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(→Timing: Throw happens one frame later than in the scripts due to Pikmin being projectiles) |
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|8 | |8 | ||
|- | |- | ||
!Throw | !Throw release | ||
| | |21 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
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|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=20|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=7|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=13|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=34}} | {{FrameStrip|t=Invincible|c=7|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=13|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=34}} |