Template:UltimateHitboxTableHeader: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (oops) |
(Redundancy (already shown in the row template)) |
||
(11 intermediate revisions by 4 users not shown) | |||
Line 3: | Line 3: | ||
!colspan="{{#if:{{{special|}}}|44|24}}"{{!}}{{{collapsible}}}}} | !colspan="{{#if:{{{special|}}}|44|24}}"{{!}}{{{collapsible}}}}} | ||
|- | |- | ||
!ID!!Part | !ID!!Part!!{{rollover|Rehit rate|if not 0, hits again every X frames|y}}!!Damage!!{{rollover|SD|Shield damage|y}}!!Angle!!{{rollover|Angle type|How the launch direction is determined|y}}!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}!!{{rollover|Set weight|Treats opponent's weight as 100|y}}!!Radius!!Bone!!colspan=3|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!{{rollover|H×|Hitlag multiplier|y}}!!{{rollover|SDI×|Smash DI multiplier|y}}!!{{rollover|T%|Trip chance|y}}!!{{rollover|Clang|Whether the hitbox can clang with other moves|y}}!!{{rollover|Rebound|Whether the hitbox can cause the move to rebound if it clangs|y}}!!Effect!!Type!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound!!Direct!!{{rollover|Hit bits|Controls what type of objects can be hit (e.g. fighters, items, stage hurtboxes)|y}}!!{{rollover|Hit part|Controls what type of character hurtboxes can be hit (body, head, arms, legs)|y}}!!Blockable!!Reflectable!!Absorbable!!Flinchless!!{{rollover|No GFX|Disables on-hit graphic effects|y}}!!{{rollover|Heedless|Damages teammates regardless of team attack|y}}{{#if:{{{showunknown|}}}|!!{{rollover|?25|Unknown attribute 25|y}}!!{{rollover|?27|Unknown attribute 27|y}}!!{{rollover|?33|Unknown attribute 33|y}}!!{{rollover|?35|Unknown attribute 35|y}}!!{{rollover|?40|Unknown attribute 40|y}}!!colspan=2{{!}}{{rollover|Stretch|If given, hitbox stretches from normal offset to this offset|y}}}}<noinclude> | ||
|} | |} | ||
==Usage== | ==Usage== | ||
Used to provide detailed hitbox data. | |||
Used to provide detailed hitbox data | |||
To collapse the table by default, add <code>collapse=title</code>, where "title" is what the visible text in the anchor bar should be. | To collapse the table by default, add <code>collapse=title</code>, where "title" is what the visible text in the anchor bar should be. |
Latest revision as of 12:32, July 23, 2022
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless |
---|
Usage
Used to provide detailed hitbox data.
To collapse the table by default, add collapse=title
, where "title" is what the visible text in the anchor bar should be.
This is an unterminated template: a |}
must be provided once the rows are finished.