Little Mac (SSBU)/Down tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:LittleMacDTiltSSBU.gif|thumb|500px|Hitbox visualization showing Little Mac's down tilt.]] | [[File:LittleMacDTiltSSBU.gif|thumb|500px|Hitbox visualization showing Little Mac's down tilt.]] | ||
==Overview== | ==Overview== | ||
Little Mac moves slightly forward when crouching and punches downwards in front of him. It's tied with Ness, Lucas, R.O.B and Meta Knight for the fastest startup of any down tilt, coming out on frame 3, and has low ending lag. It has a slightly disjointed hitbox at the fist and impressive range, even in comparison to swordfighters, and has a vertical angle that makes it one of his most reliable combo starters. At high percents, it can combo into Jolt Haymaker or Rising Uppercut for a KO confirm, especially when 2-framing. However, down tilt's combos are harder and less reliable because of its higher ending lag, although it's still a good combo starter. This makes it one of Mac's most important options for its metagame. | Little Mac moves slightly forward when crouching and punches downwards in front of him. It's tied with Ness, Lucas, R.O.B and Meta Knight for the fastest startup of any down tilt, coming out on frame 3, and has low ending lag. It has a slightly disjointed hitbox at the fist and impressive range, even in comparison to swordfighters, and has a vertical angle that makes it one of his most reliable combo starters. At high percents, it can combo into Jolt Haymaker or Rising Uppercut for a KO confirm, especially when 2-framing. However, down tilt's combos are harder and less reliable because of its higher ending lag, although it's still a good combo starter. This makes it one of Mac's most important options for its metagame. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|It has more range.}} | |||
==Hitboxes== | ==Hitboxes== | ||
Line 12: | Line 15: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=50 | |ks=50 | ||
Line 20: | Line 24: | ||
|ypos=0.2 | |ypos=0.2 | ||
|zpos=0.2 | |zpos=0.2 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 32: | Line 34: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=50 | |ks=50 | ||
Line 37: | Line 40: | ||
|r=3.0 | |r=3.0 | ||
|bn=arm | |bn=arm | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 52: | Line 50: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=50 | |ks=50 | ||
Line 57: | Line 56: | ||
|r=3.0 | |r=3.0 | ||
|bn=shoulderr | |bn=shoulderr | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 68: | Line 62: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
The move disables [[jostling]] during frames 1-5. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
Line 85: | Line 81: | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
*The move has a 20% trip chance that can never actually happen, due to its vertical launch angle. | |||
{{MvSubNavLittleMac|g=SSBU}} | {{MvSubNavLittleMac|g=SSBU}} | ||
[[Category:Little Mac (SSBU)]] | [[Category:Little Mac (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |
Latest revision as of 11:15, July 28, 2022
Overview[edit]
Little Mac moves slightly forward when crouching and punches downwards in front of him. It's tied with Ness, Lucas, R.O.B and Meta Knight for the fastest startup of any down tilt, coming out on frame 3, and has low ending lag. It has a slightly disjointed hitbox at the fist and impressive range, even in comparison to swordfighters, and has a vertical angle that makes it one of his most reliable combo starters. At high percents, it can combo into Jolt Haymaker or Rising Uppercut for a KO confirm, especially when 2-framing. However, down tilt's combos are harder and less reliable because of its higher ending lag, although it's still a good combo starter. This makes it one of Mac's most important options for its metagame.
Update History[edit]
It has more range.
Hitboxes[edit]
Timing[edit]
The move disables jostling during frames 1-5.
Hitboxes | 3-4 |
---|---|
Interruptible | 26 |
Animation length | 36 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
Trivia[edit]
- The move has a 20% trip chance that can never actually happen, due to its vertical launch angle.
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