Template:SSB4 to SSBU changelist/Sonic: Difference between revisions

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**{{nerf|The first active hitbox is slightly smaller (5.5u → 5.2u).}}
**{{nerf|The first active hitbox is slightly smaller (5.5u → 5.2u).}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt launches at a more upward angle (361° → 73°) and deals much more knockback (30 base/80 scaling → 40/100), improving its combo potential.}}
**{{buff|Down tilt launches at a more upward angle (361° → 73°) and deals more knockback (30 base/80 scaling → 40/100), improving its combo potential.}}
**{{buff|Sonic no longer slides forward after using the move, making it safer to use for [[spacing]].}}
**{{buff|Sonic no longer slides forward after using the move, making it safer to use for [[spacing]].}}
***{{nerf|However, this completely removes its ability to be used as a pseudo [[crawl]].}}
***{{nerf|However, this completely removes its ability to be used as a pseudo [[crawl]].}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{change|Dash attack has been changed to only consist of a lunge kick, with the Spin Attack portion beforehand being removed. As a result, it no longer hits multiple times. It also deals less knockback to compensate for the single hit's greater damage relative to the previous version's final hit (80 base/125 scaling → 88/80 (clean), 93/80 (late)).}}
**{{change|Dash attack has been changed to only consist of a lunge kick, with the Spin Attack portion beforehand being removed. As a result, it no longer hits multiple times.}}
**{{buff|It has much less ending lag (FAF 62 → 46).}}
**{{buff|It has much less ending lag (FAF 62 → 46).}}
**{{buff|It deals more damage (6% → 8% (clean), 4% → 6% late)).}}
**{{buff|It deals more damage (6% → 8% (clean), 4% → 6% late)).}}
***{{change|The knockback on the now lone hit has altered knockback to compensate for its increased damage (80 (base)/125 (scaling) → 91/63 (clean), 96/60 (late)). The clean hit deals slightly more knockback overall, while the late hit deals less.}}
**{{buff|It has gained a [[shieldstun]] multiplier of 0.75× for the clean hit, and 1.05× for the late hit. Combined with its reduced ending lag, higher damage, and the increased shieldstun for ground attacks, this makes both safer on shield, despite the clean hit having a below-average multiplier.}}
**{{buff|It has gained a [[shieldstun]] multiplier of 0.75× for the clean hit, and 1.05× for the late hit. Combined with its reduced ending lag, higher damage, and the increased shieldstun for ground attacks, this makes both safer on shield, despite the clean hit having a below-average multiplier.}}
**{{nerf|It launches at a lower angle (70° → 60°), hindering its KO potential.}}
**{{nerf|It launches at a lower angle (70° → 60°), hindering its KO potential.}}