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Bowser Jr. (SSBU)/Edge attack: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJrLedgeAttackSSBU.gif|thumb| | [[File:BowserJrLedgeAttackSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s ledge attack.]] | ||
==Overview== | ==Overview== | ||
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|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=20 | |ks=20 | ||
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==Timing== | ==Timing== | ||
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility (1st grab) | ||
|1-26 | |1-26 | ||
|- | |||
!Intangibility (2nd grab) | |||
|1-21 | |||
|- | |||
!Intangibility (3rd grab) | |||
|1-13 | |||
|- | |- | ||
!Hitbox | !Hitbox | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=4}} | !Hitbox {{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |||
!1st grab {{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=33}} | |||
|- | |||
!2nd grab {{FrameStrip|t=Intangible|c=21}}{{FrameStrip|t=Vulnerable|c=38}} | |||
|- | |- | ||
{{FrameStrip|t=Intangible|c= | !3rd grab {{FrameStrip|t=Intangible|c=13}}{{FrameStrip|t=Vulnerable|c=46}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 12:01, July 31, 2022
Overview[edit]
Slams a pair of wrecking balls while climbing up. Deals a considerable 10% and fair knockback. Can be used to knock opponents away. Junior is not on stage while hitting or afterwards, making it possible to meteor smash him after his intangibility ends.
Update History[edit]
Edge attack after using Abandon Ship! deals more damage (9% → 10%), no longer dealing less than a standard edge attack.
Hitboxes[edit]
Timing[edit]
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab) | 1-26 |
---|---|
Intangibility (2nd grab) | 1-21 |
Intangibility (3rd grab) | 1-13 |
Hitbox | 24-26 |
Interruptible | 56 |
Animation length | 59 |
Hitbox | ![]() |
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1st grab | ![]() |
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2nd grab | ![]() |
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3rd grab | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
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