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|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
}} | }} | ||
The '''Fighting Wire Frames''' ({{ja|謎のザコ敵軍団|Nazo no Zako Teki Gundan}}, ''Mysterious Small Fry Enemy Corps'' | The '''Fighting Wire Frames''' ({{ja|謎のザコ敵軍団|Nazo no Zako Teki Gundan}}, ''Mysterious Small Fry Enemy Corps'') are common enemies in various 1-player modes in ''[[Super Smash Bros. Melee]]''. | ||
==Overview== | ==Overview== | ||
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{{SSBM|Captain Falcon}} (and by association, his [[clone]] {{SSBM|Ganondorf}}) and {{SSBM|Zelda}}, whose standard attacks they borrow. | {{SSBM|Captain Falcon}} (and by association, his [[clone]] {{SSBM|Ganondorf}}) and {{SSBM|Zelda}}, whose standard attacks they borrow. | ||
Generally, they are weak and light fighters, and are very easy to KO; as to compensate their lack of recoveries due to their inability to use [[special move]]s, Wire Frames have high jumping prowess. In [[Adventure]], they are also fought in a low-gravity version of {{SSBM|Battlefield}}. They fulfill the same role as the [[Fighting Polygon Team]] (from [[Super Smash Bros.]] who appear on Stage 10 of [[1P Game]]). In both these games (''Smash 64'' and ''Melee''), both the | Generally, they are weak and light fighters, and are very easy to KO; as to compensate their lack of recoveries due to their inability to use [[special move]]s, Wire Frames have high jumping prowess. In [[Adventure]], they are also fought in a low-gravity version of {{SSBM|Battlefield}}. They fulfill the same role as the [[Fighting Polygon Team]] (from ''[[Super Smash Bros.]]'' who appear on Stage 10 of [[1P Game]]). In both these games (''Smash 64'' and ''Melee''), both the Fighting Polygon Team and Fighting Wire Frames are fought on the penultimate stage ([[Battlefield]]) and both are fought on regular 1 player modes (though the Fighting Wire Frames are not fought in {{SSBM|Classic Mode}} but ''Adventure'' unlike the Fighting Polygon Team's appearance on Smash 64's 1P Game). | ||
Wire Frames are also unable to charge smashes and their moves are much weaker versions of Captain Falcon's and Zelda's attacks. Two obvious examples are Captain Falcon's [[Knee Smash]] and Zelda's [[Lightning Kick]], which do not have the power or electricity in the Wire Frame version. | Wire Frames are also unable to charge smashes and their moves are much weaker versions of Captain Falcon's and Zelda's attacks. Two obvious examples are Captain Falcon's [[Knee Smash]] and Zelda's [[Lightning Kick]], which do not have the power or electricity in the Wire Frame version. | ||
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The two "genders" of Wire Frames behave differently; males always home towards the player's character, whereas the females tend to play a more passive role, rarely directly assaulting or attacking the player. | The two "genders" of Wire Frames behave differently; males always home towards the player's character, whereas the females tend to play a more passive role, rarely directly assaulting or attacking the player. | ||
In [[Cruel Melee]], however, all Wire Frames are extremely aggressive, and are also handicapped to be extremely powerful and harder to knock off-stage. Characters cannot survive easily among the Wire Frames because of their amplified power and aggressive [[edge-guarding]]. The power of these Wire Frames became the center of an infamous [[List of rumors#Unlocking_Sonic_and_Tails|April Fool's joke | In [[Cruel Melee]], however, all Wire Frames are extremely aggressive, and are also handicapped to be extremely powerful and harder to knock off-stage. Characters cannot survive easily among the Wire Frames because of their amplified power and aggressive [[edge-guarding]]. The power of these Wire Frames became the center of an infamous [[List of rumors#Unlocking_Sonic_and_Tails|April Fool's joke]]. | ||
Wire Frames appear in all modes of [[Multi-Man Melee]], in {{SSBM|Battlefield}} during Adventure mode, and in [[Event 37: Legendary Pokémon]]. | Wire Frames appear in all modes of [[Multi-Man Melee]], in {{SSBM|Battlefield}} during Adventure mode, and in [[Event 37: Legendary Pokémon]]. |
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