User:DrakRoar/SSBU patch summary: Difference between revisions

 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
A quickly navigable compilation of all patch changes found in ''Ultimate'', in the same vein as [[User:DrakRoar/SSB4 patch summary|my ''Smash 4'' compilation]]. Worth noting is:
A quickly navigable compilation of all patch changes found in ''Ultimate'', in the same vein as [[User:DrakRoar/SSB4 patch summary|my ''Smash 4'' compilation]]. Worth noting is:
*This doesn't include any minor visual changes.
*This doesn't include any minor visual changes.
*For moves with changed knockback, <small>(K%)</small> lists their KO percent (taken from the Smash Ultimate KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with no DI, rage, or staleness, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.
*For moves with changed lag, <small>(*)</small> indicates a [[frame speed multiplier]] (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
**Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
***For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames ''0''-10 (if it's not specified to start on frame 1), this reduces it to frame ''9'' with a FAF of 28.
*For moves with changed knockback, <small>(K%)</small> lists their KO percent (taken from the [https://rubendal.github.io/SSBU-Calculator/kocalc.html Smash Ultimate KO calculator]) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.
*Ledge grab window changes refer to the earliest frame the character can snap to the ledge; the actual window is enabled one frame earlier, but a character's ledge grab boxes need to be in a ledge's range for at least one frame before they can snap to it.
*1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0.
*1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0.
{{tocright}}
{{tocright}}
Line 33: Line 37:
|'''{{SSBU|9.0.0}}'''||October 13, 2020||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/53118]
|'''{{SSBU|9.0.0}}'''||October 13, 2020||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/53118]
|-
|-
|{{SSBU|9.0.1}}||October 21, 2020||N/A
|{{SSBU|9.0.1}}||October 21, 2020||rowspan=3|[https://en-americas-support.nintendo.com/app/answers/detail/a_id/42809/~/how-to-update-super-smash-bros.-ultimate#v901]
|-
|-
|{{SSBU|9.0.2}}||November 11, 2020||N/A
|{{SSBU|9.0.2}}||November 11, 2020
|-
|-
|{{SSBU|10.0.0}}||December 17, 2020||N/A
|{{SSBU|10.0.0}}||December 17, 2020
|-
|-
|'''{{SSBU|10.1.0}}'''||December 22, 2020||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/54095]
|'''{{SSBU|10.1.0}}'''||December 22, 2020||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/54095]
Line 46: Line 50:
|-
|-
|'''{{SSBU|13.0.0}}'''||October 18th, 2021||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/56516]
|'''{{SSBU|13.0.0}}'''||October 18th, 2021||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/56516]
|-
|'''{{SSBU|13.0.1}}'''||December 1st, 2021||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295]
|}
|}
===Other sources===
*[https://rubendal.github.io/ssbu/#/Character Ruben's Smash Ultimate script viewer (can show differences from 3.0.0 onward)]
*[https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=691134335 General parameter sheet by various dataminers]
*[https://docs.google.com/spreadsheets/d/1rwDPL1jhE-KuEbbcBkkTb44z1smJp9rYme_xb4BIJTk/edit#gid=561570685 Special move parameter sheet]
**[https://docs.google.com/spreadsheets/d/1jzqO9wd61uhlnKjHRdGPHn-vsL_SPIVJvu-BSvXHzcs/edit#gid=1336756485 More complete version of this sheet by myself, with descriptions and notes proven via in-game testing]
*[https://twitter.com/Ruben_dal Ruben] and [https://twitter.com/Meshima_ Meshima]'s Twitter accounts (various posts documenting patch changes)


==Universal==
==Universal==
Line 101: Line 114:
|AI||1.2.0||
|AI||1.2.0||
*{{change|CPU level reduced for unlock battles}}
*{{change|CPU level reduced for unlock battles}}
|N/A
|Adjusted difficulty of approaching challengers.
|-
|-
|On-screen appearance||3.1.0||
|On-screen appearance||3.1.0||
Line 278: Line 291:
|-
|-
|8.0.0||
|8.0.0||
*{{buff|Reduced lag (frame 9 → 7; FAF 32 → 30)}}
*{{buff|Reduced lag (frame 9 → 7; FAF 32 → 30)}} <small>{{rollover|(*)|True FAF: 28; FSM: 1.29× on frames 1-6, 1.5× on 7-10 → 1.5× on frames 7-10, 3× on 11-12, 0.733× on 13-27|y}}</small>
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 knockback: 100/90b/0f/10s → 0b/145/100f/100s}}
**{{buff|Hit 1 knockback: 100/90b/0f/10s → 0b/145/100f/100s}}
**{{buff|Hit 1 hitbox 0 angle: 123° → 125°}}
**{{buff|Hit 1 hitbox 0 angle: 123° → 125°}}
*{{buff|Hit 2 duration: frame 15 → frames 13-15}}
*{{buff|Hit 2 duration: frame 15 → frames 13-15}} <small>{{rollover|(*)|True duration: frame 11 (increased because of 3× FSM)|y}}</small>
*{{buff|Hit 2 has an extra hitbox with more range (Y/Z offsets: 25.5u/-1u-1u → 20u/-3u-3u)}}
*{{buff|Hit 2 has an extra hitbox with more range (Y/Z offsets: 25.5u/-1u-1u → 20u/-3u-3u)}}
|Increased attack speed.<br>Made it easier to hit multiple times.<br>Increased attack range of the last attack.<br>Increased the amount of time hit detection lasts of the last attack.
|Increased attack speed.<br>Made it easier to hit multiple times.<br>Increased attack range of the last attack.<br>Increased the amount of time hit detection lasts of the last attack.
Line 300: Line 313:
|-
|-
|12.0.0||
|12.0.0||
*{{buff|Reduced lag (frame 20 → 17; FAF 69 → 66)}}
*{{buff|Reduced lag (frame 20 → 17; FAF 69 → 66)}} <small>{{rollover|(*)|0.75× FSM applied on frames 12-15, then 0.5× on 16-19|y}}</small>
**{{buff|Bullet Arts start: frame 28 → 25}}
**{{buff|Bullet Arts start: frame 28 → 25}}
|Increased attack speed.
|Increased attack speed.
Line 322: Line 335:
|-
|-
|Heel Slide||8.0.0||
|Heel Slide||8.0.0||
*{{buff|FAF: 72/73 (non-extended/extended) → 67/68}}
*{{buff|FAF: 72/73 (non-extended/extended) → 67/68}} <small>{{rollover|(*)|0.843× FSM applied from frame 40 onward for non-extended version|y}}</small> <small>{{rollover|(*)|Followup kick FAF without FSM: 67 → 60|y}}</small>
|Reduced vulnerability when used on the ground.<br>Reduced vulnerability when kicking upward.
|Reduced vulnerability when used on the ground.<br>Reduced vulnerability when kicking upward.
|-
|-
Line 424: Line 437:
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
|Dash attack||3.1.0||
|Down tilt||13.0.1||
*{{buff|Hits 1-2 knockback: 20b/30s → 17/11}}
*{{buff|Hit 3 angle: 45° → 40°}}
|Made it easier to hit multiple times.<br>Adjusted launch angle for the final attack.
|-
|rowspan=2|Dash attack||3.1.0||
*{{buff|Hit 6 angle: 60° → 50°}}
*{{buff|Hit 6 angle: 60° → 50°}}
|Adjusted launch angle.
|Adjusted launch angle.
|-
|-
|rowspan=2|Up smash||3.1.0||
|13.0.1||
*{{buff|Hit 6 BKB: 32 → 38}} <small>{{rollover|(K%)|126.5% → 120.38%|y}}</small>
*{{buff|Hits 1-5 damage: 1.8% → 2% (total: 13% → 14%)}}
*{{buff|Hitbox 0 BKB (hits 1-2/3-5): 50/40 → 45/35}}
|Made it easier to hit multiple times.<br>Increased power.
|-
|rowspan=3|Up smash||3.1.0||
*{{buff|Hit 7 BKB: 32 → 38}} <small>{{rollover|(K%)|126.5% → 120.38%|y}}</small>
|Extended launch distance.
|Extended launch distance.
|-
|-
|9.0.0||
|9.0.0||
*Changes to connect better:
*Changes to connect better:
**{{buff|Hits 2-5 angles: 120°/190°/140° → 105°/175°/140° (hits 2-4), 120°/175°/140° (hit 5)}}
**{{buff|Hits 2-6 angles: 120°/190°/140° → 105°/175°/140° (hits 2-5), 120°/175°/140° (hit 6)}}
**{{buff|Hits 2-5 have increased range (size: 2.5u/2.5u/4u → 3.2u/3.2u/4.7u, 4.6u → 5.1u; Z offset: -4u → -6.5u)}}
**{{buff|Hits 2-6 have increased range (size: 2.5u/2.5u/4u → 3.2u/3.2u/4.7u, 4.6u → 5.1u; Z offset: -4u → -6.5u)}}
**{{buff|Hits 2-4 hitbox 2 BKB: 0 → 30}}
**{{buff|Hits 2-5 hitbox 2 BKB: 0 → 30}}
*{{change|Hit 6 has more range horizontally, but less vertically (size: 5.5u → 6.5u; Y/Z offsets: 24.5u-22.5u/-4u → 23u-21u/-5u)}}
*{{change|Hit 7 has more range horizontally, but less vertically (size: 5.5u → 6.5u; Y/Z offsets: 24.5u-22.5u/-4u → 23u-21u/-5u)}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|13.0.1||
*{{buff|Damage: 1.3%/1% (hits 2-5/6) → 1.7%/1.4% (total: 13.2% → 15.2%)}}
|Increased power.
|-
|-
|Down smash||9.0.0||
|Down smash||9.0.0||
*{{buff|Reduced lag (frame 15 → 12; FAF 60 → 57)}}
*{{buff|Reduced lag (frame 15 → 12; FAF 60 → 57)}} <small>{{rollover|(*)|True FAF: 65; FSM: 0.88× from frame 18 onward → 0.7× on frames 4-14, then 0.9× from frame 18 onward|y}}</small>
|Increased attack speed.
|Increased attack speed.
|-
|-
Line 453: Line 480:
|-
|-
|Clown Cannon||3.1.0||
|Clown Cannon||3.1.0||
*{{buff|Aerial version has reduced lag (frame 43 → 37; FAF from initiation: 79 → 73; matches grounded version)}}
*{{buff|Aerial version has reduced lag (frame 43 → 37; FAF from initiation: 79 → 73; matches grounded version)}} <small>{{rollover|(*)|0.84× FSM applied to aerial startup portion (lasts 39 frames)|y}}</small>
|Increased attack speed in air.
|Increased attack speed in air.
|-
|-
|rowspan=3|Clown Kart Dash||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
|rowspan=4|Clown Kart Dash||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Delay before double jump or air dodge out of Kart jump: 40 frames → 32}}
*{{buff|Delay before double jump or air dodge out of Kart jump: 40 frames → 32}}
*{{buff|Horizontal speed reduction after wall bump: 0.7× → 0.62×}}
*{{buff|Horizontal speed reduction after wall bump: 0.7× → 0.62×}}
Line 462: Line 489:
|-
|-
|3.1.0||
|3.1.0||
*{{buff|Increased starting speed}}
*{{buff|Dash speed: 2.2 → 2.8 (initial), 3 → 3.5 (grounded maximum)}}
**{{buff|Grounded dash damage: 5.13% → 6.824% (initial), 7.388% → 8.8% (maximum)}}
*{{bugfix|Aerial spin can no longer be canceled by a jump on landing}}
*{{bugfix|Aerial spin can no longer be canceled by a jump on landing}}
|Increased speed when starting to move.<br>''unlisted''
|Increased speed when starting to move.<br>''unlisted''
|-
|-
|9.0.0||
|9.0.0||
*{{buff|Clown Car damage-based armor: 6% → 10.2%}}
*{{buff|Damage-based armor: 6% → 9% (with damage reduction: 6.8182% → 10.2273%)}}
|Made it hard to flinch from opponent's attacks.
|Made it hard to flinch from opponent's attacks.
|-
|13.0.1||
*{{buff|Spin BKB: 60 → 67/74 (grounded/aerial)}} <small>{{rollover|(K%)|Grounded/aerial, 16.3%/14.7% damage: 110.86%/114.98% → 103.58%/100.02%|y}}</small>
|Extended launch distance when spinning.
|-
|-
|rowspan=3|Abandon Ship!||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
|rowspan=3|Abandon Ship!||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
Line 475: Line 507:
|-
|-
|3.1.0||
|3.1.0||
*{{buff|Hammer hitbox duration: frame 8/13 → frames 8-9/13-14}}
*{{buff|Hammer hitbox duration: frame 8/13 → frames 8-9/13-14}} <small>{{rollover|(*)|2× FSM applied on frame 8 and 13, then 0.5× on frames 9-10 and 14|y}}</small>
*{{buff|Hammer hitbox size: 6.5u/3u → 7u/3.5u}}
*{{buff|Hammer hitbox size: 6.5u/3u → 7u/3.5u}}
*Changes to Junior Clown Car to connect better:
*Changes to Junior Clown Car to connect better:
Line 485: Line 517:
|-
|-
|9.0.0||
|9.0.0||
*{{buff|Startup: frame 21 → 17}}
*{{buff|Reduced lag (frame 21 → 17; FAF 30 → 26; ledge grab window: frame 33 → 29)}} <small>{{rollover|(*)|0.7× FSM applied to startup portion (lasts 15 frames)|y}}</small>
|Increased attack speed.
|Increased attack speed.
|}
|}
Line 507: Line 539:
*{{buff|Shieldstun: 1× → 1.7×/2× (grounded non-early/aerial)}}
*{{buff|Shieldstun: 1× → 1.7×/2× (grounded non-early/aerial)}}
*{{buff|Aerial version FAF: 66 → 62}}
*{{buff|Aerial version FAF: 66 → 62}}
*{{buff|Aerial version can land 3 frames earlier}}
**{{change|Landing lag window: frames 25-64 → 25-61}}
|Increased the opponent’s downtime when shielding from the tip.<br>Reduced vulnerability when using the move in the air.
|Increased the opponent’s downtime when shielding from the tip.<br>Reduced vulnerability when using the move in the air.
|-
|-
|Sword of the Creator||11.0.0||
|Sword of the Creator||11.0.0||
*{{buff|Reduced lag (frame 11/12 (grounded/aerial) → 9/10; FAF 49 → 47)}}
*{{buff|Reduced lag (frame 11/12 (grounded/aerial) → 9/10; FAF 49 → 47)}} <small>{{rollover|(*)|True FAF: 54; FSM: 0.5× on frames 1-9 → 0.3× on frames 1-9|y}}</small>
**{{buff|Tether recovery window (below/above ledge): frame 7/11 → 5/9}}
*{{buff|50%+ throw BKB: 0 → 14}} <small>{{rollover|(K%)|Offstage, 11% damage: 61.64% → 47.66%|y}}</small>
*{{buff|50%+ throw BKB: 0 → 14}} <small>{{rollover|(K%)|Offstage, 11% damage: 61.64% → 47.66%|y}}</small>
|Extended launch distance when stepping on an opponent with high accumulated damage.<br>Increased attack speed.
|Extended launch distance when stepping on an opponent with high accumulated damage.<br>Increased attack speed.
Line 529: Line 562:
|-
|-
|Up tilt||3.1.0||
|Up tilt||3.1.0||
*{{buff|Reduced lag (frame 17 → 14; FAF 40 → 37)}}
*{{buff|Reduced lag (frame 17 → 14; FAF 40 → 37)}} <small>{{rollover|(*)|0.8125× FSM applied on frames 1-16|y}}</small>
|Increased attack speed.
|Increased attack speed.
|-
|-
Line 560: Line 593:
|-
|-
|rowspan=2|Raptor Boost (grounded)||3.1.0||
|rowspan=2|Raptor Boost (grounded)||3.1.0||
*{{buff|Uppercut has reduced lag (frame 6 → 5; FAF 29 → 28)}}
*{{buff|Uppercut has reduced lag (frame 6 → 5; FAF 29 → 28)}} <small>{{rollover|(*)|True FAF: 35; FSM: 0.75× from frame 9 onward → 0.8× on frames 1-6, 0.75× from frame 9 onward|y}}</small>
*{{buff|Uppercut damage-based armor: 8% → 10%}}
*{{buff|Uppercut damage-based armor: 8% → 10%}}
*{{buff|Uppercut hitstun modifier: 0 → 3}}
*{{buff|Uppercut hitstun modifier: 0 → 3}}
Line 576: Line 609:
|-
|-
|Falcon Dive||11.0.0||
|Falcon Dive||11.0.0||
*{{buff|Throw FAF: 55 24}}
*{{buff|Throw FAF: 56 25}} <small>{{rollover|(*)|True FAF: 60 → 32; FSM: 0.7× from frame 45 onward → 0.75× on frames 2-44, 0.7× from frame 45 onward|y}}</small>
**{{buff|Ledge grab window after throw: frame 56 → 46}}
**{{change|Frame gravity starts applying: 45 → 25}}
|Reduced vulnerability after hitting an opponent.
|Reduced vulnerability after hitting an opponent.
|-
|-
Line 584: Line 619:
|-
|-
|8.0.0||
|8.0.0||
*{{buff|Reduced lag (frame 15/16 (grounded/aerial) → 13/14; FAF 71/68/59 → 69/66/57)}}
*{{buff|Reduced lag (frame 15/16 (grounded/aerial) → 13/14; FAF 71/68/59 → 69/66/57)}} <small>{{rollover|(*)|0.857× FSM applied to grounded version on frames 1-14; 0.8665× FSM applied to aerial version on frames 1-15|y}}</small>
*{{buff|Clean hit KBS: 84/52 (grounded/aerial) → 88/57}} <small>{{rollover|(K%)|129.94%/156.8% → 122.68%/140.42%|y}}</small>
*{{buff|Clean hit KBS: 84/52 (grounded/aerial) → 88/57}} <small>{{rollover|(K%)|129.94%/156.8% → 122.68%/140.42%|y}}</small>
|Increased attack speed.<br>Extended launch distance when hitting in the high-damage range.
|Increased attack speed.<br>Extended launch distance when hitting in the high-damage range.
Line 619: Line 654:
**{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}}
**{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}}
**{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}}
**{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}}
**{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)}}
**{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
*{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}}
*{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
Line 641: Line 676:
|-
|-
|4.0.0||
|4.0.0||
*{{buff|Aerial version ledge grab window: frame 54 → 45}}
*{{buff|Ledge grab window during aerial tackle: frame 32 (after ending) → 23 (from initiation: 54 → 45)}}
|Increased the speed of the edge-grab timing.
|Increased the speed of the edge-grab timing.
|-
|-
Line 685: Line 720:
*{{nerf|Falling portion meteor hitbox has lower FKB after the first active frame (160 → 150)}}
*{{nerf|Falling portion meteor hitbox has lower FKB after the first active frame (160 → 150)}}
|Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
|Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
|-
|Awakening Aether||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Dash duration: 12 frames → 13}}
*{{change|Animation speed for target during move: 0.25× → 0.08×}}
|style="background:#cccbcb"|N/A
|-
|-
|Victory poses||3.0.0||
|Victory poses||3.0.0||
Line 708: Line 748:
|-
|-
|Up smash||7.0.0||
|Up smash||7.0.0||
*{{buff|Reduced lag (frame 15 → 12; FAF 49 → 46)}}
*{{buff|Reduced lag (frame 15 → 12; FAF 49 → 46)}} <small>{{rollover|(*)|True startup reduced to 14, plus 0.83× FSM applied on frames 0-6, then 0.738× on 7-13|y}}</small>
*{{buff|Sweetspot KBS: 96 → 105}} <small>{{rollover|(K%)|122.46% → 109.38%|y}}</small>
*{{buff|Sweetspot KBS: 96 → 105}} <small>{{rollover|(K%)|122.46% → 109.38%|y}}</small>
|Extended launch distance when hit with the sword tip.<br>Increased attack speed.
|Extended launch distance when hit with the sword tip.<br>Increased attack speed.
Line 719: Line 759:
|-
|-
|Forward aerial||2.0.0||
|Forward aerial||2.0.0||
*{{buff|Ledge grab window: frame 80 (after animation length) → 77}}
*{{buff|Ledge grab window: frame 81 (after animation length) → 78}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 727: Line 767:
|-
|-
|Climhazzard||7.0.0||
|Climhazzard||7.0.0||
*{{buff|Ledge grab window: frame 27 23}}
*{{buff|Ledge grab window: frame 28 24}}
|Increased the speed of the edge-grab timing.
|Increased the speed of the edge-grab timing.
|-
|-
Line 734: Line 774:
|Increased the speed at which the gauge fills up with Limit Charge.
|Increased the speed at which the gauge fills up with Limit Charge.
|-
|-
|Finishing Touch||2.0.0||
|rowspan=2|Finishing Touch||2.0.0||
*{{buff|Frame 17 hitbox Y offset: 20u-16u → 20u-11u}}
*{{buff|Frame 17 hitbox Y offset: 20u-16u → 20u-11u}}
|Increased the range of Finishing Touch at the beginning of the move.
|Increased the range of Finishing Touch at the beginning of the move.
|-
|13.0.1||
*{{buff|Startup (grounded/aerial): frame 14/16 → 12/15}} <small>{{rollover|(*)|Grounded true FAF: 90; FSM: 0.812× on frames 1-15 → 0.688× on frames 1-15|y}}</small> <small>{{rollover|(*)|0.867× FSM applied on frames 1-15 of aerial version|y}}</small>
**{{buff|Aerial FAF: 90 → 88}}
**{{nerf|Grounded FAF: 87 → 86 (not fully compensated)}}
|Increased attack speed for Finishing Touch.
|-
|-
|Omnislash||10.1.0||
|Omnislash||10.1.0||
Line 771: Line 817:
|-
|-
|rowspan=2|Forward aerial||2.0.0||
|rowspan=2|Forward aerial||2.0.0||
*{{buff|Ledge grab window: frame 61 (after animation length) → 59}}
*{{buff|Ledge grab window: frame 62 (after animation length) → 60}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 828: Line 874:
|-
|-
|4.0.0||
|4.0.0||
*{{buff|Height multiplier: 1.63/1.53 (grounded/aerial) → 1.83/1.73}}
*{{buff|Height multiplier: 1.63×/1.53× (grounded/aerial) → 1.83×/1.73×}}
|Extended vertical and horizontal distance.
|Extended vertical and horizontal distance.
|-
|-
|Counter Surge||7.0.0||
|Counter Surge||7.0.0||
*{{buff|Counterattack slowdown magnitude: 6 9}}
*{{buff|Counterattack slowdown magnitude: }}
*{{change|Counterattack slowdown period: 25 frames → 22}}
*{{change|Counterattack slowdown period: 25 frames → 22}}
|''unlisted''
|''unlisted''
Line 877: Line 923:
|When blocking an attack from the rear, Toad’s counterattack will hit opponents easier.
|When blocking an attack from the rear, Toad’s counterattack will hit opponents easier.
|-
|-
|Daisy Bomber||3.1.0||
|rowspan=2|Daisy Bomber||3.1.0||
*{{nerf|FAF on hit: 21 → 27}}
*{{nerf|FAF on hit: 21 → 27}}
|Increased vulnerability after hitting.
|Increased vulnerability after hitting.
|-
|13.0.1||
*{{buff|Ledge grab window: frames 16-37 → frame 16 onward (enabled during the ending portion as well, instead of only the attack portion)}}
|Made it easier to grab edges.
|-
|-
|rowspan=4|Daisy Parasol||2.0.0||
|rowspan=4|Daisy Parasol||2.0.0||
Line 886: Line 936:
|-
|-
|3.1.0||
|3.1.0||
*{{buff|Hit 5 uses a 368° angle with set weight (connects better)}}
*{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}}
*{{change|Hit 5 disables the knockback smoke effect}}
*{{change|Hit 5 disables the knockback smoke effect}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
|4.0.0||
|4.0.0||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)}}
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
|5.0.0||
|5.0.0||
*{{buff|Hit 1 autolink position: [6, 25, 6] [6, 25, 12]}}
*{{buff|Hit 5 position vector frames: 6 → 12}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
Line 917: Line 967:
|-
|-
|Jab||4.0.0||
|Jab||4.0.0||
*{{buff|Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26)}}
*{{buff|Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-4|y}}</small>
**{{buff|Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)}}
**{{buff|Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)}}
|Neutral Attack 1: Increased attack speed.
|Neutral Attack 1: Increased attack speed.
|-
|-
|Up tilt||4.0.0||
|Up tilt||4.0.0||
*{{buff|FAF: 35 → 33}}
*{{buff|FAF: 35 → 33}} <small>{{rollover|(*)|True FAF: 38 → 35 (applies 0.85× FSM from frame 17 onward)|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 931: Line 981:
|-
|-
|rowspan=2|Up smash||3.1.0||
|rowspan=2|Up smash||3.1.0||
*{{buff|Frame 7 no longer deletes hitbox 4, instead changing its angle, knockback, and position}}
*{{buff|Frame 7 no longer deletes hitbox 4, instead changing its properties to help the move link more reliably:}}
**Angle: 105° → 123°
**Knockback: 40b/33f/100s → 0/140/100
**Size: 4.5u → 4u (offsets: 24u/7u → 14u/10u)
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
Line 951: Line 1,004:
|-
|-
|Up aerial||8.0.0||
|Up aerial||8.0.0||
*{{buff|Startup: frame 12 → 10}}
*{{buff|Startup: frame 12 → 10}} <small>{{rollover|(*)|0.818× FSM applied on frames 1-11|y}}</small>
**{{buff|Autocancel: frame 37 → 35}}
**{{buff|Autocancel: frame 37 → 35}}
*{{buff|FAF: 50 → 41}}
*{{buff|FAF: 50 → 41}} <small>{{rollover|(*)|True FAF reduced to 43, plus FSM|y}}</small>
*{{buff|Hit 5 angle: 68° → 80°}}
*{{buff|Hit 5 angle: 68° → 80°}}
*{{buff|Hit 5 KBS: 130 → 143}} <small>{{rollover|(K%)|190.28% → 164.98%|y}}</small>
*{{buff|Hit 5 KBS: 130 → 143}} <small>{{rollover|(K%)|190.28% → 164.98%|y}}</small>
Line 971: Line 1,024:
|-
|-
|Electroshock Arm||3.1.0||
|Electroshock Arm||3.1.0||
*{{buff|Aerial version FAF after hit: 58 → 52 (matches Pit)}}
*{{buff|Aerial version FAF after hit: 58 → 52 (matches Pit)}} <small>{{rollover|(*)|0.83× FSM applied from frame 22 onward|y}}</small>
|Reduced vulnerability when hitting an opponent in the air.
|Reduced vulnerability when hitting an opponent in the air.
|-
|-
Line 990: Line 1,043:
|rowspan=3|Up smash||3.1.0||
|rowspan=3|Up smash||3.1.0||
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 autolink position: [5, 25, 8] → [4, 22, 4]}}
**{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (autolink positions added)}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
Line 998: Line 1,051:
|-
|-
|4.0.0||
|4.0.0||
*{{change|Hits 2-4 autolink X position: 4 → 10}}
*{{change|Hits 2-4 position vector frames: 4 → 10}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 1,010: Line 1,063:
|Extended launch distance.
|Extended launch distance.
|-
|-
|Zair||7.0.0||
|rowspan=2|Zair||3.0.0||
*{{change|Frames to fully retract Grapple Beam with no tether recovery: 30 → 32}}
|''unlisted''
|-
|7.0.0||
*{{buff|Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)}}
*{{buff|Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)}}
*{{buff|Hit 2 duration: frames 16-17 → 16-19}}
*{{buff|Hit 2 duration: frames 16-17 → 16-19}}
Line 1,033: Line 1,090:
|9.0.2||
|9.0.2||
*{{bugfix|Grounded version once again provides its intended height}}
*{{bugfix|Grounded version once again provides its intended height}}
|N/A
|Fixed an issue where the initial velocity of Samus’s and Dark Samus’s up special when used on the ground was not behaving as intended.
|-
|-
|rowspan=2|Bomb||2.0.0||
|rowspan=2|Bomb||2.0.0||
*{{buff|Grounded version FAF: 49 → 47}}
*{{buff|Grounded version FAF: 49 → 48}} <small>{{rollover|(*)|0.6× FSM applied from frame 45 onward|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 1,049: Line 1,106:
|-
|-
|Shield||7.0.0||
|Shield||7.0.0||
*{{buff|Shield drop grants {{rollover|frontal arm|changes based on the direction Diddy is facing|y}} intangibility on frames 3-5}}
*{{buff|Shield drop grants {{rollover|right arm|left arm if facing left, due to Diddy having a mirrored stance|y}} intangibility on frames 3-5}}
|Made the arm briefly invincible after deactivating shield.
|Made the arm briefly invincible after deactivating shield.
|-
|-
Line 1,069: Line 1,126:
|-
|-
|rowspan=3|Dash attack||3.0.0||
|rowspan=3|Dash attack||3.0.0||
*{{buff|Reduced lag (frame 9/18/24 → 8/16/22; FAF 43 → 41)}}
*{{buff|Reduced lag (frame 9/18/24 → 8/16/22; FAF 43 → 41)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-10|y}}</small>
**{{nerf|Hit 1 duration: frames 9-10 → frame 8}}
|Increased attack speed.
|Increased attack speed.<br>''unlisted''
|-
|-
|3.1.0||
|3.1.0||
Line 1,095: Line 1,151:
|-
|-
|8.0.0||
|8.0.0||
*{{buff|Reduced lag (frame 9/14 → 7/12; FAF 53 → 51)}}
*{{buff|Reduced lag (frame 9/14 → 7/12; FAF 53 → 51)}} <small>{{rollover|(*)|0.6× FSM applied on frames 4-8|y}}</small>
*{{buff|Hit 2 duration: frame 14 → 12-13}}
*{{buff|Hit 2 duration: frame 14 → 12-13}}
|Increased attack speed.<br>Increased the amount of time hit detection lasts for the second attack.
|Increased attack speed.<br>Increased the amount of time hit detection lasts for the second attack.
Line 1,122: Line 1,178:
|-
|-
|Down aerial||3.1.0||
|Down aerial||3.1.0||
*{{buff|Reduced lag (frame 17 → 15; FAF 49 → 47)}}
*{{buff|Reduced lag (frame 17 → 15; FAF 49 → 47)}} <small>{{rollover|(*)|0.875× FSM applied on frames 1-16|y}}</small>
**{{buff|Autocancel: frame 37 → 35}}
**{{buff|Autocancel: frame 37 → 35}}
|Increased attack speed.
|Increased attack speed.
|-
|-
|Peanut Popgun||3.1.0||
|Peanut Popgun||3.1.0||
*{{buff|Charge time: 39/106 frames (aim/total) → 30/80}}
*{{buff|Charge time: 40/107 frames (aim/total) → 30/80}} <small>{{rollover|(*)|FSM: 0.66× → 0.5×|y}}</small>
*{{buff|Hits 1-2 base damage: 2% → 3%}}
*{{buff|Hits 1-2 base damage: 2% → 3%}}
**{{buff|Uncharged shot damage: 3.85% → 4.85%}}
**{{buff|Uncharged shot damage: 3.85% → 4.85%}}
**{{nerf|Fully charged shot damage: 15.1% → 13.85%}} <small>{{rollover|(K%)|161.9% → 177.1%|y}}</small> <!--10.6 with 46 charge frames: 13.850667%-->
**{{nerf|Fully charged shot damage: 15.1% → 13.85%}} <small>{{rollover|(K%)|161.9% → 177.1%|y}}</small>
**{{change|Shield damage: 0 → -1}}
**{{change|Shield damage: 0 → -1}}
|Increased power. However, the power against shields will remain the same.<br>Shortened the charge time.
|Increased power. However, the power against shields will remain the same.<br>Shortened the charge time.
|-
|-
|Rocketbarrel Boost||3.1.0||
|Rocketbarrel Boost||3.1.0||
*{{buff|Reduced gravity while charging}}<!--vl_param spreadsheet doesn't seem to have the updated values yet-->
*{{buff|Fall speed multiplier while charging: 0.5× → 0.35×}}
*{{buff|Increased distance with charge}}
*{{buff|Additional speed with charge: 0.019 → 0.021 (maximum: 4.24 → 4.36 (grounded), 4.395 → 4.515 (aerial))}}
|Decreased the fall speed while charging.<br>Extended vertical distance when charged.
|Decreased the fall speed while charging.<br>Extended vertical distance when charged.
|-
|-
Line 1,147: Line 1,203:
|Increased the amount of time until you can throw another banana peel after throwing one.
|Increased the amount of time until you can throw another banana peel after throwing one.
|-
|-
|Hyper Rocketbarrel||3.1.0||
|rowspan=2|Hyper Rocketbarrel||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Final tackle minimum speed: 2 → 6}}
|style="background:#cccbcb"|N/A
|-
|3.1.0||
*{{buff|Initiation damage: 0.5%/4% (hits 1-6/7) → 1%/10% (total: 7% → 16%)}} <small>{{rollover|(K%)|Hit 7: 267.02% → 125.52%|y}}</small>  
*{{buff|Initiation damage: 0.5%/4% (hits 1-6/7) → 1%/10% (total: 7% → 16%)}} <small>{{rollover|(K%)|Hit 7: 267.02% → 125.52%|y}}</small>  
*{{nerf|Damage per tackle: 2.5% → 2%}}
*{{nerf|Damage per tackle: 2.5% → 2%}}
Line 1,161: Line 1,221:
*{{buff|Shield drop grants head intangibility on frames 3-5}}
*{{buff|Shield drop grants head intangibility on frames 3-5}}
|Made the head briefly invincible after deactivating shield.
|Made the head briefly invincible after deactivating shield.
|-
|Jab||13.0.1||
*{{buff|Jab 2 hitbox duration: frames 4-5 → 4-6}}
*{{buff|Jab 2 FAF: 35 → 32}}
|Neutral Attack 2: Increased the amount of time hit detection lasts.<br>Reduced vulnerability.
|-
|-
|Forward tilt||6.0.0||
|Forward tilt||6.0.0||
*{{buff|KBS: 55 → 78}} <small>{{rollover|(K%)|Angled: 311.6% → 210.18%|y}}</small>
*{{buff|KBS: 55 → 78}} <small>{{rollover|(K%)|Angled: 311.6% → 210.18%|y}}</small>
|Extended launch distance.
|Extended launch distance.
|-
|Down tilt||13.0.1||
*{{buff|Hitstun modifier: 0 → 5}}
|Extended the amount of time opponents will be in the damage animation.
|-
|-
|Neutral aerial||6.0.0||
|Neutral aerial||6.0.0||
Line 1,176: Line 1,245:
|Shortened the landing time after using the move.
|Shortened the landing time after using the move.
|-
|-
|rowspan=3|Giant Punch||3.0.0||
|rowspan=4|Giant Punch||3.0.0||
*{{buff|Fully charged punch hitbox 1 size: 5u → 6.5u (doesn't apply to Kirby's Copy Ability)}}
*{{buff|Fully charged punch hitbox 1 size: 5u → 6.5u (doesn't apply to Kirby's Copy Ability)}}
|Increased the attack range.
|Increased the attack range.
Line 1,188: Line 1,257:
*{{buff|Fully charged punch knockback: 20b/78s → 35/73 (grounded), 25/78 → 40/72 (aerial)}} <small>{{rollover|(K%)|Grounded: 70.68%/130.02% → 68.24%/126.36%; Aerial: 81.26% → 79.88%|y}}</small>
*{{buff|Fully charged punch knockback: 20b/78s → 35/73 (grounded), 25/78 → 40/72 (aerial)}} <small>{{rollover|(K%)|Grounded: 70.68%/130.02% → 68.24%/126.36%; Aerial: 81.26% → 79.88%|y}}</small>
|Extended fully charged launch distance.<br>Shortened the charge time until reaching max charge.
|Extended fully charged launch distance.<br>Shortened the charge time until reaching max charge.
|-
|13.0.1||
*{{buff|Fully charged punch super armor (grounded/aerial): frames 11-20/17-20 → 9-20/15-20}}
|Increased the speed that super armor activates.
|-
|-
|Headbutt||9.0.0||
|Headbutt||9.0.0||
Line 1,195: Line 1,268:
|Spinning Kong||6.0.0||
|Spinning Kong||6.0.0||
*{{buff|Grounded version super armor: frames 8-17 → 5-17}}
*{{buff|Grounded version super armor: frames 8-17 → 5-17}}
*{{buff|Grounded version hits 2-6 has different hitboxes for aerial opponents that use the autolink angle (95°/80°/80° → 366°)}}
*{{buff|Grounded version hit 1 has different hitboxes for aerial opponents that use the autolink angle (95°/80°/80° → 366°)}}
*{{buff|Grounded version hit 7 knockback: 40b/170s → 60/157}} <small>{{rollover|(K%)|171.18% → 158.9%|y}}</small>
*{{buff|Grounded version hit 7 knockback: 40b/170s → 60/157}} <small>{{rollover|(K%)|171.18% → 158.9%|y}}</small>
|Increased the speed that super armor activates when using the move on the ground.<br>Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance.
|Increased the speed that super armor activates when using the move on the ground.<br>Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance.
|-
|-
|Hand Slap||6.0.0||
|Hand Slap||6.0.0||
*{{buff|Grounded version startup: frame 15 → 12}}
*{{buff|Grounded version startup: frame 15 → 12}} <small>{{rollover|(*)|0.75× FSM applied to startup portion (lasts 10 frames), then on frames 1-4 of the looping attack portion (lasts 26 frames)|y}}</small>
*{{buff|Grounded version FAF: 58 → 47}}
*{{buff|Grounded version end FAF: 21 → 13 (from initiation: 58 → 47)}}
|Increased attack speed when using the move on the ground.<br>Reduced vulnerability when using the move on the ground.
|Increased attack speed when using the move on the ground.<br>Reduced vulnerability when using the move on the ground.
|}
|}
Line 1,238: Line 1,311:
|-
|-
|13.0.0||
|13.0.0||
*{{buff|Reduced lag (frame 16 → 14; FAF 45 → 43)}}
*{{buff|Reduced lag (frame 16 → 14; FAF 45 → 43)}} <small>{{rollover|(*)|0.5× FSM applied on frames 12-15|y}}</small>
**{{buff|Autocancel: frame 35 → 33}}
**{{buff|Autocancel: frame 35 → 33}}
|Increased attack speed.
|Increased attack speed.
|-
|-
|Down throw||8.0.0||
|Down throw||8.0.0||
*{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOOTTO script added)}}
*{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}}
|''unlisted''
|''unlisted''
|-
|-
Line 1,268: Line 1,341:
|-
|-
|rowspan=2|Doctor Finale||3.0.0||
|rowspan=2|Doctor Finale||3.0.0||
*{{buff|Slowdown magnitude: 10 20}}
*{{buff|Slowdown magnitude: 10× 20×}}
*{{buff|Slowdown duration: 60 frames → 85}}
*{{buff|Slowdown duration: 60 frames → 85}}
|At the start of the move, nearby opponents will be slowed more and slowed longer.
|At the start of the move, nearby opponents will be slowed more and slowed longer.
Line 1,312: Line 1,385:
|-
|-
|rowspan=2|Clay Shooting||2.0.0||
|rowspan=2|Clay Shooting||2.0.0||
*{{nerf|FAF: 61 → 64}}
*{{nerf|FAF (grounded/aerial): 61/66 65/71}} <small>{{rollover|(*)|True FAF: 55 → 59 (applies 1.2× FSM on frames 1-13 of grounded version and throughout aerial version, then 1.06× from frame 14 onward of grounded version)|y}}</small>
*{{nerf|Clay break hitlag: 1× → 0.5×/0.2× (hits 1-2/3)}}
*{{nerf|Clay break hitlag: 1× → 0.5×/0.2× (hits 1-2/3)}}
|Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.
|Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.
Line 1,322: Line 1,395:
|Wild Gunman||9.0.2||
|Wild Gunman||9.0.2||
*{{bugfix|Air-to-ground transition fixed}}
*{{bugfix|Air-to-ground transition fixed}}
|N/A
|Fixed an issue where the gunman from Duck Hunt’s down special and the phantom from Zelda’s down special were not behaving as intended.
|}
|}


Line 1,330: Line 1,403:
|-
|-
|Down tilt||8.0.0||
|Down tilt||8.0.0||
*{{buff|Reduced lag (frame 10 → 8; FAF 32 → 30)}}
*{{buff|Reduced lag (frame 10 → 8; FAF 32 → 30)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-8|y}}</small>
*{{buff|Angle: 75° → 85°}} <small>{{rollover|(K%)|123.14%/149.2%/170.04% → 121.56%/147.46%/168.08%|y}}</small>
*{{buff|Angle: 75° → 85°}} <small>{{rollover|(K%)|123.14%/149.2%/170.04% → 121.56%/147.46%/168.08%|y}}</small>
|Increased attack speed.<br>Adjusted launch angle.
|Increased attack speed.<br>Adjusted launch angle.
|-
|Dash attack||13.0.1||
*{{buff|Damage: 9%/6% (clean/late) → 10.5%/7.5%}}
**{{change|KBS: 70 → 63/61}} <small>{{rollover|(K%)|191.66%/289.74% → 188%/282.28%|y}}</small>
|Increased attack power while maintaining launch distance.
|-
|Forward smash||13.0.1||
*{{buff|Frame 17 hitboxes 1-2 X offset: 4u/8u → 5u/10u}}
|Increased the attack range in the front to match the visual.
|-
|-
|Up smash||8.0.0||
|Up smash||8.0.0||
*{{buff|Hit 1 BKB: 50 → 70 (clean hitboxes 0-2), 45 (late hitboxes 0-1)}}
*{{buff|Hit 1 BKB: 50 → 70 (clean hitboxes 0-2), 45 (late hitboxes 0-1)}}
*{{buff|Hit 2 duration: frames 13-18 → 13-20}}
*{{buff|Hit 2 duration: frames 13-18 → 13-20}}
**{{buff|Left leg intangibility: frames 13-18 → 13-20}}
*{{buff|Hit 2 hitbox 0 has increased range (size: 5u → 5.7u; offsets: 7u/0u/0u → 7u-0u/0u-5u/0u-(-3u) (frames 13-14), 7u-0u/0u-1.3u/0u-1u (frames 15-20))}}
*{{buff|Hit 2 hitbox 0 has increased range (size: 5u → 5.7u; offsets: 7u/0u/0u → 7u-0u/0u-5u/0u-(-3u) (frames 13-14), 7u-0u/0u-1.3u/0u-1u (frames 15-20))}}
*{{buff|Hit 2 KBS: 102 → 107}} <small>{{rollover|(K%)|125.66% → 118.38%|y}}</small>
*{{buff|Hit 2 KBS: 102 → 107}} <small>{{rollover|(K%)|125.66% → 118.38%|y}}</small>
Line 1,342: Line 1,425:
|-
|-
|Neutral aerial||8.0.0||
|Neutral aerial||8.0.0||
*{{buff|FAF: 49 47}}
*{{buff|Hit 4 startup: frame 19 17}} <small>{{rollover|(*)|0.6× FSM applied on frames 14-18|y}}</small>
*{{buff|Hit 4 startup: frame 19 17}}
**{{buff|FAF: 49 47}}
**{{buff|Autocancel: frame 43 → 41}}
**{{buff|Autocancel: frame 43 → 41}}
*{{buff|Hit 4 has increased range (size: 6u → 7u; Y/Z offsets: 10u-11u/6u-1u → 7u-11u/7u-1u)}}
*{{buff|Hit 4 has increased range (size: 6u → 7u; Y/Z offsets: 10u-11u/6u-1u → 7u-11u/7u-1u)}}
Line 1,349: Line 1,432:
|-
|-
|Down aerial||8.0.0||
|Down aerial||8.0.0||
*{{buff|FAF: 52 → 44}}
*{{buff|FAF: 52 → 44}} <small>{{rollover|(*)|0.6× FSM applied on frames 32-51|y}}</small>
*{{buff|Landing lag: 14 frames → 12}}
*{{buff|Landing lag: 14 frames → 12}}
|Reduced vulnerability.<br>Reduced vulnerability when landing after using the move.
|Reduced vulnerability.<br>Reduced vulnerability when landing after using the move.
