35×}} | ||
*{{buff| | *{{buff|Additional speed with charge: 0.019 → 0.021 (maximum: 4.24 → 4.36 (grounded), 4.395 → 4.515 (aerial))}} | ||
|Decreased the fall speed while charging.<br>Extended vertical distance when charged. | |Decreased the fall speed while charging.<br>Extended vertical distance when charged. | ||
|- | |- | ||
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|Spinning Kong||6.0.0|| | |Spinning Kong||6.0.0|| | ||
*{{buff|Grounded version super armor: frames 8-17 → 5-17}} | *{{buff|Grounded version super armor: frames 8-17 → 5-17}} | ||
*{{buff|Grounded version | *{{buff|Grounded version hit 1 has different hitboxes for aerial opponents that use the autolink angle (95°/80°/80° → 366°)}} | ||
*{{buff|Grounded version hit 7 knockback: 40b/170s → 60/157}} <small>{{rollover|(K%)|171.18% → 158.9%|y}}</small> | *{{buff|Grounded version hit 7 knockback: 40b/170s → 60/157}} <small>{{rollover|(K%)|171.18% → 158.9%|y}}</small> | ||
|Increased the speed that super armor activates when using the move on the ground.<br>Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance. | |Increased the speed that super armor activates when using the move on the ground.<br>Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance. | ||
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|- | |- | ||
|Down throw||8.0.0|| | |Down throw||8.0.0|| | ||
*{{nerf|Can no longer release the target below ledges ( | *{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- | ||
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|Wild Gunman||9.0.2|| | |Wild Gunman||9.0.2|| | ||
*{{bugfix|Air-to-ground transition fixed}} | *{{bugfix|Air-to-ground transition fixed}} | ||
| | |Fixed an issue where the gunman from Duck Hunt’s down special and the phantom from Zelda’s down special were not behaving as intended. | ||
|} | |} | ||
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|Falco Phantasm||8.0.0|| | |Falco Phantasm||8.0.0|| | ||
*{{buff|Illusion lifetime: 7 frames → 10}} | *{{buff|Illusion lifetime: 7 frames → 10}} | ||
*{{buff|Grounded version has reduced lag (frame 18 → 13; FAF | *{{buff|Grounded version has reduced lag (frame 18 → 13; FAF 56 → 51)}} <small>{{rollover|(*)|0.68× FSM applied to startup portion (lasts 16 frames)|y}}</small> | ||
|Increased the amount of time hit detection lasts.<br>Increased attack speed when used on the ground. | |Increased the amount of time hit detection lasts.<br>Increased attack speed when used on the ground. | ||
|} | |} | ||
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|- | |- | ||
|13.0.1|| | |13.0.1|| | ||
*{{buff|Reduced lag (frame | *{{buff|Reduced lag (frame 11 → 9; FAF 42 → 40)}} <small>{{rollover|(*)|0.5× FSM applied on frames 6-9|y}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
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|- | |- | ||
|Forward aerial||8.0.0|| | |Forward aerial||8.0.0|| | ||
*{{buff|FAF: 60 → 52}} | |||
*{{buff|Damage: 11.5% → 13%}} | *{{buff|Damage: 11.5% → 13%}} | ||
**{{change|KBS: 65 → 60}} <small>{{rollover|(K%)|184.54% → 179.58%|y}}</small> | **{{change|KBS: 65 → 60}} <small>{{rollover|(K%)|184.54% → 179.58%|y}}</small> | ||
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|8.0.0|| | |8.0.0|| | ||
*{{buff|Grab has reduced lag (frame 18 → 16; FAF 60 → 58)}} <small>{{rollover|(*)|True FAF: 65 → 64; FSM: 0.75× on frames 44-73 → 0.8× on frames 1-10, then 44-73|y}}</small> | *{{buff|Grab has reduced lag (frame 18 → 16; FAF 60 → 58)}} <small>{{rollover|(*)|True FAF: 65 → 64; FSM: 0.75× on frames 44-73 → 0.8× on frames 1-10, then 44-73|y}}</small> | ||
**{{buff|Ledge grab window: frame 16 → 14}} | |||
*{{buff|Lariat KBS: 38/440 (hit 1/throw) → 40/454}} <small>{{rollover|(K%)|146.72%/151.3% → 137.8%/142.68%|y}}</small> | *{{buff|Lariat KBS: 38/440 (hit 1/throw) → 40/454}} <small>{{rollover|(K%)|146.72%/151.3% → 137.8%/142.68%|y}}</small> | ||
|Increased the speed of grabs.<br>Extended launch distance for when the Lariat hits. | |Increased the speed of grabs.<br>Extended launch distance for when the Lariat hits. | ||
Line 1,857: | Line 1,864: | ||
|- | |- | ||
|Splat Bomb||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |Splat Bomb||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{buff|Damage: 8%-14% → 9%-15%}} | *{{buff|Damage: 8%-14% → 9%-15%}} <small>{{rollover|(K%)|Fully charged: 227.66% → 212.46%|y}}</small> | ||
*{{buff|Ink applied: 80-140 → 110-170}} | *{{buff|Ink applied: 80-140 → 110-170}} | ||
|style="background:#cccbcb"|N/A | |style="background:#cccbcb"|N/A | ||
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|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{buff|Reduced lag (frame 25/50 (cast/reel in) → 21/46)}} | *{{buff|Reduced lag (frame 25/50 (cast/reel in) → 21/46)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-20|y}}</small> | ||
*{{buff|Tether recovery window: frame 22 → 18}} | **{{buff|Tether recovery window: frame 22 → 18}} | ||
*{{buff|Up throw KBS: 62 → 66}} <small>{{rollover|(K%)|13.5%/14.5% damage: 142.88%/132.4% → 132.38%/122.54% (Y position: 15)|y}}</small> | *{{buff|Up throw KBS: 62 → 66}} <small>{{rollover|(K%)|13.5%/14.5% damage: 142.88%/132.4% → 132.38%/122.54% (Y position: 15)|y}}</small> | ||
|Extended launch distance of upward throws.<br>Increased the speed of the grab detection. | *{{change|Grounded jostle push speed reduced (overlap rate: 30 → 20)}} | ||
|Extended launch distance of upward throws.<br>Increased the speed of the grab detection.<br>''unlisted'' | |||
|- | |- | ||
|7.0.0|| | |7.0.0|| | ||
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|- | |- | ||
