Charizard (SSBU)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Charizard back throw hurtbox visualization |- |File:CharizardBThrowSS...) |
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(4 intermediate revisions by 2 users not shown) | |||
Line 20: | Line 20: | ||
|ks=65 | |ks=65 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 32: | Line 43: | ||
|1-26 | |1-26 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|26 | |||
|- | |||
!Throw release | |||
|26 | |26 | ||
|- | |- | ||
Line 44: | Line 58: | ||
{{FrameStrip|t=Lag|c=25|e=LagThrowS}}{{FrameStrip|t=Lag|c=7|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=32}} | {{FrameStrip|t=Lag|c=25|e=LagThrowS}}{{FrameStrip|t=Lag|c=7|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=32}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=25|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=38}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}} | ||
{{MvSubNavCharizard|g=SSBU}} | {{MvSubNavCharizard|g=SSBU}} |
Latest revision as of 11:03, July 20, 2022
Charizard back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | Forward | 60 | 65 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-26 |
---|---|
Turnaround | 26 |
Throw release | 26 |
Interruptible | 33 |
Animation length | 64 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|