Bowser Jr. (SSBU)/Up smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJrUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s up smash.]] | [[File:BowserJrUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s up smash.]] | ||
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This move received major buffs during game updates. Version 3.1.0 increases the [[knockback]] for the final hit, allowing to [[KO]] opponents easily. Version 9.0.0 has its [[hitbox]]es to increase in size. | This move received major buffs during game updates. Version 3.1.0 increases the [[knockback]] for the final hit, allowing to [[KO]] opponents easily. Version 9.0.0 has its [[hitbox]]es to increase in size. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
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|part=1 | |part=1 | ||
|damage={{ChargedSmashDmgSSBU|1.0}} | |damage={{ChargedSmashDmgSSBU|1.0}} | ||
|angle=102 | |angle=102 | ||
|bk=0 | |bk=0 | ||
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|rehit=3 | |rehit=3 | ||
|damage={{ChargedSmashDmgSSBU|1.7}} | |damage={{ChargedSmashDmgSSBU|1.7}} | ||
|angle=105 | |angle=105 | ||
|bk=0 | |bk=0 | ||
Line 66: | Line 64: | ||
|rehit=3 | |rehit=3 | ||
|damage={{ChargedSmashDmgSSBU|1.7}} | |damage={{ChargedSmashDmgSSBU|1.7}} | ||
|angle=175 | |angle=175 | ||
|bk=0 | |bk=0 | ||
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|rehit=3 | |rehit=3 | ||
|damage={{ChargedSmashDmgSSBU|1.7}} | |damage={{ChargedSmashDmgSSBU|1.7}} | ||
|angle=140 | |angle=140 | ||
|bk=30 | |bk=30 | ||
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|rehit=3 | |rehit=3 | ||
|damage={{ChargedSmashDmgSSBU|1.4}} | |damage={{ChargedSmashDmgSSBU|1.4}} | ||
|angle=120 | |angle=120 | ||
|bk=0 | |bk=0 | ||
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|rehit=3 | |rehit=3 | ||
|damage={{ChargedSmashDmgSSBU|1.7}} | |damage={{ChargedSmashDmgSSBU|1.7}} | ||
|angle=175 | |angle=175 | ||
|bk=0 | |bk=0 | ||
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|rehit=3 | |rehit=3 | ||
|damage={{ChargedSmashDmgSSBU|1.7}} | |damage={{ChargedSmashDmgSSBU|1.7}} | ||
|angle=140 | |angle=140 | ||
|bk=30 | |bk=30 | ||
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|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|6.0}} | |damage={{ChargedSmashDmgSSBU|6.0}} | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|bk=38 | |bk=38 | ||
|ks=175 | |ks=175 | ||
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==Timing== | ==Timing== | ||
During the late multihits, the ID 0 hitbox can hit simultaneously alongside either the ID 1 or 2 hitbox due to having different part numbers. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
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|7-8 | |7-8 | ||
|- | |- | ||
!Multihits (early) | !Multihits (early, late) | ||
|9-17 | |9-17, 18 (rehit rate: 3) | ||
|- | |- | ||
!Final hit | !Final hit |
Revision as of 23:17, July 30, 2022
Overview
Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller. It is Bowser Jr.'s fastest smash attack, with its multiple hits being useful for pressuring shields or denying aerial approaches. Does 1% at the first hit, 1.3% for hits 2-4, 2.3% for hit 5, and 6% on the last hit.
This move received major buffs during game updates. Version 3.1.0 increases the knockback for the final hit, allowing to KO opponents easily. Version 9.0.0 has its hitboxes to increase in size.
Update History
- Up smash's last hit has more base knockback (32 → 38).
- Up smash has larger hitboxes (2.5u/2.5u/4u → 3.2u/3.2u/4.7u (clean loop), 4.6u → 5.1u (late loop), 5.5u → 6.5u (last hit)) that stretch farther horizontally (Z offset: -4u—7u → -6.5u—7u (loop), -4u—5u → -5u—5u (last hit)), with the last hit placed lower (Y offset: 24.5u—22.5u → 23u—21u). The looping hits also launch at different angles (120°/190°/140° → 105°/175°/140°), and their hitbox with the lowest priority deals more knockback (base: 0 → 30). Altogether, these changes allow the move to connect more reliably.
- The multihits and penultimate hit deal more damage (1.3%/1.0% → 1.7%/1.4%).
Hitboxes
Timing
During the late multihits, the ID 0 hitbox can hit simultaneously alongside either the ID 1 or 2 hitbox due to having different part numbers.
Charges between | 4-5 |
---|---|
Hit 1 | 7-8 |
Multihits (early, late) | 9-17, 18 (rehit rate: 3) |
Final hit | 22-23 |
Interruptible | 54 |
Animation length | 65 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|