Banjo & Kazooie (SSBU)/Neutral attack/Infinite: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:Banjo&KazooieRapidJab.gif|thumb|300px|Hitbox visualization showing Banjo & Kazooie's rapid jab.]]
[[File:Banjo&KazooieRapidJabFinisher.gif|thumb|300px|Hitbox visualization showing Banjo & Kazooie's rapid jab finisher.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
[[File:Banjo&KazooieRapidJab.gif|thumb|380px|Hitbox visualization showing Banjo & Kazooie's rapid jab.]]
Kazooie's '''Rat-a-Tat Rap'''. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the [[../Hit 1|first]] and [[../Hit 2|second]] hits of Banjo's claw swipe, the player may choose to use this attack, or use [[../Hit 3|an uppercut]] finisher. The rapid jab sends opponents at a more horizontal angle, but usually deals more damage, than said uppercut finisher. This attack's hitbox is large enough to sometimes hit opponents directly behind the duo (approximately at Banjo's backpack), causing both fighters to be pushed backwards, racking up large amounts of [[damage]], until the move is manually ended or they reach a ledge.
[[File:Banjo&KazooieRapidJabFinisher.gif|thumb|380px|Hitbox visualization showing Banjo & Kazooie's rapid jab finisher.]]


==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Rapid jab]] and its finisher have [[transcendent priority]], preventing them from being canceled out by weak attacks.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 14: Line 20:
|damage=0.4%
|damage=0.4%
|angle=361
|angle=361
|af=3
|bk=16
|bk=16
|ks=10
|ks=10
Line 27: Line 34:
|effect=Stab
|effect=Stab
|sfx=Slash
|sfx=Slash
|nogfx=true
|slvl=S
|slvl=S
|clang=f
|rebound=f
}}
}}
|'''+3''' frames
|'''+3''' frames
|x6
|
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=0.4%
|damage=0.4%
|angle=361
|angle=361
|af=3
|bk=12
|bk=12
|ks=10
|ks=10
Line 48: Line 59:
|effect=Stab
|effect=Stab
|sfx=Slash
|sfx=Slash
|nogfx=true
|slvl=S
|slvl=S
|clang=f
|rebound=f
}}
}}
|'''+3''' frames
|'''+3''' frames
|x6
|
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=0.4%
|damage=0.4%
|angle=361
|angle=361
|af=3
|bk=10
|bk=10
|ks=10
|ks=10
Line 69: Line 84:
|effect=Stab
|effect=Stab
|sfx=Slash
|sfx=Slash
|nogfx=true
|slvl=S
|slvl=S
|clang=f
|rebound=f
}}
}}
|'''+3''' frames
|'''+3''' frames
|x6
|
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=0.4%
|damage=0.4%
|angle=361
|angle=361
|af=3
|bk=10
|bk=10
|ks=10
|ks=10
Line 90: Line 109:
|effect=Stab
|effect=Stab
|sfx=Slash
|sfx=Slash
|nogfx=true
|slvl=S
|slvl=S
|clang=f
|rebound=f
}}
}}
|'''+3''' frames
|'''+3''' frames
|x6
|
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 99: Line 121:
|damage=1.6%
|damage=1.6%
|angle=50
|angle=50
|af=3
|bk=98
|bk=98
|ks=66
|ks=66
Line 112: Line 135:
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=1.6%
|damage=1.6%
|angle=50
|angle=50
|af=3
|bk=98
|bk=98
|ks=66
|ks=66
Line 130: Line 158:
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=1.6%
|damage=1.6%
|angle=50
|angle=50
|af=3
|bk=98
|bk=98
|ks=66
|ks=66
Line 148: Line 181:
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=1.6%
|damage=1.6%
|angle=50
|angle=50
|af=3
|bk=98
|bk=98
|ks=66
|ks=66
Line 166: Line 204:
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
|—
|—
|}
|}


==Timing==
==Timing==
Interruptibility and animation length are only for the finisher.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|5, 7, 9, 11...
|3-4, 19-20
|-
!Rapid jab
|5, 7, 9, 11, 13, 15, 17, 19
|-
|-
!Finisher
!Finisher