Diddy Kong (SSBU)/Forward tilt: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit (early)| | {{HitboxTableTitle|Clean hit (early)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
Line 47: | Line 48: | ||
|damage=10.0% | |damage=10.0% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
Line 65: | Line 67: | ||
|damage=10.0% | |damage=10.0% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
Line 83: | Line 86: | ||
|damage=10.0% | |damage=10.0% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
Line 97: | Line 101: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Clean hit (late)| | {{HitboxTableTitle|Clean hit (late)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
Line 120: | Line 125: | ||
|damage=10.0% | |damage=10.0% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=60 | |ks=60 | ||
Line 134: | Line 140: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{ | {{HitboxTableRowNote|The late hit reduces all hitboxes' damage to 7.0%.|42}} | ||
| | |||
}} | |||
|} | |} | ||
Latest revision as of 00:53, July 19, 2022
Diddy Kong forward tilt hitbox visualizations | ||||
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Overview[edit]
Update History[edit]
- Forward tilt has a new late hit that deals less damage (10% → 7%) but increases its duration overall.
- The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.
- The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).
- The late hit has a longer duration (frames 13-14 → 13-16).
Hitboxes[edit]
Timing[edit]
Clean hit (early, late) | 10-11, 12 |
---|---|
Late hit | 13-16 |
Interruptible | 37 |
Animation length | 53 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|