Mythra (SSBU)/Neutral attack/Hit 1: Difference between revisions
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Raul Retana (talk | contribs) (Added hitstun) |
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|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
|hitbits=Fighter only | |||
}} | }} | ||
|'''+7''' frames | |'''+7''' frames | ||
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|'''+7''' frames | |'''+7''' frames | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|2-4 | |2-4 | ||
|- | |- | ||
! | !Continuability window | ||
|6 | |6-30 | ||
|- | |||
!Consecutive jab frame | |||
|10 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 99: | Line 104: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=11|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=16}} | ||
|- | |||
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=25}}{{FrameStrip|t=Blank|c=6}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}} | ||
==Trivia== | |||
*The farthest hitboxes (ID 2 and 3) occupy the same space and have different hit bits for fighter and non-fighter targets, akin to other jabs, but unlike them, all their other data is identical rather than launching at different angles. This renders the distinction between these hitboxes pointless. | |||
**This makes Mythra's first jab one of the few in the game with a 180° angle to not be differentiated for fighter and non-fighter targets, alongside {{SSBU|Banjo & Kazooie}}'s first and second jabs, {{SSBU|Terry}}, {{SSBU|Pyra}}, and {{SSBU|Sora}}'s first jabs, and {{SSBU|Fox}}'s second jab. | |||
{{MvSubNavMythra|g=SSBU}} | {{MvSubNavMythra|g=SSBU}} | ||
[[Category:Mythra (SSBU)]] | [[Category:Mythra (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Revision as of 17:45, August 6, 2022
Overview
Hitboxes
Timing
Hitboxes | 2-4 |
---|---|
Continuability window | 6-30 |
Consecutive jab frame | 10 |
Interruptible | 21 |
Animation length | 36 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
Trivia
- The farthest hitboxes (ID 2 and 3) occupy the same space and have different hit bits for fighter and non-fighter targets, akin to other jabs, but unlike them, all their other data is identical rather than launching at different angles. This renders the distinction between these hitboxes pointless.
- This makes Mythra's first jab one of the few in the game with a 180° angle to not be differentiated for fighter and non-fighter targets, alongside Banjo & Kazooie's first and second jabs, Terry, Pyra, and Sora's first jabs, and Fox's second jab.
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