Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserJrDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Bowser Jr.'s dash attack.]]
[[File:BowserJrDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s dash attack.]]
 
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Overview==
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.}}
*{{buff|Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
*{{buff|Dash attack's multi-hits deal more damage (1.8% → 2%), and some of the hitboxes having less base knockback (50 → 45 (early, hitbox 0), 40 → 35 (mid, hitbox 1), improving its consistency.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits (early)|50}}
{{HitboxTableTitle|Multihits (early)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=3
|rehit=3
|damage=1.8%
|damage=2.0%
|angle=30
|angle=30
|bk=50
|af=3
|bk=45
|ks=10
|ks=10
|fkv=0
|fkv=0
Line 29: Line 34:
|slvl=S
|slvl=S
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=3
|rehit=3
|damage=1.8%
|damage=2.0%
|angle=34
|angle=34
|af=3
|bk=45
|bk=45
|ks=10
|ks=10
Line 49: Line 54:
|slvl=S
|slvl=S
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|rehit=3
|rehit=3
|damage=1.8%
|damage=2.0%
|angle=65
|angle=65
|af=3
|bk=20
|bk=20
|ks=10
|ks=10
Line 69: Line 74:
|slvl=S
|slvl=S
}}
}}
|3
{{HitboxTableTitle|Multihits (late)|50}}
{{HitboxTableTitle|Multihits (late)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=3
|rehit=3
|damage=1.8%
|damage=2.0%
|angle=32
|angle=32
|bk=40
|af=3
|bk=35
|ks=10
|ks=10
|fkv=0
|fkv=0
Line 90: Line 95:
|slvl=S
|slvl=S
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=3
|rehit=3
|damage=1.8%
|damage=2.0%
|angle=65
|angle=65
|af=3
|bk=20
|bk=20
|ks=10
|ks=10
Line 110: Line 115:
|slvl=S
|slvl=S
}}
}}
|3
{{HitboxTableTitle|Final hit|50}}
{{HitboxTableTitle|Final hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4.0%
|angle=50
|angle=50
|af=3
|bk=100
|bk=100
|ks=70
|ks=70
Line 130: Line 135:
|slvl=M
|slvl=M
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage=4.0%
|angle=50
|angle=50
|af=3
|bk=100
|bk=100
|ks=70
|ks=70
|fkv=0
|fkv=0
|r=5.0
|r=6.0
|bn=clowntongue3
|bn=clowntongue3
|xpos=0.0
|xpos=0.0
Line 149: Line 154:
|slvl=M
|slvl=M
}}
}}
|0
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Multihits (early)
!Multihits (early, late)
|8-12
|8-12, 13-20 (rehit rate: 3)
|-
!Multihits (late)
|13-20
|-
|-
!Late hit
!Late hit

Latest revision as of 22:52, July 30, 2022

Hitbox visualization showing Bowser Jr.'s dash attack.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Buff Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.

Super Smash Bros. Ultimate 13.0.1

  • Buff Dash attack's multi-hits deal more damage (1.8% → 2%), and some of the hitboxes having less base knockback (50 → 45 (early, hitbox 0), 40 → 35 (mid, hitbox 1), improving its consistency.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
0 0 3 2.0% 0 AngleIcon30.png Forward 45 10 0 HitboxTableIcon(False).png 4.0 top 0.0 8.0 9.0 to 8.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 3 2.0% 0 AngleIcon34.png Forward 45 10 0 HitboxTableIcon(False).png 4.0 top 0.0 8.0 13.0 to 8.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 3 2.0% 0 AngleIcon65.png Forward 20 10 0 HitboxTableIcon(False).png 4.0 top 0.0 8.0 18.0 to 8.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Multihits (late)
0 0 3 2.0% 0 AngleIcon32.png Forward 35 10 0 HitboxTableIcon(False).png 4.0 top 0.0 8.0 9.0 to 8.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 3 2.0% 0 AngleIcon65.png Forward 20 10 0 HitboxTableIcon(False).png 4.0 top 0.0 8.0 14.0 to 8.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 0 0 4.0% 0 AngleIcon50.png Forward 100 70 0 HitboxTableIcon(False).png 5.0 top 0.0 8.0 8.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 AngleIcon50.png Forward 100 70 0 HitboxTableIcon(False).png 6.0 clowntongue3 0.0 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Multihits (early, late) 8-12, 13-20 (rehit rate: 3)
Late hit 25-26
Interruptible 48
Animation length 51
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible