Olimar (SSBU)/Back throw: Difference between revisions

→‎Timing: Throw happens one frame later than in the scripts due to Pikmin being projectiles
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(→‎Timing: Throw happens one frame later than in the scripts due to Pikmin being projectiles)
 
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|8
|8
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!Throw Release
!Throw release
|20
|21
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!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=19|e=LagThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=20|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
{{FrameStrip|t=Invincible|c=7|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=13|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=34}}
{{FrameStrip|t=Invincible|c=7|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=13|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=34}}