Bowser Jr. (SSBU)/Dash attack: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{buff|Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.}} | *{{buff|Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}''' | |||
*{{buff|Dash attack's multi-hits deal more damage (1.8% → 2%), and some of the hitboxes having less base knockback (50 → 45 (early, hitbox 0), 40 → 35 (mid, hitbox 1), improving its consistency.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 14: | Line 17: | ||
|id=0 | |id=0 | ||
|rehit=3 | |rehit=3 | ||
|damage= | |damage=2.0% | ||
|angle=30 | |angle=30 | ||
|af=3 | |af=3 | ||
|bk= | |bk=45 | ||
|ks=10 | |ks=10 | ||
|fkv=0 | |fkv=0 | ||
Line 34: | Line 37: | ||
|id=1 | |id=1 | ||
|rehit=3 | |rehit=3 | ||
|damage= | |damage=2.0% | ||
|angle=34 | |angle=34 | ||
|af=3 | |af=3 | ||
Line 54: | Line 57: | ||
|id=2 | |id=2 | ||
|rehit=3 | |rehit=3 | ||
|damage= | |damage=2.0% | ||
|angle=65 | |angle=65 | ||
|af=3 | |af=3 | ||
Line 75: | Line 78: | ||
|id=0 | |id=0 | ||
|rehit=3 | |rehit=3 | ||
|damage= | |damage=2.0% | ||
|angle=32 | |angle=32 | ||
|af=3 | |af=3 | ||
|bk= | |bk=35 | ||
|ks=10 | |ks=10 | ||
|fkv=0 | |fkv=0 | ||
Line 95: | Line 98: | ||
|id=1 | |id=1 | ||
|rehit=3 | |rehit=3 | ||
|damage= | |damage=2.0% | ||
|angle=65 | |angle=65 | ||
|af=3 | |af=3 | ||
Line 140: | Line 143: | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=6.0 | ||
|bn=clowntongue3 | |bn=clowntongue3 | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 152: | Line 155: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Multihits (early) | !Multihits (early, late) | ||
|8-12 | |8-12, 13-20 (rehit rate: 3) | ||
|- | |- | ||
!Late hit | !Late hit |
Latest revision as of 22:52, July 30, 2022
Overview[edit]
Update History[edit]
Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.
Dash attack's multi-hits deal more damage (1.8% → 2%), and some of the hitboxes having less base knockback (50 → 45 (early, hitbox 0), 40 → 35 (mid, hitbox 1), improving its consistency.
Hitboxes[edit]
Timing[edit]
Multihits (early, late) | 8-12, 13-20 (rehit rate: 3) |
---|---|
Late hit | 25-26 |
Interruptible | 48 |
Animation length | 51 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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