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Super Smash Bros. Melee (often known as "SSB:M" or "Melee") is a 2-d fighting game for the Nintendo Gamecube.  It was released in late 2001, shortly after Gamecube's launch.
Wikipedia:


Like [[Super Smash Bros.]], its predecessor, Melee features [[gameplay]] unique from that of other fighting games.  Compared to characters in other fighting games, Melee characters have simple movesets, lacking complicated button inputs and lengthy [[natural combo]]s.  In contrast, however, Melee greatly emphasizes movement and ringoutsIndeed, [[edge-guarding]] in Melee takes on much more significance than it does in most other games, due to copious mid-air jumps and other methods of reaching the edge unfettered.
{{Infobox CVG
|title = Super Smash Bros. Melee
|image =[[Image:Super Smash Bros Melee Players Ch.jpg|250px|Cover of Super Smash Bros. Melee.]]
|developer = [[HAL Laboratory|HAL Laboratory, Inc.]]
|publisher = [[Nintendo]]
|designer = [[Masahiro Sakurai]]
|engine =
|released = {{flagicon|Japan}} [[November 21]], [[2001 in video gaming|2001]]<br>{{flagicon|United States}} [[December 3]], [[2001 in video gaming|2001]]<br>{{flagicon|Europe}} [[May 24]], [[2002 in video gaming|2002]],<br> {{flagicon|Australia}} [[May 31]], [[2002 in video gaming|2002]]
|genre = [[Versus fighting game|Fighting]]
|modes = [[Single player]], [[multiplayer]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: T (Teen) <br />[[Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+<br />[[PEGI]]: 3+, <br> [[Office of Film and Literature Classification (New Zealand)|OFLC]]: G8+
|platforms = [[Nintendo GameCube]]
|media = 1 × [[GameCube Optical Disc]]
|requirements = 11 blocks of memory (an additional 2-12 blocks are needed for each snapshot saved)
|input =
|preceded by = [[Super Smash Bros.]]
|followed by = [[Super Smash Bros. Brawl]]
}}
{{nihongo|'''''Super Smash Bros. Melee'''''|大乱闘 スマッシュ ブラザーズ DX|Dairantō Sumasshu Burazāzu Derakkusu|Great Battle Smash Brothers Deluxe}} is a popular [[versus fighting game|fighting game]] released for the [[Nintendo GameCube]] shortly after its launch in [[2001 in video gaming|2001]] (2002 in the [[PAL region]]). It is the [[sequel]] to the 1999 [[Nintendo 64]] fighting game ''[[Super Smash Bros.]]'' It builds on that game's broad appeal and involved [[multiplayer]] mode, adding new features. ''Melee'' is the GameCube's best-selling title with sales of 6 million units sold worldwide.{{fact}} Due to its large and somewhat unwieldy name, it is usually referred to by its acronym, ''SSBM'', or, more informally, ''Smash'' or ''Melee''.
 
''Super Smash Bros. Melee'', like ''Super Smash Bros.'', doesn't have a direct coherent plot and simply puts famous Nintendo characters against each other in battle. A sequel, ''[[Super Smash Bros. Brawl]]'', is under development for [[Nintendo]]'s forthcoming console [[Wii]].
 
==Gameplay==
Like its predecessor, ''Super Smash Bros. Melee'' is different from most traditional fighting games in that simply inflicting damage does not guarantee victory. In normal play, a player must force the opponent off the stage's boundaries, termed as a "KO"; this can be likened to a ring out in standard fighting games. Attacks both inflict damage and can, if enough damage is dealt, knock back the enemy; inflicted damage increases that distance, so sufficient damage must be accumulated before attempting a KO. Each character's strength is measured by a percentage damage counter. The higher the percent value, the weaker the player is, and the easier they are to knock off the stage. However, he or she may be able to jump back to the stage ("recover") using multiple "mid-air" jumps and specials moves, and would be able to fight on. During the game, items fall in the game field, like [[Super Mushroom]]s (the character grows), [[Poké Ball]]s (release [[Pokémon]]) and [[Koopa Troopa|Koopa shells]] (to be kicked or thrown at foes). The speed of gameplay can be very fast paced compared to the original at times mainly when using aerial attacks.
 