Line 1,355: Line 1,438:
|Falco Phantasm||8.0.0||
|Falco Phantasm||8.0.0||
*{{buff|Illusion lifetime: 7 frames → 10}}
*{{buff|Illusion lifetime: 7 frames → 10}}
*{{buff|Grounded version has reduced lag (frame 18 → 13; FAF 55 50)}}
*{{buff|Grounded version has reduced lag (frame 18 → 13; FAF 56 51)}} <small>{{rollover|(*)|0.68× FSM applied to startup portion (lasts 16 frames)|y}}</small>
|Increased the amount of time hit detection lasts.<br>Increased attack speed when used on the ground.
|Increased the amount of time hit detection lasts.<br>Increased attack speed when used on the ground.
|}
|}
Line 1,396: Line 1,479:
*{{nerf|Aerial hitstun animation slightly altered to allow some multi-hits to link better}}
*{{nerf|Aerial hitstun animation slightly altered to allow some multi-hits to link better}}
|Changed the posture when receiving damage in the air and made it easier to receive damage.
|Changed the posture when receiving damage in the air and made it easier to receive damage.
|-
|Up tilt||4.0.0||
*{{change|Windboxes no longer affect non-fighter targets}}
|''unlisted''
|-
|-
|Down smash||3.1.0||
|Down smash||3.1.0||
Line 1,408: Line 1,495:
|-
|-
|Up aerial||2.0.0||
|Up aerial||2.0.0||
*{{buff|Ledge grab window: frame 62 (after animation length) → 57}}
*{{buff|Ledge grab window: frame 63 (after animation length) → 58}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 1,420: Line 1,507:
|-
|-
|11.0.0||
|11.0.0||
*{{buff|Throw FAF: 50 → 25}}
*{{buff|Throw FAF: 50 → 25}} <small>{{rollover|(*)|True FAF: 50 → 32, plus 0.75× FSM applied from frame 2 onward|y}}</small>
**{{change|Frame gravity starts applying: 46 → 35}}
|Reduced vulnerability after hitting an opponent.
|Reduced vulnerability after hitting an opponent.
|}
|}
Line 1,518: Line 1,606:
|Decreased the damage Nana takes.<br>Shortened launch distance for Nana.<br>Adjusted Nana's AI behavior.
|Decreased the damage Nana takes.<br>Shortened launch distance for Nana.<br>Adjusted Nana's AI behavior.
|-
|-
|Dash attack||9.0.0||
|rowspan=2|Dash attack||9.0.0||
*{{buff|Hitlag (leader): 1× → 1.2×}}
*{{buff|Hitlag (leader): 1× → 1.2×}}
*{{buff|Hitbox 0 Y offset: 5u/5.5u (leader/partner) → 5u-7.5u/5.5u-7.5u}}
*{{buff|Hitbox 0 Y offset: 5u/5.5u (leader/partner) → 5u-7.5u/5.5u-7.5u}}
|Made it easier to hit multiple times.<br>Increased attack range.
|Made it easier to hit multiple times.<br>Increased attack range.
|-
|-
|Down smash||9.0.0||
|13.0.1||
*{{buff|Reduced lag (frame 11 → 9; FAF 42 → 40)}} <small>{{rollover|(*)|0.5× FSM applied on frames 6-9|y}}</small>
|Increased attack speed.
|-
|rowspan=2|Down smash||9.0.0||
*{{buff|BKB: 45 → 50}} <small>{{rollover|(K%)|123.98%/132.34% (leader/partner) → 119.22%/127.26%|y}}</small>
*{{buff|BKB: 45 → 50}} <small>{{rollover|(K%)|123.98%/132.34% (leader/partner) → 119.22%/127.26%|y}}</small>
|Extended launch distance.
|-
|13.0.1||
*{{buff|KBS (leader/partner): 100/120 → 105/126}} <small>{{rollover|(K%)|119.22%/127.26% → 112.12%/119.7%|y}}</small>
|Extended launch distance.
|Extended launch distance.
|-
|-
Line 1,532: Line 1,628:
|-
|-
|Squall Hammer||9.0.0||
|Squall Hammer||9.0.0||
*{{buff|Ledge grab window: frame 61/63 (solo/together) → 55/57}}
*{{buff|Ledge grab window: frame 62/64 (solo/together) → 56/58}}
|Increased the speed of the edge-grab timing.
|Increased the speed of the edge-grab timing.
|-
|-
|rowspan=2|Belay||2.0.0||
|rowspan=3|Belay||2.0.0||
*{{buff|Tether X offset from ledge: 0u → -1u}}
*{{buff|Tether X offset from ledge: 0u → -1u}}
|Made it easier to grab edges.
|Made it easier to grab edges.
Line 1,543: Line 1,639:
*{{buff|Automatic use from partner no longer prevents the leader from using it}}
*{{buff|Automatic use from partner no longer prevents the leader from using it}}
|Made it so that Nana performing an up special automatically will not prevent the player from performing an up special.<br>Increased the distance that it is possible for Popo and Nana to Belay together.
|Made it so that Nana performing an up special automatically will not prevent the player from performing an up special.<br>Increased the distance that it is possible for Popo and Nana to Belay together.
|-
|13.0.1||
*{{buff|Partner throw frame (hitbox and ledge detection for pull): frame 16 → 13}} <small>{{rollover|(*)|0.5× FSM applied on frames 6-11|y}}</small>
|Increased attack speed.<br>Increased the speed of the edge-grab range detection.
|-
|-
|rowspan=2|Iceberg||3.0.0||
|rowspan=2|Iceberg||3.0.0||
Line 1,549: Line 1,649:
|-
|-
|8.0.0||
|8.0.0||
*{{buff|Slowdown magnitude: 2 10}}
*{{buff|Slowdown magnitude: 10×}}
*{{buff|Iceberg hitbox 0 has increased range (size: 10u → 13u/11u (clean/late); Y offset: 0u-5u → 0u-6u)}}
*{{buff|Iceberg hitbox 0 has increased range (size: 10u → 13u/11u (clean/late); Y offset: 0u-5u → 0u-6u)}}
*{{buff|Condor grab size: 8u → 9.5u}}
*{{buff|Condor grab size: 8u → 9.5u}}
Line 1,558: Line 1,658:
{|class="wikitable sortable"
{|class="wikitable sortable"
!Action!!Version!!Changes!!Official description
!Action!!Version!!Changes!!Official description
|-
|Jab||13.0.1||
*{{buff|Jab 3 damage: 5% → 7% (total: 10% → 12%)}} <small>{{rollover|(K%)|257.84% → 197.44%|y}}</small>
|Neutral Attack 3: Increased power.<br>Extended launch distance.
|-
|-
|Down tilt||8.0.0||
|Down tilt||8.0.0||
Line 1,566: Line 1,670:
*{{buff|KBS: 78/100 (clean/late) → 88/110}} <small>{{rollover|(K%)|141.64%/180.56%/158.28% → 122.14%/156.54%/140.94%|y}}</small>
*{{buff|KBS: 78/100 (clean/late) → 88/110}} <small>{{rollover|(K%)|141.64%/180.56%/158.28% → 122.14%/156.54%/140.94%|y}}</small>
|Extended launch distance.
|Extended launch distance.
|-
|Up smash||13.0.1||
*{{buff|Clean hit knockback: 50b/86s → 49/90}} <small>{{rollover|(K%)|96.74%/99.56%/102.74% → 91.92%/94.62%/97.66%|y}}</small>
|Extended launch distance for the high-damage range.
|-
|-
|Neutral aerial||8.0.0||
|Neutral aerial||8.0.0||
Line 1,573: Line 1,681:
|-
|-
|Forward aerial||8.0.0||
|Forward aerial||8.0.0||
*{{buff|FAF: 60 → 52}}
*{{buff|Damage: 11.5% → 13%}}
*{{buff|Damage: 11.5% → 13%}}
**{{change|KBS: 65 → 60}} <small>{{rollover|(K%)|184.54% → 179.58%|y}}</small>
**{{change|KBS: 65 → 60}} <small>{{rollover|(K%)|184.54% → 179.58%|y}}</small>
|Reduced vulnerability.<br>Maintained the launch distance and increased power.
|Reduced vulnerability.<br>Maintained the launch distance and increased power.
|-
|Quick Draw||13.0.1||
*{{buff|Grounded version damage: 6%-13% → 9%-16%}} <small>{{rollover|(K%)|242.62%-119.6% → 171.82%-94.5%|y}}</small>
|Increased power when starting to charge forward on the ground.<br>Extended launch distance when starting to charge forward on the ground.
|-
|-
|rowspan=2|Aether||2.0.0||
|rowspan=2|Aether||2.0.0||
Line 1,623: Line 1,736:
|-
|-
|rowspan=2|Up aerial||2.0.0||
|rowspan=2|Up aerial||2.0.0||
*{{buff|Ledge grab window: frame 57 (after animation length) → 55}}
*{{buff|Ledge grab window: frame 58 (after animation length) → 56}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 1,640: Line 1,753:
|-
|-
|Grabs||8.0.0||
|Grabs||8.0.0||
*{{buff|Reduced lag (frame 8/12/13 → 7/11/12; FAF 39/47/45 → 38/46/44)}}
*{{buff|Reduced lag (frame 8/12/13 → 7/11/12; FAF 39/47/45 → 38/46/44)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-5|y}}</small>
|Increased the speed for grabs, dash grabs, and turning and grabbing.
|Increased the speed for grabs, dash grabs, and turning and grabbing.
|-
|-
Line 1,657: Line 1,770:
|Increased the power at the beginning of the move.<br>Increased the range at the beginning of the move and increased the duration of the move.
|Increased the power at the beginning of the move.<br>Increased the range at the beginning of the move and increased the duration of the move.
|-
|-
|rowspan=2|Alolan Whip||7.0.0||
|rowspan=3|Alolan Whip||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Maximum slope angle for rope: 40° → 45°}}
|style="background:#cccbcb"|N/A
|-
|7.0.0||
*{{buff|Back body drop hit 1 knockback: 80b/50s → 128/34}} <small>{{rollover|(K%)|209.08% → 177.7%|y}}</small>
*{{buff|Back body drop hit 1 knockback: 80b/50s → 128/34}} <small>{{rollover|(K%)|209.08% → 177.7%|y}}</small>
*{{change|Lariat back body drop hit 1 knockback: 20b/76s → 88/38}} <small>{{rollover|(K%)|115.62% → 146.72%|y}}</small>
*{{change|Lariat back body drop hit 1 knockback: 20b/76s → 88/38}} <small>{{rollover|(K%)|115.62% → 146.72%|y}}</small>
Line 1,663: Line 1,780:
|-
|-
|8.0.0||
|8.0.0||
*{{buff|Grab has reduced lag (frame 18 → 16; FAF 60 → 58)}}
*{{buff|Grab has reduced lag (frame 18 → 16; FAF 60 → 58)}} <small>{{rollover|(*)|True FAF: 65 → 64; FSM: 0.75× on frames 44-73 → 0.8× on frames 1-10, then 44-73|y}}</small>
**{{buff|Ledge grab window: frame 16 → 14}}
*{{buff|Lariat KBS: 38/440 (hit 1/throw) → 40/454}} <small>{{rollover|(K%)|146.72%/151.3% → 137.8%/142.68%|y}}</small>
*{{buff|Lariat KBS: 38/440 (hit 1/throw) → 40/454}} <small>{{rollover|(K%)|146.72%/151.3% → 137.8%/142.68%|y}}</small>
|Increased the speed of grabs.<br>Extended launch distance for when the Lariat hits.
|Increased the speed of grabs.<br>Extended launch distance for when the Lariat hits.
Line 1,669: Line 1,787:
|rowspan=2|Cross Chop||2.0.0||
|rowspan=2|Cross Chop||2.0.0||
*{{buff|Height multiplier: 0.81× → 1×}}
*{{buff|Height multiplier: 0.81× → 1×}}
*{{buff|Aerial version travel angle range: 302°-285° → 307°-294°}}
**{{change|Aerial version travel speed: 4.7 → 5.3}}
**{{change|Model rotation altered for aerial version}}
|Extended vertical and horizontal distance.
|Extended vertical and horizontal distance.
|-
|-
Line 1,679: Line 1,800:
|-
|-
|rowspan=2|Revenge||6.0.0||
|rowspan=2|Revenge||6.0.0||
*{{buff|Counter window: frames 3-22 → 3-27}}
*{{buff|Counter window: frames 3-22 → 3-27}} <small>{{rollover|(*)|True counter window: frames 8-27; FSM: 0.25× on frames 1-8, 1.2× on 9-13 → 0.25× on frames 1-8, 1.5× on 9-20, 0.5× on 28-37|y}}</small>
*{{buff|FAF: 59/29 (counter/attack) → 54/26}}
*{{buff|FAF: 59/30 (counter/attack) → 54/27}} <small>{{rollover|(*)|True counter FAF: 64 → 59|y}}</small>
*{{buff|Counterattack angle: 52°/56° → 51°/54°}}
*{{buff|Counterattack angle: 52°/56° → 51°/54°}}
*{{buff|Counterattack knockback: 36/34b/38/36f → 40/38b/40/38f}}
*{{buff|Counterattack knockback: 36/34b/38/36f → 40/38b/40/38f}}
Line 1,687: Line 1,808:
|-
|-
|8.0.0||
|8.0.0||
*{{buff|Counter FAF: 54 → 50}}
*{{buff|Counter FAF: 54 → 50}} <small>{{rollover|(*)|FSM: 0.25× on frames 1-8, 1.5× on 9-20, 0.5× on 28-37 → 0.25× on frames 1-8, 1.5× on 9-20, 0.5× on 28-45|y}}</small>
*{{buff|Base damage multiplier: 1.25× → 1.5×}}
*{{buff|Base damage multiplier: 1.25× → 1.5×}}
|Reduced vulnerability.<br>Increased the power up amount when the move succeeds.
|Reduced vulnerability.<br>Increased the power up amount when the move succeeds.
Line 1,699: Line 1,820:
*{{buff|Jab 3 hitbox 2 Z offset: 14u → 15.8u}}
*{{buff|Jab 3 hitbox 2 Z offset: 14u → 15.8u}}
|Neutral Attack 3: Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2.
|Neutral Attack 3: Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2.
|-
|Forward tilt||13.0.1||
*{{buff|Damage: 9% → 10%}} <small>{{rollover|(K%)|226.72% → 206.08%|y}}</small>
|Increased power.<br>Extended launch distance.
|-
|Up tilt||13.0.1||
*{{buff|Gained an extra frontal hitbox on frame 7}}
|Made it easier to hit opponents on the ground.
|-
|Forward smash||13.0.1||
*{{buff|Z offset: 12u-5u/17.2u → 9u-5u/17.2u-16u (sweetspot is easier to land)}}
|Made it easier to hit the high-damage range.
|-
|-
|Neutral aerial||2.0.0||
|Neutral aerial||2.0.0||
*{{buff|Ledge grab window: frame 59 (after animation length) → 55}}
*{{buff|Ledge grab window: frame 60 (after animation length) → 56}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 1,707: Line 1,840:
*{{buff|Increased range (size: 4.8u → 5.8u; Y/Z offsets: 4u/5.5u → 5.2u/6.5u)}}
*{{buff|Increased range (size: 4.8u → 5.8u; Y/Z offsets: 4u/5.5u → 5.2u/6.5u)}}
|''unlisted''
|''unlisted''
|-
|Ink refill||13.0.1||
*{{buff|Ending FAF: 30 → 25 (total: 44 → 39)}}
|Reduced vulnerability when reloading ink.
|-
|Splattershot||13.0.1||
*{{buff|Shot lifetime: 13 frames → 14}}
|Extended the distance of the shot.
|-
|-
|rowspan=3|Splat Roller||2.0.0||
|rowspan=3|Splat Roller||2.0.0||
Line 1,723: Line 1,864:
|-
|-
|Splat Bomb||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
|Splat Bomb||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Damage: 8%-14% → 9%-15%}}
*{{buff|Damage: 8%-14% → 9%-15%}} <small>{{rollover|(K%)|Fully charged: 227.66% → 212.46%|y}}</small>
*{{buff|Ink applied: 80-140 → 110-170}}
*{{buff|Ink applied: 80-140 → 110-170}}
|style="background:#cccbcb"|N/A
|style="background:#cccbcb"|N/A
Line 1,743: Line 1,884:
|-
|-
|Dash attack||8.0.0||
|Dash attack||8.0.0||
*{{buff|Reduced lag (frame 9 → 7; FAF 42 → 40)}}
*{{buff|Reduced lag (frame 9 → 7; FAF 42 → 40)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-8|y}}</small>
|Increased attack speed.
|Increased attack speed.
|-
|-
|Up tilt||8.0.0||
|Up tilt||8.0.0||
*{{buff|FAF: 33 → 30}}
*{{buff|FAF: 33 → 30}} <small>{{rollover|(*)|True FAF: 34; FSM: 0.833× on frames 1-6 → 0.833× on frames 1-6, then 0.842× from frame 15 onward|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 1,763: Line 1,904:
|-
|-
|8.0.0||
|8.0.0||
*{{buff|Reduced lag (frame 11 → 9; FAF 48 → 46)}}
*{{buff|Reduced lag (frame 11 → 9; FAF 48 → 46)}} <small>{{rollover|(*)|True FAF: 51; FSM: 0.9× from frame 21 onward → 0.8× on frames 1-10, then 0.9× from frame 21 onward|y}}</small>
**{{change|Charge start: frame 8 → 7}}
**{{change|Charge start: frame 8 → 7}}
|Increased attack speed.
|Increased attack speed.
Line 1,775: Line 1,916:
|Neutral aerial||2.0.0||
|Neutral aerial||2.0.0||
*{{buff|Autocancel: frame 39 → 34 (matches FAF)}}
*{{buff|Autocancel: frame 39 → 34 (matches FAF)}}
*{{buff|Ledge grab window: frame 59 (after animation length) → 57}}
*{{buff|Ledge grab window: frame 60 (after animation length) → 58}}
|Shortened the landing time and the amount of time you cannot grab edges after using the move.
|Shortened the landing time and the amount of time you cannot grab edges after using the move.
|-
|-
Line 1,807: Line 1,948:
|-
|-
|Down aerial||8.0.0||
|Down aerial||8.0.0||
*{{buff|Reduced lag (frame 14 → 11; FAF 46 → 43)}}
*{{buff|Reduced lag (frame 14 → 11; FAF 46 → 43)}} <small>{{rollover|(*)|0.769× FSM applied on frames 1-13|y}}</small>
**{{buff|Autocancel: frame 39 → 36}}
**{{buff|Autocancel: frame 39 → 36}}
|Increased attack speed.
|Increased attack speed.
Line 1,840: Line 1,981:
|-
|-
|4.0.0||
|4.0.0||
*{{buff|Reduced lag (frame 25/50 (cast/reel in) → 21/46)}}
*{{buff|Reduced lag (frame 25/50 (cast/reel in) → 21/46)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-20|y}}</small>
*{{buff|Tether recovery window: frame 22 → 18}}
**{{buff|Tether recovery window: frame 22 → 18}}
*{{buff|Up throw KBS: 62 → 66}} <small>{{rollover|(K%)|13.5%/14.5% damage: 142.88%/132.4% → 132.38%/122.54% (Y position: 15)|y}}</small>
*{{buff|Up throw KBS: 62 → 66}} <small>{{rollover|(K%)|13.5%/14.5% damage: 142.88%/132.4% → 132.38%/122.54% (Y position: 15)|y}}</small>
|Extended launch distance of upward throws.<br>Increased the speed of the grab detection.
