Super Smash Bros. Ultimate

Hero (SSBU)/Down smash: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Hero wipes both sides of himself with his sword, dealing 13% for the blade and 11% for the arm. The attack comes out on frames 9 and 20 respectively and the backswing has noticeably more knockback than the front. Like his other smash attacks, there is a 1/8 chance for the attack to be a critical hit. On a critical hit, The base knockback is lower than normal.
Hero swipes both sides of himself with his sword, dealing 13% for the blade and 11% for the arm. The attack comes out on frames 9 and 20 respectively and the backswing has noticeably more knockback than the front. Like his other smash attacks, there is a 1/8 chance for the attack to be a critical hit. On a critical hit, The base knockback is lower than normal. When paired with both Oomph and Psyche Up, the move will break a full-health shield uncharged.


==Hitboxes==
==Hitboxes==
Landing a critical hit triggers a [[Special Zoom]].
===Hit 1===
===Hit 1===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Regular|24}}
{{HitboxTableTitle|Regular|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|11.0}}
|damage={{ChargedSmashDmgSSBU|11.0}}
|sd=0
|angle=56
|angle=56
|bk=45
|bk=45
Line 31: Line 32:
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|13.0}}
|damage={{ChargedSmashDmgSSBU|13.0}}
|sd=0
|angle=56
|angle=56
|bk=45
|bk=45
Line 50: Line 50:
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|13.0}}
|damage={{ChargedSmashDmgSSBU|13.0}}
|sd=0
|angle=56
|angle=56
|bk=45
|bk=45
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Critical Hit|24}}
{{HitboxTableTitle|Critical Hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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===Hit 2===
===Hit 2===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Regular|24}}
{{HitboxTableTitle|Regular|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|11.0}}
|damage={{ChargedSmashDmgSSBU|11.0}}
|sd=0
|angle=46
|angle=46
|bk=45
|bk=45
Line 151: Line 149:
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|13.0}}
|damage={{ChargedSmashDmgSSBU|13.0}}
|sd=0
|angle=46
|angle=46
|bk=45
|bk=45
Line 170: Line 167:
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|13.0}}
|damage={{ChargedSmashDmgSSBU|13.0}}
|sd=0
|angle=46
|angle=46
|bk=45
|bk=45
Line 186: Line 182:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Critical Hit|24}}
{{HitboxTableTitle|Critical Hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 267: Line 263:
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
==Special Zoom parameters==
These parameters are shared between Hero's smash attacks.
{|class="wikitable"
!Duration
|40 frames
|-
!Slowdown magnitude
|4
|-
!Zoom rate
|4.8
|-
!Camera Y offset
|0.5u
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|30 frames
|}


{{MvSubNavHero|g=SSBU}}
{{MvSubNavHero|g=SSBU}}
[[Category:Hero (SSBU)]]
[[Category:Hero (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

Latest revision as of 17:04, August 9, 2022

Hitbox visualization showing Hero's down smash.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hero swipes both sides of himself with his sword, dealing 13% for the blade and 11% for the arm. The attack comes out on frames 9 and 20 respectively and the backswing has noticeably more knockback than the front. Like his other smash attacks, there is a 1/8 chance for the attack to be a critical hit. On a critical hit, The base knockback is lower than normal. When paired with both Oomph and Psyche Up, the move will break a full-health shield uncharged.

Hitboxes[edit]

Landing a critical hit triggers a Special Zoom.

Hit 1[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Regular
0 0 0 11.0% 0 AngleIcon56.png Standard 45 113 0 HitboxTableIcon(False).png 4.0 top 0.0 5.0 4.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 13.0% 0 AngleIcon56.png Standard 45 100 0 HitboxTableIcon(False).png 3.6 top 0.0 4.0 11.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 13.0% 0 AngleIcon56.png Standard 45 100 0 HitboxTableIcon(False).png 3.6 sword1 8.6 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Critical Hit
0 0 0 22.0% -11.0 AngleIcon56.png Standard 10 113 0 HitboxTableIcon(False).png 4.0 top 0.0 5.0 4.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Critical Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 26.0% -13.0 AngleIcon56.png Standard 10 100 0 HitboxTableIcon(False).png 3.6 top 0.0 4.0 11.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Critical Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 26.0% -13.0 AngleIcon56.png Standard 10 100 0 HitboxTableIcon(False).png 3.6 sword1 8.6 0.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Critical Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Hit 2[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Regular
0 0 0 11.0% 0 AngleIcon46.png Standard 45 113 0 HitboxTableIcon(False).png 4.0 top 0.0 5.0 -4.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 13.0% 0 AngleIcon46.png Standard 45 100 0 HitboxTableIcon(False).png 3.6 top 0.0 4.0 -11.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 13.0% 0 AngleIcon46.png Standard 45 100 0 HitboxTableIcon(False).png 3.6 sword1 8.6 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Critical Hit
0 0 0 22.0% -11.0 AngleIcon46.png Standard 10 113 0 HitboxTableIcon(False).png 4.0 top 0.0 5.0 -4.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Critical Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 26.0% -13.0 AngleIcon46.png Standard 10 100 0 HitboxTableIcon(False).png 3.6 top 0.0 4.0 -11.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Critical Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 26.0% -13.0 AngleIcon46.png Standard 10 100 0 HitboxTableIcon(False).png 3.6 sword1 8.6 0.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Critical Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 2-3
Hit 1 9-10
Hit 2 20-21
Interruptible 56
Animation length 64
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible

Special Zoom parameters[edit]

These parameters are shared between Hero's smash attacks.

Duration 40 frames
Slowdown magnitude 4
Zoom rate 4.8
Camera Y offset 0.5u
Time before zoom 3 frames
Background duration (non-1v1) 30 frames