The controls for ''Melee'' are simple: almost every single move in the game can be accessed via one button press and a joystick direction. This control scheme contrasts with that of standard fighting games which often require the player to memorize complicated and sometimes lengthy sequences of button inputs to perform effective attack combos. Different attacks can be accessed depending on which button is pressed or whether the control stick is tilted or "tapped" (quickly tilted). Tapping the control stick in the proper direction and/or along with the appropriate button presses allows the controlled character to run, jump, and perform the game's eponymous "Smash attacks", which are very powerful moves with substantial damage and knockback. In addition, each character has unique special moves, such as Link's boomerang or Mario's fireballs. Characters also have a number of defensive moves, such as the dodge and roll which combine shielding and tapping of the control stick of the GameCube controller. Though the core controls are simple, they have also been praised as equally sophisticated.<ref name="IGN">[[Fran Mirabella III|Mirabella, Fran]].  [http://cube.ign.com/articles/166/166387p1.html IGN: Super Smash Bros. Melee Review][[IGN]].  [[December 3]], [[2001]]. Retreieved [[April 19]], [[2006]].</ref>
 
===Single player===
[[Single player]] mode provides the player with a variety of fighting and side-scrolling challenges. The three main playing modes are "Classic" (similar to the single player mode in the previous installment, but with all matches except for the last randomized), "Adventure Mode", in which the player character travels from one side-scrolling level to the next while battling foes, and the unlockable "All-Star Mode" -- in which the player character must fight all of the game's playable characters with only one stock life. One can also practice in Training Mode, or use the Stadium to play various [[minigame]]s: Target Test (known as "Break the Targets" in Super Smash Brothers; the character must destroy 10 strategically-placed targets), Home Run Contest (after damaging [[List of Super Smash Bros. series NPCs#Sandbag|Sandbag]], the player must launch him as far as possible with a Home Run Bat or any attack in the characters arsenal) and Multi-Man Melee (fights with the [[List of Super Smash Bros. Series NPCs#Fighting Wire Frames|Fighting Wire Frames]], paced by time or number of foes).
The Event Match mode allows the player to attempt to negotiate various scripted challenges (such as fighting a ''[[Pokémon]]'' themed match, or defeating an enemy in less than seven seconds).
 
===Multiplayer===
In multiplayer mode, up to four characters may fight, either in a free-for-all or on teams. All characters may be controlled either by humans or the computer. CPU characters' [[Artificial Intelligence|AI]] difficulty is ranked from 1 through 9, with 1 indicating that the AI is weak and doesn't attack much, and 9 indicating it attacks faster and more often. The victor is determined in one of four ways, depending on the game type: Stock mode (a solo or team-based last-man-standing), Time mode (in which points are lost for a fall or self destruct and gained for a KO, with whoever has the most points after the chosen time period being designated the winner) Coin mode (in which coins are dropped by players when they take damage, with the winner being the player that has collected the most coins at the end of the time period) and Bonus mode (in which the players are ranked by points awarded for fighting style). A variety of other options are available, such as determining the number and type of items that appear during the battle. There are also special modes that involve changes to the game mechanics (speeding up or slowing down the game, for example).
 
===Trophies===
[[Image:Tamagon.jpg|thumb|right|150px|Screenshot of the [[Devil World|Tamagon]] trophy.]]
Trophies ("Figures" in the Japanese version) of various Nintendo characters and objects can be collected in the game. These trophies include statuettes of various playable characters, accessories, and items associated with them, as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that are or were only released in Japan. ''Super Smash Bros.'' had a similar system of plush dolls (Biographies), however it only included the 12 playable characters.
 
There are 290 trophies in the U.S. NTSC and PAL version of ''Super Smash Bros. Melee'', but 291 trophies in the Japanese version. There are three extra trophies which are obtained through use of cheat device such as an Action Replay in the U.S. NTSC version, but only two extra trophies in the U.S. PAL and Japanese version. The trophy, Tamagon, was removed from the U.S. games due to alleged association with [[Satanism]].  You can get Tamagon in the U.S. NTSC version with an Action Replay, but you can't get it at all in the U.S. PAL version.  In the Japanese version, you can get it via normal means.  The other two trophies, which you can get using an Action Replay in all three versions, are Samus Unmasked and the Mario & Yoshi trophy.  Back when the game was released, there was a promo event in Japan, and some lucky people had these two trophies written to their memory cards.
 
Two trophies were altered for the international release:
 
*The Topi trophy was originally a small [[Pinniped|seal]], just as it appears in the original Japanese version of ''[[Ice Climber]]''. Like the original [[NTSC]]/US ''Ice Climber'' release (and [[Famicom Disk System]] pseudo-sequel), the seal was replaced with a [[Yeti]]-[[Bird]]-like creature due to the fear of animal killing promotion. The English descriptive text in the Japanese and US versions is identical. The in-game Topis were also changed.
 
*In the Japanese version, the Proximity Mine was designed after the same weapon in ''[[Perfect Dark]]''. However, in the US and PAL versions, the item's appearance and name were changed to the weapon from ''[[Goldeneye 007]]'' (also used in the original ''[[Super Smash Bros.]]''). The reason for this change is unknown. <!--Do not change this without a reference to back you up.-->
 
==Characters==
[[Image:SSBM-SelectScreen.png|thumb|right|Character selection screen with all characters unlocked.]]
{{main|Characters in Super Smash Bros. Melee}}
{{seealso|List of Super Smash Bros. series NPCs}}
All eight original and four [[secret character]]s from ''Super Smash Bros.'' return along with four new characters available from the start of the game. Two of the secret characters from the original game are now automatically available from the start in ''Melee'' (Captain Falcon and Ness). Nine new secret characters have been added in addition to the two remaining secret characters for a total of 25 playable characters.
 
