Banjo & Kazooie (SSBU)/Neutral attack/Hit 1: Difference between revisions

(Description added.)
Tag: Mobile edit
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:Banjo&KazooieJab1.gif|thumb|430px|Hitbox visualization showing Banjo & Kazooie's first jab.]]
[[File:Banjo&KazooieJab1.gif|thumb|320px|Hitbox visualization showing Banjo & Kazooie's first jab.]]


==Overview==
==Overview==
Banjo's '''Claw Swipe'''. The first hit is fast as it comes out on frame 4. This makes it the fastest attack the duo has. It can then be followed by [[Banjo & Kazooie (SSBU)/Neutral attack/Hit 2|another jab]], then [[Banjo & Kazooie (SSBU)/Neutral attack/Infinite|an infinite jab]].
{{competitive expertise}}
Banjo's '''Claw Swipe'''. Coming out on frame 4, this is the duo's fastest attack overall. It can be followed by [[../Hit 2|another jab]] then [[../Hit 3|a launching jab]], or a [[../Infinite|rapid jab]].
 
==Hitboxes==
==Hitboxes==
The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they also apply to the ID 2 hitbox [[Hitstun#List of moves with hitstun modifiers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
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|damage=2.2%
|damage=2.2%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=26
|ks=26
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|damage=2.2%
|damage=2.2%
|angle=361
|angle=361
|af=3
|bk=18
|bk=18
|ks=26
|ks=26
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|damage=2.2%
|damage=2.2%
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=24
|ks=24
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|slvl=S
|slvl=S
}}
}}
|—
|}
|}


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|4-6
|4-6
|-
|-
!Earliest continuable
!Continuability window
|8
|8-30
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=20|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=20|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}}
|-
{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=23}}{{FrameStrip|t=Blank|c=11}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}
 
==Trivia==
*Interestingly enough, Banjo & Kazooie's first and second jabs are among the few jabs with a 180° angle hitbox that do not have a separate hitbox with a different angle for non-fighter targets, causing them to launch non-fighter targets (such as damageable [[item]]s) towards the user rather than away when hit from afar. They share this distinction with {{SSBU|Terry}}'s first and second jabs, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}}'s first jabs, and {{SSBU|Fox}}'s second jab.


{{MvSubNavBanjo&Kazooie|g=SSBU}}
{{MvSubNavBanjo&Kazooie|g=SSBU}}
[[Category:Banjo & Kazooie (SSBU)]]
[[Category:Banjo & Kazooie (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]