Diddy Kong (SSBU)/Dash attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Diddy Kong's dash attack. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ult...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{buff|Dash attack has less startup lag (frame 9/18/24 → 8/16/22) with identical ending lag, shortening its duration (FAF 43 → 41).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{change|Dash attack's final hit sends at a slightly more vertical angle (78° → 83°).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|The second hit has more consistent set knockback (55/40/70 → 45/45/70), allowing it to link more reliably into the third hit.}} | |||
*{{buff|The third hit has a larger hitbox (4.5u → 5.5u).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=60 | |fkv=60 | ||
|setweight=t | |||
|r=3.5 | |r=3.5 | ||
|bn=top | |bn=top | ||
Line 31: | Line 42: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=10 | |angle=10 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=45 | |fkv=45 | ||
|setweight=t | |||
|r=3.5 | |r=3.5 | ||
|bn=top | |bn=top | ||
Line 52: | Line 65: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=43 | |angle=43 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=60 | |fkv=60 | ||
|setweight=t | |||
|r=3.5 | |r=3.5 | ||
|bn=top | |bn=top | ||
Line 68: | Line 83: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=25 | |angle=25 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=45 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 94: | Line 111: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=10 | |angle=10 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=45 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 115: | Line 134: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=70 | |fkv=70 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=6.5 | ||
|zpos=7. | |zpos=7.0 | ||
|ff=0.8 | |ff=0.8 | ||
|type=Foot | |type=Foot | ||
Line 131: | Line 152: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableTitle|Hit 3|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=83 | |angle=83 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=90 | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=5.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 |
Latest revision as of 01:33, July 19, 2022
Overview[edit]
Update History[edit]
Dash attack has less startup lag (frame 9/18/24 → 8/16/22) with identical ending lag, shortening its duration (FAF 43 → 41).
Dash attack's final hit sends at a slightly more vertical angle (78° → 83°).
The second hit has more consistent set knockback (55/40/70 → 45/45/70), allowing it to link more reliably into the third hit.
The third hit has a larger hitbox (4.5u → 5.5u).
Hitboxes[edit]
Timing[edit]
Hit 1 | 8-9 |
---|---|
Hit 2 | 16-17 |
Hit 3 | 22-23 |
Interruptible | 41 |
Animation length | 55 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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