Ike (SSBU)/Back throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=150 | |ks=150 | ||
Line 36: | Line 37: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=150 | |ks=150 | ||
Line 78: | Line 80: | ||
|20-21 | |20-21 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|22 | |||
|- | |||
!Throw release | |||
|22 | |22 | ||
|- | |- | ||
Line 90: | Line 95: | ||
{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}} | {{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=21|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=34}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavIke|g=SSBU}} | {{MvSubNavIke|g=SSBU}} |
Revision as of 03:33, July 18, 2022
Ike back throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 55 | 75 | 0 | 0.0× | None |
Timing
Invincibility | 1-22 |
---|---|
Hitbox | 20-21 |
Turnaround | 22 |
Throw release | 22 |
Interruptible | 38 |
Animation length | 56 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|