*{{change|Grounded jostle push speed reduced (overlap rate: 30 → 20)}}
|Extended launch distance of upward throws.<br>Increased the speed of the grab detection.<br>''unlisted''
|-
|-
|7.0.0||
|7.0.0||
Line 1,881: Line 2,023:
|-
|-
|4.0.0||
|4.0.0||
*{{nerf|Increased lag (frame 22 → 24; FAF 47 → 49)}}
*{{nerf|Increased lag (frame 22 → 24; FAF 47 → 49)}} <small>{{rollover|(*)|True FAF: 47 → 49; 1.25× FSM applied on frames 1-8, then 0.9× on 29-48|y}}</small>
|Reduced attack speed and increased vulnerability.
|Reduced attack speed and increased vulnerability.
|-
|-
Line 1,903: Line 2,045:
|-
|-
|13.0.0||
|13.0.0||
*{{buff|Jab 2 FAF: 20 → 17}}
*{{buff|Jab 2 FAF: 20 → 17}} <small>{{rollover|(*)|0.66× FSM applied on frames 11-18|y}}</small>
|Neutral Attack 2: Reduced vulnerability.
|Neutral Attack 2: Reduced vulnerability.
|-
|-
Line 1,919: Line 2,061:
|-
|-
|rowspan=2|Back aerial||2.0.0||
|rowspan=2|Back aerial||2.0.0||
*{{buff|Reduced lag (frame 12 → 10; FAF 40 → 38)}}
*{{buff|Reduced lag (frame 12 → 10; FAF 40 → 38)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-9|y}}</small>
**{{buff|Autocancel: frame 28 → 26}}
**{{buff|Autocancel: frame 28 → 26}}
**{{change|Turnaround frame: 10 → 9}}
|Increased attack speed.
|Increased attack speed.
|-
|-
|13.0.0||
|13.0.0||
*{{buff|FAF: 38 → 36}}
*{{buff|FAF: 38 → 36}} <small>{{rollover|(*)|True FAF: 40 → 38|y}}</small>
*{{buff|Landing lag: 11 frames → 8}}
*{{buff|Landing lag: 11 frames → 8}}
|Reduced vulnerability.<br>Reduced vulnerability when landing.
|Reduced vulnerability.<br>Reduced vulnerability when landing.
Line 1,968: Line 2,111:
|-
|-
|8.0.0||
|8.0.0||
*{{buff|Slowdown magnitude: 3 7}}
*{{buff|Slowdown magnitude: }}
|Made the opponent's movements slower during the initial slowdown period.
|Made the opponent's movements slower during the initial slowdown period.
|-
|-
Line 2,082: Line 2,225:
**{{buff|Hit 2 damage: 6% → 10%}}
**{{buff|Hit 2 damage: 6% → 10%}}
***{{change|Hit 2 KBS: 130 → 92}} <small>{{rollover|(K%)|189.44% → 182.96%|y}}</small>
***{{change|Hit 2 KBS: 130 → 92}} <small>{{rollover|(K%)|189.44% → 182.96%|y}}</small>
|(Light, 1 & 2): Increased the amount of time you can cancel with a special move.<br>(Heavy, Close Range): Adjusted launch angle and distance.<br>(Heavy, Long Range): Increased attack power and maintained launch distance.
|(Light, 1 & 2): Increased the amount of time you can cancel with a special move.<br>(Heavy, Close Range): Adjusted launch angle and distance.<br>(Heavy, {{rollover|Long Range|Erroneously listed as Close Range|y}}): Increased attack power and maintained launch distance.<br>''unlisted''
|-
|-
|Forward tilt||3.1.0||
|Forward tilt||3.1.0||
Line 2,134: Line 2,277:
|-
|-
|Down aerial||3.1.0||
|Down aerial||3.1.0||
*{{buff|Special and Final Smash cancel window: frames 1-12 → 1-17}}
*{{buff|Special and Final Smash cancel window: frames 1-12 → 1-17 (matches Ryu's)}}
|Increased the amount of time you can cancel with a special move or a Final Smash.
|Increased the amount of time you can cancel with a special move or a Final Smash.
|-
|-
Line 2,148: Line 2,291:
|-
|-
|7.0.0||
|7.0.0||
*{{buff|Grants intangibility to pivoting leg from frame 13 until the ending portion}}
*{{buff|Grounded version grants intangibility to pivoting leg from frame 13 until the ending portion}}
*Changes to connect more reliably:
*Changes to connect more reliably:
**{{buff|Angle: 35° → 55°/31° (grounded/aerial opponents)}}
**{{buff|Angle: 35° → 55°/31° (grounded/aerial opponents)}}
Line 2,206: Line 2,349:
|Adjusted launch angle.
|Adjusted launch angle.
|-
|-
|Forward smash||8.0.0||
|rowspan=2|Forward smash||3.0.0||
*{{nerf|Late hit part: 1 → 0 (can no longer hit alongside clean hit)}}
|''unlisted''
|-
|8.0.0||
*{{change|Jostle area modified (6 to 7) on frame 32 and during charge}}
*{{change|Jostle area modified (6 to 7) on frame 32 and during charge}}
|''unlisted''
|''unlisted''
Line 2,219: Line 2,366:
|-
|-
|rowspan=2|Inhale||8.0.0||
|rowspan=2|Inhale||8.0.0||
*{{buff|Reduced lag (frame 17 → 14; FAF from initiation: 78 → 75)}}
*{{buff|Reduced lag (frame 17 → 14; FAF from initiation: 78 → 75)}} <small>{{rollover|(*)|0.8× FSM applied on frames 2-16|y}}</small>
*{{buff|Grabbox Z offset: 4u → 4u-7u}}
*{{buff|Grabbox Z offset: 4u → 4u-7u}}
|Increased the speed to start Inhale.<br>Increased the range fighters can be inhaled when using Inhale on the ground.
|Increased the speed to start Inhale.<br>Increased the range fighters can be inhaled when using Inhale on the ground.
Line 2,241: Line 2,388:
|11.0.0||
|11.0.0||
*{{buff|Initial throw FAF: 61 → 59}}
*{{buff|Initial throw FAF: 61 → 59}}
*{{buff|Rethrow has reduced lag (frame 29 → 25; FAF 61 → 55)}}
*{{buff|Rethrow has reduced lag (frame 29 → 25; FAF 61 → 55)}} <small>{{rollover|(*)|True FAF reduced to 59, plus 0.8× FSM applied on frames 1-19|y}}</small>
*{{buff|Gordo wall stick chance: 50% →  60%}}
*{{buff|Gordo wall stick chance: 50% →  60%}}
|Reduced vulnerability.<br>Increased the chance the Gordo will get stuck on a wall.<br>Increased the speed you can hit back Gordos that were reflected by the opponent.
|Reduced vulnerability.<br>Increased the chance the Gordo will get stuck on a wall.<br>Increased the speed you can hit back Gordos that were reflected by the opponent.
Line 2,305: Line 2,452:
|-
|-
|3.1.0||
|3.1.0||
*{{buff|Ledge grab window: 101 (after animation length) → 95}}
*{{buff|Ledge grab window: 102 (after animation length) → 96}}
|Increased the speed of the edge-grab range detection.
|Increased the speed of the edge-grab range detection.
|-
|-
Line 2,334: Line 2,481:
|Shortened the amount of time undamaged opponents are buried.
|Shortened the amount of time undamaged opponents are buried.
|-
|-
|rowspan=3|Blunderbuss||2.0.0||
|rowspan=4|Blunderbuss||2.0.0||
*{{nerf|Vacuum duration: 300 frames → 120 (5 seconds → 2)}}
*{{nerf|Vacuum duration: 300 frames → 120 (5 seconds → 2)}}
|Shortened the length of the vacuum effect.
|Shortened the length of the vacuum effect.
Line 2,343: Line 2,490:
|-
|-
|6.0.0||
|6.0.0||
*{{buff|Reduced lag (frame 30/37 (shot/vacuum) → 25/32; FAF 70 → 65)}}
*{{buff|Reduced lag (frame 30/37 (shot/vacuum) → 25/32; FAF 70 → 65)}} <small>{{rollover|(*)|(1 / 1.25)× FSM applied on frames 1-25|y}}</small>
*{{buff|Initial Kannonball knockback: 30b/70s → 18/92}} <small>{{rollover|(K%)|210.44% → 165.34%|y}}</small>
*{{buff|Initial Kannonball knockback: 30b/70s → 18/92}} <small>{{rollover|(K%)|210.44% → 165.34%|y}}</small>
*{{buff|Vacuum has increased range in later frames (Z offset: 8u-28u → 8u-28u (frames 1-3), 8u-34u (frames 4-6), 8u-38u (frame 7 onward)}}
*{{buff|Vacuum has increased range in later frames (Z offset: 8u-28u → 8u-28u (frames 1-3), 8u-34u (frames 4-6), 8u-38u (frame 7 onward)}}
*{{buff|Vacuum throw startup: frame 10 → 8}}
*{{buff|Vacuum throw startup: frame 10 → 8}}
*{{buff|Vacuum throw FAF: 38/44/50 (forward/up/back) → 34/41/47}}
**{{buff|Vacuum throw FAF: 38/44/50 (forward/up/back) → 34/41/47}} <small>{{rollover|(*)|(1 / 1.4)× FSM applied on frames 1-7, then (1 / 1.25)× on 8-12, and (1 / 2)× on 13-14 for forward throw|y}}</small>
|Increased attack speed.<br>Made it easier to vacuum up the Kannonball.<br>Shortened the time needed to shoot out the vacuumed Kannonball.<br>Extended launch distance when hit with the Kannonball.
|Increased attack speed.<br>Made it easier to vacuum up the Kannonball.<br>Shortened the time needed to shoot out the vacuumed Kannonball.<br>Extended launch distance when hit with the Kannonball.
|-
|9.0.0||
*{{change|Added parameter related to vacuum throws (value: 10)}}
|''unlisted''
|-
|-
|rowspan=2|Crownerang||3.0.0||
|rowspan=2|Crownerang||3.0.0||
Line 2,366: Line 2,517:
|-
|-
|rowspan=2|Gut Check||3.0.0||
|rowspan=2|Gut Check||3.0.0||
*{{buff|FAF: 68/48 (counter/attack) → 63/43}}
*{{buff|FAF: 68/48 (counter/attack) → 63/43}} <small>{{rollover|(*)|0.8× FSM applied on frames 43-67 of counter, and frames 23-47 of attack|y}}</small>
|Reduced vulnerability when the counter succeeds.<br>Reduced vulnerability when the counter fails.
|Reduced vulnerability when the counter succeeds.<br>Reduced vulnerability when the counter fails.
|-
|-
|6.0.0||
|6.0.0||
*{{buff|Counter FAF: 43 → 38}}
*{{buff|Attack FAF: 43 → 39}} <small>{{rollover|(*)|FSM: 0.8× on frames 23-47 → 0.7× on frames 18-47|y}}</small>
*{{buff|Counter hitbox has increased range (size: 6u → 7.8u; Y/Z offsets: 8.6u/6u → 7.4u/4u)}}
*{{buff|Counter hitbox has increased range (size: 6u → 7.8u; Y/Z offsets: 8.6u/6u → 7.4u/4u)}}
|Reduced vulnerability when the counter succeeds.<br>Increased the range the counter counts as a success.<br>Increased the high-damage range.
|Reduced vulnerability when the counter succeeds.<br>Increased the range the counter counts as a success.<br>Increased the high-damage range.
Line 2,380: Line 2,531:
|-
|-
|Jab||6.0.0||
|Jab||6.0.0||
*{{buff|Jab 1 has reduced lag (frame 3 → 2; FAF 16 → 15)}}
*{{buff|Jab 1 has reduced lag (frame 3 → 2; FAF 16 → 15)}} <small>{{rollover|(*)|0.5× FSM applied on frames 1-2|y}}</small>
**{{buff|Transition to jab 2: frame 4 → 3}}
**{{buff|Transition to jab 2: frame 4 → 3}}
**{{buff|Consecutive jab loop: frame 6 → 5}}
**{{buff|Consecutive jab loop: frame 6 → 5}}
Line 2,410: Line 2,561:
|-
|-
|Down smash||8.0.0||
|Down smash||8.0.0||
*{{buff|Reduced lag (frame 10 → 7; FAF 54 → 51)}}
*{{buff|Reduced lag (frame 10 → 7; FAF 54 → 51)}} <small>{{rollover|(*)|0.25× FSM applied on frames 0-3; skips frame 6|y}}</small>
**{{nerf|Charge start: frame 5 → 2}}
**{{nerf|Charge start: frame 5 → 3}}
*{{buff|KBS: 89 → 94}} <small>{{rollover|(K%)|131.34%/183.78% → 122.76%/172.34%|y}}</small>
*{{buff|KBS: 89 → 94}} <small>{{rollover|(K%)|131.34%/183.78% → 122.76%/172.34%|y}}</small>
|Increased attack speed.<br>Extended launch distance.
|Increased attack speed.<br>Extended launch distance.
Line 2,421: Line 2,572:
|-
|-
|6.0.0||
|6.0.0||
*{{buff|Reduced lag (frame 10 → 8; FAF 55 → 53)}}
*{{buff|Reduced lag (frame 10 → 8; FAF 55 → 53)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-8|y}}</small>
**{{buff|Ending autocancel: frame 51 → 49}}
**{{buff|Ending autocancel: frame 51 → 49}}
**{{change|Initial autocancel: frames 1-4 → 1-3}}
**{{change|Initial autocancel: frames 1-4 → 1-3}}
Line 2,441: Line 2,592:
|-
|-
|6.0.0||
|6.0.0||
*{{buff|Reduced lag (frame 10 → 8; FAF 38 → 36)}}
*{{buff|Reduced lag (frame 10 → 8; FAF 38 → 36)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-8|y}}</small>
**{{buff|Ending autocancel: frame 22 → 20}}
**{{buff|Ending autocancel: frame 22 → 20}}
**{{change|Initial autocancel: frames 1-9 → 1-7}}
**{{change|Initial autocancel: frames 1-9 → 1-7}}
Line 2,449: Line 2,600:
|-
|-
|Up throw||8.0.0||
|Up throw||8.0.0||
*{{buff|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOOTTO script added)}}
*{{buff|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}}
|''unlisted''
|''unlisted''
|-
|-
Line 2,456: Line 2,607:
|Increased power.
|Increased power.
|-
|-
|rowspan=3|Inhale||3.0.0||
|rowspan=4|Inhale||3.0.0||
*{{buff|Copy Ability loss chance: damage / 70 * 1.3 → damage / 70 * 1}}
*{{buff|Copy Ability loss chance: damage / 70 * 1.3 → damage / 70 * 1}}
*{{buff|Copy Ability grace period: 300 frames → 600 (5 seconds → 10)}}
*{{buff|Copy Ability grace period: 300 frames → 600 (5 seconds → 10)}}
Line 2,468: Line 2,619:
|-
|-
|6.0.0||
|6.0.0||
*{{buff|Reduced startup (frame 14 → 10; FAF including initiation: 68 → 64)}}
*{{buff|Reduced lag (frame 14 → 10; FAF 68 → 64)}} <small>{{rollover|(*)|FSM: 0.7× on frames 0-17 → 0.5× on frames 1-17|y}}</small>
*{{buff|Copy Ability loss chance: damage / 70 * 1 → damage / 70 * 0.7}}
*{{buff|Copy Ability loss chance: damage / 70 * 1 → damage / 70 * 0.7}}
*{{buff|Copy Ability grace period: 600 frames → 1200 (10 seconds → 20)}}
*{{buff|Copy Ability grace period: 600 frames → 1200 (10 seconds → 20)}}
|Reduced start time for Inhale.<br>Made it harder to disrupt Kirby's Copy Ability.
|Reduced start time for Inhale.<br>Made it harder to disrupt Kirby's Copy Ability.
|-
|13.0.1||
*{{buff|Lightning Buster release FAF (Copy Ability): 70 → 68 (from release: 66 → 64; matches Mythra's)}} <small>{{rollover|(*)|True release FAF: 71 → 69 (applies 0.5× FSM on frames 42-51)|y}}</small>
|''unlisted''
|-
|-
|Final Cutter||3.0.0||
|Final Cutter||3.0.0||
*{{buff|Rising portion ledge grab window: frame 13 10 (including starting portion: 35 32)}}
*{{buff|Rising portion ledge grab window: frame 14 11 (from initiation: 36 33)}}
|Increased the speed of the edge-grab range detection.
|Increased the speed of the edge-grab range detection.
|-
|-
Line 2,484: Line 2,639:
*{{buff|Knockback: 65b/70s → 69/76 (aerial), 24s → 30 (landing)}} <small>{{rollover|(K%)|107.82%/328.94% → 93.12%/257.14%|y}}</small>
*{{buff|Knockback: 65b/70s → 69/76 (aerial), 24s → 30 (landing)}} <small>{{rollover|(K%)|107.82%/328.94% → 93.12%/257.14%|y}}</small>
|Extended launch distance.
|Extended launch distance.
|-
|Ultra Sword||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{change|Added parameters for release}}
|style="background:#cccbcb"|N/A
|}
|}


Line 2,490: Line 2,649:
!Action!!Version!!Changes!!Official description
!Action!!Version!!Changes!!Official description
|-
|-
|Up smash||9.0.0||
|Jab||13.0.1||
*{{buff|Jab 1 has reduced lag (frame 8 → 7; FAF 25 → 24)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-5|y}}</small>
|Neutral Attack 1: Increased attack speed.
|-
|Down tilt||13.0.1||
*{{buff|Angle: 80° → 85°}}
|Adjusted launch angle.
|-
|rowspan=2|Up smash||9.0.0||
*Changes to connect better:
*Changes to connect better:
**{{buff|Hits 1-2 hitstun modifier: 0 → 3}}
**{{buff|Hits 1-2 hitstun modifier: 0 → 3}}
Line 2,496: Line 2,663:
**{{buff|Hits 1-2 hitboxes 2/4 BKB: 39 → 28}}
**{{buff|Hits 1-2 hitboxes 2/4 BKB: 39 → 28}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|13.0.1||
*{{buff|Hit 3 KBS: 96 → 101}} <small>{{rollover|(K%)|125.24%/123.02%/135.2%/149.4% → 117.52%/115.42%/126.94%/140.4%|y}}</small>
|Extended launch distance.
|-
|-
|Up aerial||2.0.0||
|Up aerial||2.0.0||
Line 2,502: Line 2,673:
|-
|-
|Down throw||8.0.0||
|Down throw||8.0.0||
*{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOOTTO script added)}}
*{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}}
|''unlisted''
|''unlisted''
|-
|-
Line 2,518: Line 2,689:
|-
|-
|Spin Attack||4.0.0||
|Spin Attack||4.0.0||
*{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)}}
*{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 2,531: Line 2,702:
|-
|-
|rowspan=2|Jab||3.1.0||
|rowspan=2|Jab||3.1.0||
*{{buff|Jabs 1-2 FAF: 22 → 17}}
*{{buff|Jabs 1-2 FAF: 22 → 17}} <small>{{rollover|(*)|Jab 2's true FAF remains the same, but a 0.6× FSM is applied on frames 9-18, then 0.5× on 19-20|y}}</small>
**{{newbug|Jab 2's 0.6×/0.5× duration multipliers on frames 9-15 can transfer to Jab 3 and greatly reduce its lag}}
**{{newbug|Jab 2's 0.6×/0.5× duration multipliers on frames 9-15 can transfer to Jab 3 and greatly reduce its lag}}
*Changes to connect better:
*Changes to connect better:
Line 2,541: Line 2,712:
|-
|-
|4.0.0||
|4.0.0||
*{{bugfix|Jab 2's 0.6×/0.5× duration multipliers on frames 9-15 can no longer transfer to Jab 3}}
*{{bugfix|Jab 2's duration multipliers can no longer transfer to Jab 3}}
|Neutral Attack 3: Depending on the timing of continuing from neutral attack 2 to neutral attack 3, neutral attack 3 will no longer decrease vulnerability.
|Neutral Attack 3: Depending on the timing of continuing from neutral attack 2 to neutral attack 3, neutral attack 3 will no longer decrease vulnerability.
|-
|-
Line 2,575: Line 2,746:
|Neutral aerial||2.0.0||
|Neutral aerial||2.0.0||
*{{buff|Autocancel: frame 25 → 16 (matches FAF)}}
*{{buff|Autocancel: frame 25 → 16 (matches FAF)}}
*{{buff|Ledge grab window: frame 45 (after animation length) → 39}}
*{{buff|Ledge grab window: frame 46 (after animation length) → 40}}
|Shortened the landing time and the amount of time you cannot grab edges after using the move.
|Shortened the landing time and the amount of time you cannot grab edges after using the move.
|-
|-
|Up aerial||2.0.0||
|Up aerial||2.0.0||
*{{buff|Ledge grab window: frame 72 (after animation length) → 65}}
*{{buff|Ledge grab window: frame 73 (after animation length) → 66}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 2,610: Line 2,781:
|-
|-
|13.0.0||
|13.0.0||
*{{buff|Counterattack damage: 1.3× → 1.5×}}
*{{buff|Counterattack damage: 1.3× → 1.5×}} <small>{{rollover|(K%)|Countering 13%: 129.24% → 108.98%|y}}</small>
|Increased the amount that attack power will increase.
|Increased the amount that attack power will increase.
|}
|}
Line 2,623: Line 2,794:
|-
|-
|rowspan=2|Jab||3.1.0||
|rowspan=2|Jab||3.1.0||
*{{buff|FAF: 32/33/39 (jab 1/2/3) → 27/27/36}}
*{{buff|FAF: 32/33/39 (jab 1/2/3) → 27/27/36}} <small>{{rollover|(*)|0.75× FSM applied on frames 9-28 of jab 1 and frames 7-34 of jab 2; 0.89× FSM applied from frame 11 onward for jab 3|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
|9.0.0||
|9.0.0||
*{{buff|Jab 1 has reduced lag (frame 7 → 5; FAF 27 → 25)}}
*{{buff|Jab 1 has reduced lag (frame 7 → 5; FAF 27 → 25)}} <small>{{rollover|(*)|FSM: 0.75× on frames 9-28 0.5× on frames 1-4, 0.75× on 9-28|y}}</small>
*{{buff|Jab 1 transition to jab 2: frame 11 → 9}}
|Neutral Attack 1: Increased attack speed.
|Neutral Attack 1: Increased attack speed.
|-
|-
Line 2,647: Line 2,817:
|-
|-
|Down tilt||13.0.0||
|Down tilt||13.0.0||
*{{buff|Reduced lag (frame 9 → 7; FAF 23 → 21)}}
*{{buff|Reduced lag (frame 9 → 7; FAF 23 → 21)}} <small>{{rollover|(*)|0.6× FSM applied on frames 1-5|y}}</small>
|Increased attack speed.
|Increased attack speed.
|-
|-
Line 2,674: Line 2,844:
|-
|-
|Down smash||9.0.0||
|Down smash||9.0.0||
*{{buff|Reduced lag (frame 19 → 16; FAF 55 → 52)}}
*{{buff|Reduced lag (frame 19 → 16; FAF 55 → 52)}} <small>{{rollover|(*)|0.5× FSM applied on frames 6-10|y}}</small>
|Increased attack speed.
|Increased attack speed.
|-
|-
Line 2,682: Line 2,852:
|-
|-
|Forward aerial||2.0.0||
|Forward aerial||2.0.0||
*{{buff|Ledge grab window: frame 63 (after animation length) → 51}}
*{{buff|Ledge grab window: frame 64 (after animation length) → 52}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 2,699: Line 2,869:
**{{buff|Hit 1's lower portion has two different hitboxes for grounded and aerial opponents (knockback: 20b/30s → 0b/50/25f/100s)}}
**{{buff|Hit 1's lower portion has two different hitboxes for grounded and aerial opponents (knockback: 20b/30s → 0b/50/25f/100s)}}
*{{buff|Lower hitboxes have increased range (size: 4.2u → 4.6u; Y offset: 2u → 2.2u)}}
*{{buff|Lower hitboxes have increased range (size: 4.2u → 4.6u; Y offset: 2u → 2.2u)}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.<br>''unlisted''
|-
|-
|rowspan=3|Aura Sphere||2.0.0||
|rowspan=3|Aura Sphere||2.0.0||
Line 2,770: Line 2,940:
|-
|-
|Neutral aerial||2.0.0||
|Neutral aerial||2.0.0||
*{{buff|Ledge grab window: frame 72 (after animation length) → 68}}
*{{buff|Ledge grab window: frame 73 (after animation length) → 69<!--nice-->}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
|Up aerial||4.0.0||
|Up aerial||4.0.0||
*{{buff|FAF: 34 → 32}}
*{{buff|FAF: 34 → 32}} <small>{{rollover|(*)|True FAF: 40 → 37 (applies 0.79× FSM on frames 11-39)|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 2,813: Line 2,983:
|-
|-
|Down throw||12.0.0||
|Down throw||12.0.0||
*{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOOTTO script added)}}
*{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}}
|''unlisted''
|''unlisted''
|}
|}
Line 2,867: Line 3,037:
|-
|-
|Down throw||8.0.0||
|Down throw||8.0.0||
*{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOOTTO script added)}}
*{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}}
|''unlisted''
|''unlisted''
|-
|-
Line 2,875: Line 3,045:
|-
|-
|Green Missile||2.0.0||
|Green Missile||2.0.0||
*{{buff|FAF: 95/81 (grounded/aerial) → 94/80}}
*{{buff|FAF: 97/81 (grounded/aerial) → 95/80}} <small>{{rollover|(*)|0.8× FSM applied to grounded landing from frame 28 onward (true FAF: 42)|y}}</small> <small>{{rollover|(*)|Aerial ending true FAF: 26 → 24 (applies 0.8× FSM throughout)|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 2,904: Line 3,074:
|-
|-
|3.0.0||
|3.0.0||
*{{buff|Slowdown magnitude: 10 20}}
*{{buff|Slowdown magnitude: 10× 20×}}
*{{buff|Slowdown duration: 60 frames → 75}}
*{{buff|Slowdown duration: 60 frames → 75}}
|At the start of the move, nearby opponents will be slowed more and slowed longer.
|At the start of the move, nearby opponents will be slowed more and slowed longer.
Line 2,954: Line 3,124:
|-
|-
|Down throw||12.0.0||
|Down throw||12.0.0||
*{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOOTTO script added)}}
*{{nerf|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}}
|''unlisted''
|''unlisted''
|}
|}
Line 2,971: Line 3,141:
|-
|-
|3.0.0||
|3.0.0||
*{{nerf|Shield damage: 1/0 (Mega Buster/pellet) 0/-1}}
*{{nerf|Shield damage: 0 → -1}}
|Reduced the power against shields.
|Reduced the power against shields.
|-
|Dash attack||13.0.1||
*{{buff|Reduced lag (frame 8 → 7; FAF 61 → 60)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-7|y}}</small>
*{{buff|Hit 8 BKB: 60 → 70}} <small>{{rollover|(K%)|276.18% → 252.36%|y}}</small>
|Extended launch distance for the final attack.<br>Increased attack speed.
|-
|-
|Up smash||3.0.0||
|Up smash||3.0.0||
*{{buff|Hit 7 BKB: 30 → 34}} <small>{{rollover|(K%)|143.62% → 139.16%|y}}</small>
*{{buff|Hit 7 BKB: 30 → 34}} <small>{{rollover|(K%)|143.62% → 139.16%|y}}</small>
|Extended launch distance.
|Extended launch distance.
|-
|Down smash||13.0.1||
*{{buff|Clean and mid hit size: 5.5u/5.5u → 6.2u/6.2u}}
**{{change|Y/Z offsets: 5u/8.5u → 4.2u/7.7u}}
|Extended the damage range downward.
|-
|-
|Neutral aerial||3.0.0||
|Neutral aerial||3.0.0||
Line 2,985: Line 3,165:
*{{nerf|Shield damage per hit: 0 → -2.5/-1.5 (initial throw/item throw)}}
*{{nerf|Shield damage per hit: 0 → -2.5/-1.5 (initial throw/item throw)}}
|Reduced the power against shields.
|Reduced the power against shields.
|-
|Crash Bomber||13.0.1||
*{{buff|Hits 1-4 damage: 1% → 1.5% (total: 8% → 10%)}}
|Increased power.
|-
|-
|Leaf Shield||3.0.0||
|Leaf Shield||3.0.0||
*{{nerf|Increased lag (frame 7 → 9; transition to throw: 34 → 36)}}
*{{nerf|Increased lag (frame 7 → 9; transition to throw: 34 → 36)}} <small>{{rollover|(*)|True startup: frame 4; FSM: 2× on frames 1-3 → 2.5× on frames 1-3|y}}</small>
*{{nerf|No longer allows item throws while active}}
*{{nerf|No longer allows item throws while active}}
|Reduced attack speed.<br>Increased vulnerability.<br>Throwing-type items can no longer be thrown while using Leaf Shield.
|Reduced attack speed.<br>Increased vulnerability.<br>Throwing-type items can no longer be thrown while using Leaf Shield.
Line 2,999: Line 3,183:
*{{nerf|FAF: 32 → 33}}
*{{nerf|FAF: 32 → 33}}
|style="background:#cccbcb"|N/A
|style="background:#cccbcb"|N/A
|-
|Up smash||13.0.1||
*{{buff|Hits 1-2 hitbox 0 (highest) size: 4.5u → 5.5u}}
*{{buff|Hits 1-2 trip chance: 0% → -100%}}
*{{buff|Hit 3 hitbox 2 (highest) size: 6u → 7u}}
|Increased attack range.<br>Adjusted so opponents won’t fall over when hit with the first or second hit.
|-
|-
|Neutral aerial||8.0.0||
|Neutral aerial||8.0.0||
Line 3,006: Line 3,196:
|Increased attack range.
|Increased attack range.
|-
|-
|Forward aerial||8.0.0||
|rowspan=2|Forward aerial||8.0.0||
*{{buff|FAF: 46 → 40}}
*{{buff|FAF: 46 → 40}}
**{{buff|Autocancel: frame 44 → 39}}
*{{buff|Autocancel: frame 44 → 39}}
*Changes to connect better:
*Changes to connect better:
**{{buff|Hits 1-2 use set weight}}
**{{buff|Hits 1-2 use set weight}}
Line 3,015: Line 3,205:
|Reduced vulnerability.<br>Made it easier to hit multiple times.
|Reduced vulnerability.<br>Made it easier to hit multiple times.
|-
|-
|Back aerial||8.0.0||
|13.0.1||
*{{buff|Hits 1-2 damage: 1.5% → 2% (total: 6% → 7%)}}
|Increased power.
|-
|rowspan=2|Back aerial||8.0.0||
*Changes to connect better:
*Changes to connect better:
**{{buff|Hits 1-2 use set weight}}
**{{buff|Hits 1-2 use set weight}}
Line 3,021: Line 3,215:
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
|Up throw||8.0.0||
|13.0.1||
*{{buff|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOOTTO script added)}}
*{{buff|Hits 1-2 damage: 1.5% → 2% (total: 7% → 8%)}}
|Increased power.
|-
|rowspan=2|Up throw||8.0.0||
*{{buff|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)}}
|''unlisted''
|''unlisted''
|-
|13.0.1||
*{{buff|Throw KBS: 70 → 76}} <small>{{rollover|(K%)|185.66% → 168.52%|y}}</small>
|Extended launch distance.
|-
|-
|Mach Tornado||8.0.0||
|Mach Tornado||8.0.0||
Line 3,055: Line 3,257:
|-
|-
|Jab||3.0.0||
|Jab||3.0.0||
*{{buff|Jab 1 has reduced lag (frame 6 → 5; FAF 23 → 22)}}
*{{buff|Jab 1 has reduced lag (frame 6 → 5; FAF 23 → 22)}} <small>{{rollover|(*)|0.5× FSM applied on frame 1|y}}</small>
**{{buff|Transition to rapid jab: frame 8 → 7 (tapped), 12 → 11 (held)}}
**{{buff|Transition to rapid jab: frame 8 → 7 (tapped), 12 → 11 (held)}}
|Neutral Attack 1: Increased attack speed.
|Neutral Attack 1: Increased attack speed.
|-
|-
|rowspan=2|Forward tilt||2.0.0||
|rowspan=3|Forward tilt||2.0.0||
*{{buff|Forces forward knockback}}
*{{buff|Forces forward knockback}}
|This move will now always launch forward.
|This move will now always launch forward.
Line 3,067: Line 3,269:
**{{change|KBS: 80 → 75}} <small>{{rollover|(K%)|155.58%/171.64%/190.7% → 153.36%/168.06%/185.24%|y}}</small>
**{{change|KBS: 80 → 75}} <small>{{rollover|(K%)|155.58%/171.64%/190.7% → 153.36%/168.06%/185.24%|y}}</small>
|Increased attack power and maintained launch distance.
|Increased attack power and maintained launch distance.
|-
|13.0.1||
*{{buff|Damage: 11%/10%/9% → 12%/11%/10%}} <small>{{rollover|(K%)|153.36%/168.06%/185.24% → 140.62%/153.36%/168.06%|y}}</small>
|Increased power.<br>Extended launch distance.
|-
|-
|Up tilt||3.0.0||
|Up tilt||3.0.0||
Line 3,112: Line 3,318:
*{{buff|Increased range (size: 7u → 7.5u; Z offset: 7u → 7.5u)}}
*{{buff|Increased range (size: 7u → 7.5u; Z offset: 7u → 7.5u)}}
|''unlisted''
|''unlisted''
|-
|Forward throw||13.0.1||
*{{buff|Shadow Ball damage: 2% → 2.4% (total: 13% → 15%)}}
|Increased power.
|-
|-
|Back throw||4.0.0||
|Back throw||4.0.0||
Line 3,118: Line 3,328:
|-
|-
|Down throw||8.0.0||
|Down throw||8.0.0||
*{{buff|FAF: 46 → 42}}
*{{buff|FAF: 46 → 42}} <small>{{rollover|(*)|0.85× FSM applied on frames 18-57|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 3,135: Line 3,345:
|-
|-
|8.0.0||
|8.0.0||
*{{buff|Shot startup: frame 6 → 4 (including initiation: 18 → 16)}}
*{{buff|Shot startup: frame 6 → 4 (including initiation: 18 → 16)}} <small>{{rollover|(*)|0.5× FSM applied on frames 2-5|y}}</small>
*{{buff|Shot FAF: 32 → 28 (including initiation: 44 → 40)}}
*{{buff|Shot FAF: 32 → 28 (including initiation: 44 → 40)}} <small>{{rollover|(*)|True FAF: 32 → 30, plus FSM|y}}</small>
*{{buff|Uncharged Shadow Ball damage: 2.5% → 4%}}
*{{buff|Uncharged Shadow Ball damage: 2.5% → 4%}}
|Increased power when not charged.<br>Increased attack speed.<br>Reduced vulnerability.
|Increased power when not charged.<br>Increased attack speed.<br>Reduced vulnerability.
|-
|-
|Confusion||4.0.0||
|Confusion||4.0.0||
*{{buff|Reduced lag (frame 12 → 10; FAF 45 → 43)}}
*{{buff|Reduced lag (frame 12 → 10; FAF 45 → 43)}} <small>{{rollover|(*)|0.6666× FSM applied on frames 1-5|y}}</small>
**{{buff|Reflector startup: frame 12 → 10}}
**{{buff|Reflector startup: frame 12 → 10}}
|Increased attack speed.<br>Increased the speed to reflect projectiles.
|Increased attack speed.<br>Increased the speed to reflect projectiles.
Line 3,154: Line 3,364:
|-
|-
|Disable||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
|Disable||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{nerf|FAF: 47 52}}
*{{nerf|FAF: 48 53}}
|style="background:#cccbcb"|N/A
|style="background:#cccbcb"|N/A
|}
|}
Line 3,184: Line 3,394:
|Up smash||2.0.0||
|Up smash||2.0.0||
*{{buff|Hitbox duration: frames 8-11/12-14 (clean/late) → 8-12/13-14}}
*{{buff|Hitbox duration: frames 8-11/12-14 (clean/late) → 8-12/13-14}}
**{{buff|Leg intangibility: frames 8-11 → 8-12}}
|Extended the high-damage window and reduced the low-damage window.
|Extended the high-damage window and reduced the low-damage window.
|-
|-
Line 3,210: Line 3,421:
|-
|-
|4.0.0||
|4.0.0||
*{{buff|Reduced lag (frame 15 → 10; FAF 60 → 55)}}
*{{buff|Reduced lag (frame 15 → 10; FAF 60 → 55)}} <small>{{rollover|(*)|True startup: frame 12; FSM: 1.3× on frames 1-10 → 0.8× on frames 1-10|y}}</small>
*Changes to connect better:
*Changes to connect better:
**{{buff|Hits 3-5 hitbox 0 FKB: 10 → 20}}
**{{buff|Hits 3-5 hitbox 0 FKB: 10 → 20}}
Line 3,227: Line 3,438:
|-
|-
|Exploding Side Kick||2.0.0||
|Exploding Side Kick||2.0.0||
*{{buff|FAF: 90/92 (normal/reversed) → 80/82}}
*{{buff|FAF: 90/92 (normal/reversed) → 80/82}} <small>{{rollover|(*)|0.714× FSM applied on frames 55-89|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 3,282: Line 3,493:
*{{nerf|Grabbox Z offset: 9u-1u → 9u-7.5u (can no longer grab from behind)}}
*{{nerf|Grabbox Z offset: 9u-1u → 9u-7.5u (can no longer grab from behind)}}
|''unlisted''
|''unlisted''
|-
|Omega Blitz||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{change|Added camera offsets ([-5, 0])}}
|style="background:#cccbcb"|N/A
|}
|}


Line 3,295: Line 3,510:
*Changes to connect better:
*Changes to connect better:
**{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}}
**{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}}
**{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (autolink position: [8, 22, 6] → [8, 23, 6])}}
**{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (position vector: [8, 22] → [8, 23])}}
**{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (autolink positions added)}}
**{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (position vectors added)}}
**{{change|Hit 2 uses 3 hitboxes instead of 4}}
**{{change|Hit 2 uses 3 hitboxes instead of 4}}
**{{change|Hit 3 uses 2 hitboxes instead of 4}}
**{{change|Hit 3 uses 2 hitboxes instead of 4}}
Line 3,305: Line 3,520:
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 hitbox 0 angle: 86° → 96°}}
**{{buff|Hit 1 hitbox 0 angle: 86° → 96°}}
**{{buff|Hit 2 hitbox 2 autolink positions: [-2, 24, 6] → [-3, 30, 10]}}
**{{buff|Hit 2 hitbox 2 position vector: [-2, 24], 6 frames → [-3, 30], 10 frames}}
**{{buff|Hit 3 hitbox 1 autolink positions: [-12, 13, 5] → [-8, 16, 5]}}
**{{buff|Hit 3 hitbox 1 position vector: [-12, 13] → [-8, 16]}}
**{{buff|Hit 4 hitboxes 2-3 use autolink positions (set_vec_target_pos)}}
**{{buff|Hit 4 hitboxes 2-3 use position vectors}}
**{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)}}
**{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
|Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect.
|Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 3,326: Line 3,541:
|Reduced the power against shields.
|Reduced the power against shields.
|-
|-
|Laser Blaze||12.0.0||
|rowspan=2|Laser Blaze||2.0.0||
*{{buff|Grounded X offset for shots: 0 → 1}}
|''unlisted''
|-
|12.0.0||
*{{buff|Input window for shots during loop: frames 1-12 → 1-22}}
*{{buff|Input window for shots during loop: frames 1-12 → 1-22}}
|Increased the amount of time for additional button inputs to continuously use attacks.
|Increased the amount of time for additional button inputs to continuously use attacks.
Line 3,348: Line 3,567:
|-
|-
|12.0.0||
|12.0.0||
*{{buff|Startup: frame 12 → 10}}
*{{buff|Startup: frame 12 → 10}} <small>{{rollover|(*)|0.5× FSM applied on frames 6-9|y}}</small>
**{{buff|Ledge grab window: frame 15 → 13}}
|Increased attack speed.
|Increased attack speed.
|-
|-
Line 3,356: Line 3,576:
|-
|-
|Arm Rocket||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
|Arm Rocket||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Travel speed multiplier: 2.→ 2.}}
*{{buff|Initial travel speed: 2.7 → 2.9}}
*{{buff|Maximum deviation during flight: 30° → 45°}}
*{{buff|Deviation during flight: 4.5° → 5° (speed per frame), 30° → 45° (maximum)}}
*{{buff|Period before decelerating: 5 frames → 12}}
*{{buff|Frames before decelerating: 5 → 12}}
*{{buff|Deceleration: 0.3 → 0.08}}
*{{buff|Deceleration: 0.3 → 0.08}}
*{{buff|Landing lag: 18 frames → 14}}
*{{buff|Landing lag: 18 frames → 14}}
*{{nerf|Minimum flight angle: 25° 30°}}
*{{nerf|Range for initial travel angle: 150° 140° (minimum: 15° → 20°)}}
|style="background:#cccbcb"|N/A
|style="background:#cccbcb"|N/A
|-
|-
|rowspan=2|Bomb Drop||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
|rowspan=2|Bomb Drop||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Period before explosion after hit: 5 frames → 4}}
*{{buff|Period before explosion on hit: 5 frames → 4}}
*{{buff|Period before explosion after reflection: 10 frames → 11}}
*{{nerf|Period before explosion after getting hit back: 10 frames → 11}}
*{{nerf|Reflection speed: 0.07 → 0.075 (base), 0.04 → 0.055 (additional)}}
*{{nerf|Speed when hit back: 0.07 → 0.075 (base), 0.04 → 0.055 (additional)}}
|style="background:#cccbcb"|N/A
|style="background:#cccbcb"|N/A
|-
|-
Line 3,382: Line 3,602:
{|class="wikitable sortable"
{|class="wikitable sortable"
!Action!!Version!!Changes!!Official description
!Action!!Version!!Changes!!Official description
|-
|Edge attack||3.0.0||
*{{buff|Z offset: 15.5u-2u → 15.5u-0u}}
|Increased attack range.
|-
|-
|rowspan=2|Gale Strike||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
|rowspan=2|Gale Strike||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Travel speed: 0.55 → 0.65}}
*{{buff|Initial travel speed: 0.55 → 0.65}}
*{{nerf|Lifetime: 100 frames → 52}}
*{{nerf|Lifetime: 100 frames → 52}}
|style="background:#cccbcb"|N/A
|style="background:#cccbcb"|N/A
Line 3,393: Line 3,617:
|-
|-
|rowspan=2|Shuriken of Light||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
|rowspan=2|Shuriken of Light||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Lifetime: 30 frames → 40}}
*{{buff|Lifetime: 30 frames → 38}}
|style="background:#cccbcb"|N/A
|style="background:#cccbcb"|N/A
|-
|-
Line 3,434: Line 3,658:
|Blade Counter||12.0.0||
|Blade Counter||12.0.0||
*{{buff|Counter intangibility: frames 5-6 → 4-6}}
*{{buff|Counter intangibility: frames 5-6 → 4-6}}
*{{buff|Counter window: frames 6-26 → 5-26}}
*{{buff|Counter window: frames 6-25 → 5-25}}
*{{buff|Attack FAF: 41 → 39}}
*{{buff|Attack FAF (grounded/aerial): 41/44 → 39/42}} <small>{{rollover|(*)|True FAF: 50/58 → 47/54 (applies 0.65×/0.6× FSM from frame 23 onward)|y}}</small>
|Increased invincibility speed.<br>Increased speed for the counter detection.<br>Reduced vulnerability when the attack hits.
|Increased invincibility speed.<br>Increased speed for the counter detection.<br>Reduced vulnerability when the attack hits.
|-
|-
|Power Thrust||12.0.0||
|Power Thrust||12.0.0||
*{{buff|Reduced lag (frame 14/16 (grounded/aerial) → 12/14; FAF 62/68/61 → 60/66/59)}}
*{{buff|Reduced lag (frame 14/16 (grounded/aerial) → 12/14; FAF 62/68/61 → 60/66/59)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-13 of grounded version; 0.85× FSM applied on frames 1-15 of aerial version|y}}</small>
|Increased attack speed.
|Increased attack speed.
|}
|}
Line 3,457: Line 3,681:
|''unlisted''
|''unlisted''
|-
|-
|Forward smash||11.0.0||
|Punch||13.0.1||
*{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}}
*{{nerf|Dragon Plus shield damage: 0 → -2.5/-4.5 (tilt/smash)}}
*{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}}
*{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}}
|Reduced the power against shields for each punch.
|-
|rowspan=2|Forward smash||11.0.0||
*{{nerf|Charge hold time: 120 frames → 30}}
*{{nerf|Charge hold time: 120 frames → 30}}
*{{nerf|Dragon Plus ARM laser BKB: 70 → 65}} <small>{{rollover|(K%)|152.84% → 160.12%|y}}</small>
*{{nerf|Dragon Plus ARM laser BKB: 70 → 65}} <small>{{rollover|(K%)|152.84% → 160.12%|y}}</small>
|Shortened the amount of time you can charge a smash attack.<br>Reduced the launch distance for the dragon's lasers while using the Dragon ARM.
|Shortened the amount of time you can charge a smash attack.<br>Reduced the launch distance for the dragon's lasers while using the Dragon ARM.
|-
|13.0.1||
*{{nerf|Dragon laser lifetime: 11 frames → 10}}
|Reduced the duration of the Dragon's beam.
|-
|-
|Up smash||12.0.0||
|Up smash||12.0.0||
*{{nerf|Increased lag (frame 7 → 8; FAF 53 → 54)}}
*{{nerf|Increased lag (frame 7 → 8; FAF 53 → 54)}} <small>{{rollover|(*)|1.3× FSM applied on frames 4-6|y}}</small>
**{{nerf|Reflector startup: frame 6 → 7}}
**{{nerf|Reflector startup: frame 6 → 7}}
*{{nerf|Sweetspot KBS: 80 → 77/76/75 (clean/mid/late)}} <small>{{rollover|(K%)|119.32%/134.64%/157.86% → 125.14%/143.3%/170.42%|y}}</small>
*{{nerf|Sweetspot KBS: 80 → 77/76/75 (clean/mid/late)}} <small>{{rollover|(K%)|119.32%/134.64%/157.86% → 125.14%/143.3%/170.42%|y}}</small>
|Decreased attack speed.<br>Decreased the speed of the reflect detection.<br>Shortened launch distance.
|Decreased attack speed.<br>Decreased the speed of the reflect detection.<br>Shortened launch distance.
|-
|Neutral aerial||13.0.1||
*{{nerf|Landing lag: 10 frames → 12}}
|Increased the vulnerability when landing.
|-
|Floor recovery||13.0.1||
*{{buff|Lock duration (facing up/down): 46/48 frames → 39 (matches the rest of the cast)}}
|Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
|-
|-
|ARM Hook||12.0.0||
|ARM Hook||12.0.0||
*{{nerf|Tether window: frame 5 → 7}}
*{{nerf|Tether recovery window: frame 5 → 7}}
|Decreased the speed of the edge-grab range detection.
|Decreased the speed of the edge-grab range detection.
|}
|}
Line 3,476: Line 3,719:
{|class="wikitable sortable"
{|class="wikitable sortable"
!Action!!Version!!Changes!!Official description
!Action!!Version!!Changes!!Official description
|-
|Shield||12.0.0||
*{{bugfix|No longer snaps back to the center if tilted straight forward}}
|''unlisted''
|-
|-
|Up tilt||3.1.0||
|Up tilt||3.1.0||
Line 3,526: Line 3,773:
|Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
|Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
|-
|-
|Forward smash||12.0.0||
|rowspan=2|Forward smash||12.0.0||
*{{nerf|Charge portion jostle area modified (3 to 6)}}
*{{nerf|Charge portion jostle area modified (3 to 6)}}
|Reduced the detection for pushing opponents while charging.
|Reduced the detection for pushing opponents while charging.
|-
|13.0.1||
*{{nerf|KBS: 65 → 62}} <small>{{rollover|(K%)|141.02% → 149.3%|y}}</small>
|Shortened launch distance.
|-
|Floor recovery||13.0.1||
*{{nerf|Lock duration facing down: 38 → 39 (matches the rest of the cast)}} {{rollover|*|Weak lock still lasts 12 frames, unlike everyone else's 13 frames|y}}
|Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
|-
|-
|Lightning Buster||12.0.0||
|Lightning Buster||12.0.0||
Line 3,580: Line 3,835:
|-
|-
|9.0.0||
|9.0.0||
*{{buff|Reduced lag (frame 20 → 18; FAF 55 → 53)}}
*{{buff|Reduced lag (frame 20 → 18; FAF 55 → 53)}} <small>{{rollover|(*)|0.8947× FSM applied on frames 1-19|y}}</small>
**{{buff|Ending autocancel: frame 41 → 39}}
**{{buff|Ending autocancel: frame 41 → 39}}
**{{change|Initial autocancel: frames 1-19 → 1-17}}
**{{change|Initial autocancel: frames 1-19 → 1-17}}
Line 3,600: Line 3,855:
|-
|-
|9.0.0||
|9.0.0||
*{{buff|Reduced lag (frame 44 → 40; FAF 66 → 62)}}
*{{buff|Reduced lag (frame 44 → 40; FAF 66 → 62)}} <small>{{rollover|(*)|0.732× FSM applied to startup portion (lasts 15 frames)|y}}</small>
|Increased attack speed.
|Increased attack speed.
|}
|}
Line 3,650: Line 3,905:
|-
|-
|Pikmin Throw||3.0.0||
|Pikmin Throw||3.0.0||
*{{nerf|Shield damage: 1 → -2.5 (thrown, Purple), 0 → -1/-2.3 (latched, non-White/White), -4.5/-3.2/-3.2/-2.6/-2.5 (thrown, Red/Yellow/Blue/White), -5.2 (Pocketed Purple)}}
*{{nerf|Shield damage: 1 → -2.5 (thrown, Purple), 0 → -1/-2.3 (latched, non-White/White), -4.5/-3.2/-3.2/-2.6/-5.2 ({{rollover|Pocketed|Also applies to Kirby's Copy Ability|y}}, Red/Yellow/Blue/White/Purple)}}
|Reduced the power against shields.
|Reduced the power against shields.
|-
|-
Line 3,661: Line 3,916:
|After throwing a Pikmin with a side smash attack or side special, if there are other Pikmin nearby when using up special, an air attack using a Pikmin will occur.
|After throwing a Pikmin with a side smash attack or side special, if there are other Pikmin nearby when using up special, an air attack using a Pikmin will occur.
|-
|-
|End of Day||8.0.0||
|rowspan=2|End of Day||3.0.0||
*{{change|Vertical camera displacement (most stages): 115 → 110}}
|''unlisted''
|-
|8.0.0||
*{{buff|Explosion damage: 12%/12%/10% → 14%/12%}} <small>{{rollover|(K%)|80.76%/94.06% → 67.16%/77.2%|y}}</small>
*{{buff|Explosion damage: 12%/12%/10% → 14%/12%}} <small>{{rollover|(K%)|80.76%/94.06% → 67.16%/77.2%|y}}</small>
*{{buff|Explosion size: 25u/25u/60u → 35u/60u}}
*{{buff|Explosion size: 25u/25u/60u → 35u/60u}}
Line 3,678: Line 3,937:
|Forward aerial||2.0.0||
|Forward aerial||2.0.0||
*{{buff|Autocancel: frame 43 → 26 (matches FAF)}}
*{{buff|Autocancel: frame 43 → 26 (matches FAF)}}
*{{buff|Ledge grab window: frame 50 (after animation length) → 49}}
*{{buff|Ledge grab window: frame 51 (after animation length) → 50}}
|Shortened the landing time and the amount of time you cannot grab edges after using the move.
|Shortened the landing time and the amount of time you cannot grab edges after using the move.
|-
|-
Line 3,700: Line 3,959:
*{{buff|Reversing attacks no longer cause the Bonus Fruit to be dropped}}
*{{buff|Reversing attacks no longer cause the Bonus Fruit to be dropped}}
|Will no longer drop the Bonus Fruit while charging the neutral special even if flipped left or right with attacks like Mario’s side special.
|Will no longer drop the Bonus Fruit while charging the neutral special even if flipped left or right with attacks like Mario’s side special.
|-
|Pac-Jump||2.0.0||
*{{change|Trampoline minimum vertical displacement: -15 → -14}}
*{{change|Added vertical displacement when the trampoline is broken (5.9)}}
|''unlisted''
|-
|-
|Fire Hydrant||3.0.0||
|Fire Hydrant||3.0.0||
Line 3,807: Line 4,071:
|When blocking an attack from the rear, Toad’s counterattack will hit opponents easier.
|When blocking an attack from the rear, Toad’s counterattack will hit opponents easier.
|-
|-
|Peach Bomber||3.1.0||
|rowspan=2|Peach Bomber||3.1.0||
*{{nerf|FAF on hit: 21 → 27}}
*{{nerf|FAF on hit: 21 → 27}}
|Increased vulnerability after hitting.
|Increased vulnerability after hitting.
|-
|13.0.1||
*{{buff|Ledge grab window: frames 16-37 → frame 16 onward (enabled during the ending portion as well, instead of only the attack portion)}}
|Made it easier to grab edges.
|-
|-
|rowspan=4|Peach Parasol||2.0.0||
|rowspan=4|Peach Parasol||2.0.0||
Line 3,816: Line 4,084:
|-
|-
|3.1.0||
|3.1.0||
*{{buff|Hit 5 uses a 368° angle with set weight (connects better)}}
*{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}}
*{{change|Hit 5 disables the knockback smoke effect}}
*{{change|Hit 5 disables the knockback smoke effect}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
|4.0.0||
|4.0.0||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)}}
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
|5.0.0||
|5.0.0||
*{{buff|Hit 1 autolink position: [6, 25, 6] [6, 25, 12]}}
*{{buff|Hit 5 position vector frames: 6 → 12}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
Line 3,900: Line 4,168:
|-
|-
|Pummel||2.0.0||
|Pummel||2.0.0||
*{{buff|Hitlag: 15 frames → 14}}
*{{buff|Hitlag: 1.5× → 1.4× (in 1v1: 15 frames → 14)}}
|Shortened hitstun time.
|Shortened hitstun time.
|-
|-
Line 3,954: Line 4,222:
|-
|-
|Pummel||2.0.0||
|Pummel||2.0.0||
*{{buff|Hitlag: 14 frames → 12}}
*{{buff|Hitlag: 1.5× → 1.3× (in 1v1: 14 frames → 12)}}
|Shortened hitstun time.
|Shortened hitstun time.
|-
|-
Line 3,976: Line 4,244:
*{{buff|Rapid jab hitstun modifier: 3 → 4}}
*{{buff|Rapid jab hitstun modifier: 3 → 4}}
|Neutral Attack 3: Increased attack range.<br>Flurry Attack: Increased the amount of time opponents will be in the damage animation when the move hits.
|Neutral Attack 3: Increased attack range.<br>Flurry Attack: Increased the amount of time opponents will be in the damage animation when the move hits.
|-
|Forward tilt||13.0.1||
*{{buff|Ftilt 2 KBS: 110 → 117}} <small>{{rollover|(K%)|214.58% → 199.46%|y}}</small>
|Extended launch distance for the final attack.
|-
|-
|rowspan=2|Up tilt||4.0.0||
|rowspan=2|Up tilt||4.0.0||
Line 3,982: Line 4,254:
|-
|-
|8.0.0||
|8.0.0||
*{{buff|Reduced lag (frame 8 → 6; FAF 29 → 27)}}
*{{buff|Reduced lag (frame 8 → 6; FAF 29 → 27)}} <small>{{rollover|(*)|0.6× FSM applied on frames 1-6|y}}</small>
**{{nerf|Reduced range around Piranha Plant due to the duration multiplier used}}
**{{nerf|Reduced range around Piranha Plant due to the duration multiplier used}}
*{{buff|Angle: 80°/80°/80°/85° → 85°/85°/85°/90°}} <small>{{rollover|(K%)|186.42%/146.58% → 184.04%/146.04%|y}}</small>
*{{buff|Angle: 80°/80°/80°/85° → 85°/85°/85°/90°}} <small>{{rollover|(K%)|186.42%/146.58% → 184.04%/146.04%|y}}</small>
|Adjusted launch angle.<br>Increased attack speed.
|Adjusted launch angle.<br>Increased attack speed.
|-
|Down tilt||13.0.1||
*{{buff|FAF: 29 → 27}}
*{{buff|Hitbox duration: frames 9-10 → 9-11}}
|Increased the amount of time hit detection lasts.<br>Reduced vulnerability.
|-
|-
|Dash attack||4.0.0||
|Dash attack||4.0.0||
Line 3,992: Line 4,269:
|-
|-
|Down smash||8.0.0||
|Down smash||8.0.0||
*{{buff|Reduced lag (frame 12 → 10; FAF 48 46)}}
*{{buff|Reduced lag (frame 12 → 10; FAF 46 44)}} <small>{{rollover|(*)|True startup: frame 14; FSM: 0.846× on frames 1-13 → 0.5× on frames 6-13|y}}</small>
|Increased attack speed.
|Increased attack speed.
|-
|-
|Forward aerial||8.0.0||
|Forward aerial||8.0.0||
*{{buff|Reduced lag (frame 10 → 7; FAF 48 → 45)}}
*{{buff|Reduced lag (frame 10 → 7; FAF 48 → 45)}} <small>{{rollover|(*)|0.5× FSM applied on frames 3-8|y}}</small>
**{{buff|Autocancel: frame 42 → 39}}
**{{buff|Autocancel: frame 42 → 39}}
|Increased attack speed.
|Increased attack speed.
Line 4,009: Line 4,286:
*{{buff|Grants head and stem intangibility during active frames}}
*{{buff|Grants head and stem intangibility during active frames}}
|Increased power.<br>Extended launch distance.<br>''unlisted''
|Increased power.<br>Extended launch distance.<br>''unlisted''
|-
|Down aerial||13.0.1||
*{{buff|Hitbox duration: frames 9-10/11-14 → 9-11/12-14}}
|Increased the amount of time the meteor effect lasts for the damage window.
|-
|-
|Grabs||3.1.0||
|Grabs||3.1.0||
Line 4,025: Line 4,306:
*{{buff|Lifetime: 80-120 frames → 85-140}}
*{{buff|Lifetime: 80-120 frames → 85-140}}
*{{buff|Spit startup: frame 13 → 11 (counting initiation: 23 → 21)}}
*{{buff|Spit startup: frame 13 → 11 (counting initiation: 23 → 21)}}
*{{buff|Spit FAF: 39 → 36 (counting initiation: 49 → 46)}}
**{{buff|Spit FAF: 39 → 36 (counting initiation: 49 → 46)}} <small>{{rollover|(*)|True FAF: 50; FSM: 0.9× on frames 1-30, 0.55× from frame 31 onward → 0.75× on frames 1-20, 0.9× on frames 21-30, 0.55× from frame 31 onward|y}}</small>
*{{change|Damage only increases up to 5 times by reflection}}
*{{change|Added 5× cap to damage multiplier via reflection}}
|Capped the attack-power increase when repeatedly reflected.<br>Increased attack speed.<br>Increased the amount of time hit detection lasts.
|Capped the attack-power increase when repeatedly reflected.<br>Increased attack speed.<br>Increased the amount of time hit detection lasts.
|-
|-
|Long-Stem Strike||4.0.0||
|rowspan=2|Long-Stem Strike||4.0.0||
*{{buff|Charge time: 50 frames → 40}}
*{{buff|Charge time: 50 frames → 40}}
*{{buff|Bite FAF when aimed horizontally: FAF 58/51 → 53/46 (miss/hit, from release)}}
*{{buff|Bite FAF when aimed horizontally: FAF 58/51 → 53/46 (miss/hit, from release)}}
*{{buff|Shield damage: 0 → 5}}
*{{bugfix|Strike cancel glitch fixed}}
*{{bugfix|Strike cancel glitch fixed}}
|Reduced vulnerability.<br>Increased the power against shields.<br>Shortened the charge time until reaching max charge.<br>''unlisted''
|Reduced vulnerability.<br>Increased the power against shields.<br>Shortened the charge time until reaching max charge.<br>''unlisted''
|-
|13.0.1||
*{{buff|Reduced lag (frame 20 → 19; FAF 65 → 64)}} <small>{{rollover|(*)|(1 / 1.1)× FSM applied to startup portion (lasts 18 frames)|y}}</small>
**{{buff|Pot armor start: frame 18 → 17}}
|Shortened the time to use the move.
|}
|}


Line 4,041: Line 4,328:
|-
|-
|Jab||4.0.0||
|Jab||4.0.0||
*{{buff|Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26)}}
*{{buff|Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-4|y}}</small>
**{{buff|Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)}}
**{{buff|Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)}}
|Neutral Attack 1: Increased attack speed.
|Neutral Attack 1: Increased attack speed.
|-
|-
|Up tilt||4.0.0||
|Up tilt||4.0.0||
*{{buff|FAF: 35 → 33}}
*{{buff|FAF: 35 → 33}} <small>{{rollover|(*)|True FAF: 38 → 35 (applies 0.85× FSM from frame 17 onward)|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 4,055: Line 4,342:
|-
|-
|rowspan=2|Up smash||3.1.0||
|rowspan=2|Up smash||3.1.0||
*{{buff|Frame 7 no longer deletes hitbox 4, instead changing its angle, knockback, and position}}
*{{buff|Frame 7 no longer deletes hitbox 4, instead changing its properties to help the move link more reliably:}}
**Angle: 105° → 123°
**Knockback: 40b/33f/100s → 0/140/100
**Size: 4.5u → 4u (offsets: 24u/7u → 14u/10u)
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
Line 4,075: Line 4,365:
|-
|-
|Up aerial||8.0.0||
|Up aerial||8.0.0||
*{{buff|Startup: frame 12 → 10}}
*{{buff|Startup: frame 12 → 10}} <small>{{rollover|(*)|0.818× FSM applied on frames 1-11|y}}</small>
**{{buff|Autocancel: frame 37 → 35}}
**{{buff|Autocancel: frame 37 → 35}}
*{{buff|FAF: 50 → 41}}
*{{buff|FAF: 50 → 41}} <small>{{rollover|(*)|True FAF reduced to 43, plus FSM|y}}</small>
*{{buff|Hit 5 angle: 68° → 80°}}
*{{buff|Hit 5 angle: 68° → 80°}}
*{{buff|Hit 5 KBS: 130 → 143}} <small>{{rollover|(K%)|190.28% → 164.98%|y}}</small>
*{{buff|Hit 5 KBS: 130 → 143}} <small>{{rollover|(K%)|190.28% → 164.98%|y}}</small>
Line 4,126: Line 4,416:
*{{nerf|Charge portion jostle area modified (3 to 6)}}
*{{nerf|Charge portion jostle area modified (3 to 6)}}
|Reduced the detection for pushing opponents while charging.
|Reduced the detection for pushing opponents while charging.
|-
|Floor recovery||13.0.1||
*{{nerf|Lock duration facing down: 38 → 39 (matches the rest of the cast)}} {{rollover|*|Weak lock still lasts 12 frames, unlike everyone else's 13 frames|y}}
|Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
|-
|Blazing End||13.0.1||
*{{nerf|FAF (grounded/aerial): 53/48 → 56/51}}
|Increased vulnerability.
|}
|}


Line 4,168: Line 4,466:
|-
|-
|Up smash||9.0.0||
|Up smash||9.0.0||
*{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}}
*{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}} <small>{{rollover|(*)|True FAF: 62; FSM: 0.2× on frames 1-4, 0.5× on 13-15 → 0.2× on frames 1-4, 0.5× on 13-20|y}}</small>
*{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small>
*{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small>
|Increased attack speed.<br>Extended launch distance.
|Increased attack speed.<br>Extended launch distance.