In addition, there are also 5 non-playable (only playable within [[Action Replay]] characters: Master Hand, Crazy Hand (in some cases both the Master and the Crazy Hand are at the end of Classic mode on higher difficulty levels), and Giga Bowser, a heavily enlarged and mutated version of Bowser. Also, there are male and female wire frame fighters (weakened versions of the Captain Falcon and Zelda characters that lack special abilities), found in both a later stage in Adventure mode and the Multi-Man Melee mode, and an utterly helpless Sandbag character, used as a target in the Home Run Contest mode. Neither the wire frame fighters, Sandbag, The Hand Bros., or Giga Bowser are playable without the use of an Action Replay.
 
One of [[Princess Peach|Peach]]'s alternate costumes very closely resembles [[Princess Daisy]]; she even becomes a [[brunette]]. Similarly, one of Mario's costumes resembles [[Wario]] and one of Captain Falcon's costumes actually is that of [[List of F-Zero pilots#Blood Falcon|Blood Falcon]], which can be seen if the game is paused.
 
Video game developer [[Hideo Kojima]] originally requested [[Solid Snake]] to be playable in ''Super Smash Bros. Melee'', but the game was too far in development for him to be includedSnake has been confirmed to appear in ''[[Super Smash Bros. Brawl]].'' <ref>http://wii.ign.com/articles/707/707504p1.html</ref>
 
==Sonic and Tails hoax==
In 2002, the April edition of the [[video game magazine]] ''[[Electronic Gaming Monthly]]'' listed a "[[cheat code|cheat]]" for the game that would baffle many players. The issue claimed that the [[Sega]] characters [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] and [[Miles "Tails" Prower]] were unlockable characters in the game. In order to be able to unlock them, the player was required to eliminate 20 of the wire-frame characters in the Cruel Melee mode. Then, both Sonic and Tails would supposedly fight the player simultaneously. If defeated, they would then become playable. ''[[Electronic Gaming Monthly|EGM]]'' also stated that if a player completed Classic mode with either character, they would be given "a special surprise". To convince readers, ''EGM'' included some "screenshots" of Sonic and Tails in play.
 
Once players started fulfilling the supposed requirements, however, the "rumor" was revealed to be an [[April Fools]] joke, reminiscent of ''EGM''<nowiki>'</nowiki>s similarly executed [[Sheng Long]] for ''[[Street Fighter II]]''. More recently, Sonic is top third-party character wanted for Super Smash Bros. Brawl, and [[Yuji Naka]], the ex-head of Sonic Team has stated he would like to see Sonic in the next game.
 
==Debug menu== 
This is a menu that the developers used to test various functions in the game. It's possible to reach it with an [[Action Replay]] device. In this menu, players can play as every character in the game, including [[List of Super Smash Bros. series NPCs#Master Hand|Master Hand]] and/or [[List of Super Smash Bros. series NPCs#Crazy Hand|Crazy Hand]], the [[List of Super Smash Bros. series NPCs#Fighting Wire Frames|Fighting Wire Frames]], [[List of Super Smash Bros. series NPCs#Giga Bowser|Giga Bowser]], [[List of Super Smash Bros. series NPCs#Sandbag|Sandbag]], Popo (the blue ''[[Ice Climber]]'') or Nana (the pink ''[[Ice Climber]]''). Players have a larger choice of battle arenas: the Adventure Mode stages, Target Tests, and even a non-textured "Test" level with a coffee shop as a background. This menu can open up a sound test that includes a few songs that aren't found in the game, as well a couple that are in the game, but not in the normal sound test, such as the song that plays when Giga Bowser is fought in Adventure mode; added the ability to change statistics and characters' records of gameplay. The action replay code to allow access to the debug menu was hacked by Rune of the now defunct website GSCentral.com in the summer of 2003.
 
==Tournaments==
<!--
When editing this section to not remove the following about, Smashboards, Ken Hoang, TG, and Melee-FC. Please view discussion page.
-->
In 1999, 13-year-old Ricky “Gideon” Tilden started ''[http://www.smashboards.com Smash World Forums]'' also known as ''Smashboards''. In 2002 and 2003, the first tournaments began to appear on the website. These community sponsored events slowly grew, with certain tournament series proving to be milestones within the community.
 
Southern California’s Tournament Go (TG) series revolutionized the sceneBy its sixth incarnation in the summer of 2004, Matt Deezie’s small local tournaments had exploded into a hundred person national affair.  That year, ''Super Smash Bros. Melee'' was added to [[Major League Gaming]]’s (MLG) tournament roster.<ref>[http://www.mlgpro.com/?q=node/50132]</ref>
 
In the summer of 2005, a crew in [[South Bend, Indiana]] hosted [http://www.meleefc.com/ Melee-FC3], a tournament with nearly 200 participants from 30 states, the United Kingdom, and the Netherlands <ref name="smashtakesover">{{cite|Nintendo Power, Issue 196, Page 106 | author = Andy Myers | date = October 2005 | title=Smash Takes Over | publisher=Nintendo Power | access date = 09, 11, 2006}}</ref>. In two separate issues Nintendo Power covered the independent and corporate Smash scenes, including Smashboards, MLG, and FC3.<ref name="smashtakesover" /><ref>{{cite|Nintendo Power, Issue 195, Page 76-79 | author = Andy Myers. | date = September 2005 | title=Smash Planet | publisher=Nintendo Power | access date = 09, 11, 2006}}</ref> Shortly after, MTV ran a special ''“[[True Life]]: I'm a Professional Gamer”'' featuring MLG Pro Smasher KillaOR. <ref>[http://video.google.com/videoplay?docid=2393309537739810224&q=KillaOR&hl=en KillaOR in "True Life: I'm a Professional Gamer"]</ref>
 
MLG Anaheim, Chicago, and Orlando each broke over 150 participants. [http://www.disconets.com/knights/ Zero Challenge 2] became the largest tournament on the West Coast and featured players from [[Europe]] and [[Japan]] in attendance.  Melee FC6 finally broke 200 participants becoming the largest Smash tournament to date.
 
[[Ken Hoang]], the winner of MLG's 2004 and 2005 National Smash Championships, is considered by both MLG and the Smashboards community to be the best player in the world, having traveled internationally to play and defeat the best opponents. <ref>[http://dpad.gotfrag.com/portal/story/32773/?spage=2 http://dpad.gotfrag.com/portal/story/32773/?spage=2]</ref> MLG has began its tournament circuit on the cable network [[USA Network]]. <ref>{{cite web | author = Dyslexia | year = [[April 16]] [[2006]] | url=http://www.mlgpro.com/news/MLG_To_Bring_Pro_Gaming_To_the_Masses/1.html | title=MLG To Bring Pro Gaming To the Masses | publisher=Major League Gaming | accessdate = 2006-04-17}}</ref>
 
==Critical reception==
''Super Smash Bros. Melee'' received very positive reviews from most critics, including a 9.6/10 from [[IGN]]<ref name="IGN"> and a 9.5/10 from ''[[Electronic Gaming Monthly]]''. It currently has an aggregate score of 93% at [[GameStats]]<ref>[http://www.gamestats.com/objects/016/016387/] (Retrieved [[July 13]], [[2006]])</ref>, 90% at [[Game Rankings]] <ref>[http://www.gamerankings.com/htmlpages2/516492.asp Game Rankings - Super Smash Bros. Melee] (Retrieved [[April 3]], [[2006]])</ref> and an amazing 95% from the British ''[[Official Nintendo Magazine]]'' {{fact}}
 
Many reviewers felt that the game was vastly improved over its predecessor with more customization and characters as well as more polished graphics and improved gameplay. [[Fran Mirabella III]] of [[IGN]], in particular noted the additions of the Event and Adventure modes, which he said added hours and hours of single player gameplay. However, Miguel Lopez of [[GameSpot]] described the controls as "hyper-responsive", but only noticeably so when making precise movements.
 
===Awards===
*''Super Smash Bros. Melee'' was placed sixth in two [[GameFAQs]] events: the "Best. Game. Ever." contest<ref>[http://www.gamefaqs.com/features/contest/c04spr Best. Game. Ever. Bracket].  [[GameFAQs]]. Spring 2004.</ref>, and a poll about the 100 best games ever.<ref>[http://www.gamefaqs.com/features/contest/top10 10-Year Anniversary Contest - The 10 Best Games Ever]. [[GameFAQs]]. 2005.</ref>
*In the 200th issue of ''Electronic Gaming Monthly'', the editors published a list of the "Top 200 Games of Their Time", which compared games based on their influence and popularity at release. ''Super Smash Bros. Melee'' was the 92nd most influential game of its time.<ref>Semrad, Steve. [http://www.1up.com/do/feature?cId=3147448 The Greatest 200 Video Games of Their Time]. [[1UP.com]]. [[February 2]], [[2006]]. Retrieved [[May 27]], [[2006]].</ref>
*''[[Nintendo Power]]'' named it the 16th best game ever to appear on a Nintendo console,<ref>''Nintendo Power'' #200</ref> though a poll based on player opinions held by ''Nintendo Power'' had ''SSBM'' placing in fourth. It also won the title of "Best Overall Game" in its 2001 year-end awards. The magazine named it the 20th best home console game thus far in its July/August 2003 issue. 
*''[[Filter (TV series)|Filter]]'' named it the second best fighting game of all time, and best party game of all time.
*''[[X-Play]]'' gave it the title of 5th best Gamecube game in their Best Of Gamecube episode.
*It has been rereleased as a [[Player's Choice]] title.
 
