Diddy Kong (SSBU)/Down smash: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history, timing updated) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 48: | Line 48: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Latest revision as of 01:49, July 19, 2022
Overview[edit]
Update History[edit]
- Down smash deals more knockback.
- The move has less startup (frame 9/14 → 7/12), with its total duration reduced as well (FAF 52 → 50).
- The second hit has a longer duration (frame 14 → frames 12-13).
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
---|---|
Hit 1 | 7-8 |
Hit 2 | 12-13 |
Interruptible | 50 |
Animation length | 64 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|