|rowspan=2|Back aerial||2.0.0|| | |rowspan=2|Back aerial||2.0.0|| | ||
*{{buff|Reduced lag (frame 12 → 10; FAF 40 → 38)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1- | *{{buff|Reduced lag (frame 12 → 10; FAF 40 → 38)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-9|y}}</small> | ||
**{{buff|Autocancel: frame 28 → 26}} | **{{buff|Autocancel: frame 28 → 26}} | ||
**{{change|Turnaround frame: 10 → 9}} | **{{change|Turnaround frame: 10 → 9}} | ||
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|- | |- | ||
|Down aerial||3.1.0|| | |Down aerial||3.1.0|| | ||
*{{buff|Special and Final Smash cancel window: frames 1-12 → 1-17}} | *{{buff|Special and Final Smash cancel window: frames 1-12 → 1-17 (matches Ryu's)}} | ||
|Increased the amount of time you can cancel with a special move or a Final Smash. | |Increased the amount of time you can cancel with a special move or a Final Smash. | ||
|- | |- | ||
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|Adjusted launch angle. | |Adjusted launch angle. | ||
|- | |- | ||
|Forward smash||8.0.0|| | |rowspan=2|Forward smash||3.0.0|| | ||
*{{nerf|Late hit part: 1 → 0 (can no longer hit alongside clean hit)}} | |||
|''unlisted'' | |||
|- | |||
|8.0.0|| | |||
*{{change|Jostle area modified (6 to 7) on frame 32 and during charge}} | *{{change|Jostle area modified (6 to 7) on frame 32 and during charge}} | ||
|''unlisted'' | |''unlisted'' | ||
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|- | |- | ||
|Up throw||8.0.0|| | |Up throw||8.0.0|| | ||
*{{buff|Can no longer release the target below ledges ( | *{{buff|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- | ||
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|- | |- | ||
|Down throw||8.0.0|| | |Down throw||8.0.0|| | ||
*{{nerf|Can no longer release the target below ledges ( | *{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- | ||
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|- | |- | ||
|Spin Attack||4.0.0|| | |Spin Attack||4.0.0|| | ||
*{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
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|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*{{buff|Jab 1 has reduced lag (frame 7 → 5; FAF 27 → 25)}} <small>{{rollover|(*)|FSM: 0.75× on frames 9-28 → 0.5× on frames 1-4, 0.75× on 9-28}}</small> | *{{buff|Jab 1 has reduced lag (frame 7 → 5; FAF 27 → 25)}} <small>{{rollover|(*)|FSM: 0.75× on frames 9-28 → 0.5× on frames 1-4, 0.75× on 9-28|y}}</small> | ||
|Neutral Attack 1: Increased attack speed. | |Neutral Attack 1: Increased attack speed. | ||
|- | |- | ||
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|- | |- | ||
|Down tilt||13.0.0|| | |Down tilt||13.0.0|| | ||
*{{buff|Reduced lag (frame 9 → 7; FAF 23 → 21)}} <small>{{rollover|(*)|0.6× FSM applied on frames 1-5}}</small> | *{{buff|Reduced lag (frame 9 → 7; FAF 23 → 21)}} <small>{{rollover|(*)|0.6× FSM applied on frames 1-5|y}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
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|- | |- | ||
|Down smash||9.0.0|| | |Down smash||9.0.0|| | ||
*{{buff|Reduced lag (frame 19 → 16; FAF 55 → 52)}} <small>{{rollover|(*)|0.5× FSM applied on frames 6-10}}</small> | *{{buff|Reduced lag (frame 19 → 16; FAF 55 → 52)}} <small>{{rollover|(*)|0.5× FSM applied on frames 6-10|y}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
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**{{buff|Hit 1's lower portion has two different hitboxes for grounded and aerial opponents (knockback: 20b/30s → 0b/50/25f/100s)}} | **{{buff|Hit 1's lower portion has two different hitboxes for grounded and aerial opponents (knockback: 20b/30s → 0b/50/25f/100s)}} | ||
*{{buff|Lower hitboxes have increased range (size: 4.2u → 4.6u; Y offset: 2u → 2.2u)}} | *{{buff|Lower hitboxes have increased range (size: 4.2u → 4.6u; Y offset: 2u → 2.2u)}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times.<br>''unlisted'' | ||
|- | |- | ||
|rowspan=3|Aura Sphere||2.0.0|| | |rowspan=3|Aura Sphere||2.0.0|| | ||
Line 2,932: | Line 2,944: | ||
|- | |- | ||
|Up aerial||4.0.0|| | |Up aerial||4.0.0|| | ||
*{{buff|FAF: 34 → 32}} <small>{{rollover|(*)|True FAF: 40 → 37 (applies 0.79× FSM on frames 11-39)}}</small> | *{{buff|FAF: 34 → 32}} <small>{{rollover|(*)|True FAF: 40 → 37 (applies 0.79× FSM on frames 11-39)|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 2,971: | Line 2,983: | ||
|- | |- | ||
|Down throw||12.0.0|| | |Down throw||12.0.0|| | ||
*{{nerf|Can no longer release the target below ledges ( | *{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}} | ||
|''unlisted'' | |''unlisted'' | ||
|} | |} | ||
Line 3,025: | Line 3,037: | ||
|- | |- | ||
|Down throw||8.0.0|| | |Down throw||8.0.0|| | ||
*{{nerf|Can no longer release the target below ledges ( | *{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- | ||
Line 3,033: | Line 3,045: | ||
|- | |- | ||
|Green Missile||2.0.0|| | |Green Missile||2.0.0|| | ||
*{{buff|FAF: 97/81 (grounded/aerial) → 95/80}} <small>{{rollover|(*)|0.8× FSM applied to grounded landing from frame 28 onward (true FAF: 42)}}</small> <small>{{rollover|(*)|Aerial ending true FAF: 26 → 24 (applies 0.8× FSM throughout)}}</small> | *{{buff|FAF: 97/81 (grounded/aerial) → 95/80}} <small>{{rollover|(*)|0.8× FSM applied to grounded landing from frame 28 onward (true FAF: 42)|y}}</small> <small>{{rollover|(*)|Aerial ending true FAF: 26 → 24 (applies 0.8× FSM throughout)|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 3,112: | Line 3,124: | ||
|- | |- | ||
|Down throw||12.0.0|| | |Down throw||12.0.0|| | ||