==Soundtrack==
Nintendo released a special musical album in 2003 called [[Smashing...Live!]] which it gave away as a bonus for subscribing to ''Nintendo Power'' magazine in [[North America]], and also as a free gift in an issue of the [[United Kingdom|British]] ''[[Nintendo Official Magazine]]''. It was released for sale only in Japan. It is not music taken directly from the game like most video game soundtracks but, rather, a live, orchestrated performance by the [[New Japan Philharmonic]] of many of the songs from the game.
 
==Version differences==
Naming differences:
*Bowser and Jigglypuff are called "Koopa" and "Purin" (which can be seen by switching to the Japanese language on settings).
*Ice Climbers appear as simply "Ice Climber" because many Japanese words are both singular and plural. <!--please talk before removing-->
*DK is shown as D. Kong, but it is still pronounced the same as "Donkey Kong." 
 
Voice changes:
*In the PAL version of the game, the language setting can be changed to various European languages. In German and French, the names for Jigglypuff and Mewtwo are changed (along with the names of all Pokémon trophies). The character voices are also changed to make the Pokémon say their localized name instead.
*In the English version, Mewtwo's voice consists of growls, screams and laughs. In the Japanese version, Mewtwo is given a real voice, heard only in his victory screens.
*In addition to Jigglypuff/Purin's voice change, in the Japanese version, Falco has two different taunts. In both, he shouts two different sentences in Japanese, changing randomly. In the English version, he will only make a "Heh!" sound. Similarly, in the Japanese version, Fox's taunt alternates between him saying, "Come on!" in English and Japanese. His Japanese taunt is "kakatte koi!" meaning "come and get me!"
*In the English version, matches ends with "Game!" or "Time!", while the Japanese version has the traditional "Game Set" or "Time Up."
*If the player goes to Collection in the Japanese version or setting the game language in Japanese on trophies section, some of the game systems are replaced with Japan-only systems. For example, the original [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] are replaced with their Japanese counterparts (Famicom and the Super Famicom). Strangely enough, the [[Nintendo Virtual Boy|Virtual Boy]] is only seen in the Japanese version, despite the fact it was also released in North America. Worth taking note is also the fact that when beating the game in Single Player mode, the player gets to see a screen which is nearly identical to that of the Collection but an array of differently colored Game Boy portable systems can be seen that is missing from the actual Collection.
*There seems to have been a mix up between the languages. As said above, Bowser in the Japanese version is 'Koopa'. On the voice test, if you listen to the announcer's voice tests, he says 'Giga Koopa' in the English version, and 'Giga Bowser' in the Japanese version.
 
NOTE: These changes can be seen if the game language is changed.
 
==References==
<div class="references-small">
<references />
</div>
 
==See also==
*[[List of best-selling computer and video games]]
*[[List of Super Smash Bros. series NPCs]]
*[[List of computer and video fighting games]]
 
==External links==
*[http://www.smashbros.com/ ''Super Smash Bros.'' official site]
*[http://www.smashboards.com/ ''Smashboards'' the tournament community]
*[http://smashbros.planets.gamespy.com/ Smash Arena:  Official Gamespy/IGN Hosted Site]
*{{Nintendo.com|id=m-Game-0000-587|title=Super Smash Bros. Melee}}
*{{moby game|id=/super-smash-bros-melee|name=''Super Smash Bros. Melee''}}
*{{GameFAQs|type=/console/gamecube|num=516492|name=''Super Smash Bros. Melee''}}
*[http://strategywiki.net/wiki/Super_Smash_Bros._Melee ''SSBM'' at StrategyWiki] (previously hosted by [[WikiBooks]])
*[http://www.n-philes.com/features.php?id=174 Description of the Debug Menu]
*[http://www.wikiknowledge.net/wiki/index.php?title=Super_Smash_Bros._Melee Super Smash Bros. Melee at Wikiknowledge.net]
<!--Discuss before adding more links-->
 
{{Super Smash Bros. series}}
 
[[Category:2000s Video Games]]
[[Category:Super Smash Bros. games]]
[[Category:GameCube-only games]]
[[Category:2001 computer and video games]]
[[Category:Fighting games]]
[[Category:Electronic sports games]]
 
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Revision as of 00:26, November 21, 2006

Wikipedia:

Template:Infobox CVG Template:Nihongo is a popular fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the sequel to the 1999 Nintendo 64 fighting game Super Smash Bros. It builds on that game's broad appeal and involved multiplayer mode, adding new features. Melee is the GameCube's best-selling title with sales of 6 million units sold worldwide.[citation needed] Due to its large and somewhat unwieldy name, it is usually referred to by its acronym, SSBM, or, more informally, Smash or Melee.

