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SacredFire37 (talk | contribs) Tag: Mobile edit |
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This isn't me trying to rude or prove that I'm right, I'm just curious. But how did you discover that air acceleration was affected by Speed and Shield? I just assumed that only air speed was affected because air acceleration has never been acknowledged to be changed by different arts. [[User:SacredFire37|SacredFire]] ([[User talk:SacredFire37|talk]]). 18:45, August 13, 2022 (EDT) | This isn't me trying to rude or prove that I'm right, I'm just curious. But how did you discover that air acceleration was affected by Speed and Shield? I just assumed that only air speed was affected because air acceleration has never been acknowledged to be changed by different arts. [[User:SacredFire37|SacredFire]] ([[User talk:SacredFire37|talk]]). 18:45, August 13, 2022 (EDT) | ||
:First I checked the [https://docs.google.com/spreadsheets/d/1rwDPL1jhE-KuEbbcBkkTb44z1smJp9rYme_xb4BIJTk/edit#gid=314137474&range=E23 vl param spreadsheet] to see if it was documented by the dataminers. Then I tried to check if they were correct by doing pixel measurements as I lack access to position values. I do this by going to Dream Land GB BF form, going to the right edge, jump, pause, hold right, unpause, then let Kirby/Shulk move and repeat for the other Arts. I then cause the match to end so I can save it as a replay (exiting doesn't allow replays for some reason). Then I view the replay and use the "Next/Prev Fighter" thing to lock the camera onto one of them with a good amount of zoom; the camera is tied to their position unlike the Training camera which slowly trails. I use a capture card to record it since it lets me get the max 1080p but you can also use the built-in converter which gives 720p and grab it from an SD card (lower resolution but you work with what you got). I then extract a handful of frames using other software (I use Blender 3D since I know it), load them into an image editor (I use GIMP), then line up the background features of the stage (Dream Land GB has next to no parallax and a lot of crisp lines, making it nice), and note down the amount needed to line them up. Doing all that I got the following values in pixels: | |||
::Base: 4, 8, 11, 16 | |||
::Jump: 4, 8, 11, 16 | |||
::Speed: 5, 10, 15, 20 | |||
::Shield: 3, 6, 9, 11 | |||
:These are the first few frames of when Kirby started to move from a standstill, meaning these are the acceleration frames. As you can see Speed and Shield have a noticeable difference from no Art and Jump and thus they affect acceleration and Jump doesn't. What these translate to in units doesn't matter since <code>(p1*c)/(p2*c) = p1/p2</code>, but to make sure that this method works to begin with I know that the zoom makes Steve's Crafting Table 410px wide/tall at 1080p, the CT is 10 units wide/tall, thus 1 unit is 41px, thus 1px is 1/41 units and doing some math on the no Art values was fairly close to Kirby's coded values (0.9756 vs 0.095, acceptable). --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 19:16, August 13, 2022 (EDT) |
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