Hero (SSBU)/Forward tilt/Hit 1: Difference between revisions
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==Overview== | ==Overview== | ||
{{SSBU|Hero}} does a shield bash. He gains 4 MP on hit, and 4.76 MP on shield. It will transition to the [[Hero (SSBU)/Forward tilt/Hit 2|second hit]] from frame | {{SSBU|Hero}} does a shield bash. He gains 4 MP on hit, and 4.76 MP on shield. It will transition to the [[Hero (SSBU)/Forward tilt/Hit 2|second hit]] from frame 18 onwards. | ||
Forward tilt Hit 1 is very well defended. His left arm is [[invincible]] during the attack, and his head for a single frame. It also cannot [[rebound]], meaning that the attack will absolutely go through unless Hero is hit from above or behind. However, it's -21 on shield and isn't the best in being continued, so its safety leaves much to be desired. | Forward tilt Hit 1 is very well defended. His left arm is [[invincible]] during the attack, and his head for a single frame. It also cannot [[rebound]], meaning that the attack will absolutely go through unless Hero is hit from above or behind. However, it's -21 on shield and isn't the best in being continued, so its safety leaves much to be desired. | ||
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==Hitboxes== | ==Hitboxes== | ||
The scripts only specify hitstun modifiers for the ID 1 and 3 hitboxes, but they apply to all hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
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|damage=5.0% | |damage=5.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=35 | |fkv=35 | ||
|setweight=t | |||
|r=4.5 | |r=4.5 | ||
|bn=shield | |bn=shield | ||
Line 39: | Line 42: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=30 | |fkv=30 | ||
|setweight=t | |||
|r=4.5 | |r=4.5 | ||
|bn=shield | |bn=shield | ||
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|damage=5.0% | |damage=5.0% | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=50 | |fkv=50 | ||
|setweight=t | |||
|r=6.0 | |r=6.0 | ||
|bn=top | |bn=top | ||
Line 81: | Line 88: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=40 | |fkv=40 | ||
|setweight=t | |||
|r=6.0 | |r=6.0 | ||
|bn=top | |bn=top | ||
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}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
|} | |} | ||
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|9-11 | |9-11 | ||
|- | |- | ||
! | !Continuability window | ||
| | |18-36 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=6|e=LagContinuableS}}{{FrameStrip|t=Lag|c=19|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}} | |||
|- | |- | ||
!Head and left leg {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Invincible|c=1}}{{FrameStrip|t=Vulnerable|c=39}} | |||
|- | |- | ||
!Left arm {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Invincible|c=3}}{{FrameStrip|t=Vulnerable|c=37}} | |||
|- | |||
!Continuability {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=12}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavHero|g=SSBU}} | {{MvSubNavHero|g=SSBU}} | ||
[[Category:Hero (SSBU)]] | [[Category:Hero (SSBU)]] | ||
[[Category:Forward tilts (SSBU)]] | [[Category:Forward tilts (SSBU)]] |
Latest revision as of 22:30, August 5, 2022
Overview[edit]
Hero does a shield bash. He gains 4 MP on hit, and 4.76 MP on shield. It will transition to the second hit from frame 18 onwards.
Forward tilt Hit 1 is very well defended. His left arm is invincible during the attack, and his head for a single frame. It also cannot rebound, meaning that the attack will absolutely go through unless Hero is hit from above or behind. However, it's -21 on shield and isn't the best in being continued, so its safety leaves much to be desired.
Being frame 9, forward tilt makes a decent "get off me" option when at a disadvantage. The large active frames also assist with this. The hitbox also sticks up a small bit, allowing the move to beat some aerials. This allows Hero to effectively reset neutral.
From a max spaced Frizz at 20-75%, it is possible to confirm this move from a pivot cancel[1]. This can usually lead to an offstage situation if the second hit is confirmed.
Hitboxes[edit]
The scripts only specify hitstun modifiers for the ID 1 and 3 hitboxes, but they apply to all hitboxes due to a glitch.
Timing[edit]
Hitboxes | 9-11 |
---|---|
Head and left leg invincible | 9 |
Left arm invincible | 9-11 |
Continuability window | 18-36 |
Interruptible | 37 |
Animation length | 48 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head and left leg | ||||||||||||||||||||||||||||||||||||||||||||||||
Left arm | ||||||||||||||||||||||||||||||||||||||||||||||||
Continuability |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Continuable |
Earliest continuable point |
Interruptible |
|
- ^ https://docs.google.com/document/d/1J-Tx2McJu_1PPEvUDIN306GPJygY_ozQuV796KenEd0/edit?usp=sharing HotsyTotsy's Hero Lab Document