Super Smash Bros. Melee, like Super Smash Bros., doesn't have a direct coherent plot and simply puts famous Nintendo characters against each other in battle. A sequel, Super Smash Bros. Brawl, is under development for Nintendo's forthcoming console Wii.

Gameplay

Like its predecessor, Super Smash Bros. Melee is different from most traditional fighting games in that simply inflicting damage does not guarantee victory. In normal play, a player must force the opponent off the stage's boundaries, termed as a "KO"; this can be likened to a ring out in standard fighting games. Attacks both inflict damage and can, if enough damage is dealt, knock back the enemy; inflicted damage increases that distance, so sufficient damage must be accumulated before attempting a KO. Each character's strength is measured by a percentage damage counter. The higher the percent value, the weaker the player is, and the easier they are to knock off the stage. However, he or she may be able to jump back to the stage ("recover") using multiple "mid-air" jumps and specials moves, and would be able to fight on. During the game, items fall in the game field, like Super Mushrooms (the character grows), Poké Balls (release Pokémon) and Koopa shells (to be kicked or thrown at foes). The speed of gameplay can be very fast paced compared to the original at times mainly when using aerial attacks.

The controls for Melee are simple: almost every single move in the game can be accessed via one button press and a joystick direction. This control scheme contrasts with that of standard fighting games which often require the player to memorize complicated and sometimes lengthy sequences of button inputs to perform effective attack combos. Different attacks can be accessed depending on which button is pressed or whether the control stick is tilted or "tapped" (quickly tilted). Tapping the control stick in the proper direction and/or along with the appropriate button presses allows the controlled character to run, jump, and perform the game's eponymous "Smash attacks", which are very powerful moves with substantial damage and knockback. In addition, each character has unique special moves, such as Link's boomerang or Mario's fireballs. Characters also have a number of defensive moves, such as the dodge and roll which combine shielding and tapping of the control stick of the GameCube controller. Though the core controls are simple, they have also been praised as equally sophisticated.[1]

Single player

Single player mode provides the player with a variety of fighting and side-scrolling challenges. The three main playing modes are "Classic" (similar to the single player mode in the previous installment, but with all matches except for the last randomized), "Adventure Mode", in which the player character travels from one side-scrolling level to the next while battling foes, and the unlockable "All-Star Mode" -- in which the player character must fight all of the game's playable characters with only one stock life. One can also practice in Training Mode, or use the Stadium to play various minigames: Target Test (known as "Break the Targets" in Super Smash Brothers; the character must destroy 10 strategically-placed targets), Home Run Contest (after damaging Sandbag, the player must launch him as far as possible with a Home Run Bat or any attack in the characters arsenal) and Multi-Man Melee (fights with the Fighting Wire Frames, paced by time or number of foes). The Event Match mode allows the player to attempt to negotiate various scripted challenges (such as fighting a Pokémon themed match, or defeating an enemy in less than seven seconds).

Multiplayer

In multiplayer mode, up to four characters may fight, either in a free-for-all or on teams. All characters may be controlled either by humans or the computer. CPU characters' AI difficulty is ranked from 1 through 9, with 1 indicating that the AI is weak and doesn't attack much, and 9 indicating it attacks faster and more often. The victor is determined in one of four ways, depending on the game type: Stock mode (a solo or team-based last-man-standing), Time mode (in which points are lost for a fall or self destruct and gained for a KO, with whoever has the most points after the chosen time period being designated the winner) Coin mode (in which coins are dropped by players when they take damage, with the winner being the player that has collected the most coins at the end of the time period) and Bonus mode (in which the players are ranked by points awarded for fighting style). A variety of other options are available, such as determining the number and type of items that appear during the battle. There are also special modes that involve changes to the game mechanics (speeding up or slowing down the game, for example).

Trophies

File:Tamagon.jpg
Screenshot of the Tamagon trophy.

Trophies ("Figures" in the Japanese version) of various Nintendo characters and objects can be collected in the game. These trophies include statuettes of various playable characters, accessories, and items associated with them, as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that are or were only released in Japan. Super Smash Bros. had a similar system of plush dolls (Biographies), however it only included the 12 playable characters.

There are 290 trophies in the U.S. NTSC and PAL version of Super Smash Bros. Melee, but 291 trophies in the Japanese version. There are three extra trophies which are obtained through use of cheat device such as an Action Replay in the U.S. NTSC version, but only two extra trophies in the U.S. PAL and Japanese version. The trophy, Tamagon, was removed from the U.S. games due to alleged association with Satanism. You can get Tamagon in the U.S. NTSC version with an Action Replay, but you can't get it at all in the U.S. PAL version. In the Japanese version, you can get it via normal means. The other two trophies, which you can get using an Action Replay in all three versions, are Samus Unmasked and the Mario & Yoshi trophy. Back when the game was released, there was a promo event in Japan, and some lucky people had these two trophies written to their memory cards.