*{{nerf|Can no longer release the target below ledges ( | *{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}} | ||
|''unlisted'' | |''unlisted'' | ||
|} | |} | ||
Line 3,129: | Line 3,141: | ||
|- | |- | ||
|3.0.0|| | |3.0.0|| | ||
*{{nerf|Shield damage: | *{{nerf|Shield damage: 0 → -1}} | ||
|Reduced the power against shields. | |Reduced the power against shields. | ||
|- | |- | ||
Line 3,159: | Line 3,171: | ||
|- | |- | ||
|Leaf Shield||3.0.0|| | |Leaf Shield||3.0.0|| | ||
*{{nerf|Increased lag (frame 7 → 9; transition to throw: 34 → 36)}} <small>{{rollover|(*)|True startup: frame 4; FSM: 2× on frames 1-3 → 2.5× on frames 1-3}}</small> | *{{nerf|Increased lag (frame 7 → 9; transition to throw: 34 → 36)}} <small>{{rollover|(*)|True startup: frame 4; FSM: 2× on frames 1-3 → 2.5× on frames 1-3|y}}</small> | ||
*{{nerf|No longer allows item throws while active}} | *{{nerf|No longer allows item throws while active}} | ||
|Reduced attack speed.<br>Increased vulnerability.<br>Throwing-type items can no longer be thrown while using Leaf Shield. | |Reduced attack speed.<br>Increased vulnerability.<br>Throwing-type items can no longer be thrown while using Leaf Shield. | ||
Line 3,186: | Line 3,198: | ||
|rowspan=2|Forward aerial||8.0.0|| | |rowspan=2|Forward aerial||8.0.0|| | ||
*{{buff|FAF: 46 → 40}} | *{{buff|FAF: 46 → 40}} | ||
*{{buff|Autocancel: frame 44 → 39}} | |||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hits 1-2 use set weight}} | **{{buff|Hits 1-2 use set weight}} | ||
Line 3,208: | Line 3,220: | ||
|- | |- | ||
|rowspan=2|Up throw||8.0.0|| | |rowspan=2|Up throw||8.0.0|| | ||
*{{buff|Can no longer release the target below ledges ( | *{{buff|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- | ||
Line 3,245: | Line 3,257: | ||
|- | |- | ||
|Jab||3.0.0|| | |Jab||3.0.0|| | ||
*{{buff|Jab 1 has reduced lag (frame 6 → 5; FAF 23 → 22)}} <small>{{rollover|(*)|0.5× FSM applied on frame 1}}</small> | *{{buff|Jab 1 has reduced lag (frame 6 → 5; FAF 23 → 22)}} <small>{{rollover|(*)|0.5× FSM applied on frame 1|y}}</small> | ||
**{{buff|Transition to rapid jab: frame 8 → 7 (tapped), 12 → 11 (held)}} | **{{buff|Transition to rapid jab: frame 8 → 7 (tapped), 12 → 11 (held)}} | ||
|Neutral Attack 1: Increased attack speed. | |Neutral Attack 1: Increased attack speed. | ||
Line 3,316: | Line 3,328: | ||
|- | |- | ||
|Down throw||8.0.0|| | |Down throw||8.0.0|| | ||
*{{buff|FAF: 46 → 42}} <small>{{rollover|(*)|0.85× FSM applied on frames 18-57}}</small> | *{{buff|FAF: 46 → 42}} <small>{{rollover|(*)|0.85× FSM applied on frames 18-57|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 3,333: | Line 3,345: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Shot startup: frame 6 → 4 (including initiation: 18 → 16)}} <small>{{rollover|(*)|0.5× FSM applied on frames 2-5}}</small> | *{{buff|Shot startup: frame 6 → 4 (including initiation: 18 → 16)}} <small>{{rollover|(*)|0.5× FSM applied on frames 2-5|y}}</small> | ||
*{{buff|Shot FAF: 32 → 28 (including initiation: 44 → 40)}} <small>{{rollover|(*)|True FAF: 32 → 30, plus FSM}}</small> | *{{buff|Shot FAF: 32 → 28 (including initiation: 44 → 40)}} <small>{{rollover|(*)|True FAF: 32 → 30, plus FSM|y}}</small> | ||
*{{buff|Uncharged Shadow Ball damage: 2.5% → 4%}} | *{{buff|Uncharged Shadow Ball damage: 2.5% → 4%}} | ||
|Increased power when not charged.<br>Increased attack speed.<br>Reduced vulnerability. | |Increased power when not charged.<br>Increased attack speed.<br>Reduced vulnerability. | ||
|- | |- | ||
|Confusion||4.0.0|| | |Confusion||4.0.0|| | ||
*{{buff|Reduced lag (frame 12 → 10; FAF 45 → 43)}} <small>{{rollover|(*)|0.6666× FSM applied on frames 1-5}}</small> | *{{buff|Reduced lag (frame 12 → 10; FAF 45 → 43)}} <small>{{rollover|(*)|0.6666× FSM applied on frames 1-5|y}}</small> | ||
**{{buff|Reflector startup: frame 12 → 10}} | **{{buff|Reflector startup: frame 12 → 10}} | ||
|Increased attack speed.<br>Increased the speed to reflect projectiles. | |Increased attack speed.<br>Increased the speed to reflect projectiles. | ||
Line 3,409: | Line 3,421: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{buff|Reduced lag (frame 15 → 10; FAF 60 → 55)}} <small>{{rollover|(*)|True startup: frame 12; FSM: 1.3× on frames 1-10 → 0.8× on frames 1-10}}</small> | *{{buff|Reduced lag (frame 15 → 10; FAF 60 → 55)}} <small>{{rollover|(*)|True startup: frame 12; FSM: 1.3× on frames 1-10 → 0.8× on frames 1-10|y}}</small> | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hits 3-5 hitbox 0 FKB: 10 → 20}} | **{{buff|Hits 3-5 hitbox 0 FKB: 10 → 20}} | ||
Line 3,426: | Line 3,438: | ||
|- | |- | ||
|Exploding Side Kick||2.0.0|| | |Exploding Side Kick||2.0.0|| | ||
*{{buff|FAF: 90/92 (normal/reversed) → 80/82}} <small>{{rollover|(*)|0.714× FSM applied on frames 55-89}}</small> | *{{buff|FAF: 90/92 (normal/reversed) → 80/82}} <small>{{rollover|(*)|0.714× FSM applied on frames 55-89|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 3,498: | Line 3,510: | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}} | **{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}} | ||
**{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° ( | **{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (position vector: [8, 22] → [8, 23])}} | ||
**{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° ( | **{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (position vectors added)}} | ||
**{{change|Hit 2 uses 3 hitboxes instead of 4}} | **{{change|Hit 2 uses 3 hitboxes instead of 4}} | ||
**{{change|Hit 3 uses 2 hitboxes instead of 4}} | **{{change|Hit 3 uses 2 hitboxes instead of 4}} | ||
Line 3,508: | Line 3,520: | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 hitbox 0 angle: 86° → 96°}} | **{{buff|Hit 1 hitbox 0 angle: 86° → 96°}} | ||
