Diddy Kong (SSBU)/Down smash: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Diddy Kong's down smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ultimate...) |
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(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{buff|Down smash deals more knockback.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|The move has less startup (frame 9/14 → 7/12), with its total duration reduced as well (FAF 52 → 50).}} | |||
*{{buff|The second hit has a longer duration (frame 14 → frames 12-13).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 42: | Line 48: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 87: | Line 93: | ||
|- | |- | ||
!Hit 1 | !Hit 1 | ||
| | |7-8 | ||
|- | |- | ||
!Hit 2 | !Hit 2 | ||
| | |12-13 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |50 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |64 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=36}}{{FrameStrip|t=Interruptible|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 01:49, July 19, 2022
Overview[edit]
Update History[edit]
- Down smash deals more knockback.
- The move has less startup (frame 9/14 → 7/12), with its total duration reduced as well (FAF 52 → 50).
- The second hit has a longer duration (frame 14 → frames 12-13).
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
---|---|
Hit 1 | 7-8 |
Hit 2 | 12-13 |
Interruptible | 50 |
Animation length | 64 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|