Two trophies were altered for the international release:

  • The Topi trophy was originally a small seal, just as it appears in the original Japanese version of Ice Climber. Like the original NTSC/US Ice Climber release (and Famicom Disk System pseudo-sequel), the seal was replaced with a Yeti-Bird-like creature due to the fear of animal killing promotion. The English descriptive text in the Japanese and US versions is identical. The in-game Topis were also changed.
  • In the Japanese version, the Proximity Mine was designed after the same weapon in Perfect Dark. However, in the US and PAL versions, the item's appearance and name were changed to the weapon from Goldeneye 007 (also used in the original Super Smash Bros.). The reason for this change is unknown.

Characters

File:SSBM-SelectScreen.png
Character selection screen with all characters unlocked.

Template:Seealso All eight original and four secret characters from Super Smash Bros. return along with four new characters available from the start of the game. Two of the secret characters from the original game are now automatically available from the start in Melee (Captain Falcon and Ness). Nine new secret characters have been added in addition to the two remaining secret characters for a total of 25 playable characters.

In addition, there are also 5 non-playable (only playable within Action Replay characters: Master Hand, Crazy Hand (in some cases both the Master and the Crazy Hand are at the end of Classic mode on higher difficulty levels), and Giga Bowser, a heavily enlarged and mutated version of Bowser. Also, there are male and female wire frame fighters (weakened versions of the Captain Falcon and Zelda characters that lack special abilities), found in both a later stage in Adventure mode and the Multi-Man Melee mode, and an utterly helpless Sandbag character, used as a target in the Home Run Contest mode. Neither the wire frame fighters, Sandbag, The Hand Bros., or Giga Bowser are playable without the use of an Action Replay.

One of Peach's alternate costumes very closely resembles Princess Daisy; she even becomes a brunette. Similarly, one of Mario's costumes resembles Wario and one of Captain Falcon's costumes actually is that of Blood Falcon, which can be seen if the game is paused.

Video game developer Hideo Kojima originally requested Solid Snake to be playable in Super Smash Bros. Melee, but the game was too far in development for him to be included. Snake has been confirmed to appear in Super Smash Bros. Brawl. [2]

Sonic and Tails hoax

In 2002, the April edition of the video game magazine Electronic Gaming Monthly listed a "cheat" for the game that would baffle many players. The issue claimed that the Sega characters Sonic the Hedgehog and Miles "Tails" Prower were unlockable characters in the game. In order to be able to unlock them, the player was required to eliminate 20 of the wire-frame characters in the Cruel Melee mode. Then, both Sonic and Tails would supposedly fight the player simultaneously. If defeated, they would then become playable. EGM also stated that if a player completed Classic mode with either character, they would be given "a special surprise". To convince readers, EGM included some "screenshots" of Sonic and Tails in play.

Once players started fulfilling the supposed requirements, however, the "rumor" was revealed to be an April Fools joke, reminiscent of EGM's similarly executed Sheng Long for Street Fighter II. More recently, Sonic is top third-party character wanted for Super Smash Bros. Brawl, and Yuji Naka, the ex-head of Sonic Team has stated he would like to see Sonic in the next game.

Debug menu

This is a menu that the developers used to test various functions in the game. It's possible to reach it with an Action Replay device. In this menu, players can play as every character in the game, including Master Hand and/or Crazy Hand, the Fighting Wire Frames, Giga Bowser, Sandbag, Popo (the blue Ice Climber) or Nana (the pink Ice Climber). Players have a larger choice of battle arenas: the Adventure Mode stages, Target Tests, and even a non-textured "Test" level with a coffee shop as a background. This menu can open up a sound test that includes a few songs that aren't found in the game, as well a couple that are in the game, but not in the normal sound test, such as the song that plays when Giga Bowser is fought in Adventure mode; added the ability to change statistics and characters' records of gameplay. The action replay code to allow access to the debug menu was hacked by Rune of the now defunct website GSCentral.com in the summer of 2003.

Tournaments

In 1999, 13-year-old Ricky “Gideon” Tilden started Smash World Forums also known as Smashboards. In 2002 and 2003, the first tournaments began to appear on the website. These community sponsored events slowly grew, with certain tournament series proving to be milestones within the community.

Southern California’s Tournament Go (TG) series revolutionized the scene. By its sixth incarnation in the summer of 2004, Matt Deezie’s small local tournaments had exploded into a hundred person national affair. That year, Super Smash Bros. Melee was added to Major League Gaming’s (MLG) tournament roster.[3]

In the summer of 2005, a crew in South Bend, Indiana hosted Melee-FC3, a tournament with nearly 200 participants from 30 states, the United Kingdom, and the Netherlands [4]. In two separate issues Nintendo Power covered the independent and corporate Smash scenes, including Smashboards, MLG, and FC3.[4][5] Shortly after, MTV ran a special True Life: I'm a Professional Gamer” featuring MLG Pro Smasher KillaOR. [6]

MLG Anaheim, Chicago, and Orlando each broke over 150 participants. Zero Challenge 2 became the largest tournament on the West Coast and featured players from Europe and Japan in attendance. Melee FC6 finally broke 200 participants becoming the largest Smash tournament to date.

