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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Bowser down throw hurtbox and hitbox visualization |- |File:BowserDTh...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | {|class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5|Bowser down throw hurtbox and hitbox visualization | !colspan=5|Bowser down throw hurtbox and hitbox visualization | ||
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==Overview== | ==Overview== | ||
Bowser places the opponent on the ground and body slams them with high [[damage]], making it one of the most damaging throws in the game. With high base knockback, low [[knockback scaling]] and high [[ending lag]], however, this throw has near nonexistent combo or KO potential, making it strictly useful for damage racking and repositioning; its 0 degrees [[semi-spike]] angle coupled with high damage makes it good for setting up edgeguards and tech chases. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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|damage=10.0% | |damage=10.0% | ||
|angle=0 | |angle=0 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 35: | Line 37: | ||
|damage=10.0% | |damage=10.0% | ||
|angle=0 | |angle=0 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 63: | Line 66: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} |