Line 4,199: Line 4,497:
*{{buff|Activation grants wing intangibility on frames 1-4; shield drop grants wing and tail intangibility on frames 1-5}}
*{{buff|Activation grants wing intangibility on frames 1-4; shield drop grants wing and tail intangibility on frames 1-5}}
|Made one part of the wing briefly invincible after activating or deactivating shield.<br>Changed posture while shielding to reduce vulnerability to a shield stab.
|Made one part of the wing briefly invincible after activating or deactivating shield.<br>Changed posture while shielding to reduce vulnerability to a shield stab.
|-
|Dash attack||13.0.1||
*{{buff|Damage: 12% → 13.5%}}
**{{change|KBS: 70 → 67}} <small>{{rollover|(K%)|161.66% → 151.12%|y}}</small>
|Increased power.<br>Extended launch distance.
|-
|-
|Up smash||4.0.0||
|Up smash||4.0.0||
*{{buff|Hitbox duration: frames 12-16 → 12-17}}
*{{buff|Hitbox duration: frames 12-16 → 12-17}}
*{{buff|Leg intangibility: frames 12-16 → 12-17}}
**{{buff|Leg intangibility: frames 12-16 → 12-17}}
*{{buff|KBS: 76 → 78}} <small>{{rollover|(K%)|104.14% → 100.7%|y}}</small>
*{{buff|KBS: 76 → 78}} <small>{{rollover|(K%)|104.14% → 100.7%|y}}</small>
|Increased the amount of time hit detection lasts.<br>Extended launch distance.
|Increased the amount of time hit detection lasts.<br>Extended launch distance.
|-
|-
|Neutral aerial||2.0.0||
|Neutral aerial||2.0.0||
*{{buff|Ledge grab window: frame 64 (after animation length) → 63}}
*{{buff|Ledge grab window: frame 65 (after animation length) → 64}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
|Forward aerial||2.0.0||
|Forward aerial||2.0.0||
*{{buff|Ledge grab window: frame 66 (after animation length) → 65}}
*{{buff|Ledge grab window: frame 67 (after animation length) → 66}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 4,225: Line 4,528:
|-
|-
|Down aerial||2.0.0||
|Down aerial||2.0.0||
*{{buff|Ledge grab window: frame 80 (after animation length) → 69}}
*{{buff|Ledge grab window: frame 81 (after animation length) → 70}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 4,233: Line 4,536:
|-
|-
|rowspan=4|Space Pirate Rush||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
|rowspan=4|Space Pirate Rush||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Horizontal speed out of jump: 3.7 → 4}}
*{{buff|Horizontal speed out of grab start: 3.7 → 4}}
*{{buff|Deceleration during jump: 0.145 → 0.135}}
*{{buff|Deceleration during grab start: 0.145 → 0.135}}
*{{buff|Period before landing out of jump is possible: 19 frames → 17}}
*{{buff|Period before landing out of grab start is possible: 19 frames → 17}}
*{{buff|Distance from bottom blast zone to get KO'd with grabbed opponent: -40 → -20}}
*{{buff|Distance from bottom blast zone to get KO'd with grabbed opponent: -40 → -20}}
*{{change|Gravity during jump: 0.14 → 0.15}}
*{{change|Gravity during grab start: 0.14 → 0.15}}
*{{change|Horizontal speed multiplier after grab misses: 0.65× → 0.6×}}
*{{change|Horizontal speed multiplier after grab misses: 0.65× → 0.6×}}
|style="background:#cccbcb"|N/A
|style="background:#cccbcb"|N/A
Line 4,252: Line 4,555:
|13.0.0||
|13.0.0||
*{{buff|Hit 1 hitlag upon grabbing opponent: 0.8× → 0.5×}}
*{{buff|Hit 1 hitlag upon grabbing opponent: 0.8× → 0.5×}}
*{{buff|Start of dragging and throw options upon grabbing opponent: frame 16 → 13}}
*{{buff|Start of dragging and throw options upon grabbing opponent: frame 16 → 13}} <small>{{rollover|(*)|FSM on drag: 0.7× on frame 16 onward → 0.7× on frame 4 onward|y}}</small>
|Shortened the time between the slamming/dragging animations and when another jump can be input.
|Shortened the time between the slamming/dragging animations and when another jump can be input.
|-
|-
Line 4,266: Line 4,569:
|4.0.0||
|4.0.0||
*{{buff|Startup: frame 37/39/40 (up/forward & back/down) → 34/36/37}}
*{{buff|Startup: frame 37/39/40 (up/forward & back/down) → 34/36/37}}
**{{buff|Ledge grab window: frame 38/40/41 → 35/37/38}}
*{{buff|Hovering period before charge: 20 frames → 18}}
*{{buff|Hovering period before charge: 20 frames → 18}}
*{{buff|Initial travel speed: 4.6/4.2/3.8/4.5 (forward/back/up/down) → 5/4.5/4.2/4.7}}
*{{buff|Initial travel speed: 4.6/4.2/3.8/4.5 (forward/back/up/down) → 5/4.5/4.2/4.7}}
Line 4,286: Line 4,590:
|-
|-
|3.0.0||
|3.0.0||
*{{buff|Reduced FAF to act earlier than opponents}}
*{{buff|Cutscene end FAF: 53 → 48}} <small>{{rollover|(*)|0.9× FSM applied from frame 2 onward|y}}</small>
|Once the move ends, Ridley can now move earlier than opponents.
|Once the move ends, Ridley can now move earlier than opponents.
|}
|}
Line 4,297: Line 4,601:
*{{buff|Recharge by smash-inputted attack: 20 frames → 24}}
*{{buff|Recharge by smash-inputted attack: 20 frames → 24}}
|Increased the recharging effect smash attacks have on the Levin Sword.
|Increased the recharging effect smash attacks have on the Levin Sword.
|-
|Jab||13.0.1||
*{{buff|Rapid jab damage: 0.7% → 0.9% (shortest jab total: 12.5% → 14.5%)}}
*{{buff|Rapid jab Z offset: 11u-8u → 12u-8u (loop), 16u → 17u (finisher)}}
|Flurry Attack: Increased attack range.<br>Increased power.<br>Flurry Attack to KO: Increased attack range.
|-
|-
|Forward tilt||6.0.0||
|Forward tilt||6.0.0||
Line 4,303: Line 4,612:
|-
|-
|Neutral aerial||6.0.0||
|Neutral aerial||6.0.0||
*{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}}
*{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7|y}}</small>
**{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}}
**{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}}
**{{change|Initial autocancel: frames 1-3 → 1-2}}
|Increased attack speed.
|Increased attack speed.
|-
|-
Line 4,325: Line 4,633:
|-
|-
|Elwind||2.0.0||
|Elwind||2.0.0||
*{{buff|Ledge grab window from behind: frame 43 38}}
*{{buff|Ledge grab window from behind: frame 44 39}}
|Increased the speed of the backwards edge-grab range detection.
|Increased the speed of the backwards edge-grab range detection.
|}
|}
Line 4,337: Line 4,645:
|Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following.
|Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following.
|-
|-
|rowspan=3|Luma||3.0.0||
|rowspan=4|Luma||3.0.0||
*{{bugfix|Can no longer be slowed down permanently by Awakening Aether}}
*{{bugfix|Can no longer be slowed down permanently by Awakening Aether}}
|''unlisted''
|''unlisted''
Line 4,349: Line 4,657:
*{{buff|Snooze no longer disables Luma's control}}
*{{buff|Snooze no longer disables Luma's control}}
|Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep.
|Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep.
|-
|13.0.1||
*{{buff|Launch speed decay: 0.075 → 0.08 (following Rosalina), 0.07 → 0.08 (free)}}
|Shortened the launch distance when Luma is launched.
|-
|-
|rowspan=2|Jab||2.0.0||
|rowspan=2|Jab||2.0.0||
Line 4,395: Line 4,707:
|Luma will be in front when reversing the attack.
|Luma will be in front when reversing the attack.
|-
|-
|Down smash||13.0.0||
|rowspan=2|Down smash||13.0.0||
*{{buff|If reversed, Luma moves to Rosalina's front if close}}
*{{buff|If reversed, Luma moves to Rosalina's front if close}}
*{{buff|Luma KBS: 165/168 (hit 1/2) → 170/171}} <small>{{rollover|(K%)|169.6%/140.5% → 163.24%/137.3%|y}}</small>
*{{buff|Luma KBS: 165/168 (hit 1/2) → 170/171}} <small>{{rollover|(K%)|169.6%/140.5% → 163.24%/137.3%|y}}</small>
|Luma will appear in front of Rosalina when using the move and turning around.<br>Extended launch distance for Luma's attack.
|Luma will appear in front of Rosalina when using the move and turning around.<br>Extended launch distance for Luma's attack.
|-
|13.0.1||
*{{buff|Hitbox size (Rosalina): 3.5u → 4.7u}}
*{{buff|Y/Z offsets (Rosalina): 3.5u/19u-9u → 4.7u/18u-8u}}
|Extended Rosalina's damage range inward.
|-
|-
|Neutral aerial||2.0.0||
|Neutral aerial||2.0.0||
*{{buff|Clean hit duration (Rosalina): frames 10-19 → 9-19}}
*{{buff|Clean hit duration (Rosalina): frames 10-19 → 9-19}} <small>{{rollover|(*)|True duration: frames 12-21 → 11-21 (applies 0.8× FSM on frames 1-11)|y}}</small>
*{{buff|Hit 1 duration (Luma): frames 8-9 → 7-9}}
*{{buff|Hit 1 duration (Luma): frames 8-9 → 7-9}} <small>{{rollover|(*)|True duration: frame 11 → frames 10-11; FSM: (1 / 2.6)× on frames 1-2, (1 / 1.3)× on 3-10, (1 / 0.55)× on 11, (1 / 0.85)× on 12-14 → (1 / 2.6)× on frames 1-2, (1 / 1.3)× on 3-9 and 11, (1 / 0.65)× on 10, (1 / 0.85)× on 12-14|y}}</small>
*{{buff|Ledge grab window: frame 68 (after animation length) → 67}}
*{{buff|Ledge grab window: frame 69 (after animation length) → 68}}
|Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
|Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
|-
|-
|rowspan=3|Forward aerial (Rosalina)||2.0.0||
|rowspan=3|Forward aerial (Rosalina)||2.0.0||
*{{buff|Ledge grab window: frame 84 (after animation length) → 83}}
*{{buff|Ledge grab window: frame 85 (after animation length) → 84}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
|3.1.0||
|3.1.0||
*{{buff|FAF: 60 → 55}}
*{{buff|FAF: 60 → 55}}
*{{buff|Ledge grab window: frame 83 78}}
*{{buff|Ledge grab window: frame 84 79}}
*Changes to connect better:
*Changes to connect better:
**{{buff|Hits 1-4 angles: 36°/260°/260°/90°/86° (frames 11-20 → 36°/115°/115°/100°/86 (frames 11-18), 36°/36°/36°/100°/86° (frames 19-20)}}
**{{buff|Hits 1-4 angles: 36°/260°/260°/90°/86° (frames 11-20 → 36°/115°/115°/100°/86 (frames 11-18), 36°/36°/36°/100°/86° (frames 19-20)}}
Line 4,440: Line 4,757:
|Grabs||3.1.0||
|Grabs||3.1.0||
*{{buff|Startup: frame 7/10/11 → 6/9/10}}
*{{buff|Startup: frame 7/10/11 → 6/9/10}}
**{{nerf|FAF not compensated}} <small>{{rollover|(*)|0.5× FSM applied on frames 3-4, then 1.05× on 20-39|y}}</small> <small>{{rollover|(*)|0.5× FSM applied on frames 3-4, then 1.04× on 18-42|y}}</small> <small>{{rollover|(*)|0.8× FSM applied on frames 3-7, then 1.05× on 20-39|y}}</small>
|Increased speed.
|Increased speed.
|-
|-
|rowspan=2|Luma Shot||2.0.0||
|rowspan=2|Luma Shot||2.0.0||
*{{buff|Shot FAF: 34 → 29 (including initiation: 40 → 35)}}
*{{buff|Shot FAF: 40 → 35 (from release: 34 → 29)}} <small>{{rollover|(*)|0.833× FSM applied on frames 10-39|y}}</small>
*{{buff|Recall FAF: 26/28 (ground/air) → 22/24}}
*{{buff|Recall FAF: 26/28 (grounded/aerial) → 22/24}} <small>{{rollover|(*)|True FAF: 35/37; FSM: 0.7× on frames 1-30, 0.9× from frame 31 onward → 0.6× on frames 1-30, 0.75× from frame 31 onward|y}}</small>
|Reduced vulnerability when sending out and calling back Luma.
|Reduced vulnerability when sending out and calling back Luma.
|-
|-
Line 4,469: Line 4,787:
|-
|-
|3.1.0||
|3.1.0||
*{{buff|Enables fast falling sooner}}
*{{buff|Gravity after using the move: 0.042 → 0.051}}
*{{buff|Fall speed after using the move: 1 → 1.1}}
|Increased fast-fall speed after using the move.
|Increased fast-fall speed after using the move.
|-
|-
Line 4,481: Line 4,800:
|-
|-
|3.0.0||
|3.0.0||
*{{buff|Slowdown magnitude: 6 15}}
*{{buff|Slowdown magnitude: 15×}}
*{{buff|Slowdown duration: 60 frames → 70}}
*{{buff|Slowdown duration: 60 frames → 70}}
|At the start of the move, nearby opponents will be slowed more and slowed longer.
|At the start of the move, nearby opponents will be slowed more and slowed longer.
Line 4,522: Line 4,841:
{|class="wikitable sortable"
{|class="wikitable sortable"
!Action!!Version!!Changes!!Official description
!Action!!Version!!Changes!!Official description
|-
|Stats||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{change|Parameters related to 1v1 facing altered}}
|style="background:#cccbcb"|N/A
|-
|-
|Shield||4.0.0||
|Shield||4.0.0||
Line 4,539: Line 4,862:
|(Light, 1 & 2): Increased the amount of time you can cancel with a special move.<br>(Strong, Close Range): Adjusted launch angle and distance.
|(Light, 1 & 2): Increased the amount of time you can cancel with a special move.<br>(Strong, Close Range): Adjusted launch angle and distance.
|-
|-
|Forward tilt||3.1.0||
|rowspan=2|Forward tilt||3.1.0||
*Tapped, close range:
*Tapped, close range:
**{{buff|Special cancel window: frames 8-14 → 8-24}}
**{{buff|Special cancel window: frames 8-14 → 8-24}}
Line 4,545: Line 4,868:
**{{buff|Hitbox 0 Z offset: 9u-5u → 6.5u-5u (hitbox 1 covers a larger area)}}
**{{buff|Hitbox 0 Z offset: 9u-5u → 6.5u-5u (hitbox 1 covers a larger area)}}
|(Weak, Close Range): Increased the amount of time you can cancel with a special move.<br>(Weak, Long Range): Increased attack range for the tip.
|(Weak, Close Range): Increased the amount of time you can cancel with a special move.<br>(Weak, Long Range): Increased attack range for the tip.
|-
|13.0.1||
*Held:
**{{buff|Reduced lag (frame 16 → 14; FAF 38 → 36)}} <small>{{rollover|(*)|True startup: 13; FSM: 1.23× on frames 1-12 → 1.1× on frames 1-10|y}}</small>
|(Strong): Increased attack speed.
|-
|-
|Up tilt||3.1.0||
|Up tilt||3.1.0||
Line 4,589: Line 4,917:
|Shortened hitstun time.
|Shortened hitstun time.
|-
|-
|rowspan=3|Hadoken||3.1.0||
|rowspan=4|Hadoken||3.1.0||
*{{buff|Reduced lag (frame 13 → 12; FAF 58 → 57)}}
*{{buff|Reduced lag (frame 13 → 12; FAF 58 → 57)}} <small>{{rollover|(*)|0.916× FSM applied on frames 1-12|y}}</small>
*{{buff|Travel speed: 0.9/1.2/1.5 (light/medium/heavy) → 0.8/1.3/1.8}}
*{{buff|Travel speed: 0.9/1.2/1.5 (light/medium/heavy) → 0.8/1.3/1.8}}
*{{buff|Light version lifetime: 75/68 frames (normal/Shakunetsu) → 82/77}}
*{{buff|Light version lifetime: 75/68 frames (normal/Shakunetsu) → 82/77}}
Line 4,615: Line 4,943:
|Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken.
|Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken.
|-
|-
|rowspan=2|Tatsumaki Senpukyaku||3.1.0||
|13.0.1||
*Normal Hadoken:
**{{buff|Base damage: 7%/7.5%/8% (light/medium/heavy) → 9%/9.5%/10%}}
***{{change|Command input damage multiplier: 1.25× → 1.2× (resulting damage: 8.75%/9.375%/10% → 10.8%/11.4%/12%)}}
***{{change|BKB: 68/67 → 67/66 (clean), 58 → 57 (late)}}
*Shakunetsu Hadoken:
**{{buff|Hit 5 damage: 7.3% → 9.3% (total: 11.7% → 13.7%)}}
***{{change|Hit 5 BKB: 60 → 58}}
|Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks.
|-
|rowspan=3|Tatsumaki Senpukyaku||3.1.0||
*{{buff|Hit 1 size: 3.5u → 4.5u (also in the air, unlike what the official description states)}}
*{{buff|Hit 1 size: 3.5u → 4.5u (also in the air, unlike what the official description states)}}
*{{change|Hit 1 Y/Z offsets: 10u/5u-4u → 9u/4.5u}}
*{{change|Hit 1 Y/Z offsets: 10u/5u-4u → 9u/4.5u}}
Line 4,621: Line 4,959:
|-
|-
|7.0.0||
|7.0.0||
*{{buff|Grants intangibility to pivoting leg from frame 13 until the ending portion}}
*{{buff|Grounded version grants intangibility to pivoting leg from frame 13 until the ending portion}}
*{{buff|Grounded version base damage: 9%/10%/11% → 11%/12%/13% (start; travel, front), 8%/9.5%/11% → 10%/11.5%/13% (travel, back)}} <small>{{rollover|(K%)|Light, front: 258.74%/226.3% (normal/input) → 215.54%/186.78%; Medium, front: 189.32%/164.28% → 158.86%/136.32%|y}}</small>
*{{buff|Grounded version base damage: 9%/10%/11% → 11%/12%/13% (start; travel, front), 8%/9.5%/11% → 10%/11.5%/13% (travel, back)}} <small>{{rollover|(K%)|Light, front: 258.74%/226.3% (normal/input) → 215.54%/186.78%; Medium, front: 189.32%/164.28% → 158.86%/136.32%|y}}</small>
*{{buff|Aerial version base damage: 8%/9%/10% → 10%/11%/12% (start; travel, front), 7%/8.5%/10% → 9%/10.5%/12% (travel, back)}} <small>{{rollover|(K%)|Light, front: 286.5%/251.8% (normal/input) → 235.42%/204.94%; Medium, front: 208.44%/181.84% → 173%/149.3%|y}}</small>
*{{buff|Aerial version base damage: 8%/9%/10% → 10%/11%/12% (start; travel, front), 7%/8.5%/10% → 9%/10.5%/12% (travel, back)}} <small>{{rollover|(K%)|Light, front: 286.5%/251.8% (normal/input) → 235.42%/204.94%; Medium, front: 208.44%/181.84% → 173%/149.3%|y}}</small>
Line 4,627: Line 4,965:
*{{change|KBS (travel): 75 → 71 (front, heavy), 50/57/65 → 42/49/56 (back, light/medium/heavy)}} <small>{{rollover|(K%)|Heavy, front, grounded: 146.36%/125.84% (normal/input) → 132.04%/112.3%; Heavy, front, aerial: 160.48%/138.82% → 143.4%/122.74%|y}}</small>
*{{change|KBS (travel): 75 → 71 (front, heavy), 50/57/65 → 42/49/56 (back, light/medium/heavy)}} <small>{{rollover|(K%)|Heavy, front, grounded: 146.36%/125.84% (normal/input) → 132.04%/112.3%; Heavy, front, aerial: 160.48%/138.82% → 143.4%/122.74%|y}}</small>
|Made the pivoting leg invincible while rotating when used on the ground.<br>Increased power.<br>Extended launch distance when hit in the high-damage range.
|Made the pivoting leg invincible while rotating when used on the ground.<br>Increased power.<br>Extended launch distance when hit in the high-damage range.
|-
|13.0.1||
*{{buff|Grounded ending FAF: 31 → 27 (total: 59/91 (light/medium & heavy) → 55/87}}
|Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground.
|-
|-
|Focus Attack||3.0.0||
|Focus Attack||3.0.0||
Line 4,643: Line 4,985:
|rowspan=3|Up smash||3.1.0||
|rowspan=3|Up smash||3.1.0||
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 autolink position: [5, 25, 8] → [4, 22, 4]}}
**{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (autolink positions added)}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
Line 4,651: Line 4,993:
|-
|-
|4.0.0||
|4.0.0||
*{{change|Hits 2-4 autolink X position: 4 → 10}}
*{{change|Hits 2-4 position vector frames: 4 → 10}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 4,663: Line 5,005:
|Extended launch distance.
|Extended launch distance.
|-
|-
|Zair||7.0.0||
|rowspan=2|Zair||3.0.0||
*{{change|Frames to fully retract Grapple Beam with no tether recovery: 30 → 32}}
|''unlisted''
|-
|7.0.0||
*{{buff|Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)}}
*{{buff|Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)}}
*{{buff|Hit 2 duration: frames 16-17 → 16-19}}
*{{buff|Hit 2 duration: frames 16-17 → 16-19}}
Line 4,677: Line 5,023:
|-
|-
|Missile||2.0.0||
|Missile||2.0.0||
*{{nerf|Aerial Super Missile FAF: 60 → 62 (matches Dark Samus)}}
*{{nerf|Aerial Super Missile FAF: 60 → 62 (matches Dark Samus)}} <small>{{rollover|(*)|2× FSM applied from frame 58 onward|y}}</small>
*{{bugfix|Homing Missiles properly follow Pokémon Trainer's new Pokémon after switching}}
*{{bugfix|Homing Missiles properly follow Pokémon Trainer's new Pokémon after switching}}
|''unlisted''
|''unlisted''
Line 4,687: Line 5,033:
|9.0.2||
|9.0.2||
*{{bugfix|Grounded version once again provides its intended height}}
*{{bugfix|Grounded version once again provides its intended height}}
|N/A
|Fixed an issue where the initial velocity of Samus’s and Dark Samus’s up special when used on the ground was not behaving as intended.