Ken Hoang, the winner of MLG's 2004 and 2005 National Smash Championships, is considered by both MLG and the Smashboards community to be the best player in the world, having traveled internationally to play and defeat the best opponents. [7] MLG has began its tournament circuit on the cable network USA Network. [8]

Critical reception

Super Smash Bros. Melee received very positive reviews from most critics, including a 9.6/10 from IGNCite error: Closing </ref> missing for <ref> tag, 90% at Game Rankings [9] and an amazing 95% from the British Official Nintendo Magazine [citation needed]

Many reviewers felt that the game was vastly improved over its predecessor with more customization and characters as well as more polished graphics and improved gameplay. Fran Mirabella III of IGN, in particular noted the additions of the Event and Adventure modes, which he said added hours and hours of single player gameplay. However, Miguel Lopez of GameSpot described the controls as "hyper-responsive", but only noticeably so when making precise movements.

Awards

  • Super Smash Bros. Melee was placed sixth in two GameFAQs events: the "Best. Game. Ever." contest[10], and a poll about the 100 best games ever.[11]
  • In the 200th issue of Electronic Gaming Monthly, the editors published a list of the "Top 200 Games of Their Time", which compared games based on their influence and popularity at release. Super Smash Bros. Melee was the 92nd most influential game of its time.[12]
  • Nintendo Power named it the 16th best game ever to appear on a Nintendo console,[13] though a poll based on player opinions held by Nintendo Power had SSBM placing in fourth. It also won the title of "Best Overall Game" in its 2001 year-end awards. The magazine named it the 20th best home console game thus far in its July/August 2003 issue.
  • Filter named it the second best fighting game of all time, and best party game of all time.
  • X-Play gave it the title of 5th best Gamecube game in their Best Of Gamecube episode.
  • It has been rereleased as a Player's Choice title.

Soundtrack

Nintendo released a special musical album in 2003 called Smashing...Live! which it gave away as a bonus for subscribing to Nintendo Power magazine in North America, and also as a free gift in an issue of the British Nintendo Official Magazine. It was released for sale only in Japan. It is not music taken directly from the game like most video game soundtracks but, rather, a live, orchestrated performance by the New Japan Philharmonic of many of the songs from the game.

Version differences

Naming differences:

  • Bowser and Jigglypuff are called "Koopa" and "Purin" (which can be seen by switching to the Japanese language on settings).
  • Ice Climbers appear as simply "Ice Climber" because many Japanese words are both singular and plural.
  • DK is shown as D. Kong, but it is still pronounced the same as "Donkey Kong."

Voice changes:

  • In the PAL version of the game, the language setting can be changed to various European languages. In German and French, the names for Jigglypuff and Mewtwo are changed (along with the names of all Pokémon trophies). The character voices are also changed to make the Pokémon say their localized name instead.
  • In the English version, Mewtwo's voice consists of growls, screams and laughs. In the Japanese version, Mewtwo is given a real voice, heard only in his victory screens.
  • In addition to Jigglypuff/Purin's voice change, in the Japanese version, Falco has two different taunts. In both, he shouts two different sentences in Japanese, changing randomly. In the English version, he will only make a "Heh!" sound. Similarly, in the Japanese version, Fox's taunt alternates between him saying, "Come on!" in English and Japanese. His Japanese taunt is "kakatte koi!" meaning "come and get me!"
  • In the English version, matches ends with "Game!" or "Time!", while the Japanese version has the traditional "Game Set" or "Time Up."
  • If the player goes to Collection in the Japanese version or setting the game language in Japanese on trophies section, some of the game systems are replaced with Japan-only systems. For example, the original NES and SNES are replaced with their Japanese counterparts (Famicom and the Super Famicom). Strangely enough, the Virtual Boy is only seen in the Japanese version, despite the fact it was also released in North America. Worth taking note is also the fact that when beating the game in Single Player mode, the player gets to see a screen which is nearly identical to that of the Collection but an array of differently colored Game Boy portable systems can be seen that is missing from the actual Collection.
  • There seems to have been a mix up between the languages. As said above, Bowser in the Japanese version is 'Koopa'. On the voice test, if you listen to the announcer's voice tests, he says 'Giga Koopa' in the English version, and 'Giga Bowser' in the Japanese version.

NOTE: These changes can be seen if the game language is changed.

References

See also

External links

Template:Super Smash Bros. series fr:Super Smash Bros. Melee it:Super Smash Bros. Melee nl:Super Smash Bros. Melee (GameCube) no:Super Smash Bros. Melee pt:Super Smash Bros. Melee simple:Super Smash Bros. Melee fi:Super Smash Bros. Melee sv:Super Smash Bros. Melee