**{{buff|Hit 2 hitbox 2 | **{{buff|Hit 2 hitbox 2 position vector: [-2, 24], 6 frames → [-3, 30], 10 frames}} | ||
**{{buff|Hit 3 hitbox 1 | **{{buff|Hit 3 hitbox 1 position vector: [-12, 13] → [-8, 16]}} | ||
**{{buff|Hit 4 hitboxes 2-3 use | **{{buff|Hit 4 hitboxes 2-3 use position vectors}} | ||
**{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with | **{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect. | |Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
Line 3,590: | Line 3,602: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Action!!Version!!Changes!!Official description | !Action!!Version!!Changes!!Official description | ||
|- | |||
|Edge attack||3.0.0|| | |||
*{{buff|Z offset: 15.5u-2u → 15.5u-0u}} | |||
|Increased attack range. | |||
|- | |- | ||
|rowspan=2|Gale Strike||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |rowspan=2|Gale Strike||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
Line 3,643: | Line 3,659: | ||
*{{buff|Counter intangibility: frames 5-6 → 4-6}} | *{{buff|Counter intangibility: frames 5-6 → 4-6}} | ||
*{{buff|Counter window: frames 6-25 → 5-25}} | *{{buff|Counter window: frames 6-25 → 5-25}} | ||
*{{buff|Attack FAF: 41 → 39}} <small>{{rollover|(*)|True FAF: 50 → 47 (applies 0.65× FSM from frame 23 onward)}}</small> | *{{buff|Attack FAF (grounded/aerial): 41/44 → 39/42}} <small>{{rollover|(*)|True FAF: 50/58 → 47/54 (applies 0.65×/0.6× FSM from frame 23 onward)|y}}</small> | ||
|Increased invincibility speed.<br>Increased speed for the counter detection.<br>Reduced vulnerability when the attack hits. | |Increased invincibility speed.<br>Increased speed for the counter detection.<br>Reduced vulnerability when the attack hits. | ||
|- | |- | ||
|Power Thrust||12.0.0|| | |Power Thrust||12.0.0|| | ||
*{{buff|Reduced lag (frame 14/16 (grounded/aerial) → 12/14; FAF 62/68/61 → 60/66/59)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-13 of grounded version; 0.85× FSM applied on frames 1-15 of aerial version}}</small> | *{{buff|Reduced lag (frame 14/16 (grounded/aerial) → 12/14; FAF 62/68/61 → 60/66/59)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-13 of grounded version; 0.85× FSM applied on frames 1-15 of aerial version|y}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|} | |} | ||
Line 3,667: | Line 3,683: | ||
|Punch||13.0.1|| | |Punch||13.0.1|| | ||
*{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}} | *{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}} | ||
*{{nerf|Dragon Plus shield damage: 0 → -2.5/-4.5 (tilt/smash)}} | |||
*{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}} | *{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}} | ||
*{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}} | *{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}} | ||
Line 3,681: | Line 3,698: | ||
|- | |- | ||
|Up smash||12.0.0|| | |Up smash||12.0.0|| | ||
*{{nerf|Increased lag (frame 7 → 8; FAF 53 → 54)}} <small>{{rollover|(*)|1.3× FSM applied on frames 4-6}}</small> | *{{nerf|Increased lag (frame 7 → 8; FAF 53 → 54)}} <small>{{rollover|(*)|1.3× FSM applied on frames 4-6|y}}</small> | ||
**{{nerf|Reflector startup: frame 6 → 7}} | **{{nerf|Reflector startup: frame 6 → 7}} | ||
*{{nerf|Sweetspot KBS: 80 → 77/76/75 (clean/mid/late)}} <small>{{rollover|(K%)|119.32%/134.64%/157.86% → 125.14%/143.3%/170.42%|y}}</small> | *{{nerf|Sweetspot KBS: 80 → 77/76/75 (clean/mid/late)}} <small>{{rollover|(K%)|119.32%/134.64%/157.86% → 125.14%/143.3%/170.42%|y}}</small> | ||
Line 3,695: | Line 3,712: | ||
|- | |- | ||
|ARM Hook||12.0.0|| | |ARM Hook||12.0.0|| | ||
*{{nerf|Tether window: frame 5 → 7}} | *{{nerf|Tether recovery window: frame 5 → 7}} | ||
|Decreased the speed of the edge-grab range detection. | |Decreased the speed of the edge-grab range detection. | ||
|} | |} | ||
Line 3,702: | Line 3,719: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Action!!Version!!Changes!!Official description | !Action!!Version!!Changes!!Official description | ||
|- | |||
|Shield||12.0.0|| | |||
*{{bugfix|No longer snaps back to the center if tilted straight forward}} | |||
|''unlisted'' | |||
|- | |- | ||
|Up tilt||3.1.0|| | |Up tilt||3.1.0|| | ||
Line 3,814: | Line 3,835: | ||
|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*{{buff|Reduced lag (frame 20 → 18; FAF 55 → 53)}} <small>{{rollover|(*)|0.8947× FSM applied on frames 1-19}}</small> | *{{buff|Reduced lag (frame 20 → 18; FAF 55 → 53)}} <small>{{rollover|(*)|0.8947× FSM applied on frames 1-19|y}}</small> | ||
**{{buff|Ending autocancel: frame 41 → 39}} | **{{buff|Ending autocancel: frame 41 → 39}} | ||
**{{change|Initial autocancel: frames 1-19 → 1-17}} | **{{change|Initial autocancel: frames 1-19 → 1-17}} | ||
Line 3,834: | Line 3,855: | ||
|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*{{buff|Reduced lag (frame 44 → 40; FAF 66 → 62)}} <small>{{rollover|(*)|0.732× FSM applied to startup portion (lasts 15 frames)}}</small> | *{{buff|Reduced lag (frame 44 → 40; FAF 66 → 62)}} <small>{{rollover|(*)|0.732× FSM applied to startup portion (lasts 15 frames)|y}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|} | |} | ||
Line 3,897: | Line 3,918: | ||
|rowspan=2|End of Day||3.0.0|| | |rowspan=2|End of Day||3.0.0|| | ||
*{{change|Vertical camera displacement (most stages): 115 → 110}} | *{{change|Vertical camera displacement (most stages): 115 → 110}} | ||
