Absorbing Vortex: Difference between revisions
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Much like Lucas and Ness' [[PSI Magnet]], upon absorbing a projectile, tapping the control stick or control pad (depending on controller) in a direction will cause the Mii Gunner to roll in that direction, sidestep, or jump without having to release the attack first. | Much like Lucas and Ness' [[PSI Magnet]], upon absorbing a projectile, tapping the control stick or control pad (depending on controller) in a direction will cause the Mii Gunner to roll in that direction, sidestep, or jump without having to release the attack first. | ||
The move received several buffs in the transition to ''Ultimate''. Its healing multiplier has been increased while its endlag has been decreased, and it now produces a weak hitbox upon startup, thus making it safer to use. | The move received several buffs in the transition to ''Ultimate''. Its healing multiplier has been increased while its endlag has been decreased, and it now produces a weak hitbox upon startup, thus making it safer to use. Compared to the hitbox found on Ness's equivalent special, it is harder to combo out of due to the Gunner's low mobility, but the hitbox itself is larger, making it better as an escape or defensive option. | ||
==Instructional quote== | ==Instructional quote== |
Revision as of 15:13, July 20, 2022
Absorbing Vortex | |
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The move in use. | |
User | Mii Gunner |
Universe | Super Smash Bros. |
Absorbing Vortex (アブソーバー, Absorber) is one of three down special moves for the Mii Gunner.
Overview
When used, the Gunner can absorb energy-based projectiles, similarly to PSI Magnet. Using this move after a jump pushes the Mii Gunner upward slightly, increasing recovery distance.
Much like Lucas and Ness' PSI Magnet, upon absorbing a projectile, tapping the control stick or control pad (depending on controller) in a direction will cause the Mii Gunner to roll in that direction, sidestep, or jump without having to release the attack first.
The move received several buffs in the transition to Ultimate. Its healing multiplier has been increased while its endlag has been decreased, and it now produces a weak hitbox upon startup, thus making it safer to use. Compared to the hitbox found on Ness's equivalent special, it is harder to combo out of due to the Gunner's low mobility, but the hitbox itself is larger, making it better as an escape or defensive option.
Instructional quote
Move List | Creates a barrier that pulls in enemy projectiles and weak explosions to heal damage. |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Echo Reflector | 2. Bomb Drop | 3. Absorbing Vortex |
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"Reflects enemy projectiles, sending them back even stronger than they were before." | "A thrown bomb that rolls a short distance on the ground." | "Sucks in enemy projectiles, forming a barrier that also heals your damage." |
Gallery
Absorbing Vortex as shown by the Move List in Ultimate.