User talk:CanvasK/Archive 3: Difference between revisions

Tag: Mobile edit
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This isn't me trying to rude or prove that I'm right, I'm just curious. But how did you discover that air acceleration was affected by Speed and Shield? I just assumed that only air speed was affected because air acceleration has never been acknowledged to be changed by different arts. [[User:SacredFire37|SacredFire]] ([[User talk:SacredFire37|talk]]). 18:45, August 13, 2022 (EDT)
This isn't me trying to rude or prove that I'm right, I'm just curious. But how did you discover that air acceleration was affected by Speed and Shield? I just assumed that only air speed was affected because air acceleration has never been acknowledged to be changed by different arts. [[User:SacredFire37|SacredFire]] ([[User talk:SacredFire37|talk]]). 18:45, August 13, 2022 (EDT)
:First I checked the [https://docs.google.com/spreadsheets/d/1rwDPL1jhE-KuEbbcBkkTb44z1smJp9rYme_xb4BIJTk/edit#gid=314137474&range=E23 vl param spreadsheet] to see if it was documented by the dataminers. Then I tried to check if they were correct by doing pixel measurements as I lack access to position values. I do this by going to Dream Land GB BF form, going to the right edge, jump, pause, hold right, unpause, then let Kirby/Shulk move and repeat for the other Arts. I then cause the match to end so I can save it as a replay (exiting doesn't allow replays for some reason). Then I view the replay and use the "Next/Prev Fighter" thing to lock the camera onto one of them with a good amount of zoom; the camera is tied to their position unlike the Training camera which slowly trails. I use a capture card to record it since it lets me get the max 1080p but you can also use the built-in converter which gives 720p and grab it from an SD card (lower resolution but you work with what you got). I then extract a handful of frames using other software (I use Blender 3D since I know it), load them into an image editor (I use GIMP), then line up the background features of the stage (Dream Land GB has next to no parallax and a lot of crisp lines, making it nice), and note down the amount needed to line them up. Doing all that I got the following values in pixels:
::Base: 4, 8, 11, 16
::Jump: 4, 8, 11, 16
::Speed: 5, 10, 15, 20
::Shield: 3, 6, 9, 11
:These are the first few frames of when Kirby started to move from a standstill, meaning these are the acceleration frames. As you can see Speed and Shield have a noticeable difference from no Art and Jump and thus they affect acceleration and Jump doesn't. What these translate to in units doesn't matter since <code>(p1*c)/(p2*c) = p1/p2</code>, but to make sure that this method works to begin with I know that the zoom makes Steve's Crafting Table 410px wide/tall at 1080p, the CT is 10 units wide/tall, thus 1 unit is 41px, thus 1px is 1/41 units and doing some math on the no Art values was fairly close to Kirby's coded values (0.9756 vs 0.095, acceptable). --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 19:16, August 13, 2022 (EDT)
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