Super Smash Bros. Ultimate

Lucario (SSBU)/Forward tilt: Difference between revisions

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|-
|-
!↗
!↗
|[[File:LucarioFTiltUpSSBU.gif|350px]]
|[[File:LucarioFTiltUpSSBU.gif|300px]]
|-
|-
!→
!→
|[[File:LucarioFTiltSSBU.gif|350px]]
|[[File:LucarioFTiltSSBU.gif|300px]]
|-
|-
!↘
!↘
|[[File:LucarioFTiltDownSSBU.gif|350px]]
|[[File:LucarioFTiltDownSSBU.gif|300px]]
|-
|-
|}
|}
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).}}
*{{buff|Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).}}
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Forward tilt]]'s first hit has higher [[set knockback]] (20 → 25/30), and uses the autolink angle against aerial opponents (80° → 361° (grounded)/366° (aerial)), allowing it to connect more reliably into the second hit.}}}}
*{{buff|[[Forward tilt]]'s first hit has higher [[set knockback]] (20 → 25/30), and uses the autolink angle against aerial opponents (80° → 361° (grounded)/366° (aerial)), allowing it to connect more reliably into the second hit.}}}}
 
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
*{{buff|Forward tilt's second hit deals more knockback (BKB : 54 → 57, KBG : 98 → 105).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Angled up (hit 1)|24}}
{{HitboxTableTitle|Angled up (hit 1)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=25
|fkv=25
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 46: Line 48:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=30
|fkv=30
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 63: Line 67:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Angled up (hit 2)|24}}
{{HitboxTableTitle|Angled up (hit 2)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=1
|part=1
|damage=6.0%
|damage={{AuraDamageSSBU|6.0}}
|angle=361
|angle=361
|bk=54
|af=3
|ks=98
|bk=57
|ks=105
|fkv=0
|fkv=0
|r=3.0
|r=3.0
Line 85: Line 90:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Angled forward (hit 1)|24}}
{{HitboxTableTitle|Angled forward (hit 1)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=25
|fkv=25
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 107: Line 114:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=30
|fkv=30
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 124: Line 133:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Angled forward (hit 2)|24}}
{{HitboxTableTitle|Angled forward (hit 2)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=1
|part=1
|damage=6.0%
|damage={{AuraDamageSSBU|6.0}}
|angle=361
|angle=361
|bk=54
|af=3
|ks=98
|bk=57
|ks=105
|fkv=0
|fkv=0
|r=3.0
|r=3.0
Line 146: Line 156:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Angled down (hit 1)|24}}
{{HitboxTableTitle|Angled down (hit 1)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=25
|fkv=25
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 168: Line 180:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|af=3
|angle=366
|angle=366
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=30
|fkv=30
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 185: Line 199:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Angled down (hit 2)|24}}
{{HitboxTableTitle|Angled down (hit 2)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=1
|part=1
|damage=6.0%
|damage={{AuraDamageSSBU|6.0}}
|angle=361
|angle=361
|bk=54
|af=3
|ks=98
|bk=57
|ks=105
|fkv=0
|fkv=0
|r=3.0
|r=3.0
Line 214: Line 229:
|12-14
|12-14
|-
|-
!Hit 1
!Hit 2
|15-16
|15-16
|-
|-

Latest revision as of 11:07, July 23, 2022

Lucario forward tilt hitbox visualizations
LucarioFTiltUpSSBU.gif
LucarioFTiltSSBU.gif
LucarioFTiltDownSSBU.gif

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Buff Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).

Super Smash Bros. Ultimate 9.0.0

  • Buff Forward tilt's first hit has higher set knockback (20 → 25/30), and uses the autolink angle against aerial opponents (80° → 361° (grounded)/366° (aerial)), allowing it to connect more reliably into the second hit.}}

Super Smash Bros. Ultimate 13.0.0

  • Buff Forward tilt's second hit deals more knockback (BKB : 54 → 57, KBG : 98 → 105).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (hit 1)
0 0 0 4.0% 0 Sakurai angle Forward 0 100 25 HitboxTableIcon(True).png 4.0 top 0.0 9.5 to 7.5 7.8 to 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Aura (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Lucario Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 Autolink angle (366) Forward 0 100 30 HitboxTableIcon(True).png 4.0 top 0.0 9.5 to 7.5 7.8 to 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Aura (effect) Hand (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Lucario Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled up (hit 2)
0 1 0 6.0% 0 Sakurai angle Forward 57 105 0 HitboxTableIcon(False).png 3.0 top 0.0 10.7 to 8.0 12.5 to 5.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Aura (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Lucario Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled forward (hit 1)
0 0 0 4.0% 0 Sakurai angle Forward 0 100 25 HitboxTableIcon(True).png 4.0 top 0.0 6.0 8.5 to 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Aura (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Lucario Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 Autolink angle (366) Forward 0 100 30 HitboxTableIcon(True).png 4.0 top 0.0 6.0 8.5 to 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Aura (effect) Hand (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Lucario Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled forward (hit 2)
0 1 0 6.0% 0 Sakurai angle Forward 57 105 0 HitboxTableIcon(False).png 3.0 top 0.0 6.0 14.0 to 5.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Aura (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Lucario Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down (hit 1)
0 0 0 4.0% 0 Sakurai angle Forward 0 100 25 HitboxTableIcon(True).png 4.0 top 0.0 2.5 to 4.5 7.8 to 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Aura (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Lucario Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 Autolink angle (366) Forward 0 100 30 HitboxTableIcon(True).png 4.0 top 0.0 2.5 to 4.5 7.8 to 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Aura (effect) Hand (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Lucario Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down (hit 2)
0 1 0 6.0% 0 Sakurai angle Forward 57 105 0 HitboxTableIcon(False).png 3.0 top 0.0 -0.7 to 4.0 12.5 to 5.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Aura (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Lucario Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hit 1 12-14
Hit 2 15-16
Interruptible 33
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible