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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieJab1.gif|thumb| | [[File:Banjo&KazooieJab1.gif|thumb|320px|Hitbox visualization showing Banjo & Kazooie's first jab.]] | ||
==Overview== | ==Overview== | ||
Banjo's '''Claw Swipe'''. | {{competitive expertise}} | ||
Banjo's '''Claw Swipe'''. Coming out on frame 4, this is the duo's fastest attack overall. It can be followed by [[../Hit 2|another jab]] then [[../Hit 3|a launching jab]], or a [[../Infinite|rapid jab]]. | |||
==Hitboxes== | ==Hitboxes== | ||
The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they also apply to the ID 2 hitbox [[Hitstun#List of moves with hitstun modifiers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 11: | Line 14: | ||
|damage=2.2% | |damage=2.2% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=26 | |ks=26 | ||
Line 30: | Line 34: | ||
|damage=2.2% | |damage=2.2% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=18 | |bk=18 | ||
|ks=26 | |ks=26 | ||
Line 49: | Line 54: | ||
|damage=2.2% | |damage=2.2% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=24 | |ks=24 | ||
Line 63: | Line 69: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|— | |||
|} | |} | ||
Line 70: | Line 77: | ||
|4-6 | |4-6 | ||
|- | |- | ||
! | !Continuability window | ||
|8 | |8-30 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=20|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}} | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=20|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}} | ||
|- | |||
{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=23}}{{FrameStrip|t=Blank|c=11}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | ||
==Trivia== | |||
*Interestingly enough, Banjo & Kazooie's first and second jabs are among the few jabs with a 180° angle hitbox that do not have a separate hitbox with a different angle for non-fighter targets, causing them to launch non-fighter targets (such as damageable [[item]]s) towards the user rather than away when hit from afar. They share this distinction with {{SSBU|Terry}}'s first and second jabs, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}}'s first jabs, and {{SSBU|Fox}}'s second jab. | |||
{{MvSubNavBanjo&Kazooie|g=SSBU}} | {{MvSubNavBanjo&Kazooie|g=SSBU}} | ||
[[Category:Banjo & Kazooie (SSBU)]] | [[Category:Banjo & Kazooie (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |