Charizard (SSBU)/Up throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Charizard up throw hurtbox and hitbox visualization |- |File:Charizar...) |
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(4 intermediate revisions by 3 users not shown) | |||
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==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{bugfix|Up throw drifts slightly forward, meaning that Pichu and Ridley do not get stage spiked when it is used near the ledge. }} | |||
**{{nerf|This means true follow-ups with this application (such as back aerial) are no longer possible.}} | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=100 | |ks=100 | ||
Line 21: | Line 26: | ||
|r=8.0 | |r=8.0 | ||
|bn=top | |bn=top | ||
|ypos=4.0 | |ypos=4.0 | ||
|type=Body | |type=Body | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 34: | Line 35: | ||
|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw| | {{HitboxTableTitle|Throw|42}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 43: | Line 44: | ||
|ks=220 | |ks=220 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 51: | Line 63: | ||
==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-58 | |1-58 | ||
|- | |- | ||
! | !Air transition | ||
|8 | |||
|- | |||
!Hitbox | |||
|52-58 | |52-58 | ||
|- | |- | ||
!Throw | !Throw release | ||
|58 | |58 | ||
|- | |- | ||
Line 70: | Line 86: | ||
{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=5}} | {{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=7|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=51|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=26}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavCharizard|g=SSBU}} | {{MvSubNavCharizard|g=SSBU}} |
Latest revision as of 11:04, July 20, 2022
Charizard up throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Update History[edit]
- Up throw drifts slightly forward, meaning that Pichu and Ridley do not get stage spiked when it is used near the ledge.
- This means true follow-ups with this application (such as back aerial) are no longer possible.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 50 | 220 | 0 | 0.0× | None | |||||||||||||||||||||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-58 |
---|---|
Air transition | 8 |
Hitbox | 52-58 |
Throw release | 58 |
Interruptible | 80 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|