|''unlisted'' | |||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
Line 3,941: | Line 3,963: | ||
*{{change|Trampoline minimum vertical displacement: -15 → -14}} | *{{change|Trampoline minimum vertical displacement: -15 → -14}} | ||
*{{change|Added vertical displacement when the trampoline is broken (5.9)}} | *{{change|Added vertical displacement when the trampoline is broken (5.9)}} | ||
|''unlisted'' | |||
|- | |- | ||
|Fire Hydrant||3.0.0|| | |Fire Hydrant||3.0.0|| | ||
Line 4,061: | Line 4,084: | ||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff|Hit 5 uses a 368° angle with set weight (connects better)}} | *{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}} | ||
*{{change|Hit 5 disables the knockback smoke effect}} | *{{change|Hit 5 disables the knockback smoke effect}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
|5.0.0|| | |5.0.0|| | ||
*{{buff|Hit | *{{buff|Hit 5 position vector frames: 6 → 12}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
Line 4,231: | Line 4,254: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Reduced lag (frame 8 → 6; FAF 29 → 27)}} <small>{{rollover|(*)|0.6× FSM applied on frames 1-6}}</small> | *{{buff|Reduced lag (frame 8 → 6; FAF 29 → 27)}} <small>{{rollover|(*)|0.6× FSM applied on frames 1-6|y}}</small> | ||
**{{nerf|Reduced range around Piranha Plant due to the duration multiplier used}} | **{{nerf|Reduced range around Piranha Plant due to the duration multiplier used}} | ||
*{{buff|Angle: 80°/80°/80°/85° → 85°/85°/85°/90°}} <small>{{rollover|(K%)|186.42%/146.58% → 184.04%/146.04%|y}}</small> | *{{buff|Angle: 80°/80°/80°/85° → 85°/85°/85°/90°}} <small>{{rollover|(K%)|186.42%/146.58% → 184.04%/146.04%|y}}</small> | ||
Line 4,246: | Line 4,269: | ||
|- | |- | ||
|Down smash||8.0.0|| | |Down smash||8.0.0|| | ||
*{{buff|Reduced lag (frame 12 → 10; FAF 46 → 44)}} <small>{{rollover|(*)|True startup: frame 14; FSM: 0.846× on frames 1-13 → 0.5× on frames 6-13}}</small> | *{{buff|Reduced lag (frame 12 → 10; FAF 46 → 44)}} <small>{{rollover|(*)|True startup: frame 14; FSM: 0.846× on frames 1-13 → 0.5× on frames 6-13|y}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
|Forward aerial||8.0.0|| | |Forward aerial||8.0.0|| | ||
*{{buff|Reduced lag (frame 10 → 7; FAF 48 → 45)}} <small>{{rollover|(*)|0.5× FSM applied on frames 3-8}}</small> | *{{buff|Reduced lag (frame 10 → 7; FAF 48 → 45)}} <small>{{rollover|(*)|0.5× FSM applied on frames 3-8|y}}</small> | ||
**{{buff|Autocancel: frame 42 → 39}} | **{{buff|Autocancel: frame 42 → 39}} | ||
|Increased attack speed. | |Increased attack speed. | ||
Line 4,283: | Line 4,306: | ||
*{{buff|Lifetime: 80-120 frames → 85-140}} | *{{buff|Lifetime: 80-120 frames → 85-140}} | ||
*{{buff|Spit startup: frame 13 → 11 (counting initiation: 23 → 21)}} | *{{buff|Spit startup: frame 13 → 11 (counting initiation: 23 → 21)}} | ||
**{{buff|Spit FAF: 39 → 36 (counting initiation: 49 → 46)}} <small>{{rollover|(*)|True FAF: 50; FSM: 0.9× on frames 1-30, 0.55× from frame 31 onward → 0.75× on frames 1-20, 0.9× on frames 21-30, 0.55× from frame 31 onward}}</small> | **{{buff|Spit FAF: 39 → 36 (counting initiation: 49 → 46)}} <small>{{rollover|(*)|True FAF: 50; FSM: 0.9× on frames 1-30, 0.55× from frame 31 onward → 0.75× on frames 1-20, 0.9× on frames 21-30, 0.55× from frame 31 onward|y}}</small> | ||
*{{change|Added 5× cap to damage multiplier via reflection}} | *{{change|Added 5× cap to damage multiplier via reflection}} | ||
|Capped the attack-power increase when repeatedly reflected.<br>Increased attack speed.<br>Increased the amount of time hit detection lasts. | |Capped the attack-power increase when repeatedly reflected.<br>Increased attack speed.<br>Increased the amount of time hit detection lasts. | ||
Line 4,295: | Line 4,318: | ||
|- | |- | ||
|13.0.1|| | |13.0.1|| | ||
*{{buff|Reduced lag (frame 20 → 19; FAF 65 → 64)}} <small>{{rollover|(*)|(1 / 1.1)× FSM applied to startup portion (lasts 18 frames)}}</small> | *{{buff|Reduced lag (frame 20 → 19; FAF 65 → 64)}} <small>{{rollover|(*)|(1 / 1.1)× FSM applied to startup portion (lasts 18 frames)|y}}</small> | ||
**{{buff|Pot armor start: frame 18 → 17}} | **{{buff|Pot armor start: frame 18 → 17}} | ||
|Shortened the time to use the move. | |Shortened the time to use the move. | ||
Line 4,319: | Line 4,342: | ||
|- | |- | ||
|rowspan=2|Up smash||3.1.0|| | |rowspan=2|Up smash||3.1.0|| | ||
*{{buff|Frame 7 no longer deletes hitbox 4, instead changing its | *{{buff|Frame 7 no longer deletes hitbox 4, instead changing its properties to help the move link more reliably:}} | ||
**Angle: 105° → 123° | |||
**Knockback: 40b/33f/100s → 0/140/100 | |||
**Size: 4.5u → 4u (offsets: 24u/7u → 14u/10u) | |||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
Line 4,440: | Line 4,466: | ||
|- | |- | ||
|Up smash||9.0.0|| | |Up smash||9.0.0|| | ||
*{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}} <small>{{rollover|(*)|True FAF: 62; FSM: 0.2× on frames 1-4, 0.5× on 13-15 → 0.2× on frames 1-4, 0.5× on 13-20}}</small> | *{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}} <small>{{rollover|(*)|True FAF: 62; FSM: 0.2× on frames 1-4, 0.5× on 13-15 → 0.2× on frames 1-4, 0.5× on 13-20|y}}</small> | ||
*{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small> | *{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small> | ||
|Increased attack speed.<br>Extended launch distance. | |Increased attack speed.<br>Extended launch distance. | ||
Line 4,529: | Line 4,555: | ||
|13.0.0|| | |13.0.0|| | ||
*{{buff|Hit 1 hitlag upon grabbing opponent: 0.8× → 0.5×}} | *{{buff|Hit 1 hitlag upon grabbing opponent: 0.8× → 0.5×}} | ||
*{{buff|Start of dragging and throw options upon grabbing opponent: frame 16 → 13}} <small>{{rollover|(*)|FSM on drag: 0.7× on frame 16 onward → 0.7× on frame 4 onward}}</small> | *{{buff|Start of dragging and throw options upon grabbing opponent: frame 16 → 13}} <small>{{rollover|(*)|FSM on drag: 0.7× on frame 16 onward → 0.7× on frame 4 onward|y}}</small> | ||
|Shortened the time between the slamming/dragging animations and when another jump can be input. | |Shortened the time between the slamming/dragging animations and when another jump can be input. | ||
|- | |- | ||
Line 4,543: | Line 4,569: | ||
|4.0.0|| | |4.0.0|| | ||
*{{buff|Startup: frame 37/39/40 (up/forward & back/down) → 34/36/37}} | *{{buff|Startup: frame 37/39/40 (up/forward & back/down) → 34/36/37}} | ||
**{{buff|Ledge grab window: frame 38/40/41 → 35/37/38}} | |||
*{{buff|Hovering period before charge: 20 frames → 18}} | *{{buff|Hovering period before charge: 20 frames → 18}} | ||
*{{buff|Initial travel speed: 4.6/4.2/3.8/4.5 (forward/back/up/down) → 5/4.5/4.2/4.7}} | *{{buff|Initial travel speed: 4.6/4.2/3.8/4.5 (forward/back/up/down) → 5/4.5/4.2/4.7}} | ||
Line 4,563: | Line 4,590: | ||
|- | |- | ||
|3.0.0|| | |3.0.0|| | ||
*{{buff|Cutscene end FAF: 53 → 48}} <small>{{rollover|(*)|0.9× FSM applied from frame 2 onward}}</small> | *{{buff|Cutscene end FAF: 53 → 48}} <small>{{rollover|(*)|0.9× FSM applied from frame 2 onward|y}}</small> | ||
|Once the move ends, Ridley can now move earlier than opponents. | |Once the move ends, Ridley can now move earlier than opponents. | ||
|} | |} | ||
Line 4,576: | Line 4,603: | ||
|- | |- | ||
|Jab||13.0.1|| | |Jab||13.0.1|| | ||
*{{buff|Rapid jab damage: 0.7% → 0.9% ( | *{{buff|Rapid jab damage: 0.7% → 0.9% (shortest jab total: 12.5% → 14.5%)}} | ||
*{{buff|Rapid jab Z offset: 11u-8u → 12u-8u (loop), 16u → 17u (finisher)}} | *{{buff|Rapid jab Z offset: 11u-8u → 12u-8u (loop), 16u → 17u (finisher)}} | ||
|Flurry Attack: Increased attack range.<br>Increased power.<br>Flurry Attack to KO: Increased attack range. | |Flurry Attack: Increased attack range.<br>Increased power.<br>Flurry Attack to KO: Increased attack range. | ||
Line 4,585: | Line 4,612: | ||
|- | |- | ||
|Neutral aerial||6.0.0|| | |Neutral aerial||6.0.0|| | ||
*{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7}}</small> | *{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7|y}}</small> | ||
**{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}} | **{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}} | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
Line 4,692: | Line 4,718: | ||
|- | |- | ||
|Neutral aerial||2.0.0|| | |Neutral aerial||2.0.0|| | ||
*{{buff|Clean hit duration (Rosalina): frames 10-19 → 9-19}} | *{{buff|Clean hit duration (Rosalina): frames 10-19 → 9-19}} <small>{{rollover|(*)|True duration: frames 12-21 → 11-21 (applies 0.8× FSM on frames 1-11)|y}}</small> | ||
*{{buff|Hit 1 duration (Luma): frames 8-9 → 7-9}} | *{{buff|Hit 1 duration (Luma): frames 8-9 → 7-9}} <small>{{rollover|(*)|True duration: frame 11 → frames 10-11; FSM: (1 / 2.6)× on frames 1-2, (1 / 1.3)× on 3-10, (1 / 0.55)× on 11, (1 / 0.85)× on 12-14 → (1 / 2.6)× on frames 1-2, (1 / 1.3)× on 3-9 and 11, (1 / 0.65)× on 10, (1 / 0.85)× on 12-14|y}}</small> | ||
*{{buff|Ledge grab window: frame 69 (after animation length) → 68}} | *{{buff|Ledge grab window: frame 69 (after animation length) → 68}} | ||
|Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts. | |Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts. | ||
Line 4,731: | Line 4,757: | ||
|Grabs||3.1.0|| | |Grabs||3.1.0|| | ||
*{{buff|Startup: frame 7/10/11 → 6/9/10}} | *{{buff|Startup: frame 7/10/11 → 6/9/10}} | ||
**{{nerf| | **{{nerf|FAF not compensated}} <small>{{rollover|(*)|0.5× FSM applied on frames 3-4, then 1.05× on 20-39|y}}</small> <small>{{rollover|(*)|0.5× FSM applied on frames 3-4, then 1.04× on 18-42|y}}</small> <small>{{rollover|(*)|0.8× FSM applied on frames 3-7, then 1.05× on 20-39|y}}</small> | ||
|Increased speed. | |Increased speed. | ||
|- | |- | ||
|rowspan=2|Luma Shot||2.0.0|| | |rowspan=2|Luma Shot||2.0.0|| | ||
*{{buff|Shot FAF: 40 → 35 (from release: 34 → 29)}} <small>{{rollover|(*)|0.833× FSM applied on frames 10-39}}</small> | *{{buff|Shot FAF: 40 → 35 (from release: 34 → 29)}} <small>{{rollover|(*)|0.833× FSM applied on frames 10-39|y}}</small> | ||
*{{buff|Recall FAF: 26/28 (grounded/aerial) → 22/24}} <small>{{rollover|(*)|True FAF: 35/37; FSM: 0.7× on frames 1-30, 0.9× from frame 31 onward → 0.6× on frames 1-30, 0.75× from frame 31 onward}}</small> | *{{buff|Recall FAF: 26/28 (grounded/aerial) → 22/24}} <small>{{rollover|(*)|True FAF: 35/37; FSM: 0.7× on frames 1-30, 0.9× from frame 31 onward → 0.6× on frames 1-30, 0.75× from frame 31 onward|y}}</small> | ||
|Reduced vulnerability when sending out and calling back Luma. | |Reduced vulnerability when sending out and calling back Luma. | ||
|- | |- | ||
Line 4,761: | Line 4,787: | ||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff| | *{{buff|Gravity after using the move: 0.042 → 0.051}} | ||
*{{buff|Fall speed after using the move: 1 → 1.1}} | |||
|Increased fast-fall speed after using the move. | |Increased fast-fall speed after using the move. | ||
|- | |- | ||
Line 4,891: | Line 4,918: | ||
|- | |- | ||
|rowspan=4|Hadoken||3.1.0|| | |rowspan=4|Hadoken||3.1.0|| | ||
*{{buff|Reduced lag (frame 13 → 12; FAF 58 → 57)}} <small>{{rollover|(*)|0.916× FSM applied on frames 1-12}}</small> | *{{buff|Reduced lag (frame 13 → 12; FAF 58 → 57)}} <small>{{rollover|(*)|0.916× FSM applied on frames 1-12|y}}</small> | ||
*{{buff|Travel speed: 0.9/1.2/1.5 (light/medium/heavy) → 0.8/1.3/1.8}} | *{{buff|Travel speed: 0.9/1.2/1.5 (light/medium/heavy) → 0.8/1.3/1.8}} | ||
*{{buff|Light version lifetime: 75/68 frames (normal/Shakunetsu) → 82/77}} | *{{buff|Light version lifetime: 75/68 frames (normal/Shakunetsu) → 82/77}} | ||
Line 4,958: | Line 4,985: | ||
|rowspan=3|Up smash||3.1.0|| | |rowspan=3|Up smash||3.1.0|| | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 | **{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}} | ||
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° ( | **{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}} | ||
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | **{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | ||
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | **{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | ||
Line 4,966: | Line 4,993: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{change|Hits 2-4 | *{{change|Hits 2-4 position vector frames: 4 → 10}} | ||
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
Line 5,006: | Line 5,033: | ||
|9.0.2|| | |9.0.2|| | ||
*{{bugfix|Grounded version once again provides its intended height}} | *{{bugfix|Grounded version once again provides its intended height}} | ||
| | |Fixed an issue where the initial velocity of Samus’s and Dark Samus’s up special when used on the ground was not behaving as intended. | ||
|- | |- | ||
|rowspan=2|Bomb||2.0.0|| | |rowspan=2|Bomb||2.0.0|| | ||
Line 5,025: | Line 5,052: | ||
|Blade Dash / Octaslash||11.0.0|| | |Blade Dash / Octaslash||11.0.0|| | ||
*{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}} | *{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}} | ||
*{{change|Octaslash | *{{change|Octaslash hitbox 4 (hit 1)/3 (hits 2-7) position vector: [12, 1] → [5, 1]}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- | ||
Line 5,065: | Line 5,092: | ||
|- | |- | ||
|7.0.0|| | |7.0.0|| | ||
*{{buff|Reduced lag (frame 11 → 8; FAF 52 → 49)}} <small>{{rollover|(*)|0.625× FSM applied on frames 2-9}}</small> | *{{buff|Reduced lag (frame 11 → 8; FAF 52 → 49)}} <small>{{rollover|(*)|0.625× FSM applied on frames 2-9|y}}</small> | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 hitbox 0 X/Y offsets: 8u/7u → 5.2u-8u/0u-7u}} | **{{buff|Hit 1 hitbox 0 X/Y offsets: 8u/7u → 5.2u-8u/0u-7u}} | ||
Line 5,096: | Line 5,123: | ||
|- | |- | ||
|rowspan=2|Burst Grenade||2.0.0|| | |rowspan=2|Burst Grenade||2.0.0|| | ||
*{{buff|Release FAF (grounded/aerial): 40/50 → 38 (including initiation: 78/88 → 76/86)}} | *{{buff|Release FAF (grounded/aerial): 40/50 → 38/48 (including initiation: 78/88 → 76/86)}} | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
|7.0.0|| | |7.0.0|| | ||
*{{buff|Release FAF: 38/48 → 32/42 (including initiation: 76/86 → 70/80)}} <small>{{rollover|(*)|0.8× FSM applied on frames 7-36}}</small> | *{{buff|Release FAF: 38/48 → 32/42 (including initiation: 76/86 → 70/80)}} <small>{{rollover|(*)|0.8× FSM applied on frames 7-36|y}}</small> | ||
*{{buff|Grenade explosion lifetime: 2 frames → 4}} | *{{buff|Grenade explosion lifetime: 2 frames → 4}} | ||
*{{buff|Grenade explosion can no longer clang}} | *{{buff|Grenade explosion can no longer clang}} | ||
Line 5,186: | Line 5,213: | ||
|- | |- | ||
|Up smash||9.0.0|| | |Up smash||9.0.0|| | ||
*{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}} <small>{{rollover|(*)|True FAF: 62; FSM: 0.2× on frames 1-4, 0.5× on 13-15 → 0.2× on frames 1-4, 0.5× on 13-20}}</small> | *{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}} <small>{{rollover|(*)|True FAF: 62; FSM: 0.2× on frames 1-4, 0.5× on 13-15 → 0.2× on frames 1-4, 0.5× on 13-20|y}}</small> | ||
*{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small> | *{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small> | ||
|Increased attack speed.<br>Extended launch distance. | |Increased attack speed.<br>Extended launch distance. | ||
Line 5,269: | Line 5,296: | ||
|- | |- | ||
|Up tilt||9.0.0|| | |Up tilt||9.0.0|| | ||
*{{buff|FAF: 40 → 36}} <small>{{rollover|(*)|0.6× FSM applied on frames 28-37}}</small> | *{{buff|FAF: 40 → 36}} <small>{{rollover|(*)|0.6× FSM applied on frames 28-37|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 5,284: | Line 5,311: | ||
|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*{{buff|Reduced lag (frame 18 → 14; FAF 66 → 62)}} <small>{{rollover|(*)|0.6× FSM applied on frames 3-12}}</small> | *{{buff|Reduced lag (frame 18 → 14; FAF 66 → 62)}} <small>{{rollover|(*)|0.6× FSM applied on frames 3-12|y}}</small> | ||
*{{buff|Intangibility: frames 18-20 → 14-18}} | *{{buff|Intangibility: frames 18-20 → 14-18}} <small>{{rollover|(*)|True intangibility: frames 18-20 → 18-22|y}}</small> | ||
*{{buff|Jostle area modified (3.2 to 4) on frame 13}} | *{{buff|Jostle area modified (3.2 to 4) on frame 13}} | ||
*Changes to connect more reliably: | *Changes to connect more reliably: | ||
Line 5,351: | Line 5,378: | ||
|Down aerial||9.0.2|| | |Down aerial||9.0.2|| | ||
*{{bugfix|Tap jump works properly for jumping off the anvil}} | *{{bugfix|Tap jump works properly for jumping off the anvil}} | ||
| | |Fixed an issue where you could not use the stick to jump while falling after creating an anvil using the down air attack. | ||
|- | |- | ||
|Create Block||9.0.1|| | |Create Block||9.0.1|| | ||
*{{bugfix|The following characters can no longer fall through the stage when breaking Blocks: Dark Samus, King Dedede, King K. Rool, Link, Meta Knight, Samus}} | *{{bugfix|The following characters can no longer fall through the stage when breaking Blocks: Dark Samus, King Dedede, King K. Rool, Link, Meta Knight, Samus}} | ||
| | *{{bugfix|Hitting an opponent with an anvil near a Block can no longer cause them to fall through the stage}} | ||
|Fixed the issue where sometimes an opposing fighter would go through the landscape when Steve/Alex created a block at a certain location and the opposing fighter destroyed the block.<br>Fixed the issue where sometimes an opposing fighter would go through the landscape when Steve/Alex created a block at a certain location and the anvil created with a down air attack struck the opposing fighter.<br>Fixed the issue where certain fighters could go through Steve/Alex's block once KO'd. | |||
|- | |- | ||
|rowspan=2|Minecart||9.0.1|| | |rowspan=2|Minecart||9.0.1|| | ||
Line 5,361: | Line 5,389: | ||
*{{bugfix|Can properly hit opponents when reflected off a wall}} | *{{bugfix|Can properly hit opponents when reflected off a wall}} | ||
*{{bugfix|A trapped character can no longer teleport back to the position where they were caught}} | *{{bugfix|A trapped character can no longer teleport back to the position where they were caught}} | ||
| | |Fixed the issue where the opposing fighter would become uncontrollable when Steve/Alex hit them with a minecart in certain situations.<br>Fixed the issue where if Steve/Alex's minecart bounced off the wall, it would not hit the opposing fighter.<br>Fixed the issue where opposing fighters carried in Steve/Alex's minecart would sometimes be warped to the original location where they were picked up. | ||
|- | |- | ||
|12.0.0|| | |12.0.0|| | ||
Line 5,400: | Line 5,428: | ||
|- | |- | ||
|Dash attack||7.0.0|| | |Dash attack||7.0.0|| | ||
*{{buff|FAF: 31 → 29}} <small>{{rollover|(*)|True FAF: 32 → 43; FSM: 0.7× on frames 0-7, 1.1× on 8-9, 1× from frame 10 onward → FSM: 0.7× on frames 0-7, 1.1× on 8-9, 0.619× from frame 10 onward}}</small> | *{{buff|FAF: 31 → 29}} <small>{{rollover|(*)|True FAF: 32 → 43; FSM: 0.7× on frames 0-7, 1.1× on 8-9, 1× from frame 10 onward → FSM: 0.7× on frames 0-7, 1.1× on 8-9, 0.619× from frame 10 onward|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 5,539: | Line 5,567: | ||
|- | |- | ||
|Timber||8.0.0|| | |Timber||8.0.0|| | ||
*{{buff|FAF (seeding/watering): 43/54 → 39/50}} | *{{buff|FAF (seeding/watering): 43/54 → 39/50}} <small>{{rollover|(*)|True seeding FAF: 57; FSM throughout: 0.75× → 0.661×|y}}</small> | ||
*{{buff|Axe BKB: 30 → 36}} <small>{{rollover|(K%)|117.86% → 112.5%|y}}</small> | *{{buff|Axe BKB: 30 → 36}} <small>{{rollover|(K%)|117.86% → 112.5%|y}}</small> | ||
*{{buff|Axe shield damage: 6 → 9}} | *{{buff|Axe shield damage: 6 → 9}} | ||
Line 5,624: | Line 5,652: | ||
|- | |- | ||
|Down smash||8.0.0|| | |Down smash||8.0.0|| | ||
*{{buff|FAF: 51 → 47}} | *{{buff|FAF: 51 → 47}} <small>{{rollover|(*)|0.8× FSM applied on frames 31-50|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 5,700: | Line 5,728: | ||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{nerf|FAF: 50 → 53}} | *{{nerf|FAF: 50 → 53}} <small>{{rollover|(*)|True aerial FAF: 46; FSM: 1.5× from frame 38 onward → 1.8× from frame 38 onward|y}}</small> | ||
|Increased vulnerability. | |Increased vulnerability. | ||
|- | |- | ||
Line 5,766: | Line 5,794: | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hits 1-2 FKB: 38/30/33/53 → 33/23/23/48}} | **{{buff|Hits 1-2 FKB: 38/30/33/53 → 33/23/23/48}} | ||
**{{buff|Hits 1-2 hitstun modifier: 0 → 6}} | |||
**{{buff|Hit 2 X offset: 0u/0u/5.2u/5.2u → 1u/1u/6.5u/6.5u}} | **{{buff|Hit 2 X offset: 0u/0u/5.2u/5.2u → 1u/1u/6.5u/6.5u}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
Line 5,817: | Line 5,846: | ||
|Jab||13.0.0|| | |Jab||13.0.0|| | ||
*{{buff|Jab 1 FAF: 25 → 24}} | *{{buff|Jab 1 FAF: 25 → 24}} | ||
*{{buff|Rapid jab damage per hit: 0.2% → 0.4%}} | *{{buff|Rapid jab damage per hit: 0.2% → 0.4% (shortest jab total: 9.6% → 11.2%)}} | ||
|Neutral Attack 1: Reduced vulnerability.<br>Flurry Attack: Increased power. | |Neutral Attack 1: Reduced vulnerability.<br>Flurry Attack: Increased power. | ||
|- | |- | ||
Line 5,857: | Line 5,886: | ||
|- | |- | ||
|Din's Fire||7.0.0|| | |Din's Fire||7.0.0|| | ||
*{{buff|Explosion duration: | *{{buff|Explosion duration: 4 frames → 6}} | ||
*{{buff|Sweetspot size: 2.6u → 3.5u}} | *{{buff|Sweetspot size: 2.6u → 3.5u}} | ||
|Increased the high-damage range.<br>Increased the amount of time hit detection lasts. | |Increased the high-damage range.<br>Increased the amount of time hit detection lasts. | ||
Line 5,879: | Line 5,908: | ||
|9.0.2|| | |9.0.2|| | ||
*{{bugfix|Phantom displacement removed}} | *{{bugfix|Phantom displacement removed}} | ||
| | |Fixed an issue where the gunman from Duck Hunt’s down special and the phantom from Zelda’s down special were not behaving as intended. | ||
|} | |} | ||
Line 5,890: | Line 5,919: | ||
|Shortened the launch distance when the attack hits the middle of an opponent's body. | |Shortened the launch distance when the attack hits the middle of an opponent's body. | ||
|- | |- | ||
|Neutral aerial||11.0.0|| | |rowspan=2|Neutral aerial||2.0.0|| | ||
*{{bugfix|Aerial attack shieldstun multiplier properly applies to the move}} | |||
|''unlisted'' | |||
|- | |||
|11.0.0|| | |||
*{{nerf|Landing lag: 6 frames → 8}} | *{{nerf|Landing lag: 6 frames → 8}} | ||
|Increased the vulnerability when landing after using the move. | |Increased the vulnerability when landing after using the move. |