Super Smash Bros. Ultimate

Simon (SSBU)/Forward tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} thumb|550px|Hitbox visualization showing Simon's forward tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableH...)
 
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SimonFTilt.gif|thumb|550px|Hitbox visualization showing Simon's forward tilt.]]
[[File:SimonFTilt.gif|thumb|300px|Hitbox visualization showing Simon's forward tilt.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Collision detector|24}}
{{UltimateGrabboxTableRow
|id=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=10.0
|zpos=5.0 to 34.0
}}
|}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hitboxes|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|af=3
|bk=65
|bk=65
|ks=65
|ks=65
Line 19: Line 35:
|ff=0.8
|ff=0.8
|type=Whip
|type=Whip
|effect=Vampire Killer
|effect=Chain
|sfx=Vampire Killer
|sfx=Simon Whip
|slvl=M
|slvl=M
|rebound=f
|rebound=f
Line 28: Line 44:
|damage=10.0%
|damage=10.0%
|angle=361
|angle=361
|af=3
|bk=65
|bk=65
|ks=65
|ks=65
Line 38: Line 55:
|ff=0.5
|ff=0.5
|type=Whip
|type=Whip
|effect=Vampire Killer
|effect=Chain
|sfx=Vampire Killer
|sfx=Simon Whip
|slvl=M
|slvl=M
|rebound=f
|rebound=f
Line 46: Line 63:
|id=2
|id=2
|damage=2.0%
|damage=2.0%
|af=3
|angle=361
|angle=361
|bk=65
|bk=65
Line 63: Line 81:
}}
}}
|}
|}
==Timing==
==Timing==
The move transitions into Simon's [[Simon (SSBU)/Neutral attack/Hit 1|Whip Twirl]] if the attack button is held.
{|class="wikitable"
{|class="wikitable"
!Collision detector
|10-11
|-
!Hitboxes
!Hitboxes
|12-13
|12-13
|-
!Whip Twirl transition
|25
|-
|-
!Interruptible
!Interruptible
Line 76: Line 102:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Search|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=11|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|search=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavSimon|g=SSBU}}
{{MvSubNavSimon|g=SSBU}}
[[Category:Simon (SSBU)]]
[[Category:Simon (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

Latest revision as of 17:07, August 7, 2022

Hitbox visualization showing Simon's forward tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.

ID Radius Bone Offset G A
Collision detector
0 2.5 top 0.0 10.0 5.0 to 34.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitboxes
0 0 0 12.0% 0 Sakurai angle Forward 65 65 0 HitboxTableIcon(False).png 2.5 top 0.0 10.0 34.0 0.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Chain (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Simon Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 Sakurai angle Forward 65 65 0 HitboxTableIcon(False).png 2.5 top 0.0 10.0 7.0 to 34.0 0.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Chain (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Simon Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 2.0% 0 Sakurai angle Forward 65 65 0 HitboxTableIcon(False).png 4.5 top 0.0 10.0 7.0 0.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

The move transitions into Simon's Whip Twirl if the attack button is held.

Collision detector 10-11
Hitboxes 12-13
Whip Twirl transition 25
Interruptible 31
Animation length 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible
FrameIcon(Search).png
Searchbox