|-
|-
|rowspan=2|Bomb||2.0.0||
|rowspan=2|Bomb||2.0.0||
*{{buff|Grounded version FAF: 49 → 47}}
*{{buff|Grounded version FAF: 49 → 48}} <small>{{rollover|(*)|0.6× FSM applied from frame 45 onward|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 4,705: Line 5,051:
|-
|-
|Blade Dash / Octaslash||11.0.0||
|Blade Dash / Octaslash||11.0.0||
*{{change|Blade Dash forces knockback backward instead of forward (73° → 107°)}}
*{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}}
*{{change|Octaslash X position for autolink angle: 12 → 5}}
*{{change|Octaslash hitbox 4 (hit 1)/3 (hits 2-7) position vector: [12, 1] [5, 1]}}
|''unlisted''
|''unlisted''
|-
|-
|Scintilla||11.0.0||
|Scintilla||11.0.0||
*{{buff|Hit 4 size: 9u/16u/22u → 11u/18u/24u}}
*{{buff|Hit 4 size: 9u/16u-22u → 11u/18u-24u}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|}
|}
Line 4,746: Line 5,092:
|-
|-
|7.0.0||
|7.0.0||
*{{buff|Reduced lag (frame 11 → 8; FAF 52 → 49)}}
*{{buff|Reduced lag (frame 11 → 8; FAF 52 → 49)}} <small>{{rollover|(*)|0.625× FSM applied on frames 2-9|y}}</small>
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 hitbox 0 X/Y offsets: 8u/7u → 5.2u-8u/0u-7u}}
**{{buff|Hit 1 hitbox 0 X/Y offsets: 8u/7u → 5.2u-8u/0u-7u}}
Line 4,753: Line 5,099:
|-
|-
|rowspan=2|Forward aerial||2.0.0||
|rowspan=2|Forward aerial||2.0.0||
*{{buff|Ledge grab window: frame 87 (after animation length) → 58}}
*{{buff|Ledge grab window: frame 88 (after animation length) → 59}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 4,777: Line 5,123:
|-
|-
|rowspan=2|Burst Grenade||2.0.0||
|rowspan=2|Burst Grenade||2.0.0||
*{{buff|Release FAF: 40 → 38 (including initiation: 78 → 76)}}
*{{buff|Release FAF (grounded/aerial): 40/50 → 38/48 (including initiation: 78/88 → 76/86)}}
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
|7.0.0||
|7.0.0||
*{{buff|Release FAF: 38 → 32 (including initiation: 76 → 70)}}
*{{buff|Release FAF: 38/48 → 32/42 (including initiation: 76/86 → 70/80)}} <small>{{rollover|(*)|0.8× FSM applied on frames 7-36|y}}</small>
*{{buff|Grenade explosion lifetime: 2 frames → 4}}
*{{buff|Grenade explosion lifetime: 2 frames → 4}}
*{{buff|Grenade explosion can no longer clang}}
*{{buff|Grenade explosion can no longer clang}}
Line 4,791: Line 5,137:
|-
|-
|Sheikah Dance||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
|Sheikah Dance||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"|
*{{buff|Dash duration: 12 frames → 13}}
*{{buff|Dash duration: 11 frames → 12}}
|style="background:#cccbcb"|N/A
|style="background:#cccbcb"|N/A
|}
|}
Line 4,815: Line 5,161:
|Forward aerial||2.0.0||
|Forward aerial||2.0.0||
*{{buff|Autocancel: frame 45 → 42 (matches FAF)}}
*{{buff|Autocancel: frame 45 → 42 (matches FAF)}}
*{{buff|Ledge grab window: frame 70 (after animation length) → 65}}
*{{buff|Ledge grab window: frame 71 (after animation length) → 66}}
|Shortened the landing time and the amount of time you cannot grab edges after using the move.
|Shortened the landing time and the amount of time you cannot grab edges after using the move.
|-
|-
|Up aerial||2.0.0||
|Up aerial||2.0.0||
*{{buff|Ledge grab window: frame 79 (after animation length) → 78}}
*{{buff|Ledge grab window: frame 80 (after animation length) → 79}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 4,867: Line 5,213:
|-
|-
|Up smash||9.0.0||
|Up smash||9.0.0||
*{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}}
*{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}} <small>{{rollover|(*)|True FAF: 62; FSM: 0.2× on frames 1-4, 0.5× on 13-15 → 0.2× on frames 1-4, 0.5× on 13-20|y}}</small>
*{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small>
*{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small>
|Increased attack speed.<br>Extended launch distance.
|Increased attack speed.<br>Extended launch distance.
Line 4,950: Line 5,296:
|-
|-
|Up tilt||9.0.0||
|Up tilt||9.0.0||
*{{buff|FAF: 40 → 36}}
*{{buff|FAF: 40 → 36}} <small>{{rollover|(*)|0.6× FSM applied on frames 28-37|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 4,965: Line 5,311:
|-
|-
|9.0.0||
|9.0.0||
*{{buff|Reduced lag (frame 18 → 14; FAF 66 → 62)}}
*{{buff|Reduced lag (frame 18 → 14; FAF 66 → 62)}} <small>{{rollover|(*)|0.6× FSM applied on frames 3-12|y}}</small>
*{{buff|Intangibility: frames 18-20 → 14-18}}
*{{buff|Intangibility: frames 18-20 → 14-18}} <small>{{rollover|(*)|True intangibility: frames 18-20 → 18-22|y}}</small>
*{{buff|Jostle area modified (3.2 to 4) on frame 13}}
*{{buff|Jostle area modified (3.2 to 4) on frame 13}}
*Changes to connect more reliably:
*Changes to connect more reliably:
Line 5,008: Line 5,354:
!Action!!Version!!Changes!!Official description
!Action!!Version!!Changes!!Official description
|-
|-
|colspan=4|Added in version 13.0.0. Will he get changes? Who knows.
|Floor recovery||13.0.1||
*{{buff|Lock duration facing down: 43 → 39 (matches the rest of the cast)}}
|Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
|}
|}
==={{SSBU|Squirtle}}===
Interestingly enough, the only character to not have received any changes, other than the near-universal shield size increase in 7.0.0.


==={{SSBU|Steve}}===
==={{SSBU|Steve}}===
Line 5,016: Line 5,367:
|-
|-
|colspan=4|Added in version 9.0.0
|colspan=4|Added in version 9.0.0
|-
|Up smash||13.0.1||
*{{nerf|Hits 2-7 hitbox 0 FKB: 40 → 20 (weakens Block-cancel setups)}}
|Reduced the duration of an opponent's animation when they are struck by different parts of this attack.
|-
|-
|Down smash||11.0.0||
|Down smash||11.0.0||
Line 5,023: Line 5,378:
|Down aerial||9.0.2||
|Down aerial||9.0.2||
*{{bugfix|Tap jump works properly for jumping off the anvil}}
*{{bugfix|Tap jump works properly for jumping off the anvil}}
|N/A
|Fixed an issue where you could not use the stick to jump while falling after creating an anvil using the down air attack.
|-
|-
|Create Block||9.0.1||
|Create Block||9.0.1||
*{{bugfix|The following characters can no longer fall through the stage when breaking Blocks: Dark Samus, King Dedede, King K. Rool, Link, Meta Knight, Samus}}  
*{{bugfix|The following characters can no longer fall through the stage when breaking Blocks: Dark Samus, King Dedede, King K. Rool, Link, Meta Knight, Samus}}
|N/A
*{{bugfix|Hitting an opponent with an anvil near a Block can no longer cause them to fall through the stage}}
|Fixed the issue where sometimes an opposing fighter would go through the landscape when Steve/Alex created a block at a certain location and the opposing fighter destroyed the block.<br>Fixed the issue where sometimes an opposing fighter would go through the landscape when Steve/Alex created a block at a certain location and the anvil created with a down air attack struck the opposing fighter.<br>Fixed the issue where certain fighters could go through Steve/Alex's block once KO'd.
|-
|-
|rowspan=2|Minecart||9.0.1||
|rowspan=2|Minecart||9.0.1||
Line 5,033: Line 5,389:
*{{bugfix|Can properly hit opponents when reflected off a wall}}
*{{bugfix|Can properly hit opponents when reflected off a wall}}
*{{bugfix|A trapped character can no longer teleport back to the position where they were caught}}
*{{bugfix|A trapped character can no longer teleport back to the position where they were caught}}
|N/A
|Fixed the issue where the opposing fighter would become uncontrollable when Steve/Alex hit them with a minecart in certain situations.<br>Fixed the issue where if Steve/Alex's minecart bounced off the wall, it would not hit the opposing fighter.<br>Fixed the issue where opposing fighters carried in Steve/Alex's minecart would sometimes be warped to the original location where they were picked up.
|-
|-
|12.0.0||
|12.0.0||
Line 5,072: Line 5,428:
|-
|-
|Dash attack||7.0.0||
|Dash attack||7.0.0||
*{{buff|FAF: 31 → 29}}
*{{buff|FAF: 31 → 29}} <small>{{rollover|(*)|True FAF: 32 → 43; FSM: 0.7× on frames 0-7, 1.1× on 8-9, 1× from frame 10 onward → FSM: 0.7× on frames 0-7, 1.1× on 8-9, 0.619× from frame 10 onward|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
Line 5,084: Line 5,440:
|-
|-
|rowspan=2|Back aerial||2.0.0||
|rowspan=2|Back aerial||2.0.0||
*{{buff|Ledge grab window: frame 67 (after animation length) → 59}}
*{{buff|Ledge grab window: frame 68 (after animation length) → 60}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 5,121: Line 5,477:
*{{bugfix|Invisible Bomb glitch fixed}}
*{{bugfix|Invisible Bomb glitch fixed}}
|N/A
|N/A
|-
|Triforce Slash||2.0.0||
*{{change|Added speed value when the move traps an opponent but fails to execute}}
|''unlisted''
|}
|}


Line 5,193: Line 5,553:
|-
|-
|Down aerial||8.0.0||
|Down aerial||8.0.0||
*{{buff|Reduced lag (frame 14 → 11; FAF 46 → 43)}}
*{{buff|Reduced lag (frame 14 → 11; FAF 46 → 43)}} <small>{{rollover|(*)|0.769× FSM applied on frames 1-13|y}}</small>
**{{buff|Autocancel: frame 39 → 36}}
**{{buff|Autocancel: frame 39 → 36}}
|Increased attack speed.
|Increased attack speed.
Line 5,207: Line 5,567:
|-
|-
|Timber||8.0.0||
|Timber||8.0.0||
*{{buff|FAF (seeding/watering): 43/54 → 39/50}}
*{{buff|FAF (seeding/watering): 43/54 → 39/50}} <small>{{rollover|(*)|True seeding FAF: 57; FSM throughout: 0.75× → 0.661×|y}}</small>
*{{buff|Axe BKB: 30 → 36}} <small>{{rollover|(K%)|117.86% → 112.5%|y}}</small>
*{{buff|Axe BKB: 30 → 36}} <small>{{rollover|(K%)|117.86% → 112.5%|y}}</small>
*{{buff|Axe shield damage: 6 → 9}}
*{{buff|Axe shield damage: 6 → 9}}
Line 5,221: Line 5,581:
{|class="wikitable sortable"
{|class="wikitable sortable"
!Action!!Version!!Changes!!Official description
!Action!!Version!!Changes!!Official description
|-
|Jab||13.0.1||
*{{buff|FAF: 30/34 (jab 1/2) → 28/30}}
*{{buff|Damage: 4%/5% → 5%/7% (total: 9% → 12%)}}
**{{change|Jab 2 KBS: 100 → 82}} <small>{{rollover|(K%)|241.52% → 233.1%|y}}</small>
|Neutral Attack 1: Increased power.<br>Reduced vulnerability.<br>Neutral Attack 2: Increased attack power while maintaining launch distance.<br>Reduced vulnerability.
|-
|-
|Up tilt||11.0.0||
|Up tilt||11.0.0||
Line 5,227: Line 5,593:
|-
|-
|Down aerial||2.0.0||
|Down aerial||2.0.0||
*{{buff|Ledge grab window: frame 75 (after animation length) → 71}}
*{{buff|Ledge grab window: frame 76 (after animation length) → 72}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 5,234: Line 5,600:
|''unlisted''
|''unlisted''
|-
|-
|rowspan=2|Chomp||3.0.0||
|Chomp||3.0.0||
*{{buff|Item/projectile swallow box has increased range (size: 4.5u → 6u; offsets: -2u/2u/1.5u → -2.75u/2.75u/2.25u; doesn't apply to Kirby's Copy Ability)}}
*{{buff|Item/projectile swallow box has increased range (size: 4.5u → 6u; offsets: -2u/2u/1.5u → -2.75u/2.75u/2.25u; doesn't apply to Kirby's Copy Ability)}}
*{{buff|Projectile eat FAF: 35 → 25}}
*{{bugfix|The Staff item can be properly eaten}}
*{{bugfix|The Staff item can be properly eaten}}
|Made it easier to eat projectiles.<br>''unlisted''
|Made it easier to eat projectiles.<br>''unlisted''
|-
|8.0.0||
*{{buff|Foot eat FAF: 50 → 36}}
|''unlisted''
|-
|-
|Wario Bike||3.0.0||
|Wario Bike||3.0.0||
Line 5,260: Line 5,621:
*{{buff|Stage 4 super armor: frames 5-10 → 4-13}}
*{{buff|Stage 4 super armor: frames 5-10 → 4-13}}
*{{nerf|Stage 3 startup: frame 5 → 8}}
*{{nerf|Stage 3 startup: frame 5 → 8}}
*{{nerf|Stage 3 FAF: 50 → 55}}
**{{nerf|Stage 3 FAF: 50 → 55}} <small>{{rollover|(*)|1.6× FSM applied on frames 1-7.8|y}}</small>
*{{nerf|Stage 4 has increased lag (frame 9 → 12; FAF 61 64)}}
*{{nerf|Stage 4 has increased lag (frame 9 → 12; FAF 60 63)}} <small>{{rollover|(*)|1.5× FSM applied on frames 1-6|y}}</small>
|Decreased attack speed for the third level charge.<br>Decreased attack speed of the max charge.<br>''unlisted''
|Decreased attack speed for the third level charge.<br>Decreased attack speed of the max charge.<br>''unlisted''
|}
|}
Line 5,286: Line 5,647:
|-
|-
|Up smash||8.0.0||
|Up smash||8.0.0||
*{{buff|Reduced lag (frame 14 → 11; FAF 58 → 55)}}
*{{buff|Reduced lag (frame 14 → 11; FAF 58 → 55)}} <small>{{rollover|(*)|0.65× FSM applied on frames 5-13|y}}</small>
**{{buff|Intangibility: frames 12-15 → 9-12}}
**{{buff|Intangibility: frames 12-15 → 9-12}}
|Increased attack speed.
|Increased attack speed.
|-
|-
|Down smash||8.0.0||
|Down smash||8.0.0||
*{{buff|FAF: 51 → 47}}
*{{buff|FAF: 51 → 47}} <small>{{rollover|(*)|0.8× FSM applied on frames 31-50|y}}</small>
|Reduced vulnerability.
|Reduced vulnerability.
|-
|-
|Forward aerial||8.0.0||
|Forward aerial||8.0.0||
*{{buff|FAF: 39 → 36}}
*{{buff|FAF: 39 → 36}} <small>{{rollover|(*)|True FAF: 46; FSM: 0.76× on frames 16-45 → 0.64× on frames 16-45|y}}</small>
**{{buff|Autocancel: frame 25 → 23}}
**{{buff|Autocancel: frame 25 → 23}}
*{{buff|Landing lag: 9 frames → 7}}
*{{buff|Landing lag: 9 frames → 7}}
Line 5,329: Line 5,690:
|-
|-
|Deep Breathing||3.0.0||
|Deep Breathing||3.0.0||
*{{buff|Boost duration: 588 to 360 frames → 732 to 432 (9.8 to 6 seconds → 12.2 to 7.2)}}
*{{buff|Boost duration: 552 to 360 frames → 732 to 432 (9.2 to 6 seconds → 12.2 to 7.2)}}
|Increased the amount of time the effect lasts when successful.
|Increased the amount of time the effect lasts when successful.
|-
|-
Line 5,367: Line 5,728:
|-
|-
|3.1.0||
|3.1.0||
*{{nerf|FAF: 50 → 53}}
*{{nerf|FAF: 50 → 53}} <small>{{rollover|(*)|True aerial FAF: 46; FSM: 1.5× from frame 38 onward → 1.8× from frame 38 onward|y}}</small>
|Increased vulnerability.
|Increased vulnerability.
|-
|-
Line 5,382: Line 5,743:
|-
|-
|Reflector||3.1.0||
|Reflector||3.1.0||
*{{buff|Reduced lag (frame 7 → 6; minimum FAF from start: 32 → 31)}}
*{{buff|Reduced lag (frame 7 → 6; minimum FAF from start: 32 → 31)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-3|y}}</small>
**{{buff|Intangibility: frames 6-9 → 5-8}}
**{{buff|Intangibility: frames 6-9 → 5-8}}
**{{buff|Reflector startup: frame 10 → 9}}
**{{buff|Reflector startup: frame 10 → 9}}
Line 5,401: Line 5,762:
|-
|-
|Forward aerial||2.0.0||
|Forward aerial||2.0.0||
*{{buff|Ledge grab window: frame 70 (after animation length) → 67}}
*{{buff|Ledge grab window: frame 71 (after animation length) → 68}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 5,422: Line 5,783:
|-
|-
|Jab||7.0.0||
|Jab||7.0.0||
*{{buff|Jab 1 has reduced lag (frame 6 → 4; FAF 20 → 18)}}
*{{buff|Jab 1 has reduced lag (frame 6 → 4; FAF 20 → 18)}} <small>{{rollover|(*)|0.5× FSM applied on frames 1-3|y}}</small>
**{{buff|Transition to jab 2: frame 8 → 6 (tapped), 14 → 12 (held, no hit)}}
**{{buff|Transition to jab 2: frame 8 → 6 (tapped), 14 → 12 (held, no hit)}}
|Neutral Attack 1: Increased attack speed.
|Neutral Attack 1: Increased attack speed.
Line 5,433: Line 5,794:
*Changes to connect better:
*Changes to connect better:
**{{buff|Hits 1-2 FKB: 38/30/33/53 → 33/23/23/48}}
**{{buff|Hits 1-2 FKB: 38/30/33/53 → 33/23/23/48}}
**{{buff|Hits 1-2 hitstun modifier: 0 → 6}}
**{{buff|Hit 2 X offset: 0u/0u/5.2u/5.2u → 1u/1u/6.5u/6.5u}}
**{{buff|Hit 2 X offset: 0u/0u/5.2u/5.2u → 1u/1u/6.5u/6.5u}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
Line 5,441: Line 5,803:
|-
|-
|Zair||7.0.0||
|Zair||7.0.0||
*{{buff|Reduced lag (frame 11 → 9; FAF 74 → 72)}}
*{{buff|Reduced lag (frame 11 → 9; FAF 74 → 72)}} <small>{{rollover|(*)|0.5× FSM applied on frames 1-3|y}}</small>
*{{buff|Angle: 38° → 60°}}
*{{buff|Angle: 38° → 60°}}
*{{buff|Hitstun modifier: 0 → 4}}
*{{buff|Hitstun modifier: 0 → 4}}
Line 5,472: Line 5,834:
*{{bugfix|Invisible Bomb glitch fixed}}
*{{bugfix|Invisible Bomb glitch fixed}}
|N/A
|N/A
|-
|Triforce Slash||2.0.0||
*{{change|Added speed value when the move traps an opponent but fails to execute}}
|''unlisted''
|}
|}


Line 5,480: Line 5,846:
|Jab||13.0.0||
|Jab||13.0.0||
*{{buff|Jab 1 FAF: 25 → 24}}
*{{buff|Jab 1 FAF: 25 → 24}}
*{{buff|Rapid jab damage per hit: 0.2% → 0.4%}}
*{{buff|Rapid jab damage per hit: 0.2% → 0.4% (shortest jab total: 9.6% → 11.2%)}}
|Neutral Attack 1: Reduced vulnerability.<br>Flurry Attack: Increased power.
|Neutral Attack 1: Reduced vulnerability.<br>Flurry Attack: Increased power.
|-
|-
Line 5,520: Line 5,886:
|-
|-
|Din's Fire||7.0.0||
|Din's Fire||7.0.0||
*{{buff|Explosion duration: 3 frames → 5}}
*{{buff|Explosion duration: 4 frames → 6}}
*{{buff|Sweetspot size: 2.6u → 3.5u}}
*{{buff|Sweetspot size: 2.6u → 3.5u}}
|Increased the high-damage range.<br>Increased the amount of time hit detection lasts.
|Increased the high-damage range.<br>Increased the amount of time hit detection lasts.
Line 5,542: Line 5,908:
|9.0.2||
|9.0.2||
*{{bugfix|Phantom displacement removed}}
*{{bugfix|Phantom displacement removed}}
|N/A
|Fixed an issue where the gunman from Duck Hunt’s down special and the phantom from Zelda’s down special were not behaving as intended.
|}
|}


Line 5,553: Line 5,919:
|Shortened the launch distance when the attack hits the middle of an opponent's body.
|Shortened the launch distance when the attack hits the middle of an opponent's body.
|-
|-
|Neutral aerial||11.0.0||
|rowspan=2|Neutral aerial||2.0.0||
*{{bugfix|Aerial attack shieldstun multiplier properly applies to the move}}
|''unlisted''
|-
|11.0.0||
*{{nerf|Landing lag: 6 frames → 8}}
*{{nerf|Landing lag: 6 frames → 8}}
|Increased the vulnerability when landing after using the move.
|Increased the vulnerability when landing after using the move.
|-
|-
|Forward aerial||2.0.0||
|Forward aerial||2.0.0||
*{{buff|Ledge grab window: frame 72 (after animation length) → 70}}
*{{buff|Ledge grab window: frame 73 (after animation length) → 71}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
|Up aerial||2.0.0||
|Up aerial||2.0.0||
*{{buff|Ledge grab window: frame 74 (after animation length) → 58}}
*{{buff|Ledge grab window: frame 75 (after animation length) → 59}}
|Shortened the amount of time you cannot grab edges after using the move.
|Shortened the amount of time you cannot grab edges after using the move.
|-
|-
Line 5,574: Line 5,944:
|-
|-
|Boost Kick||11.0.0||
|Boost Kick||11.0.0||
*{{nerf|Startup: frame 4 → 6}}
*{{nerf|Startup: frame 4 → 6}} <small>{{rollover|(*)|2× FSM applied on frames 2-3|y}}</small>
**{{nerf|Ledge grab window: frame 16/47 (front/back) → 18/49}}
|Decreased attack speed.
|Decreased attack